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We poison a single ration. It goes onto the bottom of our food pile - which is good, means it would be eaten last.
There are 2 pathways to that house with the chief reeve. This is what happens when you tell the merc that you've got the food.
Unfortunately we have to go all the way around get to the chest to place the poisoned meal in there.
Seems like a strange way to get an audience, but I suppose we have a few antidotes. And I guess this is Arlie's house after all. Reeve must be some term for guild leader?
What's this? A common merc can use magic from a scroll? Or maybe he's one of those self taught rogue mages - like the ones we saw in the sewers?
Either way, we're finally allowed to approach the house.
I find this whole "You tried to poison me! How silly and bold of you boys - lets have a chat" bit very strange, but I'm glad we're getting this quest out of the way.
I half expected to get poisoned right back from that food and water.
Hmmm, looks like we're getting a free book out of it. I wouldn't be surprised if the Duke gives us nothing, but this is nice.
Assuming he's still alive, with the way things are going in Romney...
We've seen this in stores before, but didn't want to spend the cash.
As I start flipping tags I notice that everyone's Health improved.
Gorath in particular is as tough as he's strong.
And James with his mismatched Stamina.
Guess it was written by a true master of the art.
Sariksbane against Silver Spider Poison??? How do we even tell the difference. Think there's only one poison effect.
Oh, good to know these two can be applied to weapons as well!
Looks like we get about 4% to both skills from the reading.
Making Gorath quite the smith.
And James about average.
We go down south all the way to Silden without encountering any more opposition.
Looks like they're still paying for good music.
We talk to the dwarf first.
Holy... Upright Man is dead? But are they sure they got the right guy? No one really knows who the Upright Man really is. And what's this about a key? Maybe we can detour to Krondor sewers at some point.
Don't think James knows about Upright Man's connection to him at this point in time. But perhaps I'm wrong?
Last time this guy was super afraid of talking to us because he knew we killed some of Crawler's men.
Seems like he's calmer this time.
James uses the opportunity to "talk to the barkeep".
Yes, this seems like a lovely place.
Yes, does seem like these trinkets could have gone through a Fence.
What? But there's a magic spell store right next door...
Ah, but how much gold?
And here we have a merchant that's uninterested in gold?
Its not so easy to hide what you were for most of your life James...
Huh, seems like he's a lot less afraid of Crawler today.
Well I'm glad we won't have to search through the dirty laundry.
Yeah, is he trying to set us up or something?
Well, I suppose he's seen us survive Crawler's men once - can't fault him for thinking we'd be up for it again.
I guess when you want to give a lady a good gift - we can't have some Crawler steal it!
Seems like we can only learn one secret today.
Don't think we had much of a choice.
I'm glad this guy will be more stationary than Mitchell Waylander.
He literally just said he wont...
Seems like that's the place. Last time some wandering sailors scared us off.
Does not seem like the most secure arrangement.
Hah, looks like figuring out this puzzle required knowledge of Botany.
It's nice to go to one's roots sometimes.
Seems like Joftaz has a very good read of James.
Itsy bitsy spider went up the waterspout...
It may be a City of Thieves but it does appear Joftaz is a man of his word.
Sounds like the Kingdom has a lot of demand for poisonings...
No matter the world nor the setting - seems like Detective work is the same everywhere.
Yeah, those guys are still brazen.
That would make a lot more sense.
Abuk again? Trader... heh.
Hmmm, bringing a poisoning tool to Krondor? Could that have something to do with whatever happened to the Upright Man?
Pretty sure the only ship we can interact with in Silder is the one that goes to the Temple of Eortis.
Awwww Joftaz - and here I thought you had us all figured out.
Seems like this a very special spyglass and there should be a lot of normal ones being for sale in a Port city such as this?
Ok, sounds like we need to reunite with Abuk and see what he knows.
We head back up the road to try to find Abuk and soon catch sight of someone.
He moved a little bit from previous location, but was still on the same road!
James gets down to business right away.
Well, its not like we can lock him up...
I feel like I'm watching a cop show.
Seems like we're getting Abuk's life story for some reason.
