Ahhh, it’s good to be back, and none too soon. I seem to have made a habit of kicking off updates with some kind of apology for their lateness, but honestly, I think it's pretty well established that this is the norm for me. I was in denial at first. "What kind of mad madman updates an LP at this kind of idiotic pace?" Apparently,
I do. If it's worth anything, I'm still up to my neck in the cable shenanigans I esoterically hinted at last time - routers, servers and all manner of wires are flying in and out of their proper place over here at
Chateau le Hank, and it's made my personal content delivery system a goddamn mess. I had over half of this update finished by the 30th, and on the one hand, I considered crunching it to keep up the monthly pace, and on the other hand, the game content I'd digested over the last month culminated in a twelve hour panic attack nightmare in which I argued with an imaginary internet browser over the ethical and existential ramifications of holding a debate in a cosmological model that allows for infinitely recurring debates across infinitely recurring timelines. So, yeah, after that I figured you could all afford to wait while I gathered the shredded remnants of my sanity off of the floor.
Last time, we just barely breached the edge of the Cloakwood. Under normal conditions, this would be somewhere between the near-endgame or the midgame depending on whether or not you plan on doing TotSC. In Big World, this is just barely scratching the middle of the game, because there’s so much extra trash in the way between here and Sarevok.
Nothing too noteworthy or new about the encounter we ended last update on...
Aside from the head druid now using Arundel’s model.
Up north a ways is this fresh hell.
Dialogue said:
: I am Vicgold Otterbight. I am a fierce, bold and decisive Ranger. Please call me Vic! Heed what Magstine tells you. Say, have you seen any ferrets around here?
: These people seem nice, but, this guy seems a little bit mad. Who ever heard of a Ranger’s being friendly with a ferret?
: An evil force is threatening these woods. Would you consider helping us discover what is happening here?
: Tell us what is going on.
: Vicgold and I have heard about an infestation of spiders in these woods. We have been searching for the source of this evil for some time now.
: We’ve discovered a large amount of dangerous creatures. Beware! You will face great danger throughout Cloakwood forest!
: Spiders are a part of the natural order and play a integral role in maintaining balance. Someone or something has caused the spiders in these woods to behave aggresively. It has become a very dangerous situation.
: I even lost my animal companion, Mr. Jingles, he got bit by a spider and then he ran off as I fought the beast. For many days and many nights we searched for him but we have not found him. I still sometimes think about him!
: Psst Archwizard Hank... I told you he was mad!
: We want you to find out what is disturbing the spiders in these woods. Return here when you have discovered the source of this evil that is upsetting the balance.
: We will investigate this matter.
: Go in peace, return with news of what has aggravated the spiders and what is provoking them.
We’ve been sent to investigate the spiders, so let’s investigate. The Cloakwood is immense, so we’re going to kind of gloss over the bulk of it for this update and get to the side details later.
I was going to say something about how this mod’s utilization of Minsc’s practical experience as a ranger is appreciated but not really something that jives with the rest of the mod characterizing him as a titanic tard, but now that I think about it, almost all of the times he stops you at the start of a wilderness area it’s not really
him advising you, it’s Boo.
We might as well take Boo’s advice.
Dialogue said:
: What is it that troubles you stranger?
: Thank you! Thank... you... it’s my brother you see. He and I went into the Cloakwood to clear the woods of the spider colony that infests it. I know it sounds foolish... but my brother had found the sword ‘Spider’s Bane’! The sword was created to kill spiders... and we thought we could become famous... the heroes of Cloakwood, and all that. But my brother hasn’t returned yet... and it’s been more than a week. Please, could you go into the woods and find him for me... my mother would be so shattered if Chelak were to be dead.
: I am grieved, for I foresee that ’tis as thou fear: the spiders do not keep prisoners. Yet, I myself was a captive of no less vicious critters and survived a while before Archwizard Hank came to the rescue.
: Poor defenseless boy, lost in these woods! We must defend him, Archwizard Hank, we must!
: We’ll find your brother for you, don’t worry.
: Oh yes! Please search quickly... his name’s Chelak. Be careful.
Vynd’s ability to detect traps is somewhat lacking. I’ve dumped points into the skill every chance I get, but there’s always that *one* trap that falls under his radar, either because he just can’t see it, because it’s scripted to always fire off, or because he hasn’t been looking for traps long enough for it to show up red on the map before blundering into it.
Did I ever tell you guys about the time my life turned into the Ops Deck of System Shock 2? You know the part, the bit where you have to fumble in the dark to find the computer chips. I was staying the week at a house I was renovating.
Place used to be the home of a compulsive hoarder, so there were spiders all over the damn place - poisonous spiders, the kinds you don’t want skittering across the floor when all you have to sleep on is a cheap air mattress.
Black widows, brown recluses, nasty shit. Anyway, my air mattress was in a room we had just about emptied of this hoarder’s shit (mostly boxes filled with newspapers, but occasionally valuable stuff, so we had to sift through all the damn newspapers. This project took about two years. Not fun) and I’m about ready to sift through the final stuff in the closet when the biggest damn black widow I’ve ever seen flies across the carpet.
Dialogue said:
: Hey wait! We’ve come here... to... to benefit from your divine wisdom. Let us speak.
: You’ve come here to learn from my infinite wissssdom. Sssspeak quickly! My pets...if they try to run, kill them.
: How have you come to dwell here, in this dreary abode?
: I am cursssed. The archmage, Jon Irenicus, cursed me for indignities done to him and his wife by me. I loved Jon, but now I hate him, as I hate you and everything. Spiderssss... kill them all.
The only light I have in the room is a desk lamp with a janky cable, and it craps out. I’ve been listening to music while I work on this place, and the music in my headphones is the System Shock 2 OST. My only weapons are my shoes and a swiffer duster.
...Oh right, this game. For a while I was under the impression that Centeol’s dialogue about Irenicus was an awkwardly retrofitted reference on behalf of some mod, but apparently this was actually something patched in to the original game by the devs while BG2 was under development, and the original dialogue referred to him as Jon
Icarus. There’s also a Lord Foreshadow-esque reference to a sequel in the journal entry if you charm her, though I don’t really use charm as often as I probably should.
Else aside, the game has changed, and it’s no longer necessary to charm Centeol to get this, or at least some variation of this.
Dialogue said:
: My curse - that is all I remember now. I used to be beautiful and powerful. An exotic sorceress, with many powers at my command, and suitors at my door. But I only had eyes for one man, Jon Irenicus. He was a great and powerful wizard, the only man worthy of my affections, or so I thought. Though I lusted for Jon, he cared little for me, for he had another to whom he was married, Lady Tanova.
: John was married?! I... I think I heard about him. I thought he was in love with Ellesime, and then he lost his er... zest for women’s charms...
:
There’s no feasible way we could have heard of Jon in-universe. This dialogue option rests purely on player foreknowledge.
: Jon lost his zest?! *she laughs bitterly* Please... He had plenty and to spare... for Tanova. So I plotted and schemed, and finally came up with a plan to rid the world of Tanova. When the deed was done, and Tanova lay dead, I was exultant, but not for long. Jon went mad with fury, and using his powerful magics, divined the identity of his wife’s murderer. He arrived at my tower, and I allowed him entry, desirous to finally consummate our love. Jon disabled me with his spells, and then he cursed me to this body, and set spiders to feed me and keep me alive. So you see, if you were my friend, you would kill me.
: I... I see.
The loot isn’t really altered in any significant or novel way. Spider’s Bane would be cool if it weren’t striding on the surface of an abyssal sea of far cheesier magical shit.
Dialogue said:
: ’Tis a sad lesson that every young adventurer learns eventually. Being brave doth not make one invincible.
: Poor Chelak!
Towards the south, we come face to face with the “dragon” we were commissioned to kill earlier.
Even though the rest of the text insists it’s a “dragon,” the head it drops is just a generic Wyvern head. Okay?
The ring she gives us is a Ring of Protection +2. I’m hesitant to call the ring “free money” since it’s not exactly limitless, but it crops up as a reward often enough that we can comfortably sell off extras for mad stacks without ever really running out of them.
Two down, two to go.
Dialogue said:
: Who are you? What is it that you want with us?
: My name is Laskal, and I am the protector of the Cloakwood. I would ask you a question before I take my leave of you. I have a message for those that serve the Iron Throne. Would you be a representative of that organization?
: We have no connection with that evil group. We are sworn enemies of the Iron Throne.
: Hmm. An enemy of an enemy is a friend. My earlier question was just a test. I am glad to know that you also oppose this organization. They have been a blight on these woods ever since they re-opened the ancient dwarven iron mine. Well, I am glad to know you. Take this, hopefully it will aid you against the Iron Throne. The Iron Throne’s fort is located to the north-east.
: So, thou style thyself an enemy of the Iron Throne openly now? Well, one cannot hide all in a sack, I suppose, so mayhap ’tis for the best.
: Farewell.
Laskal gives us the
Staff of Life said:
: White and gold, pulsing with great power this staff was formed at the dawn of time by the first ray of the sun as it glistened off of a pure body of water. Offering little in the way of offense, this staff does provide its wielder with powerful protections.
STATISTICS:
Damage: 2D2 + 2
THAC0: +2
Armor Class: +2 Bonus
Special:
Creates Potions of Healing and Antidotes
Protection from level 1 spells
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Staff
Type: 2-handed
Free potions are always helpful, I guess. Also let’s not gloss over the fact that this staff apparently dates back to the
dawn of fucking time.
And hey, we were just about overdue for some shitty portrait assassins.
Dialogue said:
: Yes we are treading about in your precious forest you dirty tree huggers! What are you going to do about it?
: Oh I will use your spleen for a magical potion and your skull as a talking muppet, telling kids how stupid adventurers really are when it comes to violating nature!
Miranda opens the fight by summoning two bears. She has a small army of flunkies at her command that spawn instantly, but most of them spawned just out of view.
She has some mildly devastating outdoor spells at her disposal, but their limited range means we can tank them without much effort.
The fight was over almost as soon as it had begun, and I hadn’t even put very much strategic thought into it. The portrait assassins get exponentially more powerful the further you get into the game, but so do you, and a sufficiently decked equipment loadout means most of them won’t survive a constant volley of blades to the face. Except the mage assassins that can cast Time Stop, but, y’know, we’ll get to them later.
Miranda and her cohort drop the expected assortment of broken magic shit, including
Armor of Thorns said:
: Upon closer inspection one discovers that the armor is not made from leather at all, but from an intricate weave of vines and thorn bush branches. The armor is a gift from the nymphs to the druids, a token of admiration for their endless protection of the forests.
STATISTICS:
Armor Class: 0
Saving Throws: +3 bonus
Speed Factor Penalty: +1
Physical Resistance Bonus: +5%
Arcane Casting Time Penalty: +2
Stealth Penalty: -20%
Weight: 4
Only usable by:
Druid (single, dual, & multi-class)
Gift of the Woods said:
: Throughout time druids and rangers have struggled to protect the wild from the ever encroaching civilization. On occasion the dwellers of the wild do grant these zealots with favors to aid them in their endeavors to protect them.
STATISTICS:
Armor Class: 0
Special: Increased Attacks
Special: Increased Resistance to Petrification
Weight: 2
Usable Only By:
Druids (Single Class Only)
Rangers(Single Class Only)
Ankh of Acceptance said:
: One of the nine ankhs of the Sukiem originally kept in the temple at Northkeep, they were lost when it fell, and rediscovered by the Myth Drannor who held them for centuries. When that group dissolved, the ankhs were again lost, and have not been seen since.
STATISTICS:
Armor Class: +1 Bonus
Wisdom: +1 Bonus
Special: Paralyze Target Creature
Special: Of the True Neutral
Not Usable By:
Poison Ivy +2 said:
: Th is a deadly weapon designed by the Shadow Druids to assist them in their protection of the forests and its creatures. With each hit the vines of this club will wrap itself around the target and do poison damage.
STATISTICS:
THAC0: +2
Damage: 1D6 +2
Special:
Target hit by Poison Ivy receives 1 poison damage for 8 seconds
Damage type: crushing
Weight: 3
Speed Factor: 6
Proficiency Type: Mace/Morning Star
Type: 1-handed
Usable By:
Druids
Rangers
The Ankh of Acceptance is the real jewel here. The WIS bonus is always welcome, but overriding any alignment you have to True Neutral makes it utterly devastating if you have a lot of neutral-restricted crap and no way to use it (and you *will* with Big World.)
The aforementioned flunkies that were late to the party. These are the guys that drop the Poison Ivy club. All of the flunkies are equipped with generic +1 and +2 studded leathers and quarterstaffs.
We’re on the home stretch.
Pre-rendered cutscenes make me hard, and Beamdog should be tried in a public inquisition for the heresy of kinkshaming me.
...I’m running out of creative ways to say this.
Right out of the gate, we’re assaulted by a Hamadryad that insists on delivering its voice line in text float format.
Please don’t open this can of ideological worms again, Dynaheir. I still haven’t fully bleached my brain from last time.
Dialogue said:
: ...unusual opener.
: Hast thou considered what thy path in life may have been?
:
He’d probably just be Viconia.
: Only every single time I had to stare at the floor when a lady walked into the room.
: Not thy circumstances. Thy path. Thy outlook. If thou wert born a woman into thy traditions, wouldst thou fight them still, or embrace all they offered?
:
Right. He’d just be Viconia, the underdark fucking blows.
: How the hell should I know? Didn’t happen, doesn’t matter.
: If thou wouldst seek change from those in power, ask first what thou wouldst change had power been thine. Injustice is more easily seen by victims than beneficiaries.
: Yes, I’m sure they just didn’t realise the damage they were causing when they beat me bloody. Get bent, hathran.
A few paces east is this hideous bridgemiser.
Dialogue said:
: Ok here is the 300 gold you asked for.
: Nature thanks you. You may have use of this bridge. May the Great Mother watch over you.
Doing this gives us an odd journal update. Presumably there’s more to this NPC, though I couldn’t tell you what.
The bridge is dotted with Black Talon Elites.
This is a fully-realized area with actual encounters and things to do, but, y’know...
I’ve got another mining operation to smash, so I’m kind of on autopilot. Sorry. We’ll take an in-depth look at what I glossed over later, I swear.
This is it, the crown jewel of the Cloakwood. The final dungeon of Chapter 5.
Arundel here thinks he can take us.
Dialogue said:
: Arch druid! Ha! Don’t make us laugh.
: You will regret those words!
In spite of our bravado, the Archdruid is no slouch. He starts the fight surrounded by bears, which provide a dense ablative barrier of physical DPS for anyone who tries to engage him in close quarters.
He’s also more than capable of tanking damage like a champ. He’ll hurt you more than you can hurt him if you just charge in swords blazing, so unlike most overland mobs, this requires some amount of tactical thought.
Time to break things down to a level of tactical granularity we haven’t seen since, fuck me, Update 2? It’s been a long time, but it’s high time we start getting back into the nitty gritty of actually, y’know, putting thought into encounters.
We’re going to try opening with Call Lightning, but, uh
Yeah. That. It’s actually rare for a spellcaster in Big World to fight you one on one - they’ll almost always have some kind of physical backup, and if they don’t, they’ll summon more. Getting some distance is usually helpful (not that I had to tell you that,) though some AI is actually intelligent and will follow your spellcaster to the far end of the map to ensure you can’t fire off anything unmolested. This is where something like Mirror Image or Improved Invisibility would help - I have the former, and will be getting the latter later.
Thankfully, these bears are slow and stupid, so I can just stand over here and fire off lightning bolts like a champ.
Magic missiles are always a good default choice, though they won’t be truly devastating until a little down the road.
Would you believe me if I told you I’m actually kind of terrible at this game? Like, I’m not saying there was ever any
doubt about that, it’s just, y’know, I’m just saying.
Firing off another lightning bolt just because we can.
Might as well blow a charge of this wand of frost while we’re at it.
Well, uh, hm. That definitely did
something.
This piece of shit’s still clinging to life? What the eff
It’s Minsc’s time to shine!
...Except not really. He fragged one of the bears and then proceeded to go on a rampage in some unhelpful direction. This finished the job.
Archwizard trumps Archdruid. Game set. The Archdruid drops
Crown of the Archdruid said:
: This crown was owned by the Leader of the ‘Druids of The Black Woods’ over 13 generations ago. However after an orc invasion crushed this druidic community, this crown has changed its owner very often.
STATISTICS:
Special:
Protection against critical hit
1 extra spell from level 1 to 3
Charm Animal unless save vs. wands
Range: 40 ft
Area: 1 animal
Duration: 10 turns
Weight: 2
Only usable by:
Druid
Heart of the Woods said:
: The carvings on the amulet speak of life and power from the mother goddess. There is one unmistakable runic mark, the symbol of Erreth-Akbe, the great northern druid’s temple. Though clearly ancient the charm still glistens like it was new, its power must lie within its resilience. Upon a closer inspection you note some small signs of wear; perhaps its power is not as eternal as the goddess it pays homage to.
STATISTICS:
Special: Gain Protection from Acid
Usably Only By:
Neutral Alignment
Stormcloud ‘Kraken’s Bane’ said:
: This leather was fashioned from the charred remains of a dragon struck down by lightning. Last known to be worn by Shrethu Reogher, the warlock. One must hope that he is dead, for if it were removed from him while he was still alive he is sure to come looking for it.
STATISTICS:
Armor Class: 0
Saving Throws: +3 bonus
Special: Resist Electricity
Speed Factor Penalty: +1
Physical Resistance Bonus: +5%
Arcane Casting Time Penalty: +2
Stealth Penalty: -20%
Weight: 4
Requires: 6 Strength
Only Usable By:
Druid
Scimitar +3 ‘Yarrow’s Tears’ said:
: It was just after the fall of the temple of Erreth-Akhe, the Archdruid Yarrow had just returned from a trip to discover his temple ravaged in his absence. The powerful druid pleaded to the Gods for revenge, and then cried; his tears falling upon his scimitar. The tears empowered his scimitar with his grief and longing for revenge.
STATISTICS:
Damage: 1D8 +3
THAC0: +3 bonus
Armor Class: +2 Bonus
Special:
Cast Charm Person or Mammal 3 times per day
Stun target unless save vs. Spell
Damage type: slashing
Weight: 3
Speed Factor: 5
Proficiency Type: Scimitar
Type: 1-handed
Requires: 8 Strength
Usable Only By:
Druid
All of these items are either exclusive to or designed for druids, and considering the dearth of Druid-specific magical equipment in general, it’s not exactly an unwelcome addition.
The Black Talon Elites are about as threatening as the guards and bandits from the base game Cloakwood Mine ever were, and in the context of Big World, that’s not saying much.
These guys, on the other hand, are still somewhat on the tough side.
Dialogue said:
: You want to know what I always say? “Always kill the mouthy one,” that’s what I always say.
: HAW! A good saying! I will use your head for a puppet and make it say it over and over while we drink large amounts of mead! Life is pretty good, you know?
Our crowd control leaves something to be desired, so we’re opening with the Wand of Frost.
Also, I’d just like to take a quick aside to talk about Drasus, because this really pisses me off. In the vanilla game, Drasus drops the Boots of Speed. This is one of only two in the vanilla game you can get - the other is on Lothander, but he’s a slippery bastard. The Boots of Speed are a fucking godsend, because they expedite the most time consuming process in the game:
walking. The haste effect is a bonus.
Here, though, well... You’ll see.
Genthore saves, but the damage still connects because our cheese is the spiciest.
Might as well activate Ben Stiller’s battle song, for lack of anything better for him to do. I’m still not entirely sure what, if anything, this does.
Compound guards start pouring out of the woodworks as I rain death from above.
It’s a small enough area of effect that I can get caught in it if I’m not careful, but it’s worth the risk.
One of these finishes the job. The remaining enemies are trash.
Dialogue said:
: And we return to Rashemen? Then Minsc shall be honoured as a full-fledged berserker, and evil everywhere will shake the earth with its trembling!
: Right right, but where do you go from there? They don’t shackle you to a witch for the rest of your life, do they?
: Ooh, do you think they would? I have not thought much of life after dajemma. I hope it is as you say, my friend. Minsc and Boo are great indeed, but Minsc and Boo and Dynaheir are greater still.
: ...yeah. I’d say you could do a lot better, big guy. But as long as it’s what you want.
Right. So, about Drasus. All of his cohorts drop more or less the same junk they dropped before, but
Drasus...
Some sadistic motherfucker went through the effort of not only
removing the Boots of Speed from his inventory, but
replacing them with the “Old Worn Out Boots” you have to retrieve in the Beregost Spider House quest. This is more than just a middle finger, it’s a middle finger straight up your ass.
Y’wanna finger me in the ass, game? I’ll take your goddamn finger up the ass, I’ll take it so hard it comes straight out the mouth and
flips you off instead. Fuck you.
Anyway, Drasus drops some other garbage, namely
Medium Shield +2 ‘Heart of the Dragon’ said:
: A relatively unknown knight, Neshum was never to swift of the mind. When traveling through the north he came upon a battle, before him were several warriors and a dragon. Neshum decided that the battle was unfair, and took arms in defense of the dragon. Neshum’s aid was the turning point and the warriors were defeated. Benderesk, the dragon, repaid the knight’s aid by giving him a shield which he bestowed with the strength of a dragon’s heart. Benderesk retrieved his gift some years later when Neshum was hired by the same village as the warrior to rid them of this troublesome dragon.
STATISTICS:
Armor Class Bonus: 4
THAC0: -1 Penalty
Special:
Increased Hit Points
Magic Resistance: +5%
Arcane Casting Time Penalty: +2
Stealth Penalty: 30%
Weight: 6
Not Usable By:
Bard
Druid
Mage
Thief
Monk
Kensai
As well as this morning star which has an ordinary description, save for the combat ability.
Dialogue said:
: *Squeak*
: No, I think it beats even that time when Uldon the Unwashed had all those beans and cabbage for supper. But at least we can do something about the smelly villains responsible for this!
Ranger farts. Good to see this game still hasn’t lost its edge. Where’s the fucking bleach?
There we go! Ahhhhhh, yes, pour that directly into my eyes please.
Right then, level 1 of the Iron Throne mine, here we go.
The first floor isn’t anything particularly revolutionary.
The main highlight of this floor is the river plug, and I’m sure most of you are familiar with its purpose.
Onwards, then, to level 2.
Dialogue said:
: You are Perwell, right? I’m Archwizard Hank. Your mother is looking for you.
: Do you know my mother? She is probably already worried sick! Please set me free!
: At once, kid. I’ll cut your chains.
: Oh, thank you, sir, thank you thank you thank you! The bandits kidnapped me to blackmail my mom. But now I can escape them!
: Can you find your own way out?
: Yes, I think so, but... I know that we are deep in the woods and I do not know the way back home. Can you... take me along?
: Oh, you can make it, boy.
:
I mainly chose this option because I didn’t trust the mod to turn Perwell into an item.
: That may be... but I would prefer if I could go with you.
: Very well. I will take you along but I have to finish something here first.
: Yippee! You are the greatest! I’m going to sneak out of here and wait for you in the inner yard! I’m coming home!
Dialogue said:
: Yes, we are. How did you come by this information, you look to be one of the Throne’s slaves?
: Good! My name is Rill, and I’m the de facto leader of the slaves here beneath the Cloakwood. I heard about you, because I’m always careful to listen to what the Black Talons talk about. It seems that the Iron Throne has placed a large price on the head of someone named Archwizard Hank, which would be you, I assume. Enough introductions, we don’t have much time. I need 100 gold. The captain of the Black Talons on the first floor is not known for his loyalty to the Throne. IF you give me the money, I’m sure I could bribe him to look the other way, while I escape with the rest of the slaves. After all, most of the Talons are going to be preoccupied with you. Well, how about it?
: A hundred gold? We’ll get right on that. Unrelated question; can you swim?
:
Vynd, buddy, I love you like a brother and I appreciate you interjecting like this so I have a reason not to skip over it, but a hundred gold really isn’t a lot of money.
: N...no, why?
: They keep slaves here?! How can someone be so cruel as to deprive others of fresh air and sunlight? This villainy makes Minsc’s fury rise like the ocean! ONWARD, MY FRIENDS, AND LET EVIL BEWARE!
: Thank you, sir. We are glad to have honest men like you champion our cause.
: Here, take the gold you need, and get yourself and the others away from here as soon as possible.
: Thank you! Thank you so much. I wish you well, and hope that you can bring an end to this stinking operation.
: What does he need a bribe for? We already killed...alright, fine. I suppose we just throw money at people now. Here, have some of mine.
: Ow! Er, thank you.
: No problem. Want another one?
: Ow. Sir, please...
: Buy some soap.
: Vynd!
: What? Just following your example.
: Um, thank you again, friends. If you’ll excuse me...
: One for the road.
: OW! Thanks again! And good luck!
Going to grab Yeslick while we’re here because old Skeezer Lumpkin is dead weight.
Dialogue said:
: All help is welcome. We’ve much to overcome.
:
This is just his vanilla dialogue, but I figure not a lot of folks pick up Yeslick since he’s pretty deep in the game and most players have a party they’re satisfied with by the time they get to the Cloakwood Mines, so here’s his dialogue for posterity’s sake.
: That you have, and none would know better than I. These are my mines that the blasted Iron Throne has stolen. Well, they were my clan’s home 125 years ago. Curse me for a fool, I trusted them! Years ago that blasted Rieltar gave me a good trade smithing for the Throne, and then I go and tell him about my old home! About how my clan had the richest iron mine on any coast, and how almost all were killed when we breached a riverbank. Lost most my kin in that flood. Those of us that survived couldn’t bear to go back down. It was a giant watery tomb, and we left it the way she stood. So I go and tell this to my ‘friend’ Rieltar, and he has me chained up! He tortures the location outta me, and now this graveyard feeds the Iron Throne as they bleed the coast dry. If you want to cripple their plans, help me flood these accursed mines once more! They plugged the breach, but knowing hands can loose the flow! We can drown these black-hearted rats in the very mine they’ve stolen! Here be the way!
Ah, Skeezer, we hardly knew ye.
One quick trip to the Space Hole later, and Yeslick is ready to butt heads with the best of them.
And that about does it for the second floor. On to level 3.
Dialogue said:
: What place is that?
: This be the guardrooms. I trained me militia here, long ago... willin’ lads, good wi’ an axe, all o’ em. I expect the Throne’ve stuffed it wi’ hobgoblins an’ scum like that, so watch yer step.
:
I was going to write a Dwarf Fortress joke here, but I’m actually kind of terrible at that game and couldn’t think of anything past “embark point” and “mountain.”
The third floor is where things start getting
hot. The place is utterly packed with all manner of hobgoblins, hobgoblin mages, knobgoblins, hobgoblin captains, hobgoblin elites, hobgoblin lord mayors, hobgoblin croupiers, hobgoblin godfathers, hobgoblin godheads, dread hobgoblins, hobgoblin brigadier generals, and ogre mages.
The real challenge is in picking up all the garbage they drop and cramming it into the space hole, because that shit takes like a solid hour.
Dialogue said:
: An uncommon diplomacy in thy speech I hear, cleric.
: If ye say so. Anyhow, if yer land has such valiant warriors... why is it yer magic-folk are in charge? Ta me it makes no sense, none, not a nugget.
: ’Tis a strange question... I wouldst perhaps say thou art taught to see it unnatural by thy god and his creed. Learning and growing with the Art, to use it fairly and wisely, is a challenge and a duty the Wychlaran accept, just as clerics of thy god know when to slay and when to stay thy hand.
: Respect ye I do, but ye canna expect me ta simply agree with ye that Clangeddin Silverbeard’s teachin’s an’ the word I preach an’ cry ta the skies is wrong, merely with an I-say-so, ma’am. If magic was a just an’ natural thing, surely Clangeddin would preach it along wi’ the axe an’ hammer?
:
I have some pamphlets about geomantic sorcery that might interest the participants of this conversation.
: Thy belief is this? Then let me say this to thee, Yeslick; if thou camest to my lands, thou wouldst see how Rashemen lies in the shadow of the enlightened, yet total, dominance of the Witch-Queen over the land of Aglarond... and the slavery and human misery overseen by the cruel eyes of the Zulkirs of Thay. I wouldst say there art as many ways for thee to be just or malign, as thy heart wishes, by the Art as by the sword... and thy God surely knows this, for why else would he ask it of thee to take up one and leave alone the other?
Dialogue said:
: A Dread Lord? ’Tis not a name I recognize, but with the passing of the lords of strife and murder, the Prince of Lies might well have claimed such a title.
: Answer me!
: Yes we are.
: Say our dread lord’s name aloud in prayer.
: By the Black Sun of Cyric.
: Good! You may proceed.
He tried to escape, but nobody’s getting off of this train alive.
Dialogue said:
: What’s wrong?
: What’s wrong? What’s wrong?!? Look around ye! The scum’ve taken me shrine... Clangeddin’s shrine... an’ they’ve given it to Mad Cyric! O’ all the filth ta track into me home, ta bring the Mad God’s worship in here... they’re gonna pay, ye mark me words. They’re all gonna bloody pay!
: Isn’t there anything we can do here?
: Nay... consecratin’ this shrine’d take a lot longer than we have, an’ I’d need all sorts o’ special holy widgets ta do it, too. Not ta mention we’d need at least a week wi’ a scrubbin’ brush an’ some incense or what-have-you ta get rid o’ the stink o’ Cyric. By Clangeddin, what a mess!
: We will make them pay for this blasphemy, Yeslick... never fear.
: Aye... Aye! DAVAEORN! Yer death is comin’!
Dialogue said:
: Ye sick fiend... ye’ve made a pain-house out o’ me home! DIE, YE FILTH!
: You disgusting animal. Unlike the pathetic slave that you’ve tortured, we can fight back!
: Take your best shot.
I know this LP hasn’t exactly been the most “detailed” coverage of the base game’s content and I’ve been breezing past a lot of the Cloakwood’s proverbial
meat, if you will, but bear in mind I’m compressing approximately six hours of raw footage into a format that’s digestible to the sane human mind. After the fiftieth encounter with the same mob of hobgoblin mages and bandits and the seventieth game of inventory management, forgive me if most of this dungeon is just “hey look Yeslick is talking to a guy again”
I mean, how many times can I show you this before you get the idea? It’s bad
Actually, never mind, this is worse.
It’s worth noting, by the way, that hobgoblin spellcasters drop those Potions of Refreshment I told you about way back in, like, Update 1. Remember? The free rest potions I said “aren’t prohibitively expensive?” Yeah, that assessment was written back when I assumed we’d be going full retard with the gold cheats. They cost, like, 5k
each, which is fine if you have something like 50k and don’t have anything else to blow your last 10k on (this happens often) but otherwise you have to rely on getting them as mob loot. The potions are in the random encounter table loot, though, so even if you can’t buy them you’ll inevitably wind up with more than you’ll realistically use.
Final floor, let’s go. This is where things finally get interesting again. Kind of.
Oh, me from September, you card!
Approaching this way was a
horrible idea. I should have started by prepping buffs at the entrance. This prerecorded footage is nothing but a looking glass into an abyss of misery and confusion. Oh, me from September, you card!
That being said, I’ve mentioned already that most mages in Big World have some kind of physical assault squad to back them up and prevent spell failure on their end from direct assault and
cause spell failure on your end for the same reasons. Davaeorn’s setup is kind of an odd one, because all of his DPS guys are in this killbox they funnel through before he even notices you exist, so he has to compensate by spamming Dimension Door.
Also, the Black Talon Elites in said killbox drop
Potion of Acid Burst said:
: By throwing this potion at a target you bathe them in a highly corrosive acid that eats away at them.
Always wear your safety goglies and rubly gluvs
Dialogue said:
: One name o’ ours as ye know, at least, mage - Yeslick Orothiar I am, an’ it sickens me ta think ye’re goin’ ta share the same grave as me kin. Prepare fer the Abyss, Davaeorn!
: Well, well... the fool escapes, does he? Then let us see whose graves shall be filled!
: Dost not take his words lightly, Archwizard Hank. I sense power about him; he is indeed a mighty magician.
: Now that we are introduced, prepare to die!
Going to turn the battlesong back on because I haven’t been given any significant reason not to
Most of the fight is just waiting for Davaeorn to run out of dimension doors. Dark Silvia down here is new on the block.
Figured I’d try firing off a Dispel Magic at him, but unfortunately Dispel Magic isn’t really the right spell for the job. In fact, it’s quite horrible. The spell you really want most of the time is Breach, or maybe Remove Magic. Not that you needed me to tell you that.
Tried to summon some insects, but he just keeps 'porting in and out of this room.
Eventually I just charge headlong into it, he’ll keep this game of teleport grabass up forever if you let him.
Firing off yet another Dispel Effects to no avail. It’s not like it’s a tremendous waste of time or effort, the biggest buff he has is Protection from Normal Weapons, and most of our stuff is +2 or higher. Not exactly as scary as, say, Improved Invisibility or Globe of Invulnerability.
He’s dead before I even realize it or have a chance to do anything fancy. Oh, me from September,
you card!
Dialogue said:
: Unless you have another suggestion.
:
Option 3 is tempting, but Waterdeep is a scumbucket and nothing good ever came of the place.
: Nope. I was going to suggest it myself, if things started slowing down. This’ll be my first time in a real Sword Coast city, instead of quaint little shack clusters like Nashkel. I’m actually kind of...
: Nervous?
: Excited, alright? I’m excited. I’m allowed some joy in life. Get off my back.
Alright, time to tally up the spoils of war. We’ve finally leveled up, and this is maybe one of the most important levels of all. I’ve teased this, outright told you it'll happen, and here it is.
Since I’ve (for some reason) been explaining basic concepts of strategy and mechanics that everyone here probably knows, I might as well go whole hog and quote the BG Wiki’s breakdown of what Improved Alacrity does.
Baldur’s Gate Wikia said:
Improved Alacrity has a reputation as being one of (if not THE) most broken spell in the Baldur's Gate saga, mentioned alongside its common partner in crime Project Image. However, this is probably exaggeration. To understand why is to understand how combat rounds are sequenced in Infinity Engine games.
Each round is 6 seconds long, and those 6 seconds are divided into 10 ticks (approximately 0.6 seconds long). The lower the tick, the earlier an event happens in a round. Once all allowed actions have been completed, a creature must wait until the start of the next round to initiate more actions.
Magic Missile begins casting at tick 0 and is fired at tick 1, after 0.6 real world seconds have passed.
Abi-Dalzim's Horrid Wilting begins casting at tick 0 and is fired at tick 8, after 4.8 real world seconds have passed.
Improved Alacrity bypasses the restriction on spellcasters to begin casting at tick 0, the start of a new round. This means that spells which take a whole round to complete will still take close to a round before casting, while spells with shorter invocations can be emptied quite rapidly. Since weaker spells tend to have shorter casting times, Improved Alacrity lends itself well to spells with a casting time of 0 or 1. Even with the Robe of Vecna and Amulet of Power, which reduces casting time by 5, a spellcaster will only be able to cast 6 Abi-Dalzim's Horrid Wilting in a 2 round period. While that sounds impressive, it still pales in comparison to the raw power of Chain Contingency, which is capable of launching three such spells instantaneously (at tick 0).
This brings up the second flaw of Improved Alacrity: competition. As a Level 10 spell that must be memorized in a Level 9 slot, it is competing against other equally viable spells such as Time Stop, Chain Contingency, and Wish. Unlike those spells, it is very inflexible in use. A spellcaster under the effects of Improved Alacrity is pressured to cast as many spells as possible while it is active, and this pressure will influence spell selection toward more situational choices to best make use of the increased speed. -- Added by Heparin
Daer’Ragh’s Aura Cleansing is literally just a level 4 copy of Improved Alacrity. All of the broken, insane shit the level 9 spell does is now at our disposal without any of the downsides of having to waste a valuable level 9 spell slot. Combined with any items that decrease casting time, and we become a walking magical minigun.
As for items, Dave's new lackey Dark Silvia drops, among other things, the
Cloak of the Assassin said:
: Cloak of the Assassin was created for use by the deadly assassins of the Shadowmasters. It has never been seen just rumored to exist due to some of the incredible things done by this very elite group of assassins. The Shadowmasters are of the highest order within the Shadow Thief hierarchy.
STATISTICS:
Armor Class: +1 bonus
THACO: +3 bonus
Saving Throws: +1 bonus
Special: offers Non-detection and +5 to Stealth
Weight: 3
Not usable by:
Boots of Ensured Quickness said:
: These boots are enchanted with the assurance that the wearer will always be swift of foot. The origins of these boots is unknown, but their legend spans the centuries with both noble and bloody tales of their usage.
Dark Silvia’s cohort drops the
Elemental Staff of Fire said:
: This is one of the four elemental staffs of the Chanah’Rea believed to have been forged at the dawn of time when the earth itself was born. This particular staff is of the element of fire.
STATISTICS:
Damage: 1D6 +3
THACO: +3
Special: AC Bonus +1
Special: 3D4 +1 Fire Damage
Special: Project a bolt of fire
Damage: (Projectile)Fire Damage half if save vs. wands
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Blunt Weapons
Type: 2-handed
Not Usable By:
and
Nemmerle’s Chill said:
: Nemmerle, an evil necromancer, was said to have made many journeys into the realms of fire. Although he boasted of his natural immunity upon his defeat at the hands of Genshur this ring was found amongst his possessions. Upon touching it you get a sharp cold feeling which lasts only briefly. Careful inspection reveals a command word carved into the ring, and a warning that is partially worn away. The part of the warning that is still intact reads “Power over Fire Lasts Firever”
STATISTICS:
Spells: Gain Protection from Cold
Only usable by:
Evil Alignment
We’re two for two on staves forged at or before the dawn of history.
Might as well pump this guy for information on the way out, just because.
Nothing too noteworthy stashed in here aside from some mid-level spell scrolls.
We’re all clear, kid, now let’s blow this thing and go home.
HNNNGH YES PRERENDERED REFLECTION EFFECTS MAKE ME COOM
Dialogue said:
: That was deftly done, Archwizard Hank, ’twas.
:
He ends the dialogue here, but talks to us again. I’ll spare you another screencap.
: Aye, it be grand ta be out o’ that cell... grand ta be on the road ta findin’ vengeance fer me kin.
: Nice to be appreciated. I’m glad we got you out when we did.
: I can only thank ye fer that. I swore I’d hold on fer as long as I could, but... I worried I did not know how long that could be. This old dwarf’s not as young as he used ta be. An’ if Rieltar’s bullies’d had their way, ol’ Yeslick’d have gone ta meet his kin with nothin’ but sorrow ta give ‘em. An’ I’ll be damned if’n that’s gonna happen!
: In the meantime, can’t you just enjoy life a bit more? All this talk of vengeance is... depressing.
: Oh, don’t get me wrong now, I like Faerun lookin’ nice as it does, an’ food an’ ale is welcome, an’ comfy beddin’... but I got a grudge ta pay. I guess somethin’ like that can weigh on yer mind, aye?
: Yes... I know that too well.
: Death, truly? Even... murder? So young, an’ already ye’re nursin’ a grudge against yer clan?
: Yes. My foster father was slain... and I want the head of the man who killed him.
: I’m grieved ta learn o’ it. I say this ta you, then, Archwizard Hank. You help me find Rieltar an’ his thugs an’ let me take payment in his blood, an’ I’ll swear, in th’ name o’ Clangeddin Twin-axes, in th’ name o’ Moradin Soulforger, an’ I invoke Lady Truesilver ta witness me blood-oath here, that I’ll help ye find this man... an’ I’ll do everythin’ I can ta make sure he does not go unpunished. Deal?
: I accept.
Welp, I’m afraid it’s on this cliff that I’m going to have to leave you hanging, dear threadgoers. I have to change my pantaloons, but before I go, as always, here are some more words from our “sponsors...”