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Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,844
Location
Ngranek
With the other discussed name, another, surreal hidden gem came into mind. Noctropolis. A scifi-horror mix of urban detective, adventure, comic, larger-then-life plot, hideous yet charming fmvs, and broad imaginativeness.

https://store.steampowered.com/app/377070/Noctropolis/
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,669
Hiversaries. I played this little game in 2013 and, after that gaming black hole that were the '00s (at least in the west), it rekindled my interest in videogames.

ujc1xT.jpg


I loved the cryptic atmosphere and the style. It plays like an old point & click adventure, but you have to figure out everything from zero, no hand-holding (this was unheard of in 2013). You have to figure out even how the UI works.
Now it is free at itch.io (https://hundredrabbits.itch.io/hiversaires).
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
869
Steve gets a Kidney but I don't even get a tag.
Oh, I played the demo of this. I don't remember anything about it, other that it had ground and underground layers like Armies of Exigo.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,946


Loved this version except mob repeats and missing enemies from other versions. Music is what i liked most, well the first part. It plays like
1. Gothic demon setup
2. Corny Batman theme with punch, pop, plowie effects with maybe three stoogies
3. Techno egyptian
4. More batman + theee stooges
5 loops.



I honestly never knew c64 got a port of this one.
 
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KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,946
Ya'll recall these two Genesis gems?




I only just now found out there was a second game. I had the cart to Nova but not the jap cd. I eventually mastered Heavy Nova thrashing it on hard all the time or on vs. If I knew about Black Hole Assault, I'd have wrecked it too I bet if same controls.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,946
Oh consoles of old how I remember thee...





Oh sleepytime bear.... me so sleepy!
 
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PanickedTushkano

Educated
Joined
Sep 14, 2018
Messages
46
Space Hulk - Ascension (2014, danish, Full Control):

Not old and not even that obscure I think, but considering that there are now multiple similar games and that it got delisted in 2019, I thought it worth mentioning. You can still buy console copies on amazon, but I'm not sure if there ever were any physical PC copies. Whereever you grab it, make sure that it's the most recent version (1.4.2.) as even the version before that still had gamebreaking bugs.

Follow-up to the same company's Space Hulk. Apparently less true to Space Hulk rules, but with more depth and interest. Like the more easily available Space Hulk Tactics by Cyanide, this one is a top-down turn-based tactics game. Slow, methodical and dangerous with limited variety in terms of mission types. Mostly it either requires you to exterminate a set amount of Xenos or move somewhere. And it's all pretty dark, which is atmospheric, but can make you miss dangerous vents and such. With DLCs there are a bunch of different chapters (Imperial Fists, Dark Angels etc.) available that are somewhat different, but their various campaigns are available for everyone.

I suspect this will be too repetitive for a lot of people, but it has good sound and atmosphere and progression is somewhat rewarding.

A89CC17AF3B4D1D81BC396D91851B550E2BA193B
 

Big_poppa_pump

Educated
Joined
Oct 20, 2024
Messages
124
I tried searching through this places older threads regarding Of Orcs & Men, I did not really find a lot but it kind of saddened me. I also find it funny people who played the Styx games do not know they were basically played prequels to Of Orcs & Men. I just personally think it is a real solid RPG with an amazing narrative. A little too rail roady for some people I bet however I found the setting and characters to be pretty endearing. Places like 4chan barely even mention this game as well so I feel like I am in a minority for it. At first you think the story will be some basic "what if the western RPG let you play as the evil orc?? So deep" however the narrative after that at least keeps you engaged throughout it all.

I will say playing the Styx games ruins a massive plot twist in Of Orcs & Men
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
794
Clash is a turn-based strategy game, inspired mainly by the Heroes of Might and Magic series. The title was developed by the Polish studio Leryx Longsoft, whose portfolio includes a warmly received platformer called Leon the Lion.

Clash takes us on a journey to the fantastic land of Karkhan. Its pagan natives enjoyed a peaceful life until Christian invaders from the continent entered, eager for power, new territories and endless riches. This started a long and bloody conflict. Whether we side with the natives and try to repel the invasion, or lead the aggressor's troops into battle and conquer all of Karkhan, depends only on us.

In Clash, we observe the action from a bird's eye view. Since we take on the role of a ruler, we are responsible for various aspects of the functioning of the state. The game is turn-based, and during it we deal with issues related to the economy (we decide, for example, on the amount of taxes imposed on peasants) and diplomacy, we erect various buildings within our fortresses and castles, we search for treasures on the map, and finally we conduct warfare.

It is worth mentioning separately that during the game we are given the opportunity to get married, which will result in having offspring. However, for this to happen, we first have to fulfill the various (and not cheap) whims of the queen, because otherwise the chosen one of our hearts will eventually get mad at us and leave (sometimes "with a bang", for example destroying our castle or stealing the valuables we have collected).

Battles with enemies take place on boards covered with a grid of square fields. During them, success is ensured by both the proper deployment of our troops (various obstacles may appear in the arenas) and the skillful use of the abilities of each of the over thirty types of units at our disposal. In addition to the standard ones, such as the general levy, pikemen, halberdiers or infantry and knights, our army may include flying dragonflies and eagles, powerful scorpions, trolls and elephants, and finally cyclops, dragons and pegasi. It is worth remembering that the combat effectiveness of our subordinates is influenced by their morale and level of fatigue. Their attitude to service can be improved, among other things, by winning battles and visiting places of worship or simply allowing them to rest.


The pillar of the Clash game are two story campaigns that allow us to take control of both Christians and pagans. Each of them consists of ten missions with a gradually increasing level of difficulty. In addition, there are 20 specially prepared scenarios to test, in which we can play alone or with up to five players, as part of the so-called " hot seat ".

At the time of its premiere, Clash boasted decent quality graphics. The highest level is still presented today by the music accompanying the game, written by Adam Skorupa - a composer whose compositions we could hear years later in games from the Witcher series.

 

Strig

Scholar
Joined
Oct 29, 2021
Messages
1,099
Location
Between the pages of Potato's "Republic"
Does anyone know what this is? Did it even ever come out or is it vapourware? The ad is from 1998, I can't find anything about a game studio named Mimesis. The game itself, from what little is visible on the screenshots, looks somewhat like it could be an early version of Enemy Infestation (and the last mission in that game was also named Terminus). Translated text:

Humans have long since colonized whatever they could in the Solar System, and now they are taking on more distant systems. Expansion has caused the disappearance of nations, and large corporations have taken over. And only one thing has not changed - the idea that we are the only sentient, intelligent race in the universe!
The first problems arose on these distant stations, where it becomes apparent that aliens exist, and they exist in a particularly unpleasant way.
TERMINUS, of course, draws on X-COM, but here the monsters have artificial, intelligence based on neural networks - they learn based on the player's moves. In addition to monsters, there are also man-made enemies, such as mechanical miners attacked by an alien nanovirus.
Almost every mission will take the player to see a different scenery. Sometimes it will be: a base on a planet, other times a mine, the sewer systems of a large city, the cities themselves, or the surfaces of planets, each time different and vast.
The entire strategy features thousands of rendered objects, more than a dozen different stages, intelligent enemies, more than a dozen weapons, real-time lighting, realistic sound and space orientation, and 16-bit CD-quality audio, created using the latest generation of audio equipment.

fIthREf.jpeg
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,085
Location
Civitas Schinesghe
Does anyone know what this is? Did it even ever come out or is it vapourware? The ad is from 1998, I can't find anything about a game studio named Mimesis. The game itself, from what little is visible on the screenshots, looks somewhat like it could be an early version of Enemy Infestation (and the last mission in that game was also named Terminus). Translated text:

Humans have long since colonized whatever they could in the Solar System, and now they are taking on more distant systems. Expansion has caused the disappearance of nations, and large corporations have taken over. And only one thing has not changed - the idea that we are the only sentient, intelligent race in the universe!
The first problems arose on these distant stations, where it becomes apparent that aliens exist, and they exist in a particularly unpleasant way.
TERMINUS, of course, draws on X-COM, but here the monsters have artificial, intelligence based on neural networks - they learn based on the player's moves. In addition to monsters, there are also man-made enemies, such as mechanical miners attacked by an alien nanovirus.
Almost every mission will take the player to see a different scenery. Sometimes it will be: a base on a planet, other times a mine, the sewer systems of a large city, the cities themselves, or the surfaces of planets, each time different and vast.
The entire strategy features thousands of rendered objects, more than a dozen different stages, intelligent enemies, more than a dozen weapons, real-time lighting, realistic sound and space orientation, and 16-bit CD-quality audio, created using the latest generation of audio equipment.

fIthREf.jpeg

That studio name seems familiar but also couldn't find anything about. Instead i found another Terminus that seems to be a space sim?
https://en.wikipedia.org/wiki/Terminus_(2000_video_game)


Also apparently there was another game called Terminus and someone found alpha of space sim terminus while searching for it.
https://www.betaarchive.com/forum/viewtopic.php?t=38310
jNPWsgy.png

Hah zero gameplay info, only tits confirmation.
 
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KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,946
Hmm... TITTY fighting game?

UWAGA!?

Wtf?

Makes me think of old cartoons characters going AWOOGA AWOOOGA! when they see something alarming.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,085
Location
Civitas Schinesghe
Hmm it seems like it was one of those 3D action adventure titles that tried to ape that early Tomb Raider success and ended up cancelled. I think it had those highly detailed prerendered sprites instead of 3d models like for example MDK. While irl it depended on how well that stuff was animated, screenshots aged pretty well, i like this style of sprites. Apparently later it got turned into Messiah 2000, hmm it even reminded me of it.
https://www.unseen64.net/2010/07/31/terminus-saturn-psx-cancelled/
sVvqd2w.jpeg

ifg5KH9.jpeg

98mWE3w.jpeg


Some crusty vintage render from '96 E3
 

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