A Cajun box?
Yes, would be nice to get that clarified.
Like a strange bag of holding I guess.
I don't feel like Abuk is explaining this really well. How are things "lost" in a certain place and how does that other dude contribute to this arrengement?
Sounds like the guy might be stealing them? But then why teleport them away?
I'm not sure how this helps us. Sounds like we've got to go north of Romney to find the source of the teleportation?
I guess if it was all stolen from the same source - maybe that source had more incriminating things. Speaking of: why were the Bas-Tyra men interested in the Spyglass in the first place?
This note seems like it could be critical.
It's not in his possession?
Oh, we've already opened that chest. Damn - I think I recently threw out the note that was there. Think it was about someone making a large payment?
Kindness? Seemed like we threatened him into revealing all this.
We keep going West - we still have business in Krondor. And soon reach Lyton and its inn.
Nothing new here other than more money for a tune.
We keep going and soon reach the Temple of Death.
I don't want to walk all the way to Krondor - perhaps its time to check out the Teleportation system?
We pull the trigger and turn into a red smear across the map. Our adventures are over.
Or not, apparently we still exist. How does that philosophical dilemma go? If someone dismembers you into a string of atoms - move those atoms to the other side of the world and puts them back together - are you still you?
Us or not - we're here.
We get out of the temple and I decide to head to Sarth before heading back down to Krondor. There's a staff I want to buy for Owyn. But we find an ambush right outside of Sarth.
Which improved Owyn's pathetic Scouting skill.
We try to sneak by it - but fail fairly quickly.
James hits first rogue for 31.
Owyn's swing is parried.
Another rogue attempts to parry Gorath's swing - but fails at that and at life - after taking 57 damage.
James tries to finish the guy who he hit previously - and who is running away very fast. But James misses.
Owyn's swing attempt connects through block for 14.
Gorath takes down an archer with a simple thrust for 45.
James can't catch up to the runner - makes a difficult shot instead - 17 damage.
Owyn connects with a swing again - 14.
Surprisingly Gorath manages to make the difficult shot as well - 18 damage is enough to finish the runner.
James hits the last guy for 33.
Owyn fails to end the fight by missing his swing.
James does so instead with a hit for 34.
Our heavy hits make it more difficult to train fighting skills, but James still gets slightly better.
And so does Owyn!
We rarely ever get the chance to shoot, but hey - we weren't going to get that guy if both James and Gorath didn't nail their shots!
We haven't needed much healing powder lately.
Doesn't seem like these guys were well equipped.
Ohoh, poisoned arrows are always trouble. It doesn't matter how high your defense skill is - archery ignores that.
Well, at least all of them had a little gold.
Here it is.
We manage to haggle the staff down a little bit, but its still super expensive.
Still doesn't compare to our new swords. By the way - the 40 uses are free casts of Skyfire.
Seems like a very good upgrade from Wooden Staff.
Wasn't there a door we couldn't pick in the caves below Sarth?
We go in and find the door. Mini map was instrumental - the door was a lot further in than I remembered.
That lock still looks tough, but James is so good at lockpicking nowadays.
And its more than enough.
Looks like a body, a chest and some spiders.
We get the jump on them!
Strange to see that random body on the combat grid.
James hits for some number ending in 5, so probably 25.
Owyn misses with a freezing spell.
Gorath's thrust hits the second spider for 52. So James's hit must have been 35.
Spider parries James somehow.
Owyn tries out his new staff. A thrust does 13 damage.
Gorath finishes one of the spiders with a hit for 54.
James does the same with the second. Hit was for 38.
The body didn't have much.
The chest is a two word puzzle chest! The choices are:
RWRDL ATJSN
OENCE TOKOT
TLIPC MNFEV
SRANK VARHS
It took me a while to figure it out but:
Apparently the answer is this. I'm not quite sure how that makes things fair - maybe both mares won't listen to their orders in that case?
Some really good stuff in this chest! No wonder it was so hard to get to it.
A new kind of a sword! A dwarven one...
That's very good - but unfortunately worse than Griefmaker. And we need the extra accuracy from the thrust of the rapier to make James more effective.
