covr said:
Malachi said:
.
Diablo and Diablo 2 are not really RPG(...)
Well, I think that they are.
As I said in that same post, the Codex hivemind has more stringent standards for what constitutes an honest-to-God RPG. Multiple methods of trashing critter #783 are not sufficient. There are no multiple methods of solving major quest lines. A good RPG can do quest solutions at least three different ways: talking, fighting, or sneaking. Sometimes a combination of these, sometimes multiple ways within a category (intimidate versus persuade comes to mind, as it is commonly used). Diablo has you blow stuff up, and that's it.
Skill checks are often used to determine success in an RPG, though it isn't always necessary. By contrast, skills in Diablo 2 are used to determine how effectively and in what manner you blow stuff up. You point out that Diablo has multiple classes. Again, I have to stress that "fireball versus frozen orb" isn't enough to generate a real choice here.
You bring up the rats, and of course you can't talk to the rats in Fallout. (There's at least one in Fallout 2 that you can converse with though!) But there are many other potentially hostile entities you can converse with. Compare that to Diablo, where your conversation options are incredibly, incredibly limited and inconsequential. Try to talk Diablo into abandoning his plot, and see how far you get. Compare this to the Master from Fallout, and you might see what I mean.
By Codex standards, Diablo is not an RPG so much as a descendant of Nethack with a very addictive random reinforcement schedule for its loot tables. Don't misunderstand me, I enjoyed it for what it was, but I believe it's a completely different experience from Planescape or Arcanum or Fallout.
Your standards regarding bona fide RPG status are somewhat looser than the norm here, and that's fine. We are talking about games, after all, and there are far more important things to worry about. But you won't find many people here that agree with you.
/end entirely too long post