Undead Phoenix
Arcane
#1 - ITZ here!
Developed by Katauri Interactive and published by 1C Company in 2009, King's Bounty: Armoured Princess is a tactical turn-based RPG sequel to King's Bounty: The Legend. A spiritual sequel to the game of the same name released back in 1990 (which may or may not be decline - your preference), Armoured Princess is a colourful little game where you control up to 5 units, with assistance from spells and special abilities, and travel across open continents of every possible kind of terrain with a huge variety of units doing battles with dragons, demons and the occasional hoard of peasants to collect hidden treasure, complete quests and wipe out every single thing that attacks us on every map.
At it's basic, King's Bounty is split between an overworld where everything happens. Here it is possible to escape from enemy armies, luring them away so that you can dart in and steal the treasure they are guarding, or just to run for your life against vastly superior forces.
The battle map is a smallish hex-based arena where you fight to the death, hopefully losing few to none of your own units. Positioning, range and cunning are all vital to success - you can't just bash a button and win.
Every unit has their own special abilities (passive), talents (activated) and stats. I'll go through with every creature we can either recruit or face in battle. The basics are pretty simple:
Number: How many soldiers are in the unit. The more soldiers, the more damage it will do.
Unit type: Dwarves, Elves, Undead and Humans all have their attached type. An army composing of one type of unit will recieve a bonus to morale, which boosts their stats. Items might also give a boost to certain types of units. In the above screenshot - Sea Dogs are a 'Beast' unit, which means they fall under no alignment.
Level: Higher level units are more powerful, but have a higher leadership cost. Throughout the game we'll have the opportunity to upgrade lower-tier units into more powerful ones. Level sometimes has an effect on whether a spell can affect that unit.
Leadership: The leadership needed to recruit and control one of this unit. The lower the better, but more powerful units have higher leadership requirement.
Attack: The blue stat is the unit's base Attack and the white stat is the unit's actual Attack, factoring in all bonuses or maluses. If the Attack of a unit is higher than the defense of an opposing unit they'll do more damage, up to 300% of what they'd normally do.
Defense: Defense determines the unit's ability to defend itself from enemy attacks. If the aggressor's Attack is lower than the target's Defense, then the aggressor inflicts less damage - down to 33%. Some units also have special resistance to physical, poison, magical or fire based attacks.
Initiative: The higher the Initiative, the faster the unit acts in the order of combat. Having one unit with very high Initiative can be very handy, as getting a spell in at the start of the battle can change it completly.
Speed: The number of hexes the unit can move per turn.
Crit: % chance of getting a critical hit, which causes 150% of the unit's maximum damage.
Damage: The damage the creature inflicts with its base attack. Archers inflict half damage in melee. The symbol reflects the type of damage it causes - in this case, physical.
Health: When health reaches zero, one soldier in the unit dies.
With the stats out of the way, we can begin!
This lovely lass is Princess Amelie, daughter of the king of Darion with more than a litle hint of the divine about her, who we shall be in control of throughout the game. A direct continuation of The Legend, in which legendary kinght Bill Gilbert thrawted an invasion of demons and sealed the portal to their world before saving his own, Endoria, by battling on top of a giant space-borne turtle (no comment from me). Armored Princess starts ten years after The Legend finishes; Endoria is completely overrun by the forces of Baal, the lord of all demons who Bill Gilbert defeated and killed, and the man himself is nowhere to be found. With the shield the Archmages erected to keep the demons out of Darion about to fail, we enter the picture...
GrimDark enough for you?
Before we start, we have a few options available to us. First, the difficulty: as this will become a blind LP a couple of hours into the game, and this is the Codex, it is only proper that we should choose the hardest difficulty. Impossible they say? Nothing is impossible with my band of bros behind me! Next up is class. All three develop quite different playstyles throughout the game, Warrior's rely on larger armies, Mage's use spells to dominate the battlefield and Paladin's are a mixture of the two, with more of a defensive emphasis.
Last but not least, what is the nickname of our charming heroine? And what shall her emblem be? They bear little relevance, but who am I to deny the hivemind the right to reach 7 different conclusions at once.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Get your vote in while the poll is still hot. I won't leave it open for long.