We get out of the caves and decide to visit that farming monk.
Hmmmm... Funny that he's the first one to warn us.
Maybe Tiburn is closer to wherever Quegian Fever comes from?
Isn't this a city of knowledge though?
Owyn is on the same page.
This guy reminds me of buddhist monks - they tend to drop wisdom via these stories.
Life without internet sounds rough.
I guess if I was a farmer I'd have second thoughts about a Clergyman's advice on Farming.
THAT's your point? Seems like the story spoke about the opposite.
Well, come to think of it - wasn't there some chess move we were going to look for here?
There it is, but apparently we can also talk to him about Nighthawks.
We have yet to meet those. Maybe we haven't because we've been killing the Nighthawks too quickly.
What spells are those?
So if you kill all the enemies before the Nighthawk comes back to life - the fight ends without having to cast any special spells.
Well, this spell still sounds useful.
Yeah, lets buy it.
Plus its nice to fill out spell slots.
Take your time, WE aren't getting resurrected.
Owyn will scribe it once the conversation is done.
We start the conversation about Abbot's Turn.
Sounds like a roundabout yes.
James seemed quite good at chess, but people with significant chess skill are often the ones that benefit from chess books the most.
I wonder if these monks get something special for bringing in money? Seems like this guy always works hard.
Why not - we'll be heading North soon enough, might learn that De Sandau Retreat move as well.
Its a wonder that any of his fieldwork ever gets done.
They need to improve their cataloging system. Cock-Fighting and Chess in the same area?
If its so rare - why not make copies?
Seems like Brother Anthony is not of the same opinion as Brother Marc on the value of handing out knowledge.
I had already seen a riddle like this so for once I knew the answer.
They want to find the slowest horse, but having a race where you have to go the slowest isn't really fair; by switching horses, they can ride as a they want and the one arriving first would show that his horse, ridden by the other brother, was the slowest. At least that's how I understand it.
yes, it seems a waste to put a learned monk (as in knowing to read, write and search a big library, which wouldn't be common in a medieval setting) to work the fields, which definitely unskilled labor. Perhaps he does that by penance/habit/way to balance his intellectual activities?
yes, it seems a waste to put a learned monk (as in knowing to read, write and search a big library, which wouldn't be common in a medieval setting) to work the fields, which definitely unskilled labor. Perhaps he does that by penance/habit/way to balance his intellectual activities?
yes, it seems a waste to put a learned monk (as in knowing to read, write and search a big library, which wouldn't be common in a medieval setting) to work the fields, which definitely unskilled labor. Perhaps he does that by penance/habit/way to balance his intellectual activities?
No one has anything new to say at the inn. But Krondor still pays for a good song.
After some shopping we go in to investigate what's happening in the sewers. Were the rumors true?
Soon after entering we run into that kid again.
Well well well - something IS going on.
James plays it dumb just in case.
Sounds like they're choosing a new leader?
Sorry James...
You know... with how widespread this information seems to be - maybe its faked?
Is there really any question?
Hmmm, someone betrayed the Upright Man? And poisoned? I guess the game is implying the Nighthawk with the silver spider was responsible.
Quite a few topics to cover.
I guess the Locked Door refers to that rusted thing we could not open in Chapter 1.
Limm keeps switching between acting like James is the most famous thief there is and acting like James is no thief at all.
I guess thats an accurate description of James' current role.
All locks have keys - or at least did when the lock was created. Of course if the only key was dropped into the Bitter Sea...
Hmmmm, think Crawler was looking for this item.
Wasn't Limm the one who sold us the note about it? Can he even read?
Oh? Sounds related to Nighthawks. How are they connected to the Crawler?
Could be another reason that Nighthawk was heading this way I guess.
This strongly suggests its behind that door we and the Mockers could not open.
Hmmm, we don't really need keys anymore, but no harm in asking.
Is that a euphemism for something?
Apparently Limm is the best ever - why is he guarding the sewer then?
Why do I think 'Yellow' stands for the guy's teeth?
Sigh... and now I feel personally responsible for not clearing out those rogues in Chapter 2.
