thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,877
proofs?I'm the most hated RPG commentator on the 'Dex, reddit, GoG, Watch and Beamdog forums. I'm even hated on neverwintervault.org. I've been banned from everywhere but here.
proofs?I'm the most hated RPG commentator on the 'Dex, reddit, GoG, Watch and Beamdog forums. I'm even hated on neverwintervault.org. I've been banned from everywhere but here.
proofs?
I'm the most hated RPG commentator on the 'Dex
3. You wrote a retrospective based on a modded version of the game (pointless)
4. You quoted the devs too much. What devs say about their games is irrelevant
Additionally, I'm not going to suffer through these things without any available convenience tweaks/fixes (of course I'm against fan fiction and subjective balance changes), and I'm going to be transparent about it.
Strong disagreement. I believe comparing and contrasting what they say and what they do and drawing attention to their justifications for what they did is important.
But mods and patches should be mentioned if game is broken no?
That's fine, but a "retrospective" is not a retrospective unless it is based on the authoritative original, bugs and all.
Aren’t ToEE and VTMB nearly unplayable in there vanilla state like save-corruption and game breaking bugs?But mods and patches should be mentioned if game is broken no?
I recommend against installing mods in my retrospectives. I always encourage people to play the authoritative original first. It's the only way to get the authentic experience. Moreover, it's only by playing the original first that one can appreciate the efforts of the modders. Or slam them for imbalancing the game. The latter is far more common, and so I devalue mods, as a rule.
There are rarely write-ups of games enhanced with mods, and that's something I'm interested in reading about since it's sensible to alter a game to your tastes but without uncritically installing what other people simply tell you to do.
From a retrospective, yes, however, a personal review, I don’t think it matters.
If someone wants to read about the game as it was originally conceived, they're free to check out the back catalogues of on-release reviews.A review is different from an enjoyable playthrough and shouldn't inoculate the game with mods that have done the devs jobs for em, on that I totally agree.
this is actually pretty funny Got any more of those?proofs?
After that, I insulted the BeamBlog and was banned.
neverwintervault.org got butthurt over the interview I conducted with the Beamdog CEO. They charged me with elitism and some of their butthurt members still send me hatemail on a weekly basis.
I’m not shilling for them. But writing off mods/patches/fixes just because the devs should have had them is silly. I can’t stand RTWP, however, someone made a mod for Kingmaker which turned that around. If I tell the creators about it and they ignore, so be it.There's too much apologism and excuses for devs as is, shouldn't further shill for em by letting mods cushion them from criticism of what they've done, which is what the customer is paying for.
All the mods I used were years-old at the time. I'd rather not get hung up on minutiae like "reviews" and "retrospectives." I wrote a series of assessments about old games.A retrospective is "a looking back" at something. You are not looking back at something if you are basing your write-ups on current mods and EEs. Thus, it's not a retrospective.
Thus, the recent PC Gamer "retrospective" on Baldur's Gate is not a retrospective: it's an advertisement for the EEs.
I used a mod to make inventory management less cumbersome by removing the arbitrary stack limits and bag of holding restrictions. Some purists may be outraged, but I've already played with these annoyances; getting rid of them only improved the experience.
the inventory has another row for items (though I still recommend using a mod to remove stack and container limits)
Part of ToEE's claim to fame is its faithful adaptation of 3.5 edition D&D rules. It makes a few concessions for the sake of gameplay, but not enough. An example of a problem they created for themselves: all potions you find start out as unidentified. There is no knowledge skill that lets you identify them, and you can't taste a drop and recognize a familiar potion like you can in P&P. The only way you can find out what they are is to cast an identify spell or go to a shop keeper to identify them one by one, and both options cost 100 gp each time (individual potions cost significantly less of course). The Circle of Eight mod alleviates the cost by allowing characters to use the read magic spell instead, but it doesn't remove the sheer tedium of having to cast it so many times.
I know Troika did what it could with their budget, but there's a combat track that only plays if you rest and get an encounter while outside or on the top floor of the temple, and a moathouse combat track that doesn't play at all; an utter waste. I understand the later Circle of Eight mods do address this to some extent.
For this playthrough I used the 3.0.4 co8 patch because the later patches add too many subjective non-Troika aspects.*
When I got to the fights that made a certain notorious Codex poster cry like a baby and beat them on my first attempt, I realized that one of the later co8 patches gave those enemies the ability to wake each other up. In my playthrough, sleep was the equivalent of an instant death spell.
Part of ToEE's claim to fame is its faithful adaptation of 3.5 edition D&D rules. It makes a few concessions for the sake of gameplay, but not enough. An example of a problem they created for themselves: all potions you find start out as unidentified. There is no knowledge skill that lets you identify them, and you can't taste a drop and recognize a familiar potion like you can in P&P. The only way you can find out what they are is to cast an identify spell or go to a shop keeper to identify them one by one, and both options cost 100 gp each time (individual potions cost significantly less of course). The Circle of Eight mod alleviates the cost by allowing characters to use the read magic spell instead, but it doesn't remove the sheer tedium of having to cast it so many times.