Now I'll organize them on a more individual basis for all the character builds that were the best at at least one thing. I'll RANDOMLY CAPITALIZE words, so it'll BE FUN. I'm sure the maybe half day of use all of you will get out of it will be worth the effort. I just want to make sure that our character is the best at something.
OX FARMER: Best at using an AXE in combat, tied for best DRINKING, NEIGONG (INNER STRENGTH), and the stats STRENGTH and ENDURANCE in general. The drawback is that, while his body is like a rock, so is his head. Stats are: Strength + 3, Endurance +5, Intelligence -5, Axe +1, Unarmed +1, Drinking +1, and Inner Strength +2
DOG DOCTOR: Best at using BOWS, SPEARS, STAFFS, and THROWN WEAPONS in combat, can jam PRESSURE POINTS the most expertly, and has the best PERCEPTION by a long shot. While he has the best shot at mastering half of the weapon skills presented out of all the characters, is the most perceptive, and has useful skills in herbalism and pressure points, he's borderline socially retarded (not so much as a Goat Doctor, though that's not saying much) and fairly unlucky. Stats are: Perception +5, Intelligence +1, Charisma -3, Agility +2, Luck -2, Herbalism +3, Pressure Points +2
TIGER FARMER: Best at using the SABER or UNARMED combat skills, also shares the lead for the STRENGTH stat. He's got a decent number of good stats that are marred by some... ah, less desirable ones, though it's not really that bad except for intelligence. Unlike the Ox Farmer, the Tiger Farmer has at least not gone full retard in that regard. This character seems like it would be more of the 'bandit' that treave referred to in the description for the saber. Stats are: Strength +3, Agility +2, Charisma +1, Perception -1, Luck -1, Endurance +2, Intelligence -3, Axe +1, Unarmed +1, Drinking +1, Inner Strength +2
TIGER ADJUTANT: Best at using the SABER, SWORD, or UNARMED combat skills, yet another one that shares the lead for the STRENGTH stat. This is probably one of the more prestigious characters, given the importance that swords are said to have. While an excellent fighter with a wide range of good skills and stats, he suffers from the one problem that he is pretty much tragically cursed, though not as much as a Dog Adjutant (again, that doesn't say much). Stats are: Strength +3, Agility +2, Charisma +1, Luck -4, Intelligence +1, Sword +1, Unarmed +1, Artistic Skill +1, Scholarly Knowledge +2
DOG ADJUTANT: Tied with the Dog Doctor for the best combat skills in SPEARS and STAFFS. He's almost as perceptive as the Dog Doctor and has a few other decent points, but he has the single worst luck stat available. Luck this terrible would probably start warping the universe to actively screw this guy over all the time. Stats are: Strength +1, Perception +4, Intelligence +1, Luck -5, Agility +2, Sword +1, Unarmed +1, Artistic Skill +1, Scholarly Knowledge +2
GOAT SCHOLAR: This is maybe a bit iffy, but I think he has the best potential for ARTISTIC SKILL and HERBALISM. He is undeniably best at TRAPS, SCHOLARLY KNOWLEDGE, and INTELLIGENCE in general. This guy seems like he'd be a little squishy in a straight-up fight, so it's good that it seems he'd be able to whip up some poison and traps for his enemies with ease or something to ease his wounds if that failed, or else to think up some nonsense to avoid his weaker points. He's very perceptive and intelligent, and while his worst stat is charisma, his education apparently gave him enough skill in speech so that maybe he wouldn't suffer too badly there. Stats are: Perception +3, Intelligence +5, Charisma -2, Luck -1, Endurance -1, Strength -1, Herbalism +1, Scholarly Knowledge +3, Speech +1
GOAT ADJUTANT: Best ARTISTIC SKILL, at least to start out with. In the long run, a Goat Scholar apparently would have more aptitude and would probably be able to press ahead if we obsessively followed the arts. Aside from the art, Perception and Intelligence are very good, and I guess the combat is decent, but we're a bit socially awkward (probably dangerous at a palace) and terribly unlucky, though at least not as bad as the poor Dog Adjutant. Perception +3, Intelligence +4, Charisma -1, Luck -4, Strength +1, Sword +1, Unarmed +1, Artistic Skill +1, Scholarly Knowledge +2
GOAT DOCTOR: Most skill in HERBALISM to start out with, though we could probably outstrip that with the Goat Scholar's aptitude if we spent a long while studying it due to his greater aptitude. Both highly perceptive and intelligent, unfortunately none of those seem to translate to the social aspects, since I think this is the single worst charisma stat one could have. He would be pretty decent with drugs and disabling people by pressure points, which makes him even sketchier. This is basically the maximum creeper option. Stats are: Perception +4, Intelligence +4, Charisma -4, Luck -1, Herbalism +3, Pressure Points +2
MONKEY ROGUE: Best at SLEIGHT-OF-HAND, SNEAK, QINGGONG (LIGHT BODY SKILL) and AGILITY. If you want a character that can run across water without a soul noticing, this is probably it. He's also fairly smart and very charismatic, the only problems appear to be that he's not too strong, a bit unlucky, and has a terrible endurance stat that I'm pretty sure is at the worst one can have. Stats are: Intelligence +2, Agility +4, Endurance -3, Luck -1, Charisma +2, Strength -1, Sleight-of-Hand +2, Speech +2, Sneak +1
HORSE FARMER: Best at DRINKING, NEIGONG (INNER STRENGTH), and ENDURANCE. The same deal as the Ox Farmer in terms of endurance, the Horse Farmer isn't nearly so strong and is a bit less perceptive. The benefits compared to being a Horse Farmer rather than an Ox one include having the intelligence of something (not far, granted) beyond a vegetable, some agility, and a sprinkle of luck. Stats are: Strength +1, Endurance +5, Intelligence -4, Agility +1, Luck +1, Perception -1, Axe +1, Unarmed +1, Drinking +1, Inner Strength +2
RABBIT ROGUE: Best at SPEECH, CHARISMA, and LUCK. This character's obviously going to be used to getting their way from people, probably even when they don't manage to earn it from their silver tongue due to the massive luck stat. This character would do best not to get into any actual fight, or to talk others into fighting for them if unavoidable; the strength stat is at the lowest possible, and endurance is pretty shoddy, too. Stats are: Agility +1, Charisma +4, Strength -3, Endurance -2, Luck +3, Sleight-of-Hand +2, Speech +2, Sneak +1
SNAKE ROGUE: Best at SPEECH and CHARISMA. This character is fairly squishy, generally weak and has a bit of bad luck, but it appears that talking or dodging his way out of trouble wouldn't be an issue for this slippery snake. Stats are: Agility +3, Charisma +4, Strength -2, Endurance -2, Perception +1, Luck -1, Sleight-of-Hand +2, Speech +2, Sneak +1
ROOSTER ROGUE: Best at SPEECH and CHARISMA. Pretty much the middle road between Rabbit Rogue and Snake Rogue. More agile than Rabbit and less than Snake, as pitifully weak as Rabbit and as perceptive as the snake, the Rooster Rogue has some (yet not overwhelming) good luck and the same gift for gab as the other two. Stats are: Agility +2, Charisma +4, Strength -3, Endurance -2, Perception +1, Luck +1, Sleight-of-Hand +2, Speech +2, Sneak +1
OX ADJUTANT: Best at STRENGTH. Aside from mere brute strength and very good endurance, he does have some skill with the sword and unarmed combat, though the lack of any particular agility does prevent him from using either of those skills as well as adjutants born in more auspicious years for combat skills. While a bit on the slow side, at least some knowledge has trickled down to him through the court, and he is a bit perceptive. The luck is terrible, but not as bad as certain other unfortunates. Stats are: Strength +3, Perception +1, Intelligence -1, Luck -3, Endurance +3, Sword +1, Unarmed +1, Artistic Skill +1, Scholarly Knowledge +2
RABBIT SCHOLAR: Best at LUCK. He's reasonably smart, perceptive, etc., but the main draw is the extreme luck. He has terrible strength, though. Stats are: Perception +1, Intelligence +2, Charisma +1, Endurance -1, Strength -3, Luck +3, Herbalism +1, Scholarly Knowledge +3, Speech +1
RABBIT FARMER: Best at LUCK. If this guy was digging furrows with his hands, it must have been more for his tremendous luck than effort on his part, as he has the strength of an orphan rogue. He's fairly charismatic for a farmer, maybe some sort of revolutionary in waiting? It's a shame that he's rather stupid, but perhaps intellectualism would only put off the peasant rabble I envision him leading. Stats are: Strength -1, Endurance +2, Intelligence -3, Charisma +2, Luck +3, Axe +1, Unarmed +1, Drinking +1, Inner Strength +2
RABBIT DOCTOR: Best at LUCK. This extraordinarily luck doctor has managed to minimize the losses of his social graces despite spending all of his time with a crazy old man in the woods. He's somewhat perceptive and a little bright, but he's also got barely any strength left to him. Stats are: Perception +2, Intelligence +1, Charisma -1, Luck +3, Strength -2, Herbalism +3, Pressure Points +2