Chapter 12-2 - Vae Victis
Welcome back to Let's Play Dark Omen! We got some exciting missions ahead... well, I lie: one exciting mission. While I have more done and uploaded, I can not really find the time to write the reports to them just yet, so let's continue watching Commander Bernhardt on his important task: getting to the Hand of Nagash before the undead manage to free it, thus empowering the Dread King.
Last time we watched him and his men fight some trolls with his old friend Ragnar, who decided to join our cause out of gratitude. The men are weary from all the fighting, but we can not rest just yet. We must make haste to reach the Hand of Nagash in time! Days pass as our forces travel through the abandoned, frozen north, too harsh for anyone but the hardiest of men and monsters to settle there. Suddenly...
Undead hordes on the road ahead!
:evil: Hack... them... to... PIECES!
Battle 18 - Porcupine
A fun battle. We're up against the undead who want to stop our march onto the glacier. They have a well-defended defensive position, but more on that later.
Remember how Vladimir said he'd join us? There he is, Vladimir, Ice Mage extraordinare with a Rooshen accent. He's about as powerful as Luther, except that most undead have a weakness against fire and will take more damage from Bright Magic than ice magic. Nonetheless he's useful even though you will see I tend to neglect him. His presence is crucial this battle. Why?
Those two spells! The first is a (relatively) long range cold attack spell that tends to hurt a lot, the second is... that's right, a castable shield of Ptolos!
Here's the situation from what we can see upon deployment: undead archers defending a skull screamer catapult, nestled atop some hills. Not good, for us. Now you will say: but Jasede, why not teleport your wizards there and kill the catapult? And I answer: because none of them got their respective teleport spell this battle! Or the last battles, for that matter...
We deploy the troops in a visually appealing semi-circle. I like it. The AI tends to go for the biggest threat first: the cannon, the mortar and the archer. Should they attack us we can easily charge into the undead's flanks.
Now all we need to do is to actually make them attack us!
First, our wizards get a chance to shine. The ice mage casts his protection from missiles spell on Luther.
Who, unafraid and unharmed, walks through a hail of arrows, close enough to cast a firestorm on an archer unit, wreaking havoc!
This pisses off a whole bunch of undead... but wait, what's that? Undead chariot?
Archers! Mortar! Wizards! Cannon! Magic weapons & banners! All fire! The undead chariot is a horrible enemy. He's like a troll, except non-regenerating, tougher, stronger and horribly fast. Take them down as soon as you can or pay the price.
They seem quite weak against the ice spells of Vladimir though, for some reason, and hence we dispatch this one before it comes too close for comfort. There's still a huge undead horde advancing, though.
Some undead horsemen managed to break through and engage Fletcher and his crossbowmen in melee. I don't mind. Why would I? This allows my cavalry to charge into their backs, killing them quite a bit faster than they would have if they had needed to fight them head-on.
Now it's just a matter of mopping up the few survivors. Nothing exciting happening, except in the last shot: the necromancer tries to kill our flagellants. Too bad they are protected by dispel magic! Ragnar's men blow the Horn of Urgok and the necromancer flees from the map. At least one of the foes finally has some sense! Please notice that the three ogres killed a whole regiment of skeletons without losing a guy. All alone.
Intelligence reports we still have a few archers and the catapult left. Please remember that this catapult can annihilate whole regiments if it scores a direct hit. The only disadvantage? It can't aim worth shit on moving targets. What we need in this situation are brave elite commando troops.
Fletcher and his men fit the bill! Protected with both the shield of Ptolos AND the ice magic that protects from missiles, they set out on their dangerous task. It's 12 men against about eighty skeleton archers and a catapult.
Success! The brave men do not get hit by the catapult and manage to destroy the skeletons who manned it.
Let's kill the other archers the same way.... OH SHIT! RETREAT RETREAT~
Faster! I click "charge" like crazy so the wizard and the crossbowmen move a tiny bit faster south.
Whew! We make it just in time!
Oh boy.
The tornado-storm thingy spell is surprisingly good against wraiths too! Weakening them helps loads since even though not too powereful, wraiths can sustain lots of punishment.
Impressions from the melee.
This might very well be the only magic weapon in the game that isn't hidden- some skeletons carry it. We'll check it out later.
The rest is easy. Shield of Ptolos alone might not be enough, but combined with the protective ice magic, the crossbowmen just rape those archers. Those two regiments of four are going down.
Three of four.
And the last are killed by some massive assault the melee troops can gather experience. Misison complete!
Not bad.
Not bad at all!
I don't want to hear any comment about elven archers being better than Fletcher's men. I want to see those pointy-eared fags pull this off, fearlessly slaying archers while a dozen of arrows are just barely being repelled by some flaky shield and an ice mage's spell that flickers weirdly.
Here's the sword we found. Sweet! It's like another banner of wrath, but even better: it makes the wielder ignore enemy armor. Yes, that's right. Enemies with 5 shields? We fight them as if they had none. Now I want you to remember that the flagellants do a TON of damage IF they manage to pierce armor...
Bright wizard close to level 2, Morgan close to level 3 (the final level), Fletcher too, and Ragnar and the ogres about to make their first level soonish too. We're pretty well off. Also, loads of cash. I hope the game actually will offer something to spend it on soon. :/
To be continued! Stay tuned: next time we finally see the Hand of Nagash!