I didn't forget to mention that Native is a cakewalk compared to Brytenwalda. In fact, the theme that runs through the post is "this is hard" (which I like).
Aye, your article is perfectly clear on the difficulty of Brytenwalda. And yet you suggest taking a physically strong, combat-oriented char. If a regular MB player stumbles upon your article, he might get an impression that fighting in BW is basically the same as vanilla, only a bit harder. Maybe your opponents have better skills or more hp. But Lilura told me to grab a shield, so I'll be fine. Right?
Wrong. A regular MB player will look for cheesy methods to win a battle. Abusing lance strikes; getting 200+ bow skill; moonwalking with a two-handed weapon, etc.
None of it works in BW. There is no lance strikes; bows are useless outside of dedicated archer
squads; moonwalking will only lead to stumbling and falling down.
You're not giving viable advice to Brytenwalda beginners here. "Grab a shield, pump up physical stats in chargen, and get your arse to Ireland" is guaranteed to bring loads of suffering.
Also, your merchant char started in East Engla - the hardest region in the game. If a player gets caught by dena raiders, who are notoriously fast-moving, it's game over. They don't negotiate.
There is a single reason I can think of to start in East Engla. Getting a "destroy Dena landing" quest immediately after starting the game. Since these quests scale with your level, getting one early will result in easier (lower numbers) Dena lair. If you manage to beat it, you'll get expensive armor that'll make the early game much more manageable. It's a dicey approach to BW.
A more conservative approach would be moving your butt to the nearest training camp as soon as you start the game, for both initial xp boost, getting used to the new combat mechanics, AND pumping up weapon skills to the point where you'll be able to make a proper swing. Low-skilled chars are too slow with weapons to fight in battles. And the difference in scaling is more significant compared to Native.
I back off if bleeding kicks in or I get exhausted.
Best way to conserve stamina is to walk (not run) during battles, attacking raider camps, and performing solo missions. I think it's also worth mentioning for the new players.
Charisma and Leadership are third-quater-of-the-game skills. At least, that's how I've always played.
The only thing preventing you from gathering a huge army from the start is the cost and inability to lead. High leadership and charisma allow you to lead a big army at a much lower cost. You can train them safely in training camps, but in order to do it in fast & effective fashion, you have to gather significant numbers first. The more troops of the same type you have - the faster they train up. And make sure you promote them only when everyone gains a promotion. Otherwise, those left behind will take forever to train up.
I'm not saying that creating a leader-type in chargen is a better approach, all I'm saying it's
easier for the new players.
Oh, one more issue I have with your post:
When you can afford it, every companion should be sword + shield + bow and every companion should be armored and riding a mule, donkey or horse. Everyone.
This is wrong on so many levels.
You need speed on the overland map or your Company is going to get run down and hacked up by bandit mobs; and also, it'll be hard to catch the more mobile, weaker mobs to train on.
Most units in Brytenwalda are foot soldiers, with only a bunch of cavalry types. The
best troops in Brytenwalda are foot soldiers - heavy infantry of various types. There is no elite cavalry capable of pwning any army on its own, Swadia-style. Cavalry in Brytenwalda serve for flanking strikes, chasing routing enemy, skirmishes, but never to dominate the battlefield. It's squishy, and you mention it in your article.
So your warband will not be all-mounted at any point of the game, or at least it shouldn't be. Providing all your companions with a horse is not only pointless, but also a sure way to get them killed in battle as soon as you forget to give that "dismount" order at the start of it. Because cavalry in BW gets killed
fast.
I always assign Companions to their own group called "Heroes". The medic/doctor is always assigned to a separate group, too, which I call "Squishies" or "Don't Dies".
Exactly. Now why would a "Squishy" need a horse? Isn't it better to give him a bow and place among your archer ranks?
I would even argue that most "heroes" don't need a horse either. In my experience, Ciniod and Onuist perform best with heavy armor + two-handed axe, no mount. Each of them wreaks havoc on the battlefield when geared out like that.