- "Well behaved women seldom make history." - Laurel Thatcher Ulrich
This is the game where good girls get better by being bad!
In the 1920s, young women had a chance to change society--by misbehaving. Gather a gang of girls. Explore. Battle petty townsfolk with quick, naughty games: Fib, Flirt, Taunt... Win boyfriends and other useful prizes. Expose the town's depraved secret before it entraps your girls.
Explore four beautiful game boards, dozens of character cards, and thousands of dialog cards (worn and aged from decades of neglect) which comprise the zany world of an American small town in the 1920s.
Encounter nearly a hundred individual personalities. These denizens form the core culture of intolerance and repression your girls can overcome with wit, charm, and brazenness.
Conflict using a variety of naughty mini-games: Taunt, Flirt, Fib and others to stand up against bullies, cozy up to boyfriends, and evade oppressive expectations.
Conquer increasingly more powerful faculty and townsfolk as the story develops from the curious, to the weird, to the absurd, finally to collapse down a frozen crevasse of all too real inhumanity. Only the victorious will emerge, smirks on their faces, heels on the throats of the wicked, and their futures assured of freedom.
Acquire dozens of prizes to swing games in your favor and help others along your journey. Gain experience and level up the talents of your gang members. Win boyfriends willing to sacrifice themselves for affection.
Wind your way through an epic of literary satire in an fantastical world where nothing is real but all is true, during a mythic time of social upheaval. Help the young women trapped in this world transform it for the betterment of all -- by misbehaving.
Now that my Ys Origin LP has peacefully died, welcome to a new diversion -- a Let's Play of
Dangerous High School Girls in Trouble, a 2008 role-playing game by Mousechief, where it's all about girls, dolls and molls, rivalry, minigames, taunting, flirting and backstabbing, and last but not least, where it's all about POWER! And what else would you expect from a game taking place in the 1920s' America?
In this game, we're gonna rule a gang. A gang of dolls. THE gang of dolls. The most powerful one.
For that, we need a
queen. A queen who would attract lots of stupid, innocent, naive -- or maybe cunning, shrewd, power-hungry -- little girls to her cause. We need those girls: they will, in case of a misfortune, sacrifice themselves for the queen. Cannon fodder ahoy! It's all for the gang, dear girls, it's all for the gang... Losing all the girls means losing the gang means losing the game, though, so better not sacrifice them all at once. Each girl also represents one choice for an encounter, as it usually is in true, authentic role-playing games. Every girl has her talents, so you should carefully examine each girl's choice of action to see if she has the right talents for it. So when you lose a girl, you're losing a potential option for handing encounters. C&C! Vault Dweller would approve.
So let's get started, shall we? The chosen one (i.e., you!) must choose, and all that.
We're gonna choose a queen for our petty high-class low-life girly gang. Choosing a queen is important, and like in every true RPG each queen comes with her own strengths and weaknesses. There are four stats to each candidate: Popularity, Rebellion, Glamour and Savvy.
- Popularity is good for taunting.
Rebellion is good for exposing secrets.
Glamour is good for fibbing.
Savvy is good for gambits.
A bit cryptic, isn't it? Well, just choose the girl you like best, really.
- Popularity: 1
Rebellion: 2
Savvy: 2
Glamour: 4
Alma is tight-lipped, chic, and glamorous. Her heart, if she even has one, is where her money and expensive clothes are. Strong with Glamour but weak at Popularity, she reservedly orders others around.
- Popularity: 4
Rebellion: 2
Savvy: 2
Glamour: 1
Charlotte is low-class. But she's friendly and lively, and therefore really popular. Just look at the way she's smiling and waving her hand at you! How can you resist that?
- Popularity: 4
Rebellion: 1
Savvy: 2
Glamour: 2
Clara is seemingly a quiet and unnoticed administrative type. But she's a real little tyrant at heart, always quietly making her way into positions of power and making dirty commoners do her bidding. Being a bureaucrat, she is, however, weak at Rebellion.
- Popularity: 2
Rebellion: 3
Savvy: 3
Glamour: 1
Eleanor is strong with Rebellion and Savvy but weak at Glamour. She's good with "tools", if you know what I mean. With treating others as tools, that is, knowingly manipulating them from her evil wheel chair.
- Popularity: 2
Rebellion: 2
Savvy: 1
Glamour: 4
Emma is a typical party girl. Glamorous, fairly popular, fairly rebellious, she can throw a tantrum or a gala like no one else can!
- Popularity: 3
Rebellion: 1
Savvy: 3
Glamour: 2
Jessie. You know the type. A new girl, seemingly humble, seemingly innocent, not really good-looking... Yet a real power-hungry monster at heart.
- Popularity: 1
Rebellion: 4
Savvy: 2
Glamour: 2
Ah,
Louise. A bad, dirty, naughty girl. Always the first one to rebel, laugh in your face, and expose all your little secrets should you get on her bad side. In other words, one right up the Codex alley.
- Popularity: 2
Rebellion: 1
Savvy: 4
Glamour: 2
Lucille, a girl scout. Knows a lot about nature. The kind of girl no one really wants to be.
- Popularity: 3
Rebellion: 2
Savvy: 3
Glamour: 1
Mamie is industrious. After all, industry means progress, and progress means power! and wealth! and thingies and stuffies! You know the drill.
- Popularity: 1
Rebellion: 3
Savvy: 3
Glamour: 2
Mildred is a scary one. A red-haired unattractive dictator willing to sacrifice anything to forcefully drag you into her utopian future. Rules with the whip and chain.
- Popularity: 2
Rebellion: 4
Savvy: 2
Glamour: 1
Aww,
Myrtle. A kind-hearted one. Always willing to share her love with you. And you. And you. And you too.
- Popularity: 2
Rebellion: 3
Savvy: 1
Glamour: 3
Viola is fairly strong with Rebellion and Glamour but weak at Savvy. She's an artistic type though, so what did you expect? She's just too apathic to bother.
Alright, so start voting! And you better vote if you want me to go on with our girl's (mis)adventures!