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Lost and forgotten (except by us)

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
The Amazing Spider-Man

Strange title for a game that should be considered lost and forgotten, no?

Well, I'm referring to the 1990 Metroidvania game that's so obscure that MobyGames doesn't even have the box cover for the European version (which I have). I had even forgotten that I had the box!

Anyway, the plot is that Mary Jane has been kidnapped by Mysterio and she's being held in a movie studio and Spidey's off to save her, which is just a thin excuse to have a tough little platformer set in variable locales within a "stronghold".

3363-the-amazing-spider-man-dos-screenshot-your-quest-begins.gif


The gameworld is divided into screens, so those with Manic Miner/Jet Set Willy experience will feel right at home. Spider-Man only has one life, but as his health drains his image on the right starts changing into a skeleton. I haven't played this game in over 20 years, so I can't remember if there was a way to restore health, but I do remember that there were savepoints and that the controls were clunky as hell.

346976-the-amazing-spider-man-dos-screenshot-hanging-out-at-the-foyer.png


In the above screenshot, for example, you can tell that Spidey can walk on most surfaces. But one notable exception is the ceiling beneath him, that green sludge acts as a blocker. He can shoot his web and swing and pull up, but more often than not players will end up with Spidey flailing about horizontally in mid-air before belly-flopping on the ground.

I remember that I got somewhat ahead in the game, as the puzzles consist almost entirely of finding (and then reaching) switches that unlock the next section of the giant maze that is the gameworld. There's no violence involved at all. I quickly lost interest back then as the controls are a hindrance and other games became more interesting.

I'm a huge Spidophile and I had never heard of this one. It looks like it could be hilariously shit enough to waste an hour or two on. Thanks man!
I played this crap on amstrad cpc. I was always sad that I couldn't control the big-ass spidey on the right instead of that tiny thingy.
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
Need some help guys.

There was an RTT, where you've commanded squad of firefighters. Not Emergency, it had smaller scale. Not very old, 2003 or something like that.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,585
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
It wouldn't surprise me if there was an Amstrad version, the platform somehow seems appropriate for the game and some of the screenshots give me that CPC vibe. It's a slow-paced game, so it's just perfect for a slow-paced computer.
 
Joined
Apr 5, 2013
Messages
2,464
The Amazing Spider-Man

Strange title for a game that should be considered lost and forgotten, no?

Well, I'm referring to the 1990 Metroidvania game that's so obscure that MobyGames doesn't even have the box cover for the European version (which I have). I had even forgotten that I had the box!

Anyway, the plot is that Mary Jane has been kidnapped by Mysterio and she's being held in a movie studio and Spidey's off to save her, which is just a thin excuse to have a tough little platformer set in variable locales within a "stronghold".

3363-the-amazing-spider-man-dos-screenshot-your-quest-begins.gif


The gameworld is divided into screens, so those with Manic Miner/Jet Set Willy experience will feel right at home. Spider-Man only has one life, but as his health drains his image on the right starts changing into a skeleton. I haven't played this game in over 20 years, so I can't remember if there was a way to restore health, but I do remember that there were savepoints and that the controls were clunky as hell.

346976-the-amazing-spider-man-dos-screenshot-hanging-out-at-the-foyer.png


In the above screenshot, for example, you can tell that Spidey can walk on most surfaces. But one notable exception is the ceiling beneath him, that green sludge acts as a blocker. He can shoot his web and swing and pull up, but more often than not players will end up with Spidey flailing about horizontally in mid-air before belly-flopping on the ground.

I remember that I got somewhat ahead in the game, as the puzzles consist almost entirely of finding (and then reaching) switches that unlock the next section of the giant maze that is the gameworld. There's no violence involved at all. I quickly lost interest back then as the controls are a hindrance and other games became more interesting.

Damn, I played it on my friend's 386 before I switch form Famiclone to similar PC. Dat skeleton healthbar was creepy as helll. Megabrofist.

This reminded of other games I played during that dayz.

Andy+%2528CPU%2529+V.S.+Honda+%2528Player%2529_mestreryu.PNG


No, it's not Street Fighter 2. It's SF2IBM, a pirate (AFAIR korean) unnoficial port of SF2 for PC with SNES sprites, weird mechanics and offensive taunt screens after each battle. There were many version of it, mine has Terry Bogart from Fatal Fury Instead of Vega. Gaem is INFINETELY much better than offical port made by US GOLD which I discovered after years and it was as terrible, unplayable mess with only two music tracks - Ryu's theme on menu screen... and menu screen theme played looped during every fucking fight!

https://www.youtube.com/watch?v=dXTl6JxcFFQ

And compare that crap to avesumness of korean programming:
https://www.youtube.com/watch?v=YmAj5h6h6SA


West Adventure

77681-WestAdventure.jpg



Looks like good port of quality wapanese beat'em up right? Maybe but in reality it's a crappy DOS exclusive button-masher made by obscure chinese company... But I still like it for it's charm.



