Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Lords of Xulima

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,596
Location
Merida, again
It happens. The safe thing to do is to say everything is shit.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
"The heat" aka smashing through identical mobs of goblins, which is then replaced by smashing through identical mobs of rats, which finally morphs into smashing through identical mobs of myconids, all the while avoiding very conveniently placed roadblocks of "impossible"-difficulty encounters, in a combat engine that is mind-numbingly boring and taking up tons of time.
And then finally running into an unavoidable plot-related random encounter with a hp-bloated kveldulf that instagibs any non-beefy character each turn with an unavoidable, all-reaching lightning bolt.

Yeah, thanks but no thanks.

Your ass got pounded. Go play something that has been BANALCED!!! instead.
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,229
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
Well, to be fair you get the elemetal resistance spell around lvl 20 or something iirc, so not really applicable to his situation.

Other than that, faggerts getting their ass pounded in the starting areas and yelling banal shit boring. Big whoop.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
Well, to be fair you get the elemetal resistance spell around lvl 20 or something iirc, so not really applicable to his situation.

Other than that, faggerts getting their ass pounded in the starting areas and yelling banal shit boring. Big whoop.

He could just go and get blessings. They last long and a CON blessing should provide a significant HP boost to his weaker characters.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
You guys missed the part where he said the combat is boring as fuck, and slow on top of that.

Winning or losing doesnt matter, as long as playing it is fun, in fact failing can be more fun than winning, and it often is.
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,229
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
But it's already been established that the combat is pretty good as far as blobbers go. Or atleast that seems to be the general opinion. Yeah, there are encounters where you have multiple similar enemies. But you also have a lot of encounters that are varied with 2-3 different types of enemies in them.

While the wolves are good at keeping you at your toes in the beginning, they're not nearly as hard as he's making them sound if you just remember that it's a possibility that they might attack and keep yourself prepared for them.

On the combat being slow, I don't know what he's talking about. With the fastest combat speed the early game battles were pretty quick. Later when the HP bloat kicks in it starts getting slower.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
If you go the SPD+STR route with your party you can cut down most enemies really quickly (I think combat could get bloated though if you went the CON route). The game's biggest flaw is that combat gets easier as you play. Weirdly enough the game realizes this and mid to late game dungeons have some very nice surprises (most of them are puzzly and focus on environmental hazards and traps instead of combat).
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,063
Location
Djibouti
Yes of course, it's all about roxor being too casual and getting pounded. It's not about this game's terribly boring encounter design and railroaded structure, NO SIREE.

Keep them coming, fanboys, your apologetics of shovelware shitgames never fail to amuse me :lol:
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,063
Location
Djibouti
Nope, Darth Roxor just hates all blobbers, just like he hated that favourite RPG of his called Wizardry 8 and all the Might and Magic games that he played and loved, too.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,063
Location
Djibouti
Oh yeah speaking of this:

Cleric spells could protect your party from those pesky lightnings, curses and other stuff.

On top of all the bad design in this game, I'm also gonna pull a Grunker and say that you know what I also REALLY fucking hate? The terrible documentation that doesn't give you the big picture, doesn't bother explaining half the shit and forces you to pick shit blindly.

If at chargen you have three characters that have access to "divine magic" - cleric, pally, summoner - a reasonable person would assume that they would have access to overlapping spells, making it not mandatory to pick a cleric if you have both pally and summoner. But in practice, you have no idea because you can't check that anywhere. You can't find any in-game compendium of spells, you can't find any character advance sheets or trees, you can't find anything. You are forced to stumble blindly onwards and hoping for the best. And since it appears you can't even buy spells altogether and you only get them on level-up, I assume it only gets worse further down the line.

The worst of all this is probably the fucking summoner whose all new spells give you a gigantic middle finger when it comes to description. Okay, the starting two that have 'heal' and 'bite' are pretty self-explanatory. But WTF is that one spirit supposed to do that has something like 'draw essence' or whatever? Or how does the one with Divine Armour work? What's divine armour? Is it single-character or mass? Damage reduction or evasion? Useless or imperative? What?

