Think of it this way-
FIVE CATEGORIES
a) classic rpg
- blobbers, strategic rpgs, open-world rpgs, jrpgs
EXAMPLES:
-
Wizardry, Might and Magic, Eye of the Beholder and
Dungeon Master are blobbers
-
Pool of Radiance, Fallout and
Temple of Elemental Evil are strategic rpgs
-
Ultima and
Darklands are open-world rpgs
-
Final Fantasy 1 and
Phantasy Star IV are jrpgs
b) rpg lineage
- action rpgs, tactical rpgs, MUD/ MUSH, MMO RPGS, rtwp rpgs.
I would say that the main difference between this and classic is the development of the internet to enable online multiplayer gameplay, which lead to adapting real time combat or competitive turn-based combat gameplay.
EXAMPLES:
-
Diablo and
Path of Exile are action RPGs
-
Shadowrun (Genesis) is an action RPG
-
Fire Emblem, Shining Force 2, D&D Tactics and
Shadowrun Returns are tactical rpgs
-
Final Fantasy Tactics is considered a tactical rpg although it has very minimal rpg gameplay
-
Everquest, World of Warcraft and
Star Wars: The Old Republic are MMO rpgs
-
Baldur's Gate 2, NWN and
Pillars of Eternity are rtwp rpgs
c) rpg with elements of x genre
- Gameplay is primarily rpg but borrows elements from other genres, for example combat might be FPS. In nearly all cases RPGs with tactical combat are omitted here and considered a part of the previous tactical rpg category.
I would say the defining criteria for this category is that game progression is still gated by character and/ or story progression.
EXAMPLES:
-
Crystalis is an rpg with action adventure combat
-
Bloodlines is an rpg with FPS combat
-
Fallout: New Vegas is an rpg with FPS combat
-
The Witcher 3 is an rpg with action-adventure combat, although honestly the line between this and Assassin's Creed Origins is miniscule
------- above this line are rpgs, below this line are not true rpgs -----------
d) x genre with elements of rpg
- Gameplay is primarily genre x but borrows elements from rpgs, most often character progression, exploration and/ or NPC interaction in limited amounts
EXAMPLES:
Dragonstrike is a flight simulator with rpg elements
Warcraft 3 is an RTS with rpg elements
Bioshock is a FPS with rpg elements
Dungeon Explorer is an arcade action game with rpg elements
Marvel: Ultimate Alliance is an arcade action game with rpg elements
X-Men Legends is an arcade action game with rpg elements
Dungeons & Dragons: Heroes is an arcade action game with rpg elements
Magic Sword is a Contra side-scroller with rpg elements
Cadash is an action-platformer with rpg elements
Magician is an adventure game with rpg elements
The Immortal is an adventure game with rpg elements
Solstice is a puzzle game with rpg elements
Castlevania 2: Simon's Quest is an action-adventure platformer with rpg elements
Faxanadu is an action adventure platformer game with rpg elements
Assassin's Creed Origins is an action-adventure game with rpg elements
Dungeon Keeper is a strategy game with rpg elements
Plants vs. Zombies is a tower defense strategy game with rpg elements
Shandalar is a strategy card game with rpg elements
Fantasy General is a tactical battle game with rpg elements
Master of Monsters is a tactical battle game with rpg elements
Battle for Wesnoth is a tactical battle game with rpg elements
Invisible Inc. is a squad-based tactics game with rpg elements
Fallout Tactics is a squad-based tactics game with rpg elements
Jagged Alliance 2 is a squad-based tactics game with strategy and adventure elements
--------- hybrids below this line might be rpgs on a case by case basis ---------
e) x/ y hybrid
- Game has distinct gameplay modes
EXAMPLES:
Zelda 2: The Adventures of Link is an action adventure/ rpg hybrid
Shadowrun (SNES) is an adventure/ action rpg hybrid
HoMM 2, 3 and 4 are rpg/ strategy/ tactical game hybrids
D&D: Shadows over Mystara is an rpg/ arcade hybrid
Sid Meier's Pirates is an arcade/ strategy/ squad-based tactics/ adventure game hybrid
Star Control 2 is an arcade/ strategy/ adventure game hybrid
Rance VI is a blobber/ Eroge Visual Novel hybrid
https://en.wikipedia.org/wiki/Turn-based_tactics
Genre blurring
Some
role-playing video games, such as
The Temple of Elemental Evil and the
Gold Box games of the late '80s and early '90s, also feature tactical turn-based combat. Some turn-based tactics titles, such as
Jagged Alliance 2 and the
X-COM series, feature a real-time strategic layer in addition to tactical turn-based combat.