Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Lilura's Blog: An Ongoing Codexian Obsession

How do you rate lilura1.blogspot.com's commentary?


  • Total voters
    387

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Wait, Lilura, why in the world did you ignore MRY? Some kind of narrative-focused purge (I’m not calling a future federal judge/justice department official a storyfag)? Collective punishment for anyone associated with TTON? Criticism of Baldur’s Gate? I can’t think of a more genteel poster.

PS. is new king content still on hiatus?

Why would anyone care what the edgiest pseudo-intellectual codex dumbfuck has on his/her/its ignore list?
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
What I wrote:

10.jpg


[authoritative source]
 

Valky

Arcane
Manlet
Joined
Aug 22, 2016
Messages
2,418
Location
Trapped in a bioform
Highly disagree with Lilura's position that M&B was the most complex combat system until XD dark souls XD came out. Dark Souls is baby shit compared to M&B, rote hit, dodge, hit with no depth. M&B had directional swinging and momentum which were far more complex and demanding to master.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
die by the sword had directional swings (and maybe momentum) a decade earlier..
 
Joined
Dec 12, 2013
Messages
4,364
After a time, factions usually re-establish themselves after being eliminated, but not if we have half of the Lords of Calradia serving us and the other half - along with the faction Kings - imprisoned in our castle dungeons. I had 70 Lords serving me. My banner flew over the entirety of Calradia:
I awarded none of my Lords fiefs, not one backwater village in my entire 1,000 day campaign.

Lilura, you should play Prophecy of Pendor. It gives you a limit on how many fiefs you can have (the more you have the more tax revenue is lost in inefficient bureaucracy), you also have a limit on your vassals. It's a great improvement over the vanilla.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
What is her history with action games to even claim that either game had the best melee and ranged combat within the action genre?
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,425
Location
Massachusettes
M&B: Warband seems like it has a lot of fun & depth to it, especially with mods. I made the mistake of trying to play the original M&B first and it left a tedious, frustrating impression so I never went on to the followup, which I heard has massive improvements. Best of luck to Lilura on her new interest. I'm sure she'll do some interesting writeups/guides on it that will be helpful to newbies to the series.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,425
Location
Massachusettes
die by the sword had directional swings (and maybe momentum) a decade earlier..

Die By The Sword seems like one of those games that would be so slow and clunky that it would be virtually unplayable today to fans familiar with the M&B and Dark Souls games. But I remember how innovative it was when it came out.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
die by the sword had directional swings (and maybe momentum) a decade earlier..

Die By The Sword seems like one of those games that would be so slow and clunky that it would be virtually unplayable today to fans familiar with the M&B and Dark Souls games. But I remember how innovative it was when it came out.

Word. And none of that shit numpad easy mode controls. DBTS was properly played with full sword control with the mouse, with keyboard only controlling the body. We spent so much time in LAN dismembering each other in those arenas...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom