Again, the problem with Chapter six wasn't a lack of goals/too much goals. I can't stress that enough. We were doing very, very well up until we went into the rift. It was a lack of situational awareness; going into a rift with infinite hordes of monsters with no backup was a foolish idea. People were desperate to close the rift, so they stopped thinking and weren't considering alternatives. The simple fact of the matter is that one bad move is all it takes to get yourself in deep shit. Hell, the rift itself was caused by "one bad move" when we zapped Marduk. So yeah, don't feel the need to overcompensate with a ton of plots because you felt we didn't plan enough in Chapter 6, that definitely wasn't the case.
I've already laid out a possible theory that we are in an illusory world of the sphere's creation - if I came up with this earlier in the chapter, I would have voted against sacrificing Thania. I don't know what exactly is going on, but there is definitely something off and things aren't what they seem. treave has told us this:
There are a few. Remember the exile option back when Dio was confronted by Aodh, and what I said about it? Regardless, it is possible for Dio to lose and become Ean anyway, or for him to win and not become Ean. The one thing that is hardest to achieve though is maintaining the status quo. Things are going to tzeentch.
Sacrificing Thania has reduced your options by the way.
Anyways, it's apparent to me that in this chapter, our goals aren't so clear simply because we don't know what the fuck is going on, which is completely understandable. It isn't like in previous Chapters where we pretty much had an idea of what to do and how to go about it (i.e. Build your power by killing Marduk's leiutenants, then kill Marduk/Close the rift and repel the Gieloth invasion of China) We opted to go into the void and now we're kind of scratching our heads as far as what we're going to do next. So it makes sense that we haven't been able to establish clear goals.
For now, I propose we try to maintain the status quo for as long as possible. We won't be able to do this for long, but hopefully, it will be enough to buy us enough time so that Dio can put the pieces together and find out exactly what is going on before we reach an inevitable confrontation point. Here are our "threats" to stability, both internal and external:
1) The weather situation. This increased the already present problem of the Ean cults, because desperate people cause unrest:
The harsh winters caused poor crop bounties, and the Empire's much vaunted road networks could do little to alleviate the problem. The resulting unrest aided in spreading the popularity of the mushrooming doomsday cults that claimed the founder of the Emperor was soon to return and bring all citizens of the Empire into a Golden Land. As they grew, many more men - and women, in some places - appeared, claiming the name of the First Emperor Ean and demonstrating the supernatural powers that he was reputed to have possessed...
...You walk away from the dirty man that had tried to accost you – you were late for dinner at the manor. It seems that there were more and more of them these days, ever since the weather turned foul. You could feel it here, even as far south as Etruria.
When treave said that things are going to tzeentch, I assume that means that new and unforseeable problems will pop up to fuck up all of our plans and continue to leave us in the dark. Count on the weather getting even worse as possibly being the most likely way that things can derail for us. As I've said before, I think this world may be an illusion, so whoever designed it can do whatever the hell they feel like.
2) Internal trouble from our own faction. They may see us as the Emperor, but I highly doubt that they're too pleased by the situation. I think that a few of our own will intend to betray us in the near future. Counters to that would be knowing their plans/telepathy. Unfortunately, knowing their plans would cause serious problems because of (5), but this can be remedied via telepathy.
3) External trouble from the madman. He is the most knowledgeable character and the one most likely to stir up trouble because he actually is the closest to knowing what's actually going on. This is precisely why I've advocated speaking to him - I know he's unpredictable, but he seems to be the one most likely to stir up the status quo out of the four heirs to Ean, and therefore the one who would be the most likely to impede our efforts to gain knowledge by creating war and instability. However, if we make an ally of him, we can buy ourselves time to figure out what's really going on. We could avert a war, at least for the time being. Telepathy would give us another avenue to possibly figuring him out and predicting his actions.
4) Trouble from Aodh/Prince faction. Aodh realizes we're a snake, as does the Prince most likely. They are keeping us around most likely because they want to find and root out all of the people under us. The only way to really erase suspicion is to know nothing of our people's plans, then investigate the rest through telepathy. When Aodh shook our hand, Dio was thinking about whether Aodh could be used to further his own position, but nothing about the murders. This leads me to believe that Aodh didn't figure out that we killed our father via telepathy - it only served as a red flag that spurred him to investigate us further.
If we know nothing, we can ease suspicions by coming off as another slimy noble who supports the Prince, which is infinitely better than being the secret leader of an Ean cult with plots to overthrow the Prince. Copping to a lesser charge is the way to go here.
5) The Soldier won't really trouble us - he doesn't know anything and he's eager to play the hero. Problem is, making friends with him makes us stronger, but we learn nothing about the world around us or our situation. It isn't beneficial to the status quo either, because the Soldier would be trying to maintain the status quo regardless of whether we approached him or not.
Note: Maintaining order while we figure out what's going on is going to be tough. We've been revealed while our position was weak, which has caused conflict with Aodh that was very much avoidable.
Based on this, I feel that the following set of choices would be the best for maintaining stability while we figure out what the fuck is going on. As usual, tell me what you guys think and feel free to tear it apart:
C) Okay, yes, it leaves us in the dark as to our own plans to further our rise. But our rise isn't my goal here - it's figuring out what the fuck is going on. The good thing about this is that it would reduce Aodh's suspicion of us and potential plotting from their end. If we know nothing, Aodh could be convinced that we're just a slimy noble instead of someone who intends to harm the Prince.
Also, think of this as taking a step back to take two steps forward. We're forgoing easy knowledge right now so that we can get more knowledge overall in the future.
C) Yes, the madman. The soldier is the safer bet, he's got brawn to match our brains, we're a good fit, etc. - I get the arguments, they all make sense. But the soldier isn't out there fucking up the status quo and causing trouble for the Empire - the madman is. This is why we ought to try to parley with him, in addition to the benefits of knowledge that could be gained from that fucked up head of his.
A) Telepathy. Yes, we don't have a brawny ally protecting us, but this is our best bet as far as knowledge is concerned. 1C would reduce the suspicions of the prince's faction, making the likelihood of them plotting against us minimal. Since we'd be working closely with Aodh, it would allow us to learn bits and pieces of what his faction is plotting, and insight into the overall Watcher War.