Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

[LP CYOA] Epic

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
You're right in that rushing ahead after Ban might not be the best idea: even if we catch up to him, we don't know why he even went there in the first place.
On the other hand,Tigris gives me a strange vibe,either a humongous revelation or waste of time.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
I'm on mobile, so no long quotes, but if you check out Tuwanu in ch2, there are similarities:no trails or bqttle. This shit warrants investigation.
Also,B3 seems the better option to me,letting those men go farther means we lose 'em and they can be backup
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I'm on mobile, so no long quotes, but if you check out Tuwanu in ch2, there are similarities:no trails or bqttle. This shit warrants investigation.
Also,B3 seems the better option to me,letting those men go farther means we lose 'em and they can be backup

Yeah, but what if we're the ones who need backup? Having a lot of people also means we can cover ground more effectively. But yeah, it would definitely suck to lose their trail.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Exactly what I meant:they will be our backup, charioteers and bowmen indoors would be like elephants on ice:funny from a distance, ineffective in practice. Let them do their thing:be the fastest fuckers around.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
We need to find out what happened here, and running back to Euphraxes will not help us much. Yes, Dio scored better than anyone else in the fort in his military education, but he's not a general. He's a politician.
We set out to Rus to find Ban and the Madman. Ban we know and trust, the Madman less so. I see this as a cointoss between staying in Tigrien or tracking whomever left the fort.
I'd rather we find out what happened before we run further inside the Rus territory.
B3
 

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
I have a feeling we would meet the madman if we were to pick A.

I'm not that interested about the fort so flopping to C3.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Guys, I'd like to point out that investigating the Fort while the cavalry and chariots run off is not a good idea. My intention of going into the Fort is this: there were a thousand survivors inside the Fort, and instead of going toward Euphraxes in an attempt to link up with the rest of the Imperial Army, Ban has inexplicably gone deeper into Rus territory. I believe that investigating the Fort will tell us why.

I also don't like (C3) because at the moment we don't have control of or respect of our men. They don't respect us enough to stay out of the cold, how will they respect us enough to go on a dangerous journey deep into Rus territory? We're going to encounter a lot of problems from them:

Some second-guessed you, any fear of a difference in rank subdued by your habit of fraternizing with the grunts, but you managed to convince them to wait for another hour or two.

Splitting our forces as in B3, is a bad idea, so between the two, I prefer C3, though the lack of discipline in our men is a huge problem and a trip into Rus territory is going to make things worse on that front. On the plus side, I believe that Dio's telepathy will at least give us some radar. treave, I know that all of the various Eans are incredibly weak compared to Ean/Shulgi/Marduk/Zeus, but is Dio's telepathy strong enough to at least sniff out an ambush or someone following? I seem to recall that Dio was aware that two of his Watchers were near him when he was in Crete, so he seems to have some ability to detect hostiles at long range.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
10 metres, no further.
Current tally:
A2 - 1
A3 - 1
B2 - 1
B3 - 3
C3 - 3
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
To flop, or not to flop: that is the question.
Esquilax has a point in that the men are almost ready to say "fu brah."
However, I can't shake thw feeling we'll find something important in the fort. At the same time, if we don't follow, we may lose them.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Fuck it, C3. Inb4 the fort would'v given us a level up.
treave, I've a question, meta. Are the owners of the Giant Balls from the throbbing purple hole the baddesr asses around, or is there someone even badder than them?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Flop from A2 to B2. I think we should investigate the fort and I think we should do it as a whole; it will help keep the men in order and I think sending just the cavalry out is asking for trouble. We want to show that we keep a cool head but will not back out of trouble.
 

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
Baltika9 C3
Storyfag C3
Esquilax B2
Stygian lurker A2
Kipeci A3
Arpad C3
Azira B3
oscar B3
TOME C3
GreyViper B3
Tigranes B2

C3 - 4
B2 - 2
A2 - 1
A3 - 1
B3 - 3

Stygian Lurker Kipeci, you want to flop?
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
I'm already writing the update for C3. >_>'

edit: By the way, Imperial boots can be worn by non-Imperials.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Chapter 7.19: Ambush, Campfire and the Young Soldier

The trap was sprung the moment your men made contact. You had stayed a safe distance away and watched while the first of your cavalry was felled by a surprise spear. The tribesmen had probably looted Fort Tigrien for the armor and boots. Before you could think of running away, however, war cries resounded from the foggy plains around you. A rain of arrows fell all around you, striking men and horse alike. Before you knew it, you were surrounded. Despite your aspirations for command, nothing could have prepared you for the messy reality of an actual melee. In the midst of shouts and cries and dying men, the intense emotions of fear and panic emanating from your men overwhelmed your mind, leaving you gaping with your sword hanging loosely from your hand. In the next instant, you are pulled off your horse, and a burst of darkness engulfs your sight.

