Black Cat
Magister
@ Hory
C&C is not a main component of Role Playing Games. It is an element that does combine greatly with them and all, but it is not instrumental to a game being an RPG. If you want to see what a game or genre based entirely on Choices & Consequences would look like if striped of all bells and whistles look at Visual Novels. An RPG in it's simpler, most basic incarnation does not look like a Visual Novel in the slightest, but like Eye of the Beholder or The Legacy. In fact those were the original kinds of Role Playing Games in P&P too, not the other way around. And believe me that when, like, an angry GM puts you into a dungeon full of traps and monsters with a mission to recover the magic orb of necromantic necromancy or, like, die trying there is nothing to choose other than what variety of ownage you want to pwn the hordes of hell with (or try to, more likely).
Don't take it wrong, i love C&C and, like, all sophisticated and stuffy P&P games. But the sophistication and fluff is not what makes the RPG: You can take WoD, take the system, remove all the background, society, and fluff and change it with evil dungeons of doom and it would still be an RPG. If you, on the other side, take all the fluff and remove the system it no longer is an RPG. Even when dices are not called every other turn, something very common in P&P when outside of combat, the stats and skills and thingies are always taken into consideration. Like, always. Not very hard to grasp the reality is, i think.
C&C is not a main component of Role Playing Games. It is an element that does combine greatly with them and all, but it is not instrumental to a game being an RPG. If you want to see what a game or genre based entirely on Choices & Consequences would look like if striped of all bells and whistles look at Visual Novels. An RPG in it's simpler, most basic incarnation does not look like a Visual Novel in the slightest, but like Eye of the Beholder or The Legacy. In fact those were the original kinds of Role Playing Games in P&P too, not the other way around. And believe me that when, like, an angry GM puts you into a dungeon full of traps and monsters with a mission to recover the magic orb of necromantic necromancy or, like, die trying there is nothing to choose other than what variety of ownage you want to pwn the hordes of hell with (or try to, more likely).
Don't take it wrong, i love C&C and, like, all sophisticated and stuffy P&P games. But the sophistication and fluff is not what makes the RPG: You can take WoD, take the system, remove all the background, society, and fluff and change it with evil dungeons of doom and it would still be an RPG. If you, on the other side, take all the fluff and remove the system it no longer is an RPG. Even when dices are not called every other turn, something very common in P&P when outside of combat, the stats and skills and thingies are always taken into consideration. Like, always. Not very hard to grasp the reality is, i think.