Kalin
Unwanted
Joined: Jul 28, 2018
The simple fact that someone is able to write "in-depth" commentary on a game like Diablo, thoroughly steeped in RNG and suitable for nothing more than entertaining anecdotes with friends over a beer, in other words "paying way too much attention to insignificant details and general minutiae", no matter what the subject matter may be, is a very clear indication of actual autism.
Call it what you want. Fact is, you are naught but a shitposter lost in the shuffle, and unread.
Putting Diablo in any "top RPG list" is a travesty. Whatever its merits, the game qualifies as very mediocre RPG and the damage it has done to the genre is profound and irreversible. Should I quote Interplay demand to turn Fallout into a RT multiplayer game?
Diablo didn't inflict any dmg on the genre. It was just so good, such a masterpiece, that almost every RPG wanted to be like it. Or at least, replicate some of its peerless systems, artistic flair and coding prowess.
All failed. And to this day, a full quarter of a century later, Diablo still stands as a mighty monolith, casting a long shadow over them all.
Stop denying inarguable greatness. It makes you look like a butthurt retard.
The simple fact that someone is able to write "in-depth" commentary on a game like Diablo, thoroughly steeped in RNG and suitable for nothing more than entertaining anecdotes with friends over a beer, in other words "paying way too much attention to insignificant details and general minutiae", no matter what the subject matter may be, is a very clear indication of actual autism.
Call it what you want. Fact is, you are naught but a shitposter lost in the shuffle, and unread.
The simple fact that someone is able to write "in-depth" commentary on a game like Diablo, thoroughly steeped in RNG and suitable for nothing more than entertaining anecdotes with friends over a beer, in other words "paying way too much attention to insignificant details and general minutiae", no matter what the subject matter may be, is a very clear indication of actual autism.
Call it what you want. Fact is, you are naught but a shitposter lost in the shuffle, and unread.
thoroughly steeped in RNG
Rather than do damage to RPG genre it has create its own, many people distinguish Diablo as a 'slasher' or Action/RPG (as an old-fashion one) for a reason. Even if some consider Diablo as a proper RPG it's rarely the case for so-called Diablo clones which were inspired by it mechanical wise. But as for other aspects like aesthetic, art-direction, graphics in general, sound, animations, coding and more - the bar was set so high that it was great not for some specific genre but for the whole industry.Putting Diablo in any "top RPG list" is a travesty. Whatever its merits, the game qualifies as very mediocre RPG and the damage it has done to the genre is profound and irreversible. Should I quote Interplay demand to turn Fallout into a RT multiplayer game?
If Diablo and regular RPGs would be kept separately, I'd have no issues. But you see, Diablo still has some RPG elements, albeit light, and some people confuse it with regular RPGs; unlike regular RPGs Diablo was popular like cold beer in a sunny day, selling way more than any contemporary RPG. People with money and influence - suits, as we call them, failed - and wasn't too interested in to begin with - to grasp the difference between this then new "slasher" genre and regular RPGs and started to demand from developers to, simply putting it, "make your game more like Diablo". I already quoted somewhere Interplay demand to Fallout 1 development team to "make it more like Diablo" (Interplay used to publish early Blizzard games) including realtime combat and multiplayer capabilities, which was countered by Tim Cain and thus denied. On the other hand, the whole Infinity Engine and all its family of games were created as "RPG answer to Diablo", trying to marry realtime action with more profound RPG system.Rather than do damage to RPG genre it has create its own, many people distinguish Diablo as a 'slasher' or Action/RPG (as an old-fashion one) for a reason. Even if some consider Diablo as a proper RPG it's rarely the case for so-called Diablo clones which were inspired by it mechanical wise. But as for other aspects like aesthetic, art-direction, graphics in general, sound, animations, coding and more - the bar was set so high that it was great not for some specific genre but for the whole industry.
Yes but Diablo got big success not due to its real-time nature or MP mode alone. Then again, those weren't the only inspirations to other games of that time. Besides, BG as the first IE game was inspired by RTS too so by this logic RTwP haters should blame RTS as well? It's all complicated in a sense that who knows how subsequent RPGs were look like if Diablo wasn't released.Diablo was popular like cold beer in a sunny day, selling way more than any contemporary RPG. People with money and influence - suits, as we call them, failed - and wasn't too interested in to begin with - to grasp the difference between this then new "slasher" genre and regular RPGs and started to demand from developers to, simply putting it, "make your game more like Diablo".
