Archwizard Hank
Learned
- Joined
- Mar 8, 2017
- Messages
- 94
Over a year ago, I started this thread on what could best be described as a whim. Big World had personally wronged me, and worse than that, it had wronged my friend. He and I went through hell and back decoding the 300 page documentation for the Big World Setup installer, and when that failed us, we had to become amateur Infinity Engine coders and manually fix the damn thing because it literally didn’t work anymore.
Today, I stand before you a changed man. The real-world events alluded to in the esoteric narratives that open these update posts - the Megalopolis of RAM, the orgiastic cults, the Word of Law - I realize now more than ever that these things are distractions. I always knew, of course, but a greater threat to the update schedule has emerged - a far more sinister threat - that of the universe’s omnipresent selective cosmic malevolence.
Never in my life have I encountered so many technical problems in so short and compressed a span of time. Large problems, too. Device-ruining problems. Since I started this thread, my computer has been completely replaced with a nigh-identical model, had its GPU replaced because the old one suddenly started artifacting, and had its copy of Windows completely reinstalled twice, once during the migration to the new machine because I wanted to move out of the 500GB drive I was using for C:\, and again when GNU Grub manifested in place of the MBR for seemingly no reason at all, and forced me to buy a completely identical 1TB HDD and start over because Grub made the drive utterly unusable as anything other than a backup of my system configuration accessible through an exterior drive cradle.
So y’know what? Fuck the universe. Every goddamn time someone starts an LP, this kind of shit seems to come out of the woodworks. So I’m taking a stand. We’re starting a revolution against spacetime itself, right here and now. It’s all becoming clear to me. I’m not going crazy, I’m going sane in a crazy world! Well the insanity-buck stops here, we’re going to raze the fabric of the cosmos like a cheese grater shreds so much delicious cheese, and when we’re done, things are going to be so fragging sane, our eleven-dimensional hypergrandchildren will look back on this insanity and laugh.
Let’s fucking do this.
You might recognize Wendell here as the finale of last update.
To put it bluntly, Wendell is a chump.
Don’t get me wrong, he has a few tricks up his sleeve, but
There’s not much thought that goes into this. He’s down in less than a minute.
Wendell and his generic pals drop several items, chief among them being
as well as
I think I’ve said as much before, but Big World really spoils druids with its equips, at least in the early game.
Savor this taste of progress while it lasts, because it won’t last long.
HOW ABOUT NO
The Baldur’s Gate Farms are just about the same as they were before.
Poor Brun here was driven into his house by Ankhegs. Usually he’s outside.
I should warn you now that the vastly expanded non-linearity of Chapter Six is going to warrant a great deal of aimless wandering about. This is more or less the only chapter where it makes any sort of logical sense to visit places like Durlag’s Tower or the Werewolf Island, so a tremendous bulk of the first game’s content is going to take place here. Many quests will be set in motion and won’t see their payoffs until multiple updates in the future, or so I’ve estimated.
But we’ll still be, y’know, going to Baldur’s Gate before the heat death of the universe. In fact, we’ll be exploring the vast majority of it before Chapter Six is over. But we have a bridge to cross first.
I don’t know why it’s so difficult for modders to find fantasy portraits that fit BG2’s preferred size specifications and don’t look like utter trash. Mine is literally just a Lord of the Rings screencap for god’s sake, I found it on DuckDuckGo, it took me five minutes in GIMP to port it to the game.
This fight isn’t difficult, but it isn’t easy either. Going to start by marking Jhaeros here in case the modder was clever and actually programmed him to flee.
Spoilers, he doesn’t, at least not in any meaningful capacity, though only now after starting to write the update do I realize it might have been a good idea to invest in Hold Person spells for occasions like this.
Honestly, at this point I’m just showing off.
Anyway, the portrait assassins drop the usual assortment of expensive magical shit. The Elven Chain +3 up there is accompanied by two totally redundant +1 variants which are basically just free money. The real prizes, however, are
and
Post script: When I originally wrote this update in, uh... Whenever the fuck, I made the foolish mistake of transcribing this item's description from the footage instead of going straight into Shadowkeeper to get it. I was thus lead to believe it was a straight up copy and paste of the vanilla Firetooth Crossbow +4, which fires an unlimited supply of +2 bolts. So I chose to skip over transcribing the statistics and leave it at "it’s the fucking firetooth crossbow, I mean really, holy shit"
I chose poorly.
It’s taken over a year and fourteen-ish updates, but we’ve finally made it.
Baldur’s Gate is notable in that it has a lot of modded merchants. In fact, the density of merchants would be more than enough to put it on equal footing with Athkatla, the goddamn city of merchants, were it not for the fact that Big World’s idea of Athkatla is *fundamentalist* in its interpretation of “the city of coin.” It’s almost literally impossible to walk more than two feet there without bumping into someone willing to sell you something that can flatten the game’s face on the pavement, steal its lunch money and humiliate it in front of its parents and loved ones. But we’ll burn that bridge when we come to it.
Both of the preorder CD merchants are in this city, contrary to all common reason, though what’s perhaps even more contrary to any sort of logic or sense is that they’re in Athkatla too, and the clones use different .CRE files, so if you don’t get the chance to buy something from them here, you can’t buy it from them later. Keep this in mind.
Joluv’s dialogue is identical, except instead of saying Athkatla is the richest city in all of Faerun, he subs it out for Baldur’s Gate even though this makes less sense.
As usual, he deals mostly in weaponry. We’ll probably be buying all of it, though it isn’t a high priority since most of his stuff isn’t exactly any better or worse than what we already have. A lot of the items on both CD merchants have new icons, and some are brand new, though most of the new items are reserved for the clones in BG2. Any descriptions for new items will be noted where applicable.
Halbazzer here has quite a few mod items, though they aren’t exactly spectacular. The highlights are mid-tier quickslot items that look like they’d be useful in a pinch and a Bag of Plenty +1.
I bought the quickslot items since they’re cheap. They include
and
There are a couple other Bard quickslot items but I’m saving them for a rainy day when I really don’t have anything else to cover. Additionally, on top of a selection of generic +1 weaponry, Halbazzer has some minor uniques. Nothing to write home about, but here are the ones I bought since I’m a terminal completionist.
The real prizes are in here.
You can tell it’s important because the game vomits a prerendered cutscene all over your face. This may or may not be restored/new content, as it’s pretty damn janky compared to the rest of the game’s cutscenes. I’ll post a video when I get the chance.
God damnit. I don’t want to have to transcribe Brevlik, but I have to, right? Fucking Dynaheir says *one line* at the very end. You’d believe me if I just gave you a screencap of her interjection, wouldn’t you? You all know what motherfucking *Brevlik* says.
...No, no, I’ve gotta do it. I can’t set that precedent for myself.
Deidre is here, and is possibly the most important merchant in all of BG1.
Don’t get me wrong, her inventory is almost identical to her vanilla inventory, but remember, the clones do not share stocks, and this is the only chance you have to buy the Robe of Vecna.
...So, naturally, we buy it. Why not? We had the money. Spellcasting times now mean nothing to us.
Quincy here deals heavily in overpriced and overpowered jewelry.
Take note of the two Rings of Wizardry here. Both of them treat their bonuses in the same way as the original BG1 ring, I.E. the spell slots are doubled. So “the first” is just the original ring with a retooled name and icon, but “1st thru 5th” doubles every spell slot from levels 1 through 5, just like it says on the tin. Wear two of them, and your slots quadruple. We’ll find one of these for free in the Ulcaster Ruins.
This shit is why I rolled Sorcerer. By the end of the game, you’ll be able to basically raise your eyebrows and think enemies to death before they even realize you exist.
While we’re here, we also buy an
which for reasons beyond the ken of man was being sold for 1GP.
No, really.
Anyway, there’s more going on here in the Elfsong, but we won’t be back here for a long time, so enjoy your taste of it while it lasts.
Bone Hill’s dragon cultists harass us on the way out, even though we quite decisively killed them last time we met.
The cultists still spam the same old late-Bone Hill strategy of spamming invisibility potions to try and backstab you. It’s extremely annoying, but beyond this they’re like flies and aren’t difficult to swat. The jabs at our honor are hilariously hypocritical.
In an unmarked house is this guy, who seems to have stolen the identity of our good friend, The Best Arms Dealer in the Sword Coast. Or maybe it’s the other way around.
This place seems important.
Black Lily here has a pretty hefty amount of modded items, though if you needed me to tell you that, you need help repairing your basic pattern recognition skills. Some choice items obtained during this recording session include
This happened right as I was selling crap from the space hole to afford the items I just described to you. It’s as annoying as you can imagine.
We have a lot of ground to cover, so let’s cover it.
Well, shit. The only logical course of action after being presented with such an encounter is to go straight to the city center.
This hoser is clogging the feedback box.
This nets us
If you think the constant harassment is over the top now, I weep for what will become of your shredded souls by the time we reach Athkatla.
Since we’re in the vicinity, let’s knock over Oberon’s Estate while we’re at it. Ignore the fact that it’s suddenly daytime now.
The Daughters of Shandalar are formidable foes in their own right.
Pssshahahahahahaha fuck no not really, that was a terrible lie. They’re losers.
You might be wondering why in the infinite blue hells we’re doing this.
This is because, all things being equal, we need Shandalar to be pissed off.
Delorna died so fast, you’d miss it if you blinked.
In a way, the daughters of Shandalar lived and died by the code of those who protect stones:
Pretty sure this isn’t the first time we’ve had an NPC express complete and utter revulsion at something we’ve done in a tone that heavily implies threatening to leave. Just like the last time, Dynaheir won’t actually leave.
Anyway, time to get out of here.
This isn’t the right way for what we immediately need to be doing, but there’s a method to the madness. Granted, it’s the wrong method, but hey.
Right out of the gate, we’re met with a traitor to a cause that isn’t specified being killed by a man we’ve never heard of.
We can try talking to this man, but the mod expected us to take a completely different path through Baldur’s Gate to meet his friend who’d give us the secret password, so for the moment he doesn’t have anything to say to us even though he literally just iced a motherfucker right in front of us. I guess he doesn’t take kindly to the press?