James' grief lasts for half a sentence.
NOW it sounds like a euphemism.
No, I guess its not.
Hmmm, perhaps the guy that poisoned the Upright Man? But then how did the Guys from Bas Tyra get the Silver Spider?
Yes, sounds like a useful item. What is the key for? The door in the sewers? Some kind of Nighthawk base?
Wow, that's a refreshing change of pace.
A new topic sounds like it could lead somewhere productive.
Yeah kid, that's some big claims.
The kid is not easy to manipulate.
James shows our cards.
Kinda expensive, but I guess we're rich.
That sounds like a real lesson. Brings up the question - why couldn't James teach Owyn that?
Sounds like he's bored.
Ok, let's see if we can get more info on what happened.
He did imply it strongly...
It's second hand info, but... probably best we can hope for. Ultimately if its some kind of fake story invented by the Upright Man to keep the Crawler fooled - we won't really find out.
An Amulet of Upright Man? Seems like they're commonly sold in stores.
How in the world does this kid have everything???
Thats only like 18 gold cheaper than the stores.
So we say no. Besides - we already have one.
Sounds like the kid is pro-choice.
James is quite good at stealth after that lesson.
And Owyn's skill is heavily boosted by those elven slippers.
Our elf is actually the least stealthy member as a result.
Limm does not allow us into the Sewer so I guess we need to return to Romney - our only lead is Prank's Stone north of there - unless we learn something new after turning in the Guild War quest.
We head north towards Tanneurs as I wanted to try a different path. And.. we meet some enemies.
Our improved stealth skills are not enough.
James hits for 33.
Enemy gets too close to Owyn - so Owyn is forced to attack. Misses.
Gorath hits Owyn's attacker for 45.
James is parried.
Owyn drops one with a swing for 18.
Gorath gets hit for a very small number.
He tries to swing back - but misses.
James finishes a second one with a thrust that lands through parry - 34 damage.
Owyn hits with a swing - 16 damage.
Gorath finishes one with a swing for 54.
Owyn gets hit for 8.
James gets parried.
Owyn misses with a swing.
Gorath does not - 55 damage is enough to finish that guy.
James misses.
While Owyn is resting - here's that new spell.
Gorath finishes yet another one with a swing - this time for 54.
James gets hit for 6.
He retaliates for 34.
Gorath finishes the fight with a thrust. Think it was 54 damage again.
Gorath gets even better.
Yawn...
Doesn't seem like these guys are all that special.
Oh... why does a common pirate have mage boosting alchemy?
As we continue north we keep using the spyglass and notice this dig hole behind a field just outside of Tanneurs we missed in Chapter 1.
Not bad. We always seem short on Aventurine.
One plus about using a different road back - we get a chance to play at more taverns. Such as this one in Tanneurs.
This explains why we missed the road towards Sethanon in Chapter one. We went to check out that farm off the minor road and missed its branch.
Very interesting. First time we see a branch on a zone ending.
We don't want to deal with Dimwood - so towards Sethanon we go.
Shortly we find a house and a barn.
This barn seems less generic than others and promises some food from the house.
Yes, these strapping lads would like something to eat!
Guess living fairly close to Sethanon did nothing to ruin these nice couple's hospitality.
Spyglass reveals something hidden in the corner up ahead.
Nice!
The options are:
TROPS
BHEDT
CERRD
OLAOA
The options for the second chest are:
PATD
NIDE
AHNS
WOSH
Here are the answers and loot:
This one seemed very easy to me.
Is it a spell Owyn does not yet know?
Yes! I believe this spell disables spellcasters. But... freezing them does it as well.
I dunno about that being a very good hint. To be honest I was trying 'WINE' when this worked...
Mediocre loot here.
After this we're back to the woods we've been to already. We stop bye Nia's tavern and play there.
And after that its just whole lot of running to... Romney.
We go in to turn in the Guild's quest.
I don't remember this prophecy coming true in the books but it has been over a decade.
Doesn't look like we're getting any new leads here.
When we step out of Romney we notice some pirates right outside. How did we not trigger them before?
Because apparently you have to get in their faces to trigger the fight.
Which I guess makes it hard to surprise them.
Here is that new spell.
James hits for 31.
Owyn hits with the fireball. 60 damage is enough to bring down one pirate and another one gets slightly burned for 13.
James misses on the second attempt.
Gorath hits with a swing. 57 damage is enough to finish the slightly burned enemy.
Gorath gets hit for 9.
James hits for 32. There is now only a single enemy left.
Gorath tries defending while Owyn is healing - but the enemy hits him for 11 on the second try.
Owyn freezes the bastard and everyone heals up.
Gorath finishes the fight with a thrust for 46 after that's done.
These guys went down so easy, I don't expect them to have much.
I guess that armor is decent.
Oooooh! Elven Arrows!
Verrry nice.
Well... the gold is nice.
Soon after we hit another area border.
Hmmmm... I don't believe we're close to Tiburn - but apparently Owyn has some family up ahead.
Looking forward to learning more about Owyn's background.
We notice a nighthawk up ahead.
Haha, its nice to give them a taste of their own medicine.
James hits for 32.
Owyn hits with a 10 hitpoint Rime bolt. It does no damage, I wonder if I have to invest full price for it to do damage?
Gorath hits for 47.
James hits for 32 again.
Gorath's Nighthawk runs... far! Seems like these guys have a lot of Hp. Owyn is forced to use the 1000 nights spell on him. But... it doesn't work?
Shooting won't finish an enemy that is apparently healthy enough to move 5 squares. Gorath attacks another one instead. Thrust for 51 does the trick.
James is just fast enough to catch up and hit the runner. 33 damage is enough.
After Owyn rests up - Gorath starts on the last guy. First hit is 45.
James contributes 32.
Owyn finishes the fight with a hit for 12.
Owyn gets better at his magics.
Keys are useless for any party with James. But James be with all parties in the future?
Nice crossbow! Looks like he forgot to apply the poison though.
This one sells for a bit too.
Well, there's the target for our last lead. Lets hope we learn something new there next time.
Move the target forward two squares to trigger the bolt and disable the Staffs.
And we're in the clear.
On the other side of the bridge we see some dudes to fight, but I can't seem to trigger the attempt to sneak up on them.
Looks like that's due to some kind of special encounter.
I suppose that would be better than staining our swords again. Depending on the assistance of course...
Well now - giving it away with calling Mitchel's Guild bloody. Plus there was some suspicion that he was the one to drug up King's men. So we say no.
Who the hell is Ian? Was that the Duke? Since we're not sure - we say no again. Honestly we don't really support anyone anyway.
Sounds like it was a trap question.
There's not much more until we reach Prank's Stone.
What's in the first house?
Nothing
Lets hope for better luck with the second house.
Sounds like utter bs, but I suppose its a magical world. And we might need an emerald in the future to play some chess.
We don't really have Rubies anyway - so we say no.
Ta ta dude. Ta ta.
What's in this house? A sword converter?
Well, that's a whole better deal than the inns we've seen. And what is this about a dragon's lover???
Little side road takes us to some sort of rock. Guess this is the town's namesake?
Seems like an unusual reaction to a rock...
Well, knowing what we know - that will likely steal item(s) from us and put them into that Thorn chest near Silden. I don't see how that could help us, so we say no.
Seems like Gorath's extraordinary senses are on-point once again.
Next house looks like an inn.
Hmmm, sounds like the Stone drove away all the tourists.
Next house.
Hehe, if we didn't hear about a supposed actor living in town I would suspect this is some sort of Buffalo Bill situation.
Wonder what would happen if we didn't have 25 gold.
Hmmmm, another inn?
Oh, that's right. The actor mentioned this place. We talk tot he giant dude first.
Hmmm... Nighthawks worship Kahooli. Kenting Rush is two towns to the north. Perhaps that's were we need to head to find their base?
Doesn't sound like being a Nighthawk is fun.
What does this lady have to say?
What? Instructed to bring us a torch? Sounds like a signal.
Sigh. Sounds like this has to do with James's twin again.
We earn some dough with a good tune.
