Chapter 17 - Pistol Shot Paint Danmaku Happy Fun Times
This is a sloppy update, only here to get things done. That said, the battle is so hopelessly boring that you're better off skipping this post. Go on, skip it. You won't miss a thing.
Still here? Dumbass. Seriously, I told you! Fine.
Last update we helped some dudes. Yeah, you'll remember, that heinously difficult orc attack mission. That was the last mission that is optional; we're now on a straight path to hell. If you'll recall, some pistoliers joined us, wanting gold and glory. More gold than glory, though.
Well, suffice to say, they're pretty pissed off when they find out that we're actually on a crusade for the emperor, killing undead who tend not to carry many valuables around! Meh. Normally I'd give some dialogue here, but it's nothing you haven't heard before. Resuming our way towards Moussillon we get the usual "Oh gawd, an ambush!" speech, complete with Morgan going "Shatter their bones!" etc. We've seen this a dozen times before. In fact, have we ever managed to ride anywhere WITHOUT an ambush? I really don't know anymore.
Battle 24 - And Now for Something Completely Different
Behold my superior artistic talent.
Five fucking skeleton archers (->), five LARGE units of skeleton infantry (I) and THREE skullscreamer catapults, as well as a necromancer. This requires drastic measures... which is why I deploy Grudgebringers, the Ice Wizard and our new Pistoliers, and only them.
After giving them the Shield of Ptolos and casting the Ice Missile Shield spell on the mounted, fast pistoliers, we move them right into the middle of all archers. They're
almost invulnerable to arrows now, after all. I am not worried about the catapult. Being mounted, I can just ride them away if I see that a shell is about to hit them.
Pistoliers kick ass. They kill about four skeletons each salvo. That's pretty amazing. The enemy archers attack, but their arrows bounce off harmlessly.
Predictably, they're soon all really dead! We refresh the Shield spell, charge up the hill, unharmed by the catapult (it misses too often) and by the arrows (double magic missile shields!). Every undead on the hill soon falls to our pistoliers, who have had "Dispel Magic" cast on them because the necromancer likes to teleport around and zap them every once in a while.
We bring our troops in a new formation, spotting the undead infantry that hid behind the trees. Since they target our pistoliers, which are faster than them, we can just move them away and destroy them with tornado spells from the trusty ice mage.
We deal with the necromancer. While he tries to hurt our pistoliers fruitlessly, thanks to Dispel Magic, both the pistols as well as the frost magic causes him great anguish; he eventually succumbs to the pain and perishes. Note that we're still out of range of the skullscreamer catapults (red circle).
You have to know something: those four infantry skeleton units, ~100 skeletons together? They're been set by the AI to defend the catapults. For us, this means they won't do a SINGLE DAMN THING as long as we stay far enough away, unless we destroy the catapults. They won't even react when hit by the long-range tornado spell of the wizard! Do we abuse this shamelessly? Absolutely!
Dumb AI doesn't even notice we freeze 25% of its army, as well as the two catapults. That's right, the AI does not do a single thing while we sit there, far away, aiming our ice mage's tornados at the catapults. That black circle is a tower I forgot to draw earlier.
Only after the catapults are destroyed the undead finally react. We react too, zipping the pistoliers into position... why? You'll see.
Here's why! The pistoliers are about twice as fast, if not faster, than the skeletons. So what we do now is make all three surviving skeleton units follow the pistoliers they'll never catch, occasionally stopping and firing at the bone-men until every single one is dead.
Yes. That's it. That's the whole mission. I told you to skip this post!
Anyway, mission report: 3400 gold, 1 dead ally (1 pistolier), 1000 XP for the ice wizard, 2000 XP for the pistoliers, giving them level 1 and bringing them 50% to level 2. Also, magic item found in that black tower, if you destroy it with 30 fireballs (Grudgebringer sword). Alternatively you can try making it get hit by the catapults. What item? That's a surprise for next update. Cheers.
Also, yeah, this WAS the third-last mission in the game. If you thought it was too easy, trust me, the next final two make up for it... *shudder*