Viata
Arcane
Original? OA is a remake?Changes in dialogue and the story give it a different feel to the original.
Original? OA is a remake?Changes in dialogue and the story give it a different feel to the original.
- Life Points is the system that keeps characters alive, when you lose all life points your character can be lost or basically permadeath. Life points can be recovered but cost money, though older characters with a single life point, once you lose that, you lose the character also. So beware. Seems that also characters who will be recovering life points need rest time within the guild, so they have to be taken out of the party as they recover. There is a way to instantly recover, but it costs a lot more than the normal recovery process.
- Age system ties into the Life Point system, the young characters have more Life Points but their stats increase during level ups are lower and less max cap for rolling stats points at start. Older characters have less life points, but their stats increase when leveling is much higher along with the initial bonus points you have to roll for at the start of the game.. Characters will not age as in other Wizardry type of titles with an age system, so everything is preset from the creation choices.
- Players can level themselves up at anytime as long as EXP requirements are met. There is no automatic leveling or having to sleep in an inn to raise your level.
- Sub members who are not part of the main adventuring party will gain EXP. Therefore its highly suggested to make all of your sub characters ahead of time.
- When the main Party (PT) is eliminated its game over. There is no recovery system as in other Wizardry type of titles, Elminage being one example where you can send out another party to recover the bodies of the first.
- There is no Thief / Rogue type of class. Skills for treasure hunting can be used for all classes if selected, allowing for people to focus more on a party selection that suits them better than always having to be forced to have a single rogue type of character in the party at all times. Though the related skills will take up a talent slot, so careful consideration needs to be made.
- Magic will be un-usable again underwater, such as what was seen in Demon Gaze.
- Dancer is the new class introduced to the series. Though possibly taking on the role of being one of the more important characters as its class specific abilities allows for recovery of morale. For those who plan on doing long treks through the dungeon having a dancer in the party will allow for that with its morale recovery skills. Can also use multiple items at once, which makes them highly useful for underwater dungeons where magic is unable to be deployed.
- There are no save points in the dungeon spells to exit the dungeon quickly. There are items, but they are very expensive and highly limited in numbers. Also the randomly appearing butterfly nests can give the player a 1 time warp out of the dungeon.
- All characters start off with 2 skill slots, from lv 13 you will gain another and keep doing so till you have 7 total. Has to do with changing classes also I think. Each time you change class you can earn another skill slot. Total is 7. So 2 from the start then +5 from the 5 allocated class changes.
- Rare Items can be fed to the Mumic to give the player another chance at a "re-roll" of the same unique item in the future. The purpose of this is, if you are unhappy with the + stats on your Unique Item (Bishoptl's Hammer of Banning +2) then you can feed it to the Mumic if you come across it in the dungeon, allowing for another chance for it to redrop with better stats. Though its all up to chance if the stats will be better or worse. Just as with Demon Gaze you only pick up rare items once and if you sell it or discard it by accident its gone forever.
Here is all the games I have installed in my pc that I wish to finish(and re-finish some) in 2016. I do love Dungeon Crawler/First person RPG. I'm already at Wizardry 4(because I was doing Wizardry marathon):
Took me the whole day to configure every game(that is a rom using a emulator) to run as soon as I click them(couldn't do with PS1, but it opens the games folder so that's good) and to make icon for each one.
剣の街の異邦人 Stranger of Sword City, English release on PSVita March 22/25 (NA/PAL)what's it from?
剣の街の異邦人 Stranger of Sword City, English release on PSVita March 22/25 (NA/PAL)what's it from?
The ISO Zone, or common torrenting sites. *cough*剣の街の異邦人 Stranger of Sword City, English release on PSVita March 22/25 (NA/PAL)what's it from?
Awesome! I've added that to my "keep an eye out for - if my budget will allow it - list."
Is there a better ROM place for emulating these games on my PC than Emuparadise?