Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
The article is currently inconsistent and is not in its final form. It started out as a written Let's Play and then veered more into commentary. Many ammendements need to me made.
Halfway through the write-up, I restarted. There is a note there that I did. I went in confident and then I got shaken by the mod. Doesn't happen often. I went from merchant build to grunt build because that former was just fucking impossibly difficult. And then a few of my views changed with the grunt build.
I will need to add a note explaining that I disabled stamina and fatigue. I'm sorry, but that just isn't fun for me. You get to take several swings of your sword and just collapse on the ground, exhausted and possibly bleeding to death. That is just too hardcore for me. And the enemy doesn't get tired, why should I? Also, the enemy doesn't fall when backpedaling, why should I?
And this is on the easiest mode and it's still fucking hard even when those features are disabled. This is HARD. I've never played a harder aRPG.
So my advice will be sound when I make that ammendement. I'm going to recommend that new players disable those two things I feel like the modder is being cruel to me because the enemy doesn't play by the rules I have to.
It doesn't really matter where you start. I told newbies not to go near dena raiders. The only way they can catch you is if your Company is bloated, which won't happen for one month of play (about 50 hours).
I'll just have to flat-out disagree that going Charisma/Leadership is good advice for any Warband mod I've played, especially Brytenwalda. You don't want a big army for a few months. It slows you down and it's expensive. Morale takes a hit, need more food. You need your Heroes, you need a small elite force (heavy infrantry + cavalry of any kind for distraction and mop up), you need a wagon and you then you need a lair. Charisma/Leadership doesn't do shit for that. It can be cranked later when we deal with Lords and Kingdoms, when diplomacy is required. It isn't required when you're a scrub trying to get on your feet, constantly in danger of having your ass handed to you by even Theows.
Swadia cavalry is not on par with Mamlukes or Slaver Chiefs, not even close. And I already said in the article that heavy infantry is King. But Heroes must be mounted on at least mules and donkeys because it gives them initial mobility on the battlefield. Once in position, they dismount and attack from range at the flank. Cavalry can be used like this as well. I don't have fucking mule-mounted Heroes charging dena raiders, if that's what you think.
I have big issues with this mod. It is cruel to the player. But I also really like aspects of it.
And yes, the two Picts are best with two-handed axes for sure. What the Dena raiders wield: 50 dmg per swing, smashes shields, hacks through heavy armor. A dena raider can hack through a 400/10 resist round shield in three swings. I recruit them into my Company whenever I imprison them. They are grossly, grossly OP.
I'm currently practice-dueling denas to get used to their patterns.
This mod is pure fun, for sure. Best I've played for Warband so thanks for the recommendation all those years ago. It's still fucking hard with fatigue/stamina and backpedal-fall disabled.
Halfway through the write-up, I restarted. There is a note there that I did. I went in confident and then I got shaken by the mod. Doesn't happen often. I went from merchant build to grunt build because that former was just fucking impossibly difficult. And then a few of my views changed with the grunt build.
I will need to add a note explaining that I disabled stamina and fatigue. I'm sorry, but that just isn't fun for me. You get to take several swings of your sword and just collapse on the ground, exhausted and possibly bleeding to death. That is just too hardcore for me. And the enemy doesn't get tired, why should I? Also, the enemy doesn't fall when backpedaling, why should I?
And this is on the easiest mode and it's still fucking hard even when those features are disabled. This is HARD. I've never played a harder aRPG.
So my advice will be sound when I make that ammendement. I'm going to recommend that new players disable those two things I feel like the modder is being cruel to me because the enemy doesn't play by the rules I have to.
It doesn't really matter where you start. I told newbies not to go near dena raiders. The only way they can catch you is if your Company is bloated, which won't happen for one month of play (about 50 hours).
I'll just have to flat-out disagree that going Charisma/Leadership is good advice for any Warband mod I've played, especially Brytenwalda. You don't want a big army for a few months. It slows you down and it's expensive. Morale takes a hit, need more food. You need your Heroes, you need a small elite force (heavy infrantry + cavalry of any kind for distraction and mop up), you need a wagon and you then you need a lair. Charisma/Leadership doesn't do shit for that. It can be cranked later when we deal with Lords and Kingdoms, when diplomacy is required. It isn't required when you're a scrub trying to get on your feet, constantly in danger of having your ass handed to you by even Theows.
Swadia cavalry is not on par with Mamlukes or Slaver Chiefs, not even close. And I already said in the article that heavy infantry is King. But Heroes must be mounted on at least mules and donkeys because it gives them initial mobility on the battlefield. Once in position, they dismount and attack from range at the flank. Cavalry can be used like this as well. I don't have fucking mule-mounted Heroes charging dena raiders, if that's what you think.
I have big issues with this mod. It is cruel to the player. But I also really like aspects of it.
And yes, the two Picts are best with two-handed axes for sure. What the Dena raiders wield: 50 dmg per swing, smashes shields, hacks through heavy armor. A dena raider can hack through a 400/10 resist round shield in three swings. I recruit them into my Company whenever I imprison them. They are grossly, grossly OP.
I'm currently practice-dueling denas to get used to their patterns.
This mod is pure fun, for sure. Best I've played for Warband so thanks for the recommendation all those years ago. It's still fucking hard with fatigue/stamina and backpedal-fall disabled.
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