warpig
Incel Resistance Leader
tfw no Omega Boost sequel
I haven't had this much fun with a game in a long time.
In the game you are Thor and you have to save the world from your evil brother Loki. The game is basically a mix between a puzzle and an action game, where the puzzles are sokoban-like crate and lever puzzles, and the action part consists mainly of throwing your hammer at enemies. The hammer always goes straight from where you throw it until it either hits something or the side of the screen. On its way back though, it doesn't go in a straight line, it aligns with where you are. And if it gets stuck, you're suddenly without a hammer until you retrieve it. This mechanic is used both in the puzzle and the action part.
I cannot really describe why I like this game so much. It just has charm. And it has a lot of variety. The overworld has a top-down view, whereas the dungeons are side-scrolling. The game also constantly throws new things at you. It is really well paced. As you start to get bored with the puzzles, the game throws some action sequences at you. And vice versa. And as soon as you start to get bored with both, you suddenly arrive in a village with inhabitants that give you quests. Also, the people are aware that you are Thor, the God of Thunder, but they act as if you are just some random dude. Which makes for hilarious dialogue ("Hi Thor, ..."). The mechanics are pretty simple, you have an inventory, you have some spells, but most of it is just killing monsters and solving puzzles. And if you die, you simply restart the screen you where on, with everything resetted. If you kill someone Odin will appear ("I know it is great fun killing innocent passersby..."), but they'll be alive as soon as you reenter their screen.
Anyway, it's just a little game, but it's excellent at what it does. The author has made it freeware, so it's available from his website.
I remember LoV. Its biggest problem is that Ultima Underworld got relased a little earlier, rendereing it obsolete overnight.
When the ad campaign in the gaming mags for LoV featured only two review quotes, where one says that it has smoother scrolling than UW and then that it has a larger viewscreen than UW (or was it the up-close pixellation thing?) you knew they were in trouble.
Never played UW, I wonder how my life would have turned out if i played UW instead of LoV
Never played UW, I wonder how my life would have turned out if i played UW instead of LoV
It's never too late to start, to begin with.
But to answer your question - you'd have a better time fitting in at the Codex, for starters. Not because you played the "hip and popular" game and "got down with the cool kids" as a result, but because Ultima Underworld is simply an amazing game.
In many ways it's outdated and clunky nowadays, but in other ways it's still as fresh as the day it was released. Best of all, even though it's an Ultima game, it only borrows slightly from the philosophy of the Ultima games, and almost nothing of the lore and characters, making it an excellent entrypoint into the Ultima series.
Neocron 2
A cyberpunk MMOFPS
About The Quest
The Quest is a graphically stunning, engaging and sinister world full of magic, music and provocative challenges.
Choose from five customizable races and an array of skills, attributes, weapons, armor and enchantments, then explore a huge non-linear realm of four different cities and a wilderness of mountains, caves, lakes and forests.
Play an absorbing card game, solve brain-teasing quests and clash with dangerous opponents in this turn- and skill-based role playing game.
You will have many choices, including some that may place you against the law, along your way to the dramatic end of your own choosing. You will need all your gaming know-how to survive and discover your destiny! The Quest features
- fps-like view
- playable races, even undead (different quests, dialogues, abilities)
- skill-based game engine, primary and secondary skills
- advanced dialogues with topics, selectable answers based on race, fame, outfit, …
- continuous emulated 3D, not block by block
- alchemy with ingredients – mix your own potions, even a black beer to make your character more cheerful
- Infect or contract diseases
- Complex enchant system including drain, fortify skill/attribute/ac/hp/mana, resist. Even a blank scroll or an empty wand can be enchanted.
- Every item has a weight, and weapons/wearable equipment have condition. As you walk around a lot, you may need to buy new boots
- You can repair your weapons/armor
- Monsters could have special properties – infect disease, poison, paralyze, level drop (you lose xp),
- huge world, non-linear gameplay
- two levels - high ceilings and two story buildings
- dual weapon fight! As a warrior-like character, you should decide whether you want higher protection with a shield, or extra damage with a secondary weapon
- an equipped shield with advanced block skill could neutralize the whole damage – while the shield itself could lose reasonable condition
- books – some could teach you a skill, another may contain a novel
- thief skills – picking locks, disarming.
- you can rest in the wilderness,
- advanced card game – more strategy, less luck
- mark/recall and town portal spells (spellbooks/scrolls/wands) to help you moving around
- don’t do anything illegal, or you may find yourself in a prison!
- original, pda-optimized soundtrack
- weather effects
- much more...
Here's something I discovered recently while doing maintenance - an obscure Daggerfall-inspired indie RPG from 2008: http://www.rpgcodex.net/forums/inde...acy-elder-scrolls-2-daggerfall-styleee.22200/
http://www.redshift.hu/thequestpc.htm
I dont know if its liked in the codex but i have very fond memories of my first rpg Legends of Valour. Its wasnt a great rpg but i have so much fun getting lost and drawing a huge fucking map, spending hours finding the thieves guild and at the end of the game bumping into the ousted King in a random dungeon in which i killed him. Had a awesome box and map as well, that pretty much sealed it for me.
So disappointed they didnt do a sequel!!
Neocron 2
A cyberpunk MMOFPS with a large focus on player economies. Stuff like high-level weapons require other players to first make a blueprint, than another player to construct it. Implants can only be implanted by other players. If you're going to raid another company, you also need alot of other people like a hacker, a driver, a field medic, a tank, and some other people.
The city was large, and was fun to explore/get lost in, especially if you liked cyberpunk enviroments.
I thought the combat was kinda drek for a FPS, though. There is a private server up maintained by the original devs, it has like 50 people on at most times.
yupis this private server free?
The Amazing Spider-Man
Strange title for a game that should be considered lost and forgotten, no?
Well, I'm referring to the 1990 Metroidvania game that's so obscure that MobyGames doesn't even have the box cover for the European version (which I have). I had even forgotten that I had the box!
Anyway, the plot is that Mary Jane has been kidnapped by Mysterio and she's being held in a movie studio and Spidey's off to save her, which is just a thin excuse to have a tough little platformer set in variable locales within a "stronghold".
The gameworld is divided into screens, so those with Manic Miner/Jet Set Willy experience will feel right at home. Spider-Man only has one life, but as his health drains his image on the right starts changing into a skeleton. I haven't played this game in over 20 years, so I can't remember if there was a way to restore health, but I do remember that there were savepoints and that the controls were clunky as hell.
In the above screenshot, for example, you can tell that Spidey can walk on most surfaces. But one notable exception is the ceiling beneath him, that green sludge acts as a blocker. He can shoot his web and swing and pull up, but more often than not players will end up with Spidey flailing about horizontally in mid-air before belly-flopping on the ground.
I remember that I got somewhat ahead in the game, as the puzzles consist almost entirely of finding (and then reaching) switches that unlock the next section of the giant maze that is the gameworld. There's no violence involved at all. I quickly lost interest back then as the controls are a hindrance and other games became more interesting.