NARC

Narc_NES_ScreenShot1.jpg
review-narcnes-big-3.jpg

narc009.gif
NARC-NES-Gameplay1.png


My favourite kwan gaem on NES. Your goal is to bust or exterminate criminals (mostly drug-dealers), u're killing addicted psychos, killer clowns, chemists etc. A pity NES port has censorship (no hookers or sex shops from arcade original). There're driving parts, destructible environments (in a NES game!) and rocket launcher that allows you take down choppers and instagib regular enemies. It's only flaw it's a SJW when it's ok to kill people with machinegun but dogs only run away when they get hit. Fucking hypocrisy.
 

Dzupakazul

Arbiter
Joined
Jun 16, 2015
Messages
707
The Riddle of Master Lu
252px-Riddle_of_Master_Lu_cover.jpg

Set in 1936, it's a charming 1995 point'n'click adventure based on, from what I'm learning just now, a long-running newspaper franchise. You are an explorer running a museum, and you're in pursuit of certain artifacts connected to the first emperor of China, Qin Shi Huang. It starts you right in the thick of things - you start off learning that you were pursued by some assholes in the desert and then immediately after you try to get into your museum to find out someone has broken into the building and left your Chinese companion in a vis-a-vis with a snake:
NkqRJIN.png


Puts you right into action, and gives you two possible solutions - go for the exposed katana in the background and chop the snake, or use the slightly more obscure handling stick on the floor. From there on, you go globetrotting; I recall Hong Kong, the Free City of Danzig :)D), India and some tropics. Probably not as intricate as the more classic point'n'clicks, but a visual treat overall, and notable just for the production values. Not on any online retailer, so I guess it counts?
 

Monk

Arcane
Joined
Feb 8, 2010
Messages
8,563
Location
Wat
Below the Root

It was among the first games that offered a choice of multiple protagonists, as well as a choice of gender, age, race, and beginning level of psychic powers (referred to as "Spirit-skills"). Furthermore, people treated the characters differently based on your choice of avatar. A child character could be invited to play. Erdling characters could be given a chilly reception at some Kindar houses and vice versa. Consistent with the books, these people were portrayed as being opposed to any alliances between the two cultures, and thus had to be avoided whenever possible. Pensing to read thoughts and emotions when encountering a stranger provided clues to their attitudes and distinguished friend from foe. While the game's technology limited the extent of these features, they were certainly present.

https://en.wikipedia.org/wiki/Below_the_Root_(video_game)

https://archive.org/details/msdos_Below_the_Root_1984
 

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
Callahan's Crosstime Saloon. Still my favorite adventure game. Works in DosBox. Kinda strange cause a lot of people who have played it like it, won a few awards here and there but it's never mentioned anywhere.

26987_boxshot_1.jpg

callahan-1.png

zaouno4vNEEW.878x0.Z-Z96KYq.jpg

url


You'll probably need a guide to get through the first 5 minutes as there is a puzzle that uses popular culture references that I doubt most people remember. Overall the game has a sort of hub from which you go on linear adventures to vastly, vastly different locations.... vastly. Once you have done the basic chapters the last chapter unlocks. Laid back dry, sarcastic humor.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
CCS is great, and one of the best-written video games ever. I even did an (unfinished) LP of it over at SA.

I miss Josh Mandel-written adventure games. :(
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I'll go into the 8-bit era with three separate games. The first one is Murder on the Zinderneuf. Description of the game is at: https://en.wikipedia.org/wiki/Murder_on_the_Zinderneuf

The second one is likely more remembered. It's the Epyx game Crush, Crumble and Chomp. I'm not sure if a monster sim like this has ever been attempted since 1981.
https://en.wikipedia.org/wiki/Crush,_Crumble_and_Chomp!

And the last one is Invasion Orion(another Epyx game). While the original game had 10 scenarios, the editor is where my imagination ran amok and I created so many different scenarios. Kinda like Master of Orion 2 where I must have come up with over 50 custom races. Wikipedia game description is at: https://en.wikipedia.org/wiki/Invasion_Orion
 

warpig

Incel Resistance Leader
Manlet
Joined
Mar 24, 2013
Messages
7,364
Location
lmaoing @ your life
Project Firestart for the C64
CmftFCZ.png

Rarely mentioned these days, a kind of proto-survival horror. Seems unique for the time it was made (late 80s).
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
I'll go into the 8-bit era with three separate games. The first one is Murder on the Zinderneuf. Description of the game is at: https://en.wikipedia.org/wiki/Murder_on_the_Zinderneuf

The second one is likely more remembered. It's the Epyx game Crush, Crumble and Chomp. I'm not sure if a monster sim like this has ever been attempted since 1981.
https://en.wikipedia.org/wiki/Crush,_Crumble_and_Chomp!

And the last one is Invasion Orion(another Epyx game). While the original game had 10 scenarios, the editor is where my imagination ran amok and I created so many different scenarios. Kinda like Master of Orion 2 where I must have come up with over 50 custom races. Wikipedia game description is at: https://en.wikipedia.org/wiki/Invasion_Orion

Pics or didn't happen.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,585
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Project Firestart for the C64
CmftFCZ.png

Rarely mentioned these days, a kind of proto-survival horror. Seems unique for the time it was made (late 80s).

One doesn't need to spend much time with Project Firestart to see how much of an influence it had on System Shock. The healthbars, the setting, the writing on the wall (literally), the general progress of the story, etc.



Since we're on a small 8-bit binge here, I want to bring up the first computer game I ever played...which upon examination has an odd series of versions.

Sorcery (1984)

441083-sorcery-amstrad-cpc-screenshot-title-screen.png


You play the last of the Sorcerers who oppose the Great Necromancer for dominance of the land - but how you accomplish this depends on which version of the game you're playing. In some versions (C-64, Spectrum and MSX) you must fly/float around 20 screens of creepy scenery in a linear fashion, dodging evil-looking monsters and trying to determine which items will assist you in reaching Stonehenge and place an item there to win the game. In other versions (Amstrad CPC, Thomson TO), however, you must fly/float around a gameworld in a non-linear fashion, with around 60 screens of creepy scenery and evil-looking monsters, while trying to rescue the other 8 Sorcerers. The difference is so vast, one can claim that the former version is a demo for the latter.

The version I played, however, is Sorcery+, an Amstrad CPC-exclusive remaster of the game released in 1985 (which was then ported to the 16-bits 3 years later). This version plays almost identical to the original version, except once you've rescued the 8 Sorcerers you must then go to a new region of 28 screens and try to defeat the Great Necromancer once and for all.

649506-sorcery-amstrad-cpc-screenshot-title-screen.png


For a 1985 game, Sorcery looks pretty good. The music comprises of one track played during the rolling titles that sounds like a variation of Dukas's The Sorcerer's Apprentice, while the sound effects are pretty decent. You'll either learn to love or hate that creaking door sound. :)

I'm not gonna beat around the bush on one thing: Sorcery is a BRUTALLY hard game. You only have one life, which is only kept going by having enough energy, staying away from water, getting the job done on time and avoiding the built-in traps in the level design. Energy can be regained by sitting on various cauldrons, but not only are there cauldrons around that can drain your energy, the properties of each cauldron are randomly determined in each game. The time limit is generous, it's at least 30 minutes but probably closer to 60 minutes. (The C-64 version's timer is around 8 minutes, by comparison.) Water insta-kills you if touched, and finally there's the level design, which reveals the core aspect of the game - trial and error. And with this being an old 8-bit game, there's no such thing as saving your game...or passwords...or checkpoints. You have to beat the entire game in one go.

There are dozens of items in Sorcery, each with a specific use. What that use is, however, is never disclosed, you must discover their properties on your own. Some of the items make sense - door keys open doors and shooting stars shoot stars that kill any monsters they hit. But then it gets more confusing. Various weapons like longswords, axes and the ol' ball & chain only work on certain monsters, glass bottles are needed to open trap doors (?) and items such as coat of arms and candles are needed to use certain doors - but those doors may lead to dead ends with no items and require a different item than the one you're carrying in order to be used again - meaning that you've trapped yourself and need to either sit out the timer or reboot the computer. All that, and you still need to find out which items are needed to free the other Sorcerers, as their doors require special items, like a crescent moon, a spellbook or a jeweled crown.

And I haven't even mentioned the new region exclusive to the "+" version of the game, where enemies fire back at you, all the items has been switched out so you need to figure them all out all over again, and you'll be passing around Amstrad CPC User Manuals to Roland (from various old "Roland in XXX" games) while making a brief stop at Gatwick Airport.

So in order to beat Sorcery(+), you'll need to have memorized the map layout for both regions, knowing which doors require which items and which doors are dangerous, knowing the locations of monster-slaying items, know where the essential items needed for your quest are located and bring them to the 8 Sorcerers, all without having all your energy drained, all without ever falling into water, all within the specific timeframe, and all in one go - something I pulled off when I was 8 years old. Gamers harping on about how modern games like Dark Souls are tough can eat it for all I care.

One final note - Sorcery+ has an in-game advertisement for a game called Strangeloop+ - which I also owned and was coded by the same team. Strangeloop+ features a section where you activate some technological gizmo and end up being sent to another place and time - namely, several screens of Sorcery+ that ends at Stonehenge where you meet up with the Sorcerer you play in Sorcery, before returning back to the space station that Strangeloop+ takes place on. A neat touch of linking games together that I would like to see more of, but modern-day legal wranglings have all but killed off.
 
Last edited:

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
846
Steve gets a Kidney but I don't even get a tag.
Sorcery (the regular version) was one of the few games I've completed on Amstrad. Could be because I was a little kid, who understood basically zero English, but almost every Amstrad game I remember was brutally hard or even unbeatable by design, either by looping endlessly or just being badly made.

old "Roland in XXX" games
I remember one with caves (looked amazing, I could never get past/out of the starting cave), one with digging holes (very fun, never beaten it), and one with pirates (a couple of minigames/differnt screens, was about stealing gold, I think). There was probably more, "Roland" looked completly different in every one of them.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Haha, played Sorcery for ages on the msx back in '85. Had absolutely no clue what I was doing. Looked for it a couple of times but could never remember the title. Thanks for this trip down memory lane! A tape recorder that took up to an hour to load a game. If it loaded at all. My yearly trip to a pop and mom computer store in Amsterdam that actually had games. Even specialised in them. That alone was a novelty back then. Remember seeing the first Monkey Island poster there and being blown away. Ah, memories. Amongst those memories are hour after hour of Deathwish III (already mentioned) and Thexder. Awesome robot platformer where you could morph into two different forms. And it was fucking hard. Never got far into it, though not for lack of trying. Truth be told, I bought it because I thought the box art was awesome. Still is actually.

610337-dos_front.jpg


And here is the gameplay. That music alone is iconic for me.

 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Whoa, the mention of the almighty cassette, forces me to mention my first gaming experience, with the awesome ZX Spectrum.
In most of these games I was like :
zoBTnsF.jpg



Fist II : The legend continues (1986)


It's like Karateka, with bigger and somewhat non-linear levels.
V5DEw5h.png
c7ams0R.png
cZfk5Vh.png




Indiana Jones and the Last Crusade (1989)

Nice atmosphere in this p.hard action/platformer where I always got killed by girrafes in the second stage.
T8EtqJN.png
cjSgg2r.png
AvZ6AL9.png




Gauntlet (1985)

The awesome arcade was ported to the zx and it was still great.
K2HGQc3.png
aJsQtod.png
RduvqcC.gif




Batman (1986)

One of the best Batman games ever ? The best adventure/arcade in the zx spectrum ? I don't know because at the time I was playing it, I could understand shit, but it may very well be true. Anyway, in this isometric adventure game, the somewhat chubby Batman needs to rescue Robin from the clutches of the Joker.
AN8LIuR.png
fc3Wtop.png
kJKClqz.png



WTF Bonus:
 

pippin

Guest

This was probably the first videogame I ever played. I thought nothing could ever be that awesome. That's what you think when you're 8 years old I guess.


This was the second best game ever.



I never understood what this game was supposed to be about, but I loved the train.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,585
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Nostalgia attack!

I'm not 100% sure if I've played Fist 2, but I've played several games very similar to it. The other 3 I've played (on the Amstrad CPC).

Gauntlet is Gauntlet.

Batman (3D) is actually the oldest Batman game around, and served as the blueprint for one of the best 8-bit games of all time, Head Over Heels. (Both these games have PC remakes.)

Indiana Jones & The Last Crusade: The Action Game was a major letdown for me. The atmosphere was good, yes, but the gameplay itself was crap.

Speaking of Batman games, I have one for this thread that's rarely mentioned nowadays.

Batman: The Caped Crusader (1988)

This is a side-scrolling action adventure game that takes place in a giant maze of adventure game "locations". You are Batman and can choose between investigating two cases; one involving the Penguin's "legit business" and one involing the Joker's kidnapping of Robin.

One really cool aspect of this game is how it portrays each location, it appears on-screen as a comic book frame, and when you enter a new location a new frame appears on top of the previous one(s).

146395-batman-the-caped-crusader-atari-st-screenshot-fighting-with.gif


I owned this on the Amstrad (and own a sealed copy on the PC) and while I had a walkthrough for the Joker case, I was on my own for the Penguin one. Even when I tried to understand what I was doing while blindly following the walkthrough, I still didn't have much of a clue what was going on.

Honestly, I don't see much of a reason to play this game nowadays, except for the diehard Batman fans. But I'll leave you with a video from the Amstrad CPC version of the game:



Listen to the title music/inventory screen music. That's the Spiderman theme, ain't it? You can hear it best at the 2:10 mark.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
page 11 has this weird injection-type attack going on for Firefox where it forces the loading of this image: http://imagizer.imageshack.us/v2/xq90/401/uia4.png

Which is a shame, because Callahan's Crosstime Saloon looks like a great game to know about, but other FF users might not be able to read about it. (I wrote this in chrome).
 

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