Next house.
Bah.
Last house in town seems to be a shop.
Alchemy is a niche market, but we sometimes see a need for certain substances.
Two new items here.
Yet another substance to add to weapon damage for a bit.
Enchanted blades are very rare for now.
Think that's the first time we see the anti-venom in a store. We still have some though.
Well, there are no leads for us here. So lets look at that note from Thorn chest again.
Cavall Keep is the next town to the north. Lets see what we find there - next time.
The guy talking about the temple of Kahooli was giving you extremely subtle hints about a quest you have to do later. That's one where I never would have got it without looking it up in a walkthrough.
Naphtha is great and I would use that in the battles that are actually hard. The defensive stuff that you can apply to your armor I never found much use for though. You can't anticipate what the enemy has on his blade so it's pretty useless.
Soon after leaving town we see some hidden items behind a mountain up ahead.
They're chests. The letters for this one are:
PERDE
WOISD
THONS
IREOG
And for this one are:
TUVETED
RPINNCE
SHOOYSS
OILSRRY
Answers and loot:
I gotta be honest - I rolled the letters until this one came up. Felt extra stupid once I saw the answer.
More awesome arrows!
Took me a second look before it suddenly seemed obvious.
Shiny!
We keep on moving and see some Nighthawks ahead.
Tough to sneak up on them.
Gorath gets shot for 2.
James hits for 34.
Owyn launches a Frost bolt at an enemy charging him. He misses wildly and instead hits another enemy much further to the left.
Gorath charges the archer. Hits for 48.
James hits the original target of the frost bolt for 34.
Owyn repeats his feat of hitting the wrong enemy with the wrong frost bolt. I better stop doing this. Hitting Gorath or James could be trouble.
Gorath finishes one guy with a hit for 53.
James hits for 32.
Owyn gets parried.
So does James.
Owyn hits with a swing for 18. Its enough to finish the enemy.
Gorath finishes a frozen enemy with a hit for 52.
James hits for 30.
After some resting and enemy getting free - Gorath finishes the fight with a hit for 46.
Haven't seen defensive potion in a while. Not like we need it nowadays.
What is that liquid?
No idea what that does.
Looks like Gorath was lucky not to get poisoned.
REALLY lucky!
Continuing on - we see a box off the side of the road.
No puzzles here. Just a nasty surprise to those unprepared.
James's super high lockpicking skill saves the day once again.
Whoa. Guess there's an Emerald to play with AND a ruby to try to convert.
A bit further on we see two rogues patrolling around a temple, but attempting to sneak up on them leads to this:
Sounds like bunch of bull to steal our stuff.
Sure enough - we do NOT get struck dead coming into the temple.
It's been a while since our last Teleportation temple. Nice to get one on this side of the map.
We go to talk to the head priest. Maybe the god of luck can help us?
Lol... the god of luck CANNOT help us. Woe is to us.
We continue on and see some barbarian looking dudes ahead.
Thanks Owyn...
These are Trolls. They hit much harder and have a lot more HP.
James hits for 17. Looks like they have really high armor too - despite the naked appearance. Must be tough skin.
Owyn unleashes fully charged Frost Bolt. It hits - 60!!! damage. Guess these guys are vulnerable to magic.
Gorath hits with a swing. 30 damage.
James misses.
Gorath hits for 30 with another swing again.
Troll lands a hit on him - 11.
James hits for 17.
Gorath misses a thrust.
Troll lands a hit on him for 12.
James gets hit for 16.
James hits for 17 again.
Gorath misses with a swing.
James gets parried.
Gorath hits with a thrust through parry - for 24.
James does the same for 17.
Gorath gets parried.
James hits for 17.
Gorath hits for 26.
James hits for 18.
Gorath finally finishes one with a hit for 28.
James does the same with a hit for 18.
Gives us time to inspect one of these trolls. His stats were probably higher before he dropped all his stamina due to that frost bolt.
James starts on the last troll. 16.
Owyn joins in on the fun. 6.
17 from James.
And another 6 from Owyn.
James misses.
Another hit for Owyn - 6.
James finishes this torture with a hit for 19.
Sometime during the fight - James got better at defense.
And at the end he was better at offense too.
Gorath got better at defense as well.
Trolls don't seem to have much, but one of them has a motherload.
Another one has nothing and the last one has something very basic.
A bit further up the road we notice a long side road leading to the river. Before we reach the end of it - we run into a trap!
Hmmm... The cannons seem staggered. Guess we've gotta use the blockers in a staggered manner as well.
The closest one of the right seem like it's at the blockers level already, so James pushes the left. Looks like that works.
Followed by Owyn... Now how do I do the next bit?
Seems like there won't be enough room. So Owyn pushes Gorath's block horizontally to make some.
And... turns out we can move blocks diagonally too!
Which makes enough room to proceed.
A bit further on the road we seem to run into some sort of location.
Ah, the waterfall makes perfect sense.
How beautiful. And there seems to be something we can inspect here.
Huh, what are the chances you'd randomly wonder upon some "suspicious leaves" in the forest?
Oh wow, guess James gets this copy of the scouting ring.
Oooo, what's behind the waterfall?
Hmmm. No mention of a keyhole? Maybe the missing knight piece would change the situation somehow?
Nothing left at the waterfall, but we notice a chest on the way back to the main road.
This can sell for a few gold.
Later on - we notice a hidey hole.
Its so interesting to see the blessed basic swords. Its like finding a pile of shit that has been painted gold.
To the right of the hole the map opens up and the spyglass reveals a large number of interesting locations.
A stump? We're in the middle of chapter 3 and this is the first time we see such a thing.
Huh, definitely a new type of storage.
A wooden key inside a wooden stump. How appropriate.
Next up are two chests.
The options for this one are:
SIADE
THOCT
PRTLS
AESIY
And the second one:
SLLAT
CARSD
ATIRS
OUSDE
Solutions and loot:
Took me a while - the orphans were leading me in the wrong direction before I refocused on what war disturbs.
Its interesting that the tsurani arrows do the same damage and have the same accuracy as standard poisoned arrows.
This also confused me for a bit. Kept thinking of kitchen items before figuring it out.
That armor will sell for a lot!
The last location in that area is a... barn? What is a barn doing the middle of the woods?
Dammit. Where are your neck hairs Gorath???
Owyn gets shot for 4.
James hits for 32.
He then gets hit for 9 by a charging enemy.
Owyn misses with a 5 hp Frost bolt.
Gets shot by another archer. Not sure for how much.
Gorath takes the first enemy down with a swing for 58.
James misses and gets hit for 9.
Owyn hits with a swing through block. 18 damage. Takes 1 damage himself - guess one of the arrows was poisoned.
Gorath gets parried by an archer.
That archer than charges Owyn and hits for 7.
Gorath gets hit in melee for 9.
Owyn gets parried, takes poison damage.
Gorath hits with a swing for 57. Another enemy goes down.
James hits the far archer for 29.
Gorath gets parried.
James finishes another one with a hit for 30.
Gorath gets parried again.
James hits one of Owyn's attackers for 29.
Gorath gets hit for 10.
Gorath takes revenge with a successful swing - but 58 damage is not enough to finish that moredhel.
James gets parried.
Gorath finishes one with a thrust for 53.
James misses.
Gorath finishes the same target. The thrust was 45 damage.
James gets parried.
Gorath finishes the fight with a thrust for 52.
Owyn has to take one of the anti-venoms.
Nice sword on this guy.
Spell casting alchemy makes no sense on non-caster enemies.
It's been a while since we've seen moredhel. Perhaps this note will tell us why they're here.
Well, well, well - not only does this confirm Gorath's story - we also find out what the Knight Piece is for AND that we have to look for it in a well.
Enemies have definitely gotten better stuff lately.
Not across the board through.
Not at all.
We check on the barn again... huh there ARE chickens in there.
Explains why their archers were hitting.
As we walk away from the barn this triggers... Would have been nice before hand.
Before we return to the road we find two more hidey holes.
Some kind of peasant's cache.
Or thief's.
We'll continue our search for the Knight's Piece next time.