Have I ever mentioned that I really like the layout of the titular city in this game?
Over by the western exit is a non-hostile ogre with bugged subtitles.
Stay classy, Me from September.
So, yeah. You can solve this and the other quest (mainly the dead kid quest) nonviolently if you spare the young Priestess of Umberlee’s life in the fishermen quest. Now that I think of it, though, you might miss out on the chance to double cross Jalantha and keep the book, so I dunno, maybe it’s worth doing it this way anyway.
I'm sparing you guys so much mindless transit, like holy shit dude you don't even know.
by the way did you know ronald mcdonald used to travel through time with a revolving time door this is totally unrelated to the lp im just asking because this shit is fucked i mean look at this goddamn seriously (BELCH FART) i mean gahdamn (COUGH BELCH) who the shit even thinks of a revolving time door (COUGH, BELCH, SNEEZE) christ on a cross almighty
Time to put an end to this poison business.
Take note of the robed dude loitering outside the entrance here.
In the vanilla game, Lothander was one of only two NPCs in the game who dropped the coveted Boots of Speed. His speed is such that, unimpeded, he’d escape the room (and the game) faster than your own human reaction time. He’d outpace the game’s ability to compute your keyboard’s space bar over half the time, and on the rare times you could pause after getting what you need from him, the most you could do is kill him with cheat keys because he’d already be a few pixels away from the stairwell.
Granted, this isn’t accounting for Hold Person spells which (as previously mentioned) I’ve rarely invested in, and it’s possible that he drops his half of the antidote if you just flat-out kill him here, though I haven’t been eager to test that theory. In any case, the point is a mod somehow placed an ablative barrier of NPCs between him and the exit, increasing the time it takes for him to escape from “instantly” to “almost instantly.”
Note the location of the gibs - he’s already a step away from the stairwell.
Right. We could go there immediately, but we have another half of an antidote to get.
This is such a big fuck-you to the player, I can’t even begin to wrap my head around it. We kill Larze, but you knew that.
Marek dies swiftly and decisively.
We also imbibe this. I never fully understood why it has more uses than the maximum party limit. I guess in case the player is an idiot and accidentally uses it more than once on someone other than CHARNAME?
Off to the Low Lantern we go.
There's more we could do at the Low Lantern and in Baldur's Gate in general, but our destination isn't entirely set in stone, so we might as well head over to The Beard.
Ulgoth’s Beard, and Tales of the Sword Coast in general, is relatively clean of the taint of mods. There’s definitely scattered filth in each of the relevant places, some more than others, but compared to Baldur’s Gate City it’s practically vanilla.
The Ice Maze has been vastly expanded, or so my vague memory of the Weidu.log tells me. The maze itself isn’t the main attraction, however.
In a somewhat bizarre and sadistic twist of fate, Dynaheir was somehow left behind in Ulgoth’s Beard. This is a problem, because the entrance to the maze is an autosave entrance and requires everyone.
However, in an equally bizarre and somewhat less sadistic twist of fate, she instantly appears next to the party after Halabasher Dhunshar finishes assaulting her with requests for rare books. Okay?
These goons are particularly nasty. They start off with Shadow Door, which makes any opening attacks a total waste.
They also love spamming horror, which is just annoying.
You’ve probably noticed that by this point in the game I’m relying pretty heavily on CHARNAME. Big World creates this weird sort of bottleneck where once you’ve utterly split a character’s balance down the middle, it takes a while for everyone else in the party to catch up in terms of usefulness. Minsc and Yeslick are good DPS, but they have next to no protection against panic effects and I can’t cast Remove Fear, so even though they output a shitzillion damage points, I can’t actually use them until later in the game when they have constant effect panic immunity. I could always invest in remove fear, but that’s effectively just offensive and debuff spells I’m not casting.
Figured I’d at least try to get Yeslick in on the fun with the Necklace of Missiles.
Vynd lands the killing blow for this one.
A few minor treasures are scattered amidst the corpses, including the
and the
The staff seems to be a veiled reference to the default Neverwinter Nights 1 campaign, which is downright confusing if only because I’m not sure why anyone would want to reference that. The robe is pretty chufty, but we’re sadly lacking in evil mages who could make use of it, and will likely have far better robes by the time we will.
Right then, moving on. The general transit of the maze isn’t terribly difficult.
Cuchol was a far less threatening opponent than the three mooks at the entrance.
Garan comes flanked with a full battalion of Ankhegs, which is really quite rude.
Most of the fight is spent taking down the Beetle Squad, as they serve as a very effective offensive barrier between your spells and Garan’s vulnerable, fleshy body.
Garan also relies heavily on invisibility to evade literally everything. This combined with Ankhegs constantly inflicting physical damage and thus spell failure makes for infinite fun.
Eventually though he’s down for the count. Sadly, nothing interesting lies hidden in the depths of Garan’s corpse.
This path through the dialogue tree somehow leaves Tellan completely non-hostile and defenseless.
This ice golem around the corner would presumably have run defense for Tellan in the usual mage/fighter/fighter formation we’ve grown used to seeing.
With Tellan removed, the fight itself is pretty neutered, but the “ice paraelemental” is still pretty beefy.
Tellan also dies with no resistance. It’s quite pathetic, really.
And it’s around here that I fell asleep at my desk. I woke up with a vague recollection of shutting off the recording software, and when I took a look at the footage to make sure the video wasn’t corrupted, I was met with a solid five hours of this.
This is what purgatory looks like. And it’s on this grim portent of things to come that I leave you, for now. But as always, here are some words from our “sponsors...”
Today, I stand before you a changed man. The real-world events alluded to in the esoteric narratives that open these update posts - the Megalopolis of RAM, the orgiastic cults, the Word of Law - I realize now more than ever that these things are distractions. I always knew, of course, but a greater threat to the update schedule has emerged - a far more sinister threat - that of the universe’s omnipresent selective cosmic malevolence.
Never in my life have I encountered so many technical problems in so short and compressed a span of time. Large problems, too. Device-ruining problems. Since I started this thread, my computer has been completely replaced with a nigh-identical model, had its GPU replaced because the old one suddenly started artifacting, and had its copy of Windows completely reinstalled twice, once during the migration to the new machine because I wanted to move out of the 500GB drive I was using for C:\, and again when GNU Grub manifested in place of the MBR for seemingly no reason at all, and forced me to buy a completely identical 1TB HDD and start over because Grub made the drive utterly unusable as anything other than a backup of my system configuration accessible through an exterior drive cradle.
So y’know what? Fuck the universe. Every goddamn time someone starts an LP, this kind of shit seems to come out of the woodworks. So I’m taking a stand. We’re starting a revolution against spacetime itself, right here and now. It’s all becoming clear to me. I’m not going crazy, I’m going sane in a crazy world! Well the insanity-buck stops here, we’re going to raze the fabric of the cosmos like a cheese grater shreds so much delicious cheese, and when we’re done, things are going to be so fragging sane, our eleven-dimensional hypergrandchildren will look back on this insanity and laugh.
Let’s fucking do this.
You might recognize Wendell here as the finale of last update.
Dialogue said:: Hey wait a minute what did I do?
: You lowly city fools! Its bad enough your ilk pollutes the grand forests, a good reason to have you killed, but you killed one of our kin, Miranda, who happens to be my consort.
: She attacked us first for no reason. If anyone should be taking this personally its us!
: Well my little fool I could use the old cliche that it’s nothing “personal”. On the contrary it’s very personal and you will suffer greatly for this outrage. May the Great Mother bless us for eradicating Her enemies.
: I dread to imagine the hypothetical person whose only exposure to environmentalism was Big World.
To put it bluntly, Wendell is a chump.
Don’t get me wrong, he has a few tricks up his sleeve, but
There’s not much thought that goes into this. He’s down in less than a minute.
Wendell and his generic pals drop several items, chief among them being
Stormcloud ‘Kraken’s Bane’ said:: This leather was fashioned from the charred remnants of a dragon struck down by lightning. Last known to be worn by Shrethu Reogther the warlock. One must hope that he is dead, for if it were removed from him while he was still alive he is sure to come looking for it.
STATISTICS:
Armor Class: 0
Saving Throws: +3 bonus
Special: Resist Electricity
Speed Factor Penalty: +1
Physical Resistance Bonus: +5%
Arcane Casting Time Penalty: +2
Stealth Penalty: -20%
Weight: 4
Only usable by:
Druid
as well as
Staff Of Nature ‘Natures Protector’ said:: This staff has been used by a tribe of Druids for many centuries now. Passed down from leader to leader on the tribe of archdruids in the land of Kazgard. It is said that this staff was forged by nature itself and it glows green to show this staff truly is off natures power. This staff is very powerful and the passed owners of this staff were very powerful people indeed.
STATISTICS:
THACO: +3 bonus
Damage: 2D3 +3
+15 max hit points
Lore:+20 bonus
Weight: 2
Speed Factor: 4
Damage type: Bludgeon
Proficiency Type: Blunt Weapons
Type: 1-handed
Usable By:
Druid Only
I think I’ve said as much before, but Big World really spoils druids with its equips, at least in the early game.
Savor this taste of progress while it lasts, because it won’t last long.
HOW ABOUT NO
The Baldur’s Gate Farms are just about the same as they were before.
Dialogue said:: I’m sorry but we’ve no fish today. Perhaps in... less troubling times.
: Wait Jebadoh, maybe they’ve the answer to the problem. They look pretty trustworthy.
: Oh yeah, the problem. Sorry for my manner but we’re... we’re a poor folk not accustomed to trouble, and it’s hard times now. We can’t but get a boat into the water before she’s swamped by the rains.
: It’s that bitch of Umberlee! She’s the one!
: Steady Telman. What he means is; we’re being harassed by a priest of the Bitch Queen Umberlee. We don’t even know why, but whenever we attempt to fish she turns the weather sour. Two of us were washed away just walking to the docks, but we cannot prove to the guard it was her. We be needin’ someone to strong arm her into leaving us alone. We’ve not much money, but I’ll gladly give you a... magical weapon from my grandfather’s adventuring days. It’s a meager amount for your trouble, but it would be a great service to us. Will you help a group of poor fishermen?
: I’m mainly including this quest because the gulf of time between recording and update writing means there’s a dense haze in my memory whenever the mod content amounts to “the BG1 NPC project inserts a few lines in the middle somewhere,” but I’m also including it because I only recently found out I’ve been approaching it wrong this whole time and did it wrong for this very recording. Additionally, if there’s no NPC dialogue, it gives me an excuse to talk about how you can judge mod text by what the modder chooses *not* to write banter for.
: Your offer is fair. Consider it done.
: Ahh, I knew we could depend on you to do what’s right. She hides out near a small shack to the north. Watch yer backs and act quickly; she’s tricky. Good luck brave friends.
Poor Brun here was driven into his house by Ankhegs. Usually he’s outside.
Dialogue said:: Indeed, we can spare a few hours to help thee, good farmer. Is it not so, Archwizard Hank?
: You need look no further for aid. What can I do?
: Oh by the Great Mother, thank you! My son Nathan and his friends went looking for our missing cattle, then they just up and disappeared! Been gone for days now and, with all the bandits around, who knows what’s happened. I don’t know where they were heading, but I saw some sort o’tracks to the west. Please find Nathan; I can’t afford to keep the farm without my son.
: Hmm. My farm is openly infested with giant acid-spitting beetles. Now what could’ve happened to my son?
: Thou had’st done well in accepting this task, Archwizard Hank.
Dialogue said:: Wait, I can see that you’ve already done this job! Take these 75 Gold Pounds, and thank you for your help!
I should warn you now that the vastly expanded non-linearity of Chapter Six is going to warrant a great deal of aimless wandering about. This is more or less the only chapter where it makes any sort of logical sense to visit places like Durlag’s Tower or the Werewolf Island, so a tremendous bulk of the first game’s content is going to take place here. Many quests will be set in motion and won’t see their payoffs until multiple updates in the future, or so I’ve estimated.
But we’ll still be, y’know, going to Baldur’s Gate before the heat death of the universe. In fact, we’ll be exploring the vast majority of it before Chapter Six is over. But we have a bridge to cross first.
Dialogue said:: We’re mercenaries.
: Mercenaries, huh. Well I don’t know what you’re doing about these parts, but you’d better not have had any part in polluting this area. Someone’s really messed up nature’s beauty, and eventually there’s going to be hell to pay!
I don’t know why it’s so difficult for modders to find fantasy portraits that fit BG2’s preferred size specifications and don’t look like utter trash. Mine is literally just a Lord of the Rings screencap for god’s sake, I found it on DuckDuckGo, it took me five minutes in GIMP to port it to the game.
Dialogue said:: Probably not much of a challenge either. I was so hoping to put my fighting skills to the test.
: Perhaps have your guards dispatch them? Even they could handle this riff raff.
: I suppose I could do that, but I would have to give them the reward money.
: As if you need more coin my dear. Being of royalty has its privileges like wealth and allowing others to get their hands dirty instead of you.
: Yes because we are bad people and we are rich and we have bad people to pay to do the bad things for us. Holy hell, did Neil Breen write this?
: Quite right about that my love. Men, kill this person of evil and take their head, you will need it as proof for the reward.
This fight isn’t difficult, but it isn’t easy either. Going to start by marking Jhaeros here in case the modder was clever and actually programmed him to flee.
Spoilers, he doesn’t, at least not in any meaningful capacity, though only now after starting to write the update do I realize it might have been a good idea to invest in Hold Person spells for occasions like this.
Honestly, at this point I’m just showing off.
Dialogue said:: Nay, missus Dynaheir. Though I lived in Sembia for a time, aye. Been smithing there, that’s so.
: Minsc and I, we passed through Sembia, but I saw little of the country, as we were making haste.
: What? Why the fuck would you be “making haste?” What the hell is she getting at here?
: What was ye hurry?
: ’Tis of no import, Yeslick. But I ever seek to learn more. Mayhap thou canst tell me of Sembia?
: Missus, I told ye, I was smithing. I do not mingle in politics and such other things that interest ye nosy sort.
: But surely thou noticed the custom of the land?
: The custom was as such - I did the work, they paid coin.
: Hast thou ever looked away from thy forge, dwarf?
: Wait, no, wait a goddamn minute.
Forgotten Realms Wikia said:A person from Sembia was known as a "Sembite" or a "Semmite".: No. I refuse!
Some guy on Reddit said:There is very much a historical association between Dwarves and Jews that Tolkien was well aware of. But this doesn't mean that his writings were antisemitic. In fact, Tolkien simultaneously dismantled the Dwarf as an antisemitic stereotype, creating a new archetype of the Dwarf that was a combination of the old Norse characteristics with the things he appreciated about Jewish culture. [...] Nowadays the historical association between Dwarves and Jews is hardly as relevant and I doubt most people even realize it. We have Tolkien to thank for that. He knew that Dwarves should be treated in fiction like the brave and industrious badasses they have always been and were originally meant to be - not as anti Semitic tropes.: Dynaheir, you bitch! You’re going to undo nearly a century of Dwarven badassery in a single exchange just because you’re trying to be “based!” This is absolutely disgusting, how DARE you!
: Dynaheir, fer me all lands are the same, except mine ancestor’s hold, and ’tis lost under water.
Anyway, the portrait assassins drop the usual assortment of expensive magical shit. The Elven Chain +3 up there is accompanied by two totally redundant +1 variants which are basically just free money. The real prizes, however, are
Cutlass +2 ‘Scorcher’ said:: Wrinkled and red this cutlass is cold to the touch, the runic carvings only say ‘Scorcher’. Its appearance has caused many an adventurer to mistaken it as worn out, old, or useless. Those more inquisitive adventurers who carried it along just to be sure were always pleasantly surprised. You see scorcher does not get hot until swung, but once it is in motion heading for a target its name becomes clearly correct.
STATISTICS:
THACO: +2 bonus
Damage: 1D6 +2
Special: 1D3 Fire Damage
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Short Sword
Type: 1-handed
Not Usable By:
Bard
Cleric
Druid
Mage
Thief
and
Light Crossbow +3 ‘Firetooth’ said::The magical bowstring of Gond makes even the Firetooth Crossbow's enchanted missiles more accurate and more powerful. Firetooth will only fire these enchanted missiles, so there is no need for ammunition.
STATISTICS:
THAC0: +4 bonus
Damage: 1D6 +3
+2 Fire damage
Weight: 5
Speed Factor: 1
Proficiency Type: Crossbow
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Post script: When I originally wrote this update in, uh... Whenever the fuck, I made the foolish mistake of transcribing this item's description from the footage instead of going straight into Shadowkeeper to get it. I was thus lead to believe it was a straight up copy and paste of the vanilla Firetooth Crossbow +4, which fires an unlimited supply of +2 bolts. So I chose to skip over transcribing the statistics and leave it at "it’s the fucking firetooth crossbow, I mean really, holy shit"
I chose poorly.
Dialogue said:: The mystical land of frolicking naked nymphs, where your every desire is granted by bald blubbering bugbears. Hee! Hee!
: I don’t like your sarcasm. If you won’t co-operate, then I’ll just bring you to talk with my commander.
: First off let me introduce myself. I’m Scar, second in command of the Flaming Fist. Though it is not necessary for you to reveal your names, please answer me this: are you the group that was involved in the fiasco at the Nashkel mines?
: Yes, that was us.
: Well I’ll have to say, you’ve made quite the commotion up here in Baldur’s Gate. I can’t really put my finger on a single source, but there have been many strange happenings going on within the city. It’s been getting harder and harder for me to put trust in someone. I need outsiders to do some investigations, people with no connections to anyone within the city; would you be interested in working for me in such a capacity?
: Yes, please speak.
: All right then; what I’m about to tell you must be held in the strictest confidence, do you understand? I need you to begin an investigation of the Seven Suns trading coster. The Seven Suns leadership has been acting strangely of late. They’ve been selling off valuable assets and neglecting many of their more profitable trading ventures. Considering the importance that the trading coster holds over the economy of the city, the Grand Dukes are noticeable upset. I’ve gone to talk to the coster’s head, Jhasso. He rudely rebuffed me, telling me to mind my own business. I’ve known Jhasso for many years, and this isn’t his usual behavior. I can’t start up an official investigation, as there is no real reason for doing so, so that’s why I need you.
: We’re ready to go for it, but there’s something you need to know first: we think that the Iron Throne may be behind recent events along the coast. At the mines in Nashkel and in Cloakwood we’ve learned much about the goals and methods of the Iron Throne, and it doesn’t bode well for the future of this region.
: Well, that sheds new light on things. There’s nothing I can really do about it now, but I’ll make sure to look into it. I want you to break into the Seven Suns compound and find out what’s wrong. Use stealth in your investigations; I don’t want this operation to cause too much fuss. The most important person to watch for is Jhasso. Once you’ve found out as much as possible, report back to me at the Flaming Fist compound. I’ll pay you 2,000 gold for this favor. The estate is located on the south-west side of town. I wish all of you the best of luck. Remember, once you’re done at the Seven Sun’s estate, it’s imperative that you meet me at the Flaming Fist barracks, which are just west of the Seven Suns..
It’s taken over a year and fourteen-ish updates, but we’ve finally made it.
Dialogue said:: It is good to see you again. What brings you here?
: Oh, all citizens of the Sword Coast eventually pass through Baldur’s Gate, and I knew thou wouldst as well. Forgive my continued meddling but I believe it is warranted, especially considering the pressures thou art no doubt confronting. My pestering of thee certainly pales in comparison to the influence thou’ve felt from others, including thine own self. Gorion raised thee as best he could, but ’tis hard indeed to overcome what is bred in the bone. Much more so in this case, I would imagine.
: What do you know of Gorion?
: He was long my friend and we talked often, though less after he settled down with thee. He was quite the traveler in his day, though he never regretted his new role as foster father. He felt a stable childhood would better prepare thee for... well... the problems that would eventually come. He cared deeply for thee. I hope this was not lost on you.
: He was a good man, though I would prefer to walk my own path.
: He was also terminally incapable of machine-gunning lightning bolts, but Mystra bless him, he tried.
: I was not suggesting that thou should do otherwise. Whatever the motives, independence is always a wise course to follow. My worry is that thy lineage is harder to escape than most. Thou’ve hungry blood within thee as well, and it will not let thee go without a fight. For better or worse, what’s bred in the bone will be dealt with in time. I trust thou’ve the will to face what is within thee?
: I know little of what is to come, but I will do what is best.
: Whenever I go back and write these updates, I often wonder why I choose the obviously good options when the evil or sarcastic options seem more fitting. I guess it’s just a reflex. Also while I'm here, I'd like to bring up something only mildly related. Remember how I was bashing Keirarara Silverstring’s bio because the big backstory behind her bard class is that she was part of the goddamn Harpers? According to a harpist I know, a harper is a male harp player. The more you know?
: I am sure the future will be kind to thee. For now I will give thee my best wishes, and a few names that will serve thee well. Scar of the Flaming Fist is a good man, and well worth trusting. His superior, Duke Eltan, is also a good sort. Both are to be believed when they speak. I take my leave, and wish thee well.
: Wait a moment, good man, Boo is saying something... What is it, Boo? Oh, I see... Aren’t you the fellow that sold Boo to Minsc?
: Indeed, I dabbled with pet trading from time to time. May I see him?
: Keep this specific line in the back of your heads.
: Come, Boo, say hello to the nice old wizard!
: Let me have a look at the little rascal...
: *Squeak*
: My furry friend, what have thou been occupied with?
: *Squeak*
: His excessive consumption of mushrooms have addled his brain and yellowed his teeth.
: Indeed? ’Tis quite intriguing!
: *Squeak*
: Of course I shall give thy regards to Mystra.
: *Squeak*
: Yes, and that thou art sorry about the incident with the slippers.
: Wait a moment! So Boo really is a...?
: I never said that, did I...? Now run along, young one, thine adventure awaits!
Dialogue said:: That’s alright. Tell us what is bothering you so much.
: I know that you probably have no interest in this, but where else can my wife and I seek help? I was traveling with my wife to Elthurel, when our caravan was attacked by a horde of orcs. We fled in panic with all the others. Unfortunately, our children - Falton and Vanessa, were traveling with us. It’s a shame for us, but in the confusion of the attack we lost track of our children... We came back as soon as possible, but we have found no sign of the caravan or our children! One of the wounded guards, whom we found nearby, told us that as the orcs were carrying off the prisoners they had been talking about Fealn Daloon... That is an ancient name of a land located north of here: Fields of the Dead. We don’t know how to get there, let alone how to defeat the orcs and get our children back.
: Contrary to what you might think, this quest is part of Northern Tales of the Sword Coast. There is a mod titled "Fields of the Dead," but its central location is called "Battle of Bones," and any assumption that the mod named Fields of the Dead would have been anywhere adjacent to this quest is an assumption based in madness. A logical assumption, sure, but a logic of madness.
: We have never been north of Baldur’s Gate but your story has caught our attention. We’ll take care of it as soon as we can.
: Thank you... I think that you should go to Ulgoth’s Beard. Maybe there you’ll find someone who knows how to get to the Fields of the Dead. These are very dangerous and rather rarely visited areas. Good luck. I’ll be waiting for you here.
Baldur’s Gate is notable in that it has a lot of modded merchants. In fact, the density of merchants would be more than enough to put it on equal footing with Athkatla, the goddamn city of merchants, were it not for the fact that Big World’s idea of Athkatla is *fundamentalist* in its interpretation of “the city of coin.” It’s almost literally impossible to walk more than two feet there without bumping into someone willing to sell you something that can flatten the game’s face on the pavement, steal its lunch money and humiliate it in front of its parents and loved ones. But we’ll burn that bridge when we come to it.
Both of the preorder CD merchants are in this city, contrary to all common reason, though what’s perhaps even more contrary to any sort of logic or sense is that they’re in Athkatla too, and the clones use different .CRE files, so if you don’t get the chance to buy something from them here, you can’t buy it from them later. Keep this in mind.
Joluv’s dialogue is identical, except instead of saying Athkatla is the richest city in all of Faerun, he subs it out for Baldur’s Gate even though this makes less sense.
As usual, he deals mostly in weaponry. We’ll probably be buying all of it, though it isn’t a high priority since most of his stuff isn’t exactly any better or worse than what we already have. A lot of the items on both CD merchants have new icons, and some are brand new, though most of the new items are reserved for the clones in BG2. Any descriptions for new items will be noted where applicable.
Halbazzer here has quite a few mod items, though they aren’t exactly spectacular. The highlights are mid-tier quickslot items that look like they’d be useful in a pinch and a Bag of Plenty +1.
I bought the quickslot items since they’re cheap. They include
Red Wizard Spell Book said:: Book of Flames
Once in the hands of a Red Wizard archmage this book was stolen by a run away slave and smuggled out of Thay into the safety of the Dalelands. The book is bound in human skin the result of countless slave experiments. As a result it has an aura only evil characters can use.
STATISTICS:
Special: When opened an arc of flame reaches out for the target
Damage: 2D3
Range: 0
Duration: Instantaneous
Casting Time: 1
Area of Effect: The Caster
Saving Throw: None
Only Usable By:
Mage
Blur Deck said:: The secret procedure for manufacturing these cards was only recently recovered by the sorceress Haelia. Blur Decks are thin ivory cards that are typically kept in a strong metal case. When the owner of the cards wishes to use them, he or she simply needs to shuffle the cards and throw one up in the air. These cards used to be employed by the warrior minions of Porg the Stout. Porg’s reliance on the cards proved to be his downfall when a group of adventurers, using his cards, killed him in his tower in 833 DR.
STATISTICS:
Cast Blur upon the user (12 cards)
Not Usable By:
Wizard Slayer
and
Harmonica ‘Tarmaniels Warmth’ said:: This Mouth Organ was created by Tarmaniel a human bard well known throughout the land of Sembia. Tarmaniel was keen to travel and liked to share information amongst fellow bards. When played the Harmonica gives off a sound like no other which warms the hearts of its listeners. Unfortunately he also had a love for gambling and lost the Harmonica in a card game somewhere in Baldur’s Gate.
STATISTICS:
Special: Charisma +1 bonus
Party gains a +1 bonus to AC
Duration: 3 rounds
Range: 20
Weight: 1
Only Usable by:
Bard
There are a couple other Bard quickslot items but I’m saving them for a rainy day when I really don’t have anything else to cover. Additionally, on top of a selection of generic +1 weaponry, Halbazzer has some minor uniques. Nothing to write home about, but here are the ones I bought since I’m a terminal completionist.
Essembra Hammer +2 said:: The Essembra Hammer is named for its place of invention in the Dalelands. This polearm consists of a hammerhead with a spike at its rear, mounted on a long pole reaching practically ten feet in length. A long spear-like top-spike allows the wielder to keep enemies at bay and switch tactics to a deadly thrust attack. It is one of the heavier pole weapons and is rather slow. The entire weapon is made of steel, including the pole, and is decorated with carvings and precious metal gilding. This particular Essembra hammer bears a potent enchantment that can strike an enemy down or cause him to flee in abject horror.
STATISTICS:
Combat abilities:
- 5% chance to knock unconscious
- 10% chance to cause Horror
THAC0: +2
Damage: 1d8+2 (crushing/piercing)
Speed Factor: 5
Proficiency Type: War Hammer
Type: Two-handed
Requires: 9 Strength
Weight: 8
Not Usable By:
Druid
Mage
Thief
The Magister’s Robe said:: Worn by one of the Magister’s of Mystra this robe was lost throughout the ages. How it was found is unknown. Many have speculated that Mystra Herself is the one who found it and made possible for another to done it once again.
STATISTICS:
Armor Class: +2 Bonus
Bonus Spells: 2 level 2 spells and 2 level 3 spells
Magic Resistance: 30%
Saving Throw: +3 bonus
Weight: 6
Only usable by:
Mage (single, dual, & multi-class)
The real prizes are in here.
You can tell it’s important because the game vomits a prerendered cutscene all over your face. This may or may not be restored/new content, as it’s pretty damn janky compared to the rest of the game’s cutscenes. I’ll post a video when I get the chance.
God damnit. I don’t want to have to transcribe Brevlik, but I have to, right? Fucking Dynaheir says *one line* at the very end. You’d believe me if I just gave you a screencap of her interjection, wouldn’t you? You all know what motherfucking *Brevlik* says.
...No, no, I’ve gotta do it. I can’t set that precedent for myself.
Dialogue said:: Ah yes, well, um... you... you ah... oh how do I approach this? You are... ah... for hire? I mean... ah... I need ah... job done. Get my intent? A... JOB done. Strictly hush hush, I believe you would say.
: Speak your mind, sir, so I might know your meaning.
: I should like to procure your talents for a... ah... unique service, though it’s not like you would have to do anything socially untoward. Well... perhaps a bit, though not so much untoward as... ah... illegal.
: What’s the score, my little friend?
: That’s the spirit! A little larceny never hurt anyone! Well... it won’t hurt ME anyway. And to be fair, I would prefer if no one else suffered any injury during this exploit. I mean, I want you to steal something, but I want you to do it in as nice a way as possible. It’s roguery on par with Danilo Thann of Waterdeep, and I’ll pay you well. 500 gold for one night’s work. It’s better than you could hope for in a year on the docks!
: He just says SO MUCH
: You can stop trying to sell me, I’m interested. Just tell me what the actual job is, and why you are willing to take such a risk.
: Oh, it’s a marvelous trinket! A wonderously curious little toy from distant Lantan. What did they call it... OH yes... a ‘telescope’, of all things. It’s a misleading name for such an interestingly crafted artifact. ‘Golden Extra-Farseer’ would have suited its craftsmanship so much better. There is not another like it this side of the Trackless Sea! The others I know of are as big as elephants, and you couldn’t steal one without an elephant to haul it. Most gnomes have a fixation of sorts, but I don’t share the love of gems that possesses my kin. I prefer the feel of metal, and the intricacies of the mechanical. Not that I necessarily understand the function, but it’s not right for such an item to be locked away regardless! It was meant to be used and to be held by loving hands, and if those hands just happen to be mine, more the better. The tele-thingy is on display at the Hall of Wonders, and were it in the possession of anyone else it might be purchasable. No doubt you know that the Hall of Wonders is an extension of the High House, the temple to Gond. Being the god of artifice and invention his followers take to revering mechanical devices, and will not part with an original at any price. It’s not as though they make proper use of such things! Keeping them behind locked doors where loving hands cannot explore their subtleties. The Tele-whatzit was made to be USED, not worshipped! It must be in the hands of someone who can truly appreciate it! Not to be immodest, but that someone is me! I suppose I might buy a replica, but would you wish a copy of a diamond? It’s just not the same.
: This gnome’s hunger for things magical is commendable, but the ways in which he wishes to sate it is not. Archwizard Hank, thou dost not truly command us to this... robbery?
: O, yes, please!
: This is certainly a difficult task you’ve set before me, you windy little man, but I will accept the challenge.
: Wonderful! Oh this is SO bad of me! Ahem... well, I shall leave you to your preparations. It will certainly be a test of your mettle entering the Hall. I imagine an experienced roustabout such as yourself will “case the joint” thoroughly, eh? Get the guards schedule down and all that? Oh, if only I could be a part of it. It’s thrilling, like the songs of legend. I’ll meet you back here once the burglary is announced. Hee hee, it’s too much fun.
Deidre is here, and is possibly the most important merchant in all of BG1.
Don’t get me wrong, her inventory is almost identical to her vanilla inventory, but remember, the clones do not share stocks, and this is the only chance you have to buy the Robe of Vecna.
...So, naturally, we buy it. Why not? We had the money. Spellcasting times now mean nothing to us.
Quincy here deals heavily in overpriced and overpowered jewelry.
Take note of the two Rings of Wizardry here. Both of them treat their bonuses in the same way as the original BG1 ring, I.E. the spell slots are doubled. So “the first” is just the original ring with a retooled name and icon, but “1st thru 5th” doubles every spell slot from levels 1 through 5, just like it says on the tin. Wear two of them, and your slots quadruple. We’ll find one of these for free in the Ulcaster Ruins.
This shit is why I rolled Sorcerer. By the end of the game, you’ll be able to basically raise your eyebrows and think enemies to death before they even realize you exist.
While we’re here, we also buy an
Amulet of Thief Skill said:: A rare amulet that every thief would like to get their hands on. It helps the thief in their dark skills. Guild leaders will pay top coin to get their hands on this.
STATISTICS:
Special:
+1 Dexterity while equipped
Infravision while equipped
Invisibility for 10 turns (limited
charges)
Find/Remove traps: +5% bonus
Pick Pockets: +5% bonus
Pick locks: +5% bonus
Hide in shadows: +5% bonus
Usable by:
Thief (Single, Multi, Dual class)
which for reasons beyond the ken of man was being sold for 1GP.
No, really.
Anyway, there’s more going on here in the Elfsong, but we won’t be back here for a long time, so enjoy your taste of it while it lasts.
Bone Hill’s dragon cultists harass us on the way out, even though we quite decisively killed them last time we met.
Dialogue said:: You again? Stop wasting my time.
: Wasting your ...?!! You shall die slowly for that. Kill them all! Return to me with the staff. Do not fail me this time!
The cultists still spam the same old late-Bone Hill strategy of spamming invisibility potions to try and backstab you. It’s extremely annoying, but beyond this they’re like flies and aren’t difficult to swat. The jabs at our honor are hilariously hypocritical.
In an unmarked house is this guy, who seems to have stolen the identity of our good friend, The Best Arms Dealer in the Sword Coast. Or maybe it’s the other way around.
This place seems important.
Dialogue said:: Ya, I know the password.
: Well if you know the password, then spill it.
: Fafhrd
: I always liked that you can just blindly guess the answer, and that the real answer is the one you’re prone to forget because it makes no sense.
: That’s right fella. Ya all can go in now.
Dialogue said:: I’ll pass any test you set, and then some! You’ll not discredit me with your games!
: We’ll spy yer talent soon enough. Ye but need to keep an eye this first night. I and Rededge will command the taking. The mark be a noble house, aside the Splurging Sturgeon. Gold to split thrice amongst, followed soon by new mark if ye please. Up to the deed?
: A better way to drop the night I’ll no think in this life, me fellows! Where do we link afore the deed?
: I’ve said this before, but it bears repeating because I kind of love it. Choosing the most diplomatic, completionist path in Big World (and by extension the vanilla game) is a crazy thing, because it paints CHARNAME as a complete and utter sociopath who adopts whole mannerisms and accents to suit his needs and drops them when they’re no longer convenient.
: There’s the larcenous fire burnin’! We meet at dusk astride the Sturgeon, and bring only yerself in darks. Yer group will naught but get the watch nervous.
: I have no idea if this is actually timed. If it is, we’re damn sure not completing it.
Black Lily here has a pretty hefty amount of modded items, though if you needed me to tell you that, you need help repairing your basic pattern recognition skills. Some choice items obtained during this recording session include
Cowl of Acuity said:: Once a valued property of the Xanathar Thieves Guild, this seeemingly plain-looking cowl has been treated with magic in order to enhance the acumen and perception of anyone who wears it. The cowl was temporarily lost during a raid on one of the Xanathar slave-trading houses in Skullport, but recently, it re-surfaced in Calimport and made its way to Athkatla on one of the many trading caravans belonging to the Sybarr mercantile company.
STATISTICS:
Equipped Abilities:
+15% to Find Traps
Infravision
Immunity to all forms of blindness
Armor Class Bonus: None
Special: Protects Against Critical Hits
Weight: 0
Usable BY:
Thief
Monk
Serpent Ring said:: This appears to be a baby serpent of some sort that has been frozen into the shape of a ring. Its eyes glitter and swirt like jewels and even appear to move occasionally.
STATISTICS:
+5% Magic Resistance
+2 to saves vs. Spell
Immunity to Poison
Only Usable By:
Thieves
This happened right as I was selling crap from the space hole to afford the items I just described to you. It’s as annoying as you can imagine.
Dialogue said:: Envy? Ah, there is much to envy in the pair that is Minsc and Boo! Our mighty swords and claws and teeth are feared by all things evil, as we trample the weeds of villainy to let the beautiful flowers of goodness bloom, and apply a mighty kick in the... errr... Boo says I am ranting again... mmm... was I?
: Aye, aye... but only as ye should! Me, I’m a dwarf o’ th’ gods; righteous fury, always bound by duty, I find meself caught between a rock an’ a hard roof. Seems churlish o’ me ta say it, an’ I’m not doubtin’ Clangeddin’s way is a sure one...
: ...but you want to berserk, like Minsc? Ohoh, that is a great thing, but not so easy!
: Ye make it seem so...
: Aah, but in Rashemen, we learn to berserk young... and it was always said I was a mighty berserker even in my tender age. All it would take would be a simple stone in the boot to get Minsc riled! One of THOSE always makes him mad, gets him in a mood to BUTTKICK EVIL! YAAA - what? Oh! Boo suggests you try that.
: Stones in me boot... aye, they’re always pretty infuriatin’. It can’t hurt ta try just once. *hem* A STONE IN ME BOOT! I HATE ‘EM! GRRR - *hurkk* *hurkk*
: Errr... Boo says you turning red and collapsing to the ground is indeed a sign of mighty furies to come. And he would know.
: Aye... Aye... just... just let me git me breath back... *phew*
Dialogue said:: This is quite the honor, having one such as yourself interested in my travels.
: Oh please, save your ingratiating remarks for another time. They are far too good to be wasted on me. In truth, you have never heard of me, and I care not a whit where you go from here. While in this city however, you become my concern. In fact, I should like to take advantage of your talents for a small job, something best accomplished by someone unknown in this city.
: I am quite sure that the membership of a thieves’ guild would include several people capable of whatever you ask. Danger of being recognized seems a minor concern if one is able to not be seen at all. Why do you need me?
: Shrewd, very shrewd. I do indeed have many fine individuals of exceptional skill, but a large number of them are vacationing at the garrison this season. The guard have been exceptionally vigilant, what with the banditry on the roads, and to their credit they have captured several of my best people. I am sure that in the history of guilds, we are the first to experience a shortage of thieves.
: What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay?
: You probably know where this is going. If you don’t, just know that I’m setting up one of the most deliciously psychopathic things we might ever do.
: It’s quite the bit of intrigue actually. A local wizard by the name of Shandalar, makes his home in a moored Halruaan skyship. It would appear that he has the knowledge to reproduce these flying marvels, and is currently organizing the sale of the recipe to Grand Duchess Liia Jannath. He has drawn up a set of rituals, and has procured an artifact fragment and an ancient statuette vital to the spell that keeps the ships aloft. These he has divided amongst his daughters until the deal is to proceed. I have been contacted by a representative of the Halruaans, and they have no wish to see scores of flying ships manufactured in every port. You are to infiltrate the place of exchange, steal the ingredients, and return here with them. Simple enough. You would be well paid. Enough gold to give you a backache and, if I am well pleased, mayhaps a magical weapon or two. Perhaps a little more, perhaps a little less. It entirely depends upon your performance.
: Seems a fairly straightforward bit of burglary, and well within my ability. I accept this challenge, and hope it increases my standing within the guild.
: This quest isn’t straightforward at all. I’m sure there’s a correct way to do it, but hiding in shadows and invisibility were never my forte. I might aim to change that as we proceed through the LP.
: As it should be! Now that you have agreed, the facilities of the guild are at your disposal. Feel free to make use of them, and make your presence known to the other members. You have my permission, so they will be less likely to kill you on sight. As for your mission, you have a tenday to complete it. Informants have told me that the Duchess intends to take possession of the components that tenth day, and the exchange will be hosted by Oberon at his estate. As I see it, you have several options. Directly ‘persuade’ any of the involved parties to hand over the items, or burgle them out from under their noses. Good luck.
Dialogue said:: Yeah? Well you could stand to be a mite less short, fat, hairy, sweaty, disgusting...
: This be what I mean.
: Dumb, drunken, ale-breathed, brown-toothed, dirt-heaping, rock-humping stumpball deserving nothing from the world but contempt and death.
: Finished?
: Yeah, sorry. I was a little backed up.
We have a lot of ground to cover, so let’s cover it.
Dialogue said:: Not right now.
: Actually, we insist, we need to talk to you about your involvement with the Iron Throne.
: We’re not interested.
: Well, we tried to warn you.
Well, shit. The only logical course of action after being presented with such an encounter is to go straight to the city center.
This hoser is clogging the feedback box.
Dialogue said:: Well, I think you’re right.
: How very convenient. See, I’ve this little problem which I *could* go to the authorities with... but our High-ups have already got their hands full. How about you?
: Tell me who you are, first of all.
: I’m Geraldo the Magnificent, painter, draftsman, portraitist. I have painted them all. Duke Eltan, Rieltar... even Elminster has been thinking about it, I can tell you. And for sure you now ask yourself what problems could an artist as grand as myself have, don’t you? Well, to cut a long story short: I was in a creative crisis. I needed inspiration! I left Baldur’s Gate a few weeks ago to get inspired by the outdoors and at one point I suddenly stumbled across a few gibberlings. Annoying critters, I can tell you. But this blue color of their skin... I was instantly inspired! So I caught two of the gibberlings and caged them in my house. I was planning to keep them imprisoned and extract the fantastic blue color. I had no idea how quick gibberlings... well, you know.
: You started breeding gibberlings in Baldur’s Gate? Are you mad?
: I did not know this could happen! I was desperate! Within a week my house was *uninhabitable*! I had just enough time to hasten out and magically seal the door before the horde fell upon me. Well, that’s my offer: I’ll give you the key to my house and you take care of the gibberlings. There should be about 20 of them. Bring me the skins and I’ll give you a good reward. Yes?
: Okay. We have a deal.
: Wonderful. Here is the key. My house is the big blue one with the white fence east of here. Impossible to miss!
This nets us
Geraldo’s key said:: The key opens the door of Geraldo’s house in the center of Baldur’s Gate.
Dialogue said:: Yes, that would be us.
: Then, do you not admit to have killed a small group of hunters along the edge of Cloakwood?
: I admit the deed, but I can explain what happened.
: Do not presume to lie to me, scum. It was you that killed my brother Aldeth, and it is you that shall pay!
: Holy shit, choices with consequences? It’s almost like this is an RPG or something! ...This is the only reason I’m highlighting this dude, by the way.
If you think the constant harassment is over the top now, I weep for what will become of your shredded souls by the time we reach Athkatla.
Dialogue said:: A foul deed must this Ragefast have committed to cause such a strong reaction in someone of a noble descent. ’Tis my experience that they rarely care of the fate of the others. We would do good to make inquiries.
: Whoa, calm down. Lecherous whats like who?
: Ragefast! Oh, he makes me seethe! He’s a mage on a power trip and what does he do? He acquires his own personal nymph and enslaves her in his quarters! Men are callous brutes and, personally, I wish the world were rid of them.
: If the world were rid of men, how would we survive as a species?
: Trust me, we’d make do... Oh, I’m in no mood to talk!
Dialogue said:: Poor woman! What happened to you? You do not look like a beggar to me.
: Ha! Yes, you are right there.
: Take this gold coin.
: Thank you so much! Now that makes it three... If I ever get hold of that brat! First all those tricks, and then she develops magical powers all of a sudden and teleports me to Baldur’s Gate! Once I have enough money, I will return to Luskan and get the whole family to court!
Dialogue said:: We’ll give you a chance. Make it quick.
: My partner, Marek, has poisoned all of you. While you slept, he slipped a slow-acting magical poison into your rations. You have about 10 days to live. Common priest spells won’t help you, only one thing can, and that’s the antidote. I can help you find it, if you help me first.
: Okay, what do you want us to do?
: My problem is this: I don’t work for the Iron Throne because I wish to, but rather because I have been forced. I have been enspelled with a geas.
: JIBUN WOAH
: If I do not obey everything that Marek orders of me the spell will take effect and I shall waste away. I need a way to rid myself of the spell. I know of a Diviner at the market square who may have the answers I seek, but I don’t have the money to pay him. Will you help me?
: We could do that. Or we could just start snapping his fingers. I’d say he’ll squeal at...two.
: We’ll help you, take us to this Diviner.
: Step in here to the Diviner’s tent.
Dialogue said:: Here’s the money seer, but you better be for real.
: I am for real. Now what is it that you wish to know? I must tell you, I only have the strength to answer a single question in a day, so be careful in what you ask.
: Who has the ability to release Lothander of his geas?
: Only the high priestess Jalantha Mistmyr of Umberlee has the power to remove Lothander’s geas. She can be found at the Water Queen’s house. It is difficult to see whether or not she will help you. I cannot answer any more questions, you must leave now.
Since we’re in the vicinity, let’s knock over Oberon’s Estate while we’re at it. Ignore the fact that it’s suddenly daytime now.
Dialogue said:: This week’s end will not come soon enough! I tire of standing about, playing watchman. Many a magical study awaits, while I waste time guarding a rock.
: Helshara! Daddy would not trouble us with this were it not important! Your *rock* is an artifact fragment vital to constructing a skyship, no less so than my statuette and Delorna’s spellbook.
: Fragment or no, here I sit guarding a pebble while the world goes on without me. I don’t know how you and her stand it.
: Delorna is content to sit in contemplation, whether entrusted the book or not, and I simply know that our father would not have me here without reason.
: Ithmeera, you should know by now that father is a few sparks shy of a fireball. Skyship or rowboat, if he made it I wouldn’t trust it to hold air, let alone float on it.
: I did not offer to captain the final product, just to guard the components.
: You know sister, I think we have been duped. I do not believe I recognize this supposed servant. Sound a warning! It’s as father predicted, a thief in our midst!
: I am a servant here, just hired. I mean no harm. My apologies for disturbing you, I shall leave.
: We actually mean a lot of harm, and I probably should have chosen the more threatening option, but whatever. I like to be inconsistent.
: You are no manservant! You’re either assassins or thieves! It matters not which as you will die nonetheless.
The Daughters of Shandalar are formidable foes in their own right.
Pssshahahahahahaha fuck no not really, that was a terrible lie. They’re losers.
You might be wondering why in the infinite blue hells we’re doing this.
This is because, all things being equal, we need Shandalar to be pissed off.
Dialogue said:: I must apologize for our uncouth intrusion. Archwizard Hank, our purpose here is of no high moral regard. We would’st do better to leave these learned maidens to their studies, and forget of the Alatos’ foul request.
: Dynaheir says this, with no irony, after witnessing two of these “learned maidens” take two and a half volleys of explosive magical discharge to the face. She says this, knowing full well that they are *dead,* and that we have committed far greater offenses to our “moral regard” than petty larceny. I fucking hate Dynaheir so much, where’s Irenicus when you need him?
...I’m happy to report, by the way, that the Big World Diet is still working. I’ve lost another eight pounds, and all I had to do is sit on my ass and eat literal waste. You, too, can lose weight on the Big World Diet! All it costs is YOUR SOUL
: Stay your wrath! I know of your mission here, and would buy what you are guarding. Name your price.
: I mean, if she’s going to start denying reality, I might as well hop on board the train.
: You’re offer is more of an insult than your presence in my private room! Leave now, lest you not be able to!
: Hollow words from a frightened lass! Hand over the skyship component!
: I am a daughter of Shandalar, and no helpless maiden! If you wish what I guard, you’d best be strong enough to pull it from my grasp! You are foolish to attack the spider in its chosen den! We are here because it’s guarded, so you’ll not fight only I! Help to me! We are infiltrated!
Delorna died so fast, you’d miss it if you blinked.
In a way, the daughters of Shandalar lived and died by the code of those who protect stones:
Lead Singer Stone Protector Guy said:Lots of flash, lots of suck!
Pretty sure this isn’t the first time we’ve had an NPC express complete and utter revulsion at something we’ve done in a tone that heavily implies threatening to leave. Just like the last time, Dynaheir won’t actually leave.
Anyway, time to get out of here.
This isn’t the right way for what we immediately need to be doing, but there’s a method to the madness. Granted, it’s the wrong method, but hey.
Right out of the gate, we’re met with a traitor to a cause that isn’t specified being killed by a man we’ve never heard of.
We can try talking to this man, but the mod expected us to take a completely different path through Baldur’s Gate to meet his friend who’d give us the secret password, so for the moment he doesn’t have anything to say to us even though he literally just iced a motherfucker right in front of us. I guess he doesn’t take kindly to the press?
Dialogue said:: My name is Varci, and I have heard you sometimes help those in need, f-for a fee of course. Please, would you meet with my guardian at his house? My guardian will reveal the nature of the job once we arrive. Please, it’s a matter of death or life.
: Mine advice is... Archwizard Hank, lend thine ear to this child’s plea. ’Tis impossible to look at him without pity.
: Lead on, young one; I will follow.
: Oh, excellent! I may yet repair the damage I have caused. This way. I’ll show you to the house where my master is staying.
Dialogue said:: Varci! Who have you brought here?! I told you I must be alone with my thoughts!
: Your thoughts know as I do, and there be no denying it. We need outside help to fix what’s done, and talk amongst the alleys say this group may be as effective as any we could hope for.
: You’ll tell me later how you know in what alleys to learn such things. For now however, you are correct. We are in need of assistance and none in the clergy must know. Greetings to you all. I am Lord Priest Tremain Belde’ar, a humble servant of Our Smiling Lady Tymora. My request of you is an odd and very dangerous one. I will not hold you to it if you deem it too extreme. I would have you enter The Water-Queen’s House, and retrieve my son’s body. He and Varci sought to indulge their restless nature by sneaking about the place, and a high price was paid.
: This is the method to the madness. Two quests need you to go to this temple, so kill two birds with one stone. But remember how I realized I was doing the quest with the fishermen wrong the whole time? Yeah you can probably piece it together from here.
: We thought it would be exciting, causing a little mischief amidst Umberlee’s underlings, only it wasn’t that much fun when we were caught. We both ran. I got away, Casson didn’t. They... they killed him as we sought to escape.
: A harsh sentence for a simple prank, but trespassing on holy ground, whatever the faith, is not a small crime. You must bring his body to me, that I might restore his life to him. If you can retrieve him, I will reward you whether I am able to revive him or not. What say you?
: Luck or no, it would be a shame to lose your life because of the foolishness of youth. I’ll help as best I can.
: There is hope for my son yet. I cannot tell you where in the Umberlant Temple Casson would be kept, but I would advise you to be careful. They seem a right unfriendly group, but once you get to know them they seem out-and-out heartless. Please hurry!
Have I ever mentioned that I really like the layout of the titular city in this game?
Dialogue said:: Elminster...?
: Tedious old fellow, isn’t he? I suppose I would be, too, if I lived to see as many centuries as he has... But enough talk of the good, Archwizard Hank. I have come to tell of the dark: You have a very special heritage, child, one that graces you with more enemies than friends, I fear. This city holds many secrets and dangers and, as you have rightly come to suspect, the Iron Throne lies somehow at the core of it all. Your investigations will not go unnoticed nor, like as not, unpunished. I urge you to curry the favor of Scar and Duke Eltan, both of the Flaming Fist, as they are good men at heart and capable of providing you with some guidance and protection in this urban vast... But I tarry here too long. It is best we not be seen together.
: Thou would do well to take the advice. It not only cometh from a sage, but I also concede that haste is needed for the peaceful resolution of this grave matter.
: I could not have said better myself, lady.
Dialogue said:: What do you do here?
: Aye, I be the Duke’s own dockhand, if you will... Well, alright, I’m just a dockhand like any other but I’ve been aboard the royal galleys to unload wares from the New World.
: A ‘New World’? Is there some sort of dimensional portal in the middle of the sea through which you pass to get there?
: This might be one of my favorite conversations with a random NPC in all of BG1, just because of the dialogue options you’re presented with to end it.
The holier-than-thou first option is effectively an in-character ass pull because this line of conversation *started* with CHARNAME learning that the New World exists. Option 2 allows you to paint CHARNAME as a tinfoil-hat wearing Flat Toril-er, and option 3 is the classic “none of the above” option that the Moralintern loves. It’s a beautiful opportunity to paint CHARNAME as some variation of absolute scum to a complete stranger, and I have a sinking feeling we’re going to have to keep it in mind. I chose option 2, by the way, just for fun.
Over by the western exit is a non-hostile ogre with bugged subtitles.
Dialogue said:: Any tales of the sea you’d like to share?
: Oh, the sea harbors more tales than you have days left to live, young one. Why, I could go on all night with stories of Pirates that sail the Nelanther Isles, or strange merchants with goods that defy description. I wager I know what tale you would be keen on hearing though, the tale of old Balduran himself. A great man he was, and he sailed farther than most of us could dream. ’Twas his coin that built the great wall that protects our fair city, and none of us would be here save for his efforts.
: He sounds like a great man. What happened to him?
: As is often the case with great men, no one knows what became of him. He set out one day for the fabled isles of Anchorome and was not seen again. Some occasionally say that they see the rigging of his ship on the horizon, and the more romantic tales speak of him sailing the stars themselves. Many a cynic claims that he simply foundered on some deserted isle, but talk like that around here and you’ll likely be fed your teeth. I’ve talked your ear off, I have. I’ll let you be on your way.
Dialogue said:: We wish to speak with high priestess Jalantha Mistmyr.
: The High Priestess does not have time to see commoners, why should I allow you to waste her time?
: Would a donation of 50 gold allow us entry?
: That offer is adequate. Wait here and I will return with the High Priestess.
: We want you to remove a geas spell from a companion of ours. We will pay any price.
: My Goddess cannot be bought with gold. If you wish to see your friend healed, you will first have to do a favor for Umberlee. The favor I ask of you is a simple one. The holy day Storm Call approaches. It will be the first time I have overseen this ceremony. To insure that my first ceremony is flawless I need an item of power. It is called the Book of Wisdom, and is possessed by the clergy of Tymora at the Temple of Tymora, called the Lady’s Hall by those who venerate the frivolous goddess. If you can get this book from me, I will do what you ask. What is your decision?
: It looks as if we have no other choice, we’re in.
: I don’t care how you get the book. Once you have it, come to the temple and meet with me.
Stay classy, Me from September.
Dialogue said:: We are in desperate need of a book known as the book of wisdom. Please, we will do anything if you’d only give it to us.
: The Book of Wisdom is a very holy book. Why should I give it to the likes of you?
: You must trust us. We’ll die if we don’t get this book. Please, you don’t want our deaths on your conscience... do you?
: Your plea seems genuine. If your very lives depend on this book, then here, you may have it.
Dialogue said:: We don’t trust you. Before we show it to you, we want the cure to our friend’s geas.
: You dare question my honor! Very well, this scroll is scripted with the incantation that will rid your friend of his curse. Now give over the book.
: Actually we don’t have the book. Aren’t you the fool.
:
: You will pay for such impudence!
So, yeah. You can solve this and the other quest (mainly the dead kid quest) nonviolently if you spare the young Priestess of Umberlee’s life in the fishermen quest. Now that I think of it, though, you might miss out on the chance to double cross Jalantha and keep the book, so I dunno, maybe it’s worth doing it this way anyway.
I'm sparing you guys so much mindless transit, like holy shit dude you don't even know.
by the way did you know ronald mcdonald used to travel through time with a revolving time door this is totally unrelated to the lp im just asking because this shit is fucked i mean look at this goddamn seriously (BELCH FART) i mean gahdamn (COUGH BELCH) who the shit even thinks of a revolving time door (COUGH, BELCH, SNEEZE) christ on a cross almighty
Time to put an end to this poison business.
Take note of the robed dude loitering outside the entrance here.
In the vanilla game, Lothander was one of only two NPCs in the game who dropped the coveted Boots of Speed. His speed is such that, unimpeded, he’d escape the room (and the game) faster than your own human reaction time. He’d outpace the game’s ability to compute your keyboard’s space bar over half the time, and on the rare times you could pause after getting what you need from him, the most you could do is kill him with cheat keys because he’d already be a few pixels away from the stairwell.
Granted, this isn’t accounting for Hold Person spells which (as previously mentioned) I’ve rarely invested in, and it’s possible that he drops his half of the antidote if you just flat-out kill him here, though I haven’t been eager to test that theory. In any case, the point is a mod somehow placed an ablative barrier of NPCs between him and the exit, increasing the time it takes for him to escape from “instantly” to “almost instantly.”
Dialogue said:: We have your cure, now where is the antidote to the poison?
: All right then, here’s my half of the antidote. Marek, my partner, possesses the other half of the antidote. You’ll find him at the Blushing Mermaid inn. I can’t help you other than that.
Note the location of the gibs - he’s already a step away from the stairwell.
Dialogue said:: Who is Shaella?
: It is Shaella. Most High Middling Priestess of the Mistshadow, who is here before you, speaking through the mists of Leira.
: According to the Forgotten Realms Wiki, Leira is one of the deities Cyric killed during the Time of Troubles; her portfolio dealt heavily in lies and deceit. She’s supposed to be dead, but apparently later on in history (I.E. after the switch to 4E or sometime thereabouts) it’s revealed she actually faked her own death or something. Not sure how that's supposed to work considering Cyric stole her portfolio, but whatever.
: I don’t see any mist.
: Stare deep into the Mistshadow, and mark your devotion to Leira, Mistress of Mists and Lady of the Unknowing. Stare into it and know that knowledge is unknowable.
: If knowledge is unknowable, then how can I know that in the first place?
: More or less precisely my point.
: But I don’t understand.
: Ah, then you are truly one of us, you are truly with Shaella in the Mists of Leira. May Shaella grace you with a quest from the Lady?
: I’m not sure.
: Ah, indeed. You walk well with Shaella in the mists of Leira. Forgotten deep in the library of Candlekeep, lies the Great Book of the Unknowing. Bound with the chameleon’s hide, it too walks in the mists of Leira, changing always, as does Shaella. Ask no one there of it for all who have touched it are blessed with the ignorance it grants. But you can always find it somewhere in the inner rooms, wreathed in the mists of Leira. Go to it, make your pilgrimage, and you too may be blessed with unknowing.
: Have you ever seen the Great Book of the Unknowing?
: Perhaps I have. Perhaps a thousand times.
Dialogue said:: And why should we be interested?
: Shaella knows what she is talking about - or rather says what she still knows. She has seen this book and you can see its influence on her. My task is to find this book and make it unavailable for people who don’t know any better, who could share the same fate as Shaella.
: Can we now hear “the offer we couldn’t refuse”?
: No need to be rude - my whole life I have collected money to get this book. I can give it to you if you accept my offer.
: What do you want?
: If only it were that simple. I can’t meet with the one who has some knowledge about this book. We were friends once, but some woman came between us. I’d really prefer not to meet him. And the same goes for him. Lobar. The owner of the Low Lantern. Once, he had seen the book or at least its power.
: Go on - I’m listening carefully.
: I offer you my whole treasure for this book - 10,000 gold pieces. You don’t have to read or use it, of course. Just bring it to me.
: That’s a lot of money. I will go to Lobar and we’ll see if it is really the way you are saying.
: Wonderful. I’ll be waiting for you here.
Right. We could go there immediately, but we have another half of an antidote to get.
Dialogue said:: ’Tis not the ogre I find frightening, ’tis the persistence of those who sent him.
: Wait one moment, you big oaf. Why would you think that I’m Archwizard Hank. Do I look like I could be that kind of hero. Archwizard Hank is a juggernaut of destruction, with flaming eyes, and a roaring voice. My companions and I, we’re just normal folks.
: Considering our stats and the Christopher Lee soundset I devised, this description is almost dead-on.
: Huh? But you must be Archwizard Hank. Me see picture, and it look like you. It had no fire eyes or big voice. Though pictures don’t have voices. Hmmmmm, I confused.
: Larze, my poor confused ogre. There is only one thing for you to do. You have to go back and take a closer look at the picture. I’m sure once you’ve had a second look, you’ll now what a big mistake you’ve made. Now run along, we’ll be waiting right here.
: Yes! Good idea, Larze will find picture and see for sure. You will wait here until Larze gets back.
: Yes, Boo, I’ll ask... Archwizard Hank, do you have some apples? Boo says he’s got this craving for apples, and...
: MINSC, YOU FUCK
: Archwizard Hank?! It’s you, then! DIE! DIE! DIE!
: Why the long faces? Glorious battle awaits, and then I’ll get Boo his apples. He can wait, you know. GO FOR THE EYES, BOO, GO FOR THE EYES! RRRARGH!!!
This is such a big fuck-you to the player, I can’t even begin to wrap my head around it. We kill Larze, but you knew that.
Marek dies swiftly and decisively.
We also imbibe this. I never fully understood why it has more uses than the maximum party limit. I guess in case the player is an idiot and accidentally uses it more than once on someone other than CHARNAME?
Off to the Low Lantern we go.
Dialogue said:: *Squeak*
: We come here on business. We are interested in a certain book.
: Obviously this case couldn’t slip the attention of suspicious people. Not so long ago a Haalruan mage asked about her, just like you today. And my answer is simple. My beloved friend has lost her mind. The possesion of this book was my curse. But some time ago, a madman just like you removed the curse from me and probably he’s cursed by it right now.
: You’re gonna prolong this forever? Tell us your price.
: 3000 gold pieces. If I tell you who has it, I’ll need some adequate security for some time.
: Ok, here is your money.
: Okay, go to the Blushing Mermaid. You will find Oupaste there. He was the mediator in this transaction so he surely knows who he sold the book to. I have nothing more to say. Have a good day.
There's more we could do at the Low Lantern and in Baldur's Gate in general, but our destination isn't entirely set in stone, so we might as well head over to The Beard.
Ulgoth’s Beard, and Tales of the Sword Coast in general, is relatively clean of the taint of mods. There’s definitely scattered filth in each of the relevant places, some more than others, but compared to Baldur’s Gate City it’s practically vanilla.
Dialogue said:: And you would be... who, exactly? I can’t say I’ve had the pleasure.
: You will not insult me so! That you cannot remember the incident is doubly infuriating! To have snuffed out the lights of my life and not even recall the deed is the height of indignity! Shandalar accuses, and you WILL admit!
: I know you. I was involved in the killing of your daughters in Baldur’s Gate. Regrettable, but business is business.
: There, you see? Was that so hard to admit? I’m sure you will agree it is better to maintain a level of honesty in all of one’s dealings. Now that that is out of the way, I have a task that you WILL perform. Oh, you are still to be punished, but you will have the satisfaction of knowing that you purged your conscience ahead of time. Much more rehabilitating. You are to do me a service. I will send you where you must go, and you must return with the item I need. A simple cloak is your target, but do NOT wear it! You have already abused too much of what is mine. Go now!
: Thou want us to pay a blood debt to thee, Shandalar? Indeed, this is most humble and... revolting. Whilst it relieves mine conscience, I cannot believe that a simple task of retrieving a cloak is a sufficient payment for thy daughters’ deaths. Art thou sending us to a deadly maze, wizard? But no matter. Thou named thy price, and we must pay.
: Indeed, I will await your return.
The Ice Maze has been vastly expanded, or so my vague memory of the Weidu.log tells me. The maze itself isn’t the main attraction, however.
In a somewhat bizarre and sadistic twist of fate, Dynaheir was somehow left behind in Ulgoth’s Beard. This is a problem, because the entrance to the maze is an autosave entrance and requires everyone.
However, in an equally bizarre and somewhat less sadistic twist of fate, she instantly appears next to the party after Halabasher Dhunshar finishes assaulting her with requests for rare books. Okay?
Dialogue said:: I was sent by Shandalar. Seems there is something of his on this island that he wants returned.
: Shandalar! Well, there is a name I have not heard in awhile. Aye, he was here. The bastard managed to escape, though I know not how. This isle is much like a prison, and is uncharted on any map I have seen. The stars indicate we are far to the south, but I cannot seem to get more precise than this. This place seems to ensnare magical energy, pulling it from the air. If you are a mage in transport, it pulls you as well. Plucks you from the ether and deposits you here. Leaving the island by magical means seems entirely impossible.
: What is the purpose of this place? Who constructed it?
: I don’t know an answer to either question. It could be a joke of the gods, or a test... or both. It is hard to tell with gods. It could be a natural phenomenon, though these tunnels certainly are not. Trapped mages may have fashioned them for shelter however. There is little else to do here except plot, study, or go mad. I prefer to plot. On that note, if you would be so kind as to strip down and give me what you are carrying I would be ever so grateful.
: If you want my equipment, you are going to have to take it!
: Certainly. First you, then the others here. I need all the power I can get, and I don’t mind taking it by force!
: With all the trash we have stashed in the space hole, it’s not unreasonable to assume that we could feasibly forge a barge of solid garbage and *sail* our way out of here, but I digress.
These goons are particularly nasty. They start off with Shadow Door, which makes any opening attacks a total waste.
They also love spamming horror, which is just annoying.
You’ve probably noticed that by this point in the game I’m relying pretty heavily on CHARNAME. Big World creates this weird sort of bottleneck where once you’ve utterly split a character’s balance down the middle, it takes a while for everyone else in the party to catch up in terms of usefulness. Minsc and Yeslick are good DPS, but they have next to no protection against panic effects and I can’t cast Remove Fear, so even though they output a shitzillion damage points, I can’t actually use them until later in the game when they have constant effect panic immunity. I could always invest in remove fear, but that’s effectively just offensive and debuff spells I’m not casting.
Figured I’d at least try to get Yeslick in on the fun with the Necklace of Missiles.
Vynd lands the killing blow for this one.
A few minor treasures are scattered amidst the corpses, including the
Staff of the Ancients said:: Staff created by a race called the Ancients, who lived many centuries ago. Few relics from that time period exist today and even the descendants of the Ancients know very little about the artifacts.
STATISTICS:
Damage: 2d4 + 3
THAC0: +3
Special: +1 AC
Weight: 3
Speed Factor: 4
Damage type: crushing
Proficiency Type: Staff
Type: 2-handed
Usable By:
Mage
Cleric
and the
Robe of the Abyss said:: A foul artifact indeed. Woven from the fabric of the Abyss itself, these powerful robes offer protection from all forms of physical attack while at the same time increasing one’s magical resistance and saving throws. Due to the nature of its origin, it can only be worn by mages of evil alignment.
STATISTICS:
Armor Class: +5 Bonus
Magic Resistance: +25%
Saving Throw: +5 bonus
Bonus Spells: +3(Lv 1-5)
+1(Lv 6-8)
Constitution: -30%
Special: Never Need Sleep
Weight: 6
Only Usable By:
Mage (single, dual, & multi-class)
Evil-aligned character
The staff seems to be a veiled reference to the default Neverwinter Nights 1 campaign, which is downright confusing if only because I’m not sure why anyone would want to reference that. The robe is pretty chufty, but we’re sadly lacking in evil mages who could make use of it, and will likely have far better robes by the time we will.
Right then, moving on. The general transit of the maze isn’t terribly difficult.
Dialogue said:: Kill you? Please don’t kill us! Please, please, please, please, please!
: What manner of heartless beasts are you? Mocking poor Cuchol even as you bring his doom? Why, if I were back in Surkh, Yspank would protect me!
: Oh really, Cuchol, beasts? We prefer hired goons.
: That troll! Even in this accursed place she sends assassins. If Cuchol must die, then he shall not die alone.
Cuchol was a far less threatening opponent than the three mooks at the entrance.
Dialogue said:: Who are you exactly, and what are you doing on an ice island in the middle of nowhere?
: I am Garan, and have been trapped on this infernal island ever since I tried to teleport from Maztica to Waterdeep. But it is not you who should be asking the questions. You have not answered my question yet; answer now or suffer the consequences.
: I am Dinklemus Littlelog, and have come here in search of the holy groundhog.
: Your joke will be the last that you ever make; now you DIE!
Garan comes flanked with a full battalion of Ankhegs, which is really quite rude.
Most of the fight is spent taking down the Beetle Squad, as they serve as a very effective offensive barrier between your spells and Garan’s vulnerable, fleshy body.
Garan also relies heavily on invisibility to evade literally everything. This combined with Ankhegs constantly inflicting physical damage and thus spell failure makes for infinite fun.
Eventually though he’s down for the count. Sadly, nothing interesting lies hidden in the depths of Garan’s corpse.
Dialogue said:: Long enough, though I can’t say I’ve seen you before. By what name shall I call you, friend?
: Hrmmm... You may call me Tellan Altru’ar, the shining light of Tethyr, for once I was, once I was. And you I shall call Buttercup because I can and shall, hoo-hooo! You... have a way out of here, don’t you? I smell it on you!
: I do, but it comes with a price. There is a cloak I need to find and many here who would see me and my master dead before they let it fall from their grubby hands. Follow me and be of some assistance in the battles and mayhaps I’ll let you come with me when I go.
: You would? Really? No, you wouldn’t, you wouldn’t... but you could... Hehahee-he-heee. No magic, though, I will save my magic in case you turn on me... But darts, yes, I’ll cast my darts into their very eyes if it shall get me off this frigid rock!
This path through the dialogue tree somehow leaves Tellan completely non-hostile and defenseless.
This ice golem around the corner would presumably have run defense for Tellan in the usual mage/fighter/fighter formation we’ve grown used to seeing.
With Tellan removed, the fight itself is pretty neutered, but the “ice paraelemental” is still pretty beefy.
Tellan also dies with no resistance. It’s quite pathetic, really.
And it’s around here that I fell asleep at my desk. I woke up with a vague recollection of shutting off the recording software, and when I took a look at the footage to make sure the video wasn’t corrupted, I was met with a solid five hours of this.
This is what purgatory looks like. And it’s on this grim portent of things to come that I leave you, for now. But as always, here are some words from our “sponsors...”
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