Whatever man, I'm up to date on my Codex lore.Joined: Jul 28, 2018
Diablo didn't inflict any dmg on the genre. It was just so good, such a masterpiece, that almost every RPG wanted to be like it. Or at least, replicate some of its peerless systems, artistic flair and coding prowess.
you're a literal nobody on a forum full of massive shitposters, running a blog about games virtually nobody outside of said forum plays anymore.
you're a literal nobody on a forum full of massive shitposters, running a blog about games virtually nobody outside of said forum plays anymore.
Codex accounted for only 0.25% of referrals to my blog in 2020, and one of my power-gaming posts garners 1,000 views per day (my blog has 1,200 posts).
This is the big leagues now, you stupid old bitch. It's not one of your tupperware parties. And I'm on the warpath like never before.
I've only just begun, but the butthurt I've generated is incalculable. I've got mental midgets begging to sponge off my commentary for their shitty YouTube channels, mirroring and plagiarizing my commentary, LARPing, reporting, banning and memeing me, and having nightmares about me after crying themselves to sleep each night.
The mental midgets are running around in a panic, scared to death of my blog's ever-steepening traction.
You are just one member of that midget horde. And a low-ranking one at that.
I can't wait for you to be popular. It is going to be amazing.
The fact that items and spells were not class-based let you experiment with bastardized characters like warriors who could cast Armageddon, and Lilura's sword'n'board sorcerer.
I read your writeup on the D1 sorc Lilura, you play the game very differently than I do. I think you bring the D2 mindset to D1, which perhaps just reflects that Blizzard knew their audience when designing D2 but the idea that one would do *many* runs through D1 with the same character is alien to me. I don't think I ever get characters past 2 - 4 complete runs before dropping it for a while. Grinding Lazarus drops and farming gear is just too close to the tedium of the skinner-box systems that D2 leveraged to the hilt like an American bank in 2007.
Just like that time when got you destroyed by the smilodon girl for not really knowing what Durlag's Tower was about?I don't expect you will be able to comment intelligently on that. Afterall, you're a mental midget.
Well, I don't consider myself one, but I guess playing since '97 has convened some level of experience. I've played hybrid warriors all the way through to killing diablo for the past 10+ years. I don't think its as hard as you make it sound, unless you're playing Hellfire. The added content from Hellfire saps my will to finish a run.I read your writeup on the D1 sorc Lilura, you play the game very differently than I do. I think you bring the D2 mindset to D1, which perhaps just reflects that Blizzard knew their audience when designing D2 but the idea that one would do *many* runs through D1 with the same character is alien to me. I don't think I ever get characters past 2 - 4 complete runs before dropping it for a while. Grinding Lazarus drops and farming gear is just too close to the tedium of the skinner-box systems that D2 leveraged to the hilt like an American bank in 2007.
It's not likely that you can succeed in only one playthrough. Not without being an expert, knowing the game well, getting exta lucky or by employing exploits.
Well, I don't consider myself one, but I guess playing since '97 has convened some level of experience. I've played hybrid warriors all the way through to killing diablo for the past 10+ years.
I don't think its as hard as you make it sound, unless you're playing Hellfire. The added content from Hellfire saps my will to finish a run.
And footwork. It's a pain, but in hell with the succubi the name of the game is "move to a choke point". Definitely exploit firewall / fireball, and an armageddon here and there. This thread re/de-volving into a D1 discussion had me searching some things earlier, and I saw mention of a warrior build archetype called the telekiller. I suppose that's a warrior who teleports next to ranged enemies to whack them? funny that I never thought of that in 2+ decades...Well, I don't consider myself one, but I guess playing since '97 has convened some level of experience. I've played hybrid warriors all the way through to killing diablo for the past 10+ years.
It's pretty hard to play a pure warrior that can't cast spells. It's the bullet-hell that gets you. Fire Wall is a good counter to bullet-hell. To a lesser extent, bows.
And footwork. It's a pain, but in hell with the succubi the name of the game is "move to a choke point".
warrior build archetype called the telekiller.
This is the big leagues now, you stupid old bitch. It's not one of your tupperware parties. And I'm on the warpath like never before.