Developed by Katauri Interactive and published by 1C Company in 2009, King's Bounty: Armoured Princess is a tactical turn-based RPG sequel to King's Bounty: The Legend. A spiritual sequel to the game of the same name released back in 1990 (which may or may not be decline - your preference), Armoured Princess is a colourful little game where you control up to 5 units, with assistance from spells and special abilities, and travel across open continents of every possible kind of terrain with a huge variety of units doing battles with dragons, demons and the occasional hoard of peasants to collect hidden treasure, complete quests and wipe out every single thing that attacks us on every map.
At it's basic, King's Bounty is split between an overworld where everything happens. Here it is possible to escape from enemy armies, luring them away so that you can dart in and steal the treasure they are guarding, or just to run for your life against vastly superior forces.
The battle map is a smallish hex-based arena where you fight to the death, hopefully losing few to none of your own units. Positioning, range and cunning are all vital to success - you can't just bash a button and win.
Every unit has their own special abilities (passive), talents (activated) and stats. I'll go through with every creature we can either recruit or face in battle. The basics are pretty simple:
Number: How many soldiers are in the unit. The more soldiers, the more damage it will do.
Unit type: Dwarves, Elves, Undead and Humans all have their attached type. An army composing of one type of unit will recieve a bonus to morale, which boosts their stats. Items might also give a boost to certain types of units. In the above screenshot - Sea Dogs are a 'Beast' unit, which means they fall under no alignment.
Level: Higher level units are more powerful, but have a higher leadership cost. Throughout the game we'll have the opportunity to upgrade lower-tier units into more powerful ones. Level sometimes has an effect on whether a spell can affect that unit.
Leadership: The leadership needed to recruit and control one of this unit. The lower the better, but more powerful units have higher leadership requirement.
Attack: The blue stat is the unit's base Attack and the white stat is the unit's actual Attack, factoring in all bonuses or maluses. If the Attack of a unit is higher than the defense of an opposing unit they'll do more damage, up to 300% of what they'd normally do.
Defense: Defense determines the unit's ability to defend itself from enemy attacks. If the aggressor's Attack is lower than the target's Defense, then the aggressor inflicts less damage - down to 33%. Some units also have special resistance to physical, poison, magical or fire based attacks.
Initiative: The higher the Initiative, the faster the unit acts in the order of combat. Having one unit with very high Initiative can be very handy, as getting a spell in at the start of the battle can change it completly.
Speed: The number of hexes the unit can move per turn.
Crit: % chance of getting a critical hit, which causes 150% of the unit's maximum damage.
Damage: The damage the creature inflicts with its base attack. Archers inflict half damage in melee. The symbol reflects the type of damage it causes - in this case, physical.
Health: When health reaches zero, one soldier in the unit dies.
With the stats out of the way, we can begin!
This lovely lass is Princess Amelie, daughter of the king of Darion with more than a litle hint of the divine about her, who we shall be in control of throughout the game. A direct continuation of The Legend, in which legendary kinght Bill Gilbert thrawted an invasion of demons and sealed the portal to their world before saving his own, Endoria, by battling on top of a giant space-borne turtle (no comment from me). Armored Princess starts ten years after The Legend finishes; Endoria is completely overrun by the forces of Baal, the lord of all demons who Bill Gilbert defeated and killed, and the man himself is nowhere to be found. With the shield the Archmages erected to keep the demons out of Darion about to fail, we enter the picture...
GrimDark enough for you?
Before we start, we have a few options available to us. First, the difficulty: as this will become a blind LP a couple of hours into the game, and this is the Codex, it is only proper that we should choose the hardest difficulty. Impossible they say? Nothing is impossible with my band of bros behind me! Next up is class. All three develop quite different playstyles throughout the game, Warrior's rely on larger armies, Mage's use spells to dominate the battlefield and Paladin's are a mixture of the two, with more of a defensive emphasis.
Last but not least, what is the nickname of our charming heroine? And what shall her emblem be? They bear little relevance, but who am I to deny the hivemind the right to reach 7 different conclusions at once.
1.
11.
Get your vote in while the poll is still hot. I won't leave it open for long.