And for the love of God, why can't I check anywhere what new benefits and functionalities are given to skills/spells as they keep going up? WHY does this retarded game force me to stumble forward blindly and just hope for the fucking best all the time?
 
Last edited:

valcik

Arcane
Joined
Jan 18, 2013
Messages
1,864,690
Location
SVK
To be honest, some of the combat animations annoyed the living shit out of me after a while. Flying demon imps, for instance; I'd prefer static images instead of this 3D circus any time. Also, combat music suck big time, it's basically a short pattern repeating on and on.

While the wolves are good at keeping you at your toes in the beginning, they're not nearly as hard as he's making them sound if you just remember that it's a possibility that they might attack and keep yourself prepared for them.
Besides, there's always option to use the most heroic tactics and simply flee from difficult fight like a true hero would do!
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
Oh yeah speaking of this:



On top of all the bad design in this game, I'm also gonna pull a Grunker and say that you know what I also REALLY fucking hate? The terrible documentation that doesn't give you the big picture, doesn't bother explaining half the shit and forces you to pick shit blindly.

If at chargen you have three characters that have access to "divine magic" - cleric, pally, summoner - a reasonable person would assume that they would have access to overlapping spells, making it not mandatory to pick a cleric if you have both pally and summoner. But in practice, you have no idea because you can't check that anywhere. You can't find any in-game compendium of spells, you can't find any character advance sheets or trees, you can't find anything. You are forced to stumble blindly onwards and hoping for the best. And since it appears you can't even buy spells altogether and you only get them on level-up, I assume it only gets worse further down the line.

The worst of all this is probably the fucking summoner whose all new spells give you a gigantic middle finger when it comes to description. Okay, the starting two that have 'heal' and 'bite' are pretty self-explanatory. But WTF is that one spirit supposed to do that has something like 'draw essence' or whatever? Or how does the one with Divine Armour work? What's divine armour? Is it single-character or mass? Damage reduction or evasion? Useless or imperative? What?

And for the love of God, why can't I check anywhere what new benefits and functionalities are given to skills/spells as they keep going up? WHY does this retarded game force me to stumble forward blindly and just hope for the fucking best all the time?

Just learn by playing and enjoy the thrill of discovery. Stop grunking. On your next playthrough you will get things completely right but now just sit back and let yourself be surprised. If you have questions post them here on this thread.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
Yes of course, it's all about roxor being too casual and getting pounded. It's not about this game's terribly boring encounter design and railroaded structure, NO SIREE.

Keep them coming, fanboys, your apologetics of shovelware shitgames never fail to amuse me :lol:

The game is certainly not railroaded, the beginning is fairly linear but even then you still have options regarding where to go.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Just learn by playing and enjoy the thrill of discovery. Stop grunking. On your next playthrough you will get things completely right but now just sit back and let yourself be surprised.

This is a bit hard with a mostly linear 80 hour game where even the fans complain about massive enemy hp bloat in the second half.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Just learn by playing and enjoy the thrill of discovery.

Enjoy the thrill of not adding a near-mandatory party member to your team and subsequently deal with some of the most annoying gameplay known to man!

Game's good. Documentation is shit.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,499
He was told before he started that he should have a cleric. Now he wants to rage about documentation. Would it even have been of any use? You can bring a horse to the water but you can't make it drink.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,063
Location
Djibouti
He was told before he started that he should have a cleric. Now he wants to rage about documentation.

If at chargen you have three characters that have access to "divine magic" - cleric, pally, summoner - a reasonable person would assume that they would have access to overlapping spells, making it not mandatory to pick a cleric if you have both pally and summoner.

+

If you're not playing on hardcore I think you can manage without a cleric.

+

Well, to be fair you get the elemetal resistance spell around lvl 20 or something iirc, so not really applicable to his situation.
 

TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
Besides, there's always option to use the most heroic tactics and simply flee from difficult fight like a true hero would do!
I could be remembering wrong but I think spooky super thunder wolves can't be escaped from
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
C'mon, what squad-based RPG can you start by picking shit randomly and do "well"? You almost always have to check manual/wiki to learn about the mechanics.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom