Grunker
RPG Codex Ghost
I had trout for lunch. I'm thinking about pasta for dinner.
So guys, what else is going on?
So guys, what else is going on?
That reminds me, I have to eat something soon. Thanks Grunker!Grunker said:I had trout for lunch. I'm thinking about pasta for dinner.
So guys, what else is going on?
Hobbit Lord of Mordor said:Looks like the storyfags are up to no good, DU check it out please.
GlobalExplorer said:What about Ultima VII? It had everything that made Arcanum great, just a couple of years earlier.
Rephrasing Racofer:Joe Krow said:Actually rpgs are about customized characters and dice. Combat just happens to be the best way of putting the two together. Combat can offer dozens of possible choices at any time and each one will reference an attribute. Dialogue gives you four choices and at most one of them will even acknowledge that you are playing a character at all.
racofer said:Guys I've just reached an astonishing conclusion: some people like RPGs for one reason, while others like it for other reasons.
How can such thing be possible :
The way I see it, RPGs are about choices. Combat is important but as the best RPGs demonstrate is hardly a requirement:Darth Roxor said:Vault Dweller said:Now the Codex is still debating what RPG is and isn't. Recently the dominating opinion shifted to "RPGs are about combat, choices are LARPing so fuck' em". The results of the poll merely illustrate it.
As opposed to the previous 'RPGs are about narratives, combat is an obstacle, so fuck it'?
mondblut said:Junior Boy said:"A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters"
Like in Halo?
Vibalist said:mondblut said:Junior Boy said:"A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters"
You don't think there's a difference between being able to play a wide array of characters and being able to play just one?
Vault Dweller said:Combat is important but as the best RPGs demonstrate is hardly a requirement:
Then it's settled.mondblut said:Vibalist said:mondblut said:Junior Boy said:"A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters"
You don't think there's a difference between being able to play a wide array of characters and being able to play just one?
Wikipedia clearly doesn't.
Derper said:Then it's settled.mondblut said:Vibalist said:mondblut said:Junior Boy said:"A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters"
You don't think there's a difference between being able to play a wide array of characters and being able to play just one?
Wikipedia clearly doesn't.
Vibalist said:You don't think there's a difference between being able to play a wide array of characters and being able to play just one?
roll-a-die said:I do wonder though, why you are calling us nu, which is the thirteenth letter of the greek alphabet?
Derper said:Rerail: Which of the three does the following better, fill out and post:
Story: PS:T
Setting: Arcanum
Atmosphere: Fallout
Combat: Fallout
Character building: Arcanum
NPCs: PS:T
C&C: Fallout/Arcanum
Mainquest: PS:T
Sidequest: Arcanum
Fun: Arcanum
Immersiveness: Fallout
Replayability: Arcanum
Feel free to add more factors and add reasons why...
With respect (and I do respect many of your opinions), I think you don't quite get it when it comes to RPG combat.Vault Dweller said:The way I see it, RPGs are about choices. Combat is important but as the best RPGs demonstrate is hardly a requirement....
JarlFrank said:Both are an important part of RPGs
The way I see it, RPGs are about choices. Combat is important but as the best RPGs demonstrate is hardly a requirement:
Arcanum
PST
MotB
Bloodlines
I fail to see best RPGs in that list. To me it only demonstrates that with a broken combat and shoddy game mechanics no amount of great setting-plot-hypertext-whatever makes a quality RPG, resulting in a wasted opportunity.
Just an opinion, mang.Darth Roxor said:The way I see it, RPGs are about choices. Combat is important but as the best RPGs demonstrate is hardly a requirement:
Arcanum
PST
MotB
Bloodlines
THUS SPOKE VD, PRAISE IT.
It's the Codex. The only crowd that isn't rabid is the trannies and only because they like taking it up the ass.I don't disagree with that, but my point is the 'fuck combat' crowd is as rabid as the 'fuck c&c' one in many cases, and somehow, having the story-fags 'in charge' is p. ok, but god forbid the combat-fags from voicing their opinion.
I think you misunderstood me. I like combat in RPGs and I like dungeon crawlers. I bought KotC after playing the demo for 5 min and Arcanum shitty combat was one of the biggest disappointments to me, as I expected at least something on par with Fallout and hoped for a lot more. So, I'm not trying to ignore or downplay it.Squeek said:With respect (and I do respect many of your opinions), I think you don't quite get it when it comes to RPG combat.Vault Dweller said:The way I see it, RPGs are about choices. Combat is important but as the best RPGs demonstrate is hardly a requirement....
Like the books that inspired this genre, the stories in these games are set in dangerous worlds where folks in them are usually well armed and prepared to defend themselves. Why would you want to ignore that or downplay it? It's part of the whole idea.
Unlike other games, these involve roles, and roles imply drama. Drama requires conflict, not necessarily fighting, but in a violent world violence is an obvious source of potentially interesting conflict.
And why not? It can be cool. Right? I know I enjoy a good fight, anyway.
Derper said:Rerail: Which of the three does the following better, fill out and post:
Story: Torment
Setting: Arcanum
Atmosphere: Torment
Combat: Fallout
Character building: Arcanum
NPCs: Torment
C&C: Arcanum
Mainquest: Torment
Sidequest: Arcanum
Fun: Fallout
Immersiveness: Tied
Replayability: Fallout
Feel free to add more factors and add reasons why...