Hearing so much about
Hatred but also seeing that it's hardly revolutionary, I got the itch to play a gory twin-stick-style shooter.
Project Overkill is a Playstation-only title from 1996 created by Konami's now-defunct American design branch. Released before dual analog sticks became popular on consoles, it controls similarly to many other twin-stick shooters although unfortunately movement and shooting are limited to 8 directions each. A very small, nearly imperceptible amount of auto-aim has been incorporated, but lining up your shots remains incredibly important. It also has a bit of a limited viewing space, which early on isn't so much of a problem but later can mean some pretty cheap deaths.
That being said, I'm enjoying it, and have been methodically trying to get through it without becoming frustrated.
The game takes place over three "phases", which are large interconnected maps with beginning and end points. You can choose whichever route you want, and choice of level becomes a bit strategic, because as I alluded to earlier, the game is
difficult, even on normal setting. You have four characters to choose from:
The characters are broadly similar but do have their differences: Quogg there above, for instance, can kill your basic human enemy in a single punch whereas the others take two (making melee a somewhat viable option for him early on), while Kreeg's 3rd weapon is an autoturret instead of the more grenade-like 3rd weapons of the others. Most importantly, though, is that health and ammo for each character carry over between levels, so it can help to take more than one character through an easier level or two to guarantee you have someone to fall back on in the later on. In that screenshot, Quogg only has 8 HP left and barely any ammo, so taking him into a level would be somewhat suicidal unless you already know there are health powerups and few enemies near the start. Once one of your characters die, they're out of the game permanently. Mostly, this encourages replaying levels a few times to try and figure out whose weapons are best suited to the mission, and how to complete it with an acceptable amount of health. Killing every enemy also nets you an ammo bonus, which over time is one of the better ways to prepare for the tough stuff later.
Gameplay is satisfying on several levels - the standard gun of all the characters is an automatic weapon of some type, with correspondingly suitable sound effects that give the sense that you are putting out a lot of heat. This is reinforced even more by the gore - humanoid enemies spurt blood and viscera in creatively animated ways, with the backs of heads being blown out, guts spilling out of abdomens, and splatters left on walls and floors. Levels are usually military-style bases with corridors, colored keycards, and a shitload of secret areas (many of which are barely telegraphed to the player - be prepared to poke every slightly discolored wall). Missions have some variation, however, for the most part there are very few missions where killing every single enemy isn't the optimal strategy. Even if you're tasked with protecting an NPC, enemies won't deliberately target them so it benefits you to leave them behind and clear the level out ahead of them.
Not a perfect game by any means, but very challenging and somehow not rated Adults Only despite no nudity and tons of violence. At the very least, it's scratching whatever itch I got from looking at Hatred, as well as a few concerning 90s gameplay that I doubt even Hatred would be gunning for.