***

The first thing you see when you wake is the last thing you expected to see. Ban is huddled in front of a fire, staring into its flickering red glow.

“I've been looking for you, Ban.” you groan, trying to get up.

“You shouldn't have.”

His voice was different. It was colder... older. You are not sure if it was the harsh light of the fire, but his features were gaunt and his eyes haunted.

“What happened? I was in a midst of a battle and...”

“I managed to get there in time to save you. The rest... well, it was too late.”

“You have my thanks, then. What are you doing out here? Where is the rest of the army?”

“Dead.”

You frown. Ban had been with some of the best fighting men the Imperial Army had to offer.

“Were you attacked by the tribes?”

He shook his head. “No.”

“What else is there out on these steppes that could defeat 30,000 men of the Imperial Army?” Your voice was full of disbelief, though inwardly you wonder if it wasn't something of a less mundane nature. Still, a force that could utterly destroy 30 regiments was not to be dismissed. Ban reached by his side and brought out a long, thin object wrapped in cloth. A weird sensation filled your body. It was part dread, part anticipation. As Ban unwrapped the object, you saw that it was a sheathed sword, slightly curved in the current Assyro-Babylonian fashion. Though it looked like a normal sword, there was just something a bit off about it that you could not put your finger on.

“This.”

“I don't get you, Ban.”

“I was given this to use.”

As he drew the sword from its scabbard, the night seemed to grow even more hushed. Even the crackling sound of the flames died down; the ring of the blade as it was drawn from its scabbard somehow drew in all the sound in the world, swallowing all into silence. The metal of the blade was dark, glinting subtly in the fire's light. Though it appeared to blaze as fiercely as ever, you realize that you could not feel its warmth. As Ban stared at it, his eyes mirrored the gleam of the sword. You had a sudden urge to grab it from him, but something told you that it would not be the wisest of ideas.

“I was given this to awaken it.” whispered Ban.

You laugh nervously. “What's the story behind that sword?”

He shrugged, his eyes still on the sword. “Orders from above.” He tittered, slightly. It was a sound you had never heard him make before, and you fear that he might have gone off the rails just like the man he pursued. “They did not tell me how to do it, but that accursed madman showed me how. He laughed and he disappeared.” His voice dropped low, growling in anger. With a grunt, he sheathed the sword. Colour seemed to come back into the world, the warmth of the fire soothing your skin again.

Ban ran his fingers through his tangled, dirty hair. Now he just looked tired, but he seemed to have brightened up compared to before he drew the sword. You raise your hand outwards, curious about the sword. "It's an interesting blade. Do you think you could let me have a look at it?" He did not reply, but the dark scowl - almost murderous, if you felt it correctly - that you got in return told you the answer.

“At any rate, I carried out my orders. Now I'm to return this to the capital,” Ban sighed, shaking the sword in the air. “I don't want to think of anything else. Get some rest, Dio. Tomorrow we will stop by Tigrien, then we will head for Euphraxes.”

“Ah, there is a slight problem there,” you groan. “About seventy thousand tribesmen are besieging Fort Euphraxes.”

Ban sighs, “If that's the case, we will head directly for the Hittite border.”

“Wait, you aren't going to aid the fort?”

He shook his head. “I'm done. The fort's done. We won't get there in time to do anything, and even if we did, there's not enough of us to make a difference. Well...” It seemed as if he was going to say something, but he stopped there and shook his head again, deciding not to say what he thought. “No, it won't make a difference.” You could feel that there was something he could do to make a difference, which he is not telling you.

You wonder what Ban had been through, to change him so much. Certainly this wasn't the same youth you knew just a scant few months ago.

***

A. You insist on persuading Ban to try and rescue Fort Euphraxes, reminding him of the favours he owes you. The ramifications of a fort with the remnants of the expedition falling would be quite severe, not to mention your reputation is on the line here. You had just led your men into an ambush, and before that you had left Fort Euphraxes in somewhat of a messy predicament. This would not help your name when you return to the capital, not to mention that Garsu might still be alive and beginning to spin a tale of your incompetence.

B. You head towards Imperial lands with Ban, who seeks to return the sword. Something about the sword intrigues you greatly, however, and you sense that you could probably gain a great deal of power if you make it yours. It is clear he won't give it to you, so you must wait till his guard is down before you take it. Your experiences have taught you that political power is transient and the only power you can count on is your own. If you manage to do it quickly, you could even have time to return to Fort Euphraxes yourself to save the day.

C. With or without Ban, you are going back to Fort Euphraxes. You do not know how you are going to pull it off, but you are sure you will find a way to triumph once you reach there. You allow Ban to go on his way while you travel back to fix your mistakes.

D. The sword sounds like a bad idea to you, but it could be another way for you to gain glory. Ban being the way he is, you are sure you can manage to claim partial credit for 'escorting' him back to Ankida. At the very least this is the easiest way to salvage something from this disastrous Rus adventure.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
The ringsword of power, huh?

I don't think giving the sword to an unknown figure is a good idea, but then it could be one of our old bros.
 

m4davis

Scholar
Joined
Jan 20, 2012
Messages
557
well if this was a fully awakened amber-shi then he shouldn't have been able to sheath it until it tasted blood so its either a different sword or its not fully awakened A
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
A. If the fort falls and the rest die, it would be devastating to the Empire's morale, cult of Jannik and the undead are problems enough. And if Ban should meet an "accident" and Dii acquire the sword, well, that would be a pleasant surprise.Open to flop.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
No, I think that it's Anbar-Shi. How do you explain the sword fucking with Ban's head like that? It definitely seems to have a One Ring/Frostmourne effect on Ban, which would make sense because Ean used that sword to feed in his stead. Anbar-Shi accumulated a lot of corruption in that time, and it isn't unreasonable at all to assume that the sword became sentient in the 3,000 years since Ean's absence. I think that the sword's will and its corruption are what's affecting Ban. I don't think that the madman was affected by it because I believe he knew exactly what it was and he never used the blade personally.

We definitely should have investigated the Fort, but I'll try to reconstruct events based on my own speculation:

Ban is traumatized. This is both because of the Sword's influence on him, and because of what he did with it.

"Even in that condition? You really are the most loyal friend I know," smiles Runikylos. The smile vanishes the next instant. "You are right, he is in trouble. Ban was in Fort Nileia when it fell, and he managed to lead the survivors to Fort Tigrien. With the weather taking a turn for the worse, and the Rus tribals completely controlling the path to Tigrien, we have not been able to send them any reinforcements."

Ban started off at Fort Nileia, which was taken by the madman. Somewhere on his journey from Nileaia to Tigrien, he had an encounter with the madman, who gave him Anbar-Shi. Ban ended up inadvertently unleashing some of its power a la Tjaru and this resulted in him killing all of his fellow soldiers.

treave, what sort of emotions can Dio detect from Ban? Any feelings of guilt? The madman is misdirecting both us and Ban, but I'm not sure how and in what way he intends to use the sword against us. One thing's for sure: We cannot let the sword fall into the hands of the Imperial family. They are deeply involved in the Ean affair, and we can't let them have it. Ean lies sleeping in New Athens, and I believe that Anbar-Shi is the key to awakening him. Remember that the madman does not know that Dio is aware of Ean's resting place, so I believe we should use that to our advantage.

I want to convince Ban to save the garrison because I believe that using the sword ourselves is a bad idea - Dio's mind must be his own. However, recounting all the favours he owes us isn't really a great way of going about it considering he just saved our lives. The other problem here is that the madman will have likely prepared for this possibility as well, and I have no idea what his game is here.

A
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
treave, what sort of emotions can Dio detect from Ban? Any feelings of guilt?

Ban is a bit of a mess right now. You can sense that he is emotionally unstable, but you can't pick out any one specific emotion.

Option A is the way it is because that's the only way to successfully convince Ban to go to Euphraxes; any other way and he'll be returning to Ankida. Also I understand some of you might not want the sword, so in light of that I'm offering new C and D choices.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom