Melcar
Arcane
It happens. The safe thing to do is to say everything is shit.
"The heat" aka smashing through identical mobs of goblins, which is then replaced by smashing through identical mobs of rats, which finally morphs into smashing through identical mobs of myconids, all the while avoiding very conveniently placed roadblocks of "impossible"-difficulty encounters, in a combat engine that is mind-numbingly boring and taking up tons of time.
And then finally running into an unavoidable plot-related random encounter with a hp-bloated kveldulf that instagibs any non-beefy character each turn with an unavoidable, all-reaching lightning bolt.
Yeah, thanks but no thanks.
Wtf Codex, first it's all super awesome and i buy it and then suddenly it's total shit.
Cleric spells could protect your party from those pesky lightnings, curses and other stuff. Oh wait:And then finally running into an unavoidable plot-related random encounter with a hp-bloated kveldulf that instagibs any non-beefy character each turn with an unavoidable, all-reaching lightning bolt.
Okay.Clerics are for pussies.
Well, to be fair you get the elemetal resistance spell around lvl 20 or something iirc, so not really applicable to his situation.
Other than that, faggerts getting their ass pounded in the starting areas and yelling banal shit boring. Big whoop.
Cleric spells could protect your party from those pesky lightnings, curses and other stuff.
Besides, there's always option to use the most heroic tactics and simply flee from difficult fight like a true hero would do!While the wolves are good at keeping you at your toes in the beginning, they're not nearly as hard as he's making them sound if you just remember that it's a possibility that they might attack and keep yourself prepared for them.
Oh yeah speaking of this:
On top of all the bad design in this game, I'm also gonna pull a Grunker and say that you know what I also REALLY fucking hate? The terrible documentation that doesn't give you the big picture, doesn't bother explaining half the shit and forces you to pick shit blindly.
If at chargen you have three characters that have access to "divine magic" - cleric, pally, summoner - a reasonable person would assume that they would have access to overlapping spells, making it not mandatory to pick a cleric if you have both pally and summoner. But in practice, you have no idea because you can't check that anywhere. You can't find any in-game compendium of spells, you can't find any character advance sheets or trees, you can't find anything. You are forced to stumble blindly onwards and hoping for the best. And since it appears you can't even buy spells altogether and you only get them on level-up, I assume it only gets worse further down the line.
The worst of all this is probably the fucking summoner whose all new spells give you a gigantic middle finger when it comes to description. Okay, the starting two that have 'heal' and 'bite' are pretty self-explanatory. But WTF is that one spirit supposed to do that has something like 'draw essence' or whatever? Or how does the one with Divine Armour work? What's divine armour? Is it single-character or mass? Damage reduction or evasion? Useless or imperative? What?
And for the love of God, why can't I check anywhere what new benefits and functionalities are given to skills/spells as they keep going up? WHY does this retarded game force me to stumble forward blindly and just hope for the fucking best all the time?
Yes of course, it's all about roxor being too casual and getting pounded. It's not about this game's terribly boring encounter design and railroaded structure, NO SIREE.
Keep them coming, fanboys, your apologetics of shovelware shitgames never fail to amuse me
Just learn by playing and enjoy the thrill of discovery. Stop grunking. On your next playthrough you will get things completely right but now just sit back and let yourself be surprised.
Just learn by playing and enjoy the thrill of discovery.
He was told before he started that he should have a cleric. Now he wants to rage about documentation.
If at chargen you have three characters that have access to "divine magic" - cleric, pally, summoner - a reasonable person would assume that they would have access to overlapping spells, making it not mandatory to pick a cleric if you have both pally and summoner.
If you're not playing on hardcore I think you can manage without a cleric.
Well, to be fair you get the elemetal resistance spell around lvl 20 or something iirc, so not really applicable to his situation.
I could be remembering wrong but I think spooky super thunder wolves can't be escaped fromBesides, there's always option to use the most heroic tactics and simply flee from difficult fight like a true hero would do!