Chapter 15 - I Do Not Know Any Original Chapter Names Anymore. Also, I Like Olives, but Only Because of the Brine
Hey guys. I am sorry this update took so long. I wasn't feeling so hot. Anyway, let's get this dumb game finished. Actually, it's a really good game, but at the moment, it feels like shoes made out of concrete. I wish we were done! The good news is that, counting this update as a battle we still have to cover, there are only four missions left, five if you decide to do an optional one. Let's get it over with, then.
If you remember, last time we killed o^H^H^H^H^Hsadly lost the good elves in a fierce battle. Since our valiant heroes think it's, like, totally unpossible to find King's Glade without an elven guide they tuck their tails between their lacks and return the march towards Moussilon...
But what ho! A
terrible surprise lurks on the way there! An AMBUSH!!! Of the undead, no less! Who could have expected this!?!?
Battle 22 - Let's Abuse Crossbowmen and Shitty AI for Fun and Profit
What do you notice about this configuration of units?
That's right, I forgot to deploy my ogres. Yes, forgot. Yeah, shut up, play this yourself instead of complaining. Jesus! Oh well. What's this battle, then? Well, check the map: a river with a little island in the middle, and we have to cross it. Or as they would say, FORD IT. Only trouble is that there is a shit ton of archers blocking our path. And with a shit ton I mean about six regiments, I did not really keep count. Suffice to say that walking towards the shallow where you can cross the river (near the island) will get your slaughtered. Harshly. So it's time for some AI abuse! I do think the game expects you to do this, though.
The mortar and cannon give those skeletal archers south of our deployment zone a workout. The AI retreats them far too slowly.
Guess what treatment the skeletons (which are, as you may have not been aware, just skeletal archers without a ranged attack. Yes, skeletal archers kick as much ass in melee as the undead stock infantry. This is a Bad Thing.) receive? Amusingly enough, the AI reacts to this by ordering the skeletons to cross the river near the isle and advance to our position. Alone and without backup. You'll see that later.
While they advance, we abuse the fuck out of our mortars and cannons some more, raping the island in the middle. Cheap? Hell yeah. This game is a bit too difficult not to be.
Enemy skeletons get ready to cross the river. They are level 2 and would hurt a lot in melee.
However, we just bomb and burn the shit out of them since they come all alone.
The second unit of skeletons receives the same treatment, perishing as quickly as the first.
For our next trick, the ice mage casts his "make unit 95% immune to missile fire" spell on the crossbowmen.
...which proceed to annoy the skeletal archers, which retreat a little because they have no way of touching our crossbows. Trouble is, all this kinda pissed the wights off. Oh dear, whatever shall we do?
The obvious! Abuse the AI by making the wights follow the archers while bringing our wizards in position!
And now it's bright magic face time! Oh yeah.
Wights are, however, rather tough and can take a lot of punishment...
Oh well, we'll kill them in melee. What do we have those fagellants for, anyway? Notice how I don't use the Grudgebringers anymore. You got max experiences, buddies. Take it easy. (Actually, I think they could theoretically reach level 4 in this game. However, to get enough experience for that all the other units would have to forego many level ups that will be a lot more useful than level 4 Grudgebringers.)
Us killing wights. Exciting, innit?
Remember those archers that retreated southwards? Sure you do. They conveniently retreated right into our mortar, cannon AND crossbow fire range.
I am not complaining.
More luring tactics ahoy! We move Ragnar's men, the wizards and the crossbow dudes to the shallow to mop up the surviving archers with our incredibly cheap missile immunity spell.
Moving into range...
...kicking ass...
...luring out another batch of enemies... wait, what? Just a necromancer?
There he is.
He died after a single salvo. A single salvo. Take that, elven archers!
I pull Ragnar's men closer for protection as we continue the archer-rape, and to spot new victims.
They did very well at that, we aggro'd four rather large units of undead melee troops!
And by four I meant five. Retreat to the shallow!
Very epic: five large units of undead, never breaking formation, storm upon our little entourage, under heavy fire from our crossbows and wizards.
Oh shit! They aren't even very impressed by all the bolts and magic! They just keep on coming!
Retreat! Retreat!
A
huge melee errupts and my lack of ogres punishes me HARD.
Of course in the end, we manage to whittle the undead forces down...
But at what cost? A pyrrhic victory indeed, many of our men laying slain upon the blood-baptized battlefield.
It may not look like it, but we did make a profit. Not a large one, but a profit.
Grudgebringers: Level 3
Crossbows: Level 2, very close to 3
Bright Mage: Level 2, not going to reach 3 anytime soon
Flagellants: Level 1, very close to level 2 which will increase their damage potential manyfold (!)
Ogres: About to reach Level 1, making them better at hitting people. Yay!
Ragnar's: Level 1 real soon
Cannon: level 1, halfway to level 2 (which improves accuracy & reload time)
Mortar: level 2! It doesn't need more XP since level 3 only gives more health anyway, and in Dark Omen, a minute increase in reload time. But it's as accurate now as it will ever get. Going to use it less, unless I have to.
Finally, we reach a town with a name that's too hard for me to spell. Just know we were sent there to receive those guys:
They are like Grail Knights, just not that tough, which makes them about as strong as Ragnar's men. Which is, let me tell you, very, very good. Just a shame it will be hard for them to still gain decent XP.
Also in that town...
Morgan you asshole, you're too late as always. I'll go ride to Mouselion, kthx.
:evil: 'k.
Yo dawg, those knights the king sent us? They want to help this village and attack some orcs that plan to attack it. We better help out, dude. But we might lose valuable time, etc.
:evil: THIS IS A REALLY LAME MEEEEEEEEEME!!!!
So yeah...
A - Help the fuck out of those guys (hardest battle so far, optional, oh god please no)
B - Just ride on (this, please, come on...)