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[LP CYOA] Epic

Discussion in 'Choose Your Own Adventure Land' started by treave, Jun 23, 2012.

  1. TOME Cuckmaster General

    TOME
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    Is there a mental toll using the degeneration field? Also, can you use other APS through the tactical warp system? It would do wonders for the morale if the enemy flagship crumbled down to atoms before the battle even began.
     
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  2. treave Arcane Patron

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    The tactical warp system only teleports your mech. If you want to fire your own weapons through the wormholes you need to use the ring slaves. The devourer shield only functions as a defense mechanism. Also, the warp system uses wormholes so it's not instantaneous teleportation. You still need to open the wormhole and travel through it, though the process is much quicker than what has been described before this. Still, if you're getting pummeled with enemy fire at the moment that might be hard to achieve.

    The amount of concentration required for the degeneration field increases exponentially according to distance. You could probably hold a small field for minutes at a time with no problems, but expand it to hundreds of kilometres and it will take a large toll on your mental stamina or possibly short-circuit your brain for good. Seeing that you need to hold it for at least a minute to kill a normal human, and the larger the object, the harder it is to destroy, it is best used in short bursts to slow things down enough for you to take out multiple weakened targets, moving at high-speeds between bursts to confuse the enemy. The decaying effect is just a nifty bonus, don't expect it to do the bulk of the damage.
     
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  3. Anabanana Augur

    Anabanana
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    Can you use other powers while using the degeneration field? Or do you have to focus exclusively on it for it for work?
     
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  4. treave Arcane Patron

    treave
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    Depends on the area you're affecting. Let's say, if you're in the mech, within 50 metres you can hold it easily and multitask, up to one kilometre you will need to focus quite a bit, though you'll still be able to move normally, and for distances more than a kilometre you will need to concentrate fully on maintaining the field. The maximum duration that you can hold it is five minutes at up to one kilometre, the duration drops progressively the further out you go. You'll need a co-pilot to control the mech.
     
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  5. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

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    :eek: Really hoping some people flop to energy armor. I kind of doubt this degeneration gimmick is going to be of any protection when tens of thousands of ships have a target lock on us and Marduk is firing Varja.

    treave, actually, how much damage can these shields take anyway? You mentioned it'd be hard to open the wormhole if we were getting pummeled so...
     
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  6. treave Arcane Patron

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    Not enough to tank thousands of ships firing at you. The devourer shield won't allow you to do that either. If you're forced into a position where all the ships have locked on to you and you're pinned down, you've already fucked up.
     
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  7. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

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    Fucked up by focusing all our energy into cool sounding attacks an none on defense, amirite?:M

    Given the way the choices are going, it would seem to be best we pick something to do with protection for the third choice.

    I'm actually surprised so many people are picking the degen field at all. I think it sounds really cool, but maybe no one is reading the comments describing it... Really, the gravity wings sound much better if you want to slow down the enemy as it would also offer a speed boost and a little bit of protection too.
     
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  8. TOME Cuckmaster General

    TOME
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    But you could it use to your advantage and take a hit in order to get to better position? Without any damage to the mech?

    Yeah hoping some flops too. The degeneration field doesn't sound so good anymore.
     
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  9. treave Arcane Patron

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    Very well, some tips. The degen field is a lot more useful in close range combat, rather than hoping you can hold down the entire enemy fleet. Which means it actually works great with the energy armor. Small AoE slow and AoE burst. The field will destroy volatile, small objects like missiles quickly. It doesn't really sync all that well with the black hole cannon, which has to be fired at long range for high yields unless you want to get caught up in the singularity.

    If you don't pick the variable cannon you'll still have the original version available (and why wouldn't you have it, it's something you could mount on any thing sporting a black hole engine), so that's something to note.
     
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  10. Anabanana Augur

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    Sounds like what we need here is agility and maneuverability then! Flopping from degen to gravity wings - those seem like they'll work well with the warping ability. I'll edit my previous post.
     
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  11. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

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    On the plus side, everyone seems to think the black hole cannon and wormhole upgrades are worth it and they are. If you read carefully, it says without the black hole upgrade we'll only be at "frame busting levels". I rather doubt we'd be able to hold off an entire enemy armada one CF at a time.

    Also, the wormhole upgrade will let us make deep strikes and then pull back before we are surrounded and die, like treave just said. Not to mention: "Whats that? Enemy about to reach earth 100,000km away? *wormhole* *blackhole* Not anymore!" vs running around like a chicken with its head cut off, trying futility to zoom around the battlefield it in time to stop 10,000 ships from breaking though to our pathetic defense forces - who, btw, should be REALLY glad we didn't just give them the black hole tech and then use them as bombs against the enemy...

    So good choices on those 2, bros. :incline:
     
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  12. treave Arcane Patron

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    Wrong. The original cannon will handily let you wipe out a regular sized fleet of about a hundred ships if they cluster together in standard formation, given the power of the new generator. More if Rei charges it up for you. The improvement refers to the ability to change the scale of the attack, and also fire off multiple mini-black holes.

    As for the wormhole, the tactical system allows you to make quick, short-range jumps around the battlefield. Long-range jumps of 100,000 km or more are already doable without picking the upgrade. If you want to jump a long distance you'll have to spend a lot more time setting up the wormhole, like before.
     
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  13. TOME Cuckmaster General

    TOME
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    I'm also flopping to gravity wings. It sounds much better than energy armour in long range combat.
     
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  14. Anabanana Augur

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    Wait a minute. If we're focusing on using the long range black holes to blast away the entire fleet anyway, why don't we concentrate all our resources into doing just that?

    We should pick either A or C for the second option, and then put the variable black hole cannons on BOTH the CFs. After that, we do D for the third option. With the combination of the massive laser array, the asteroid kamikaze attack, and the two variable black hole cannons, we might be able to destroy the entire fleet before they can even get into firing range! Our remaining two thousand ships can just hang around for mop up duty.
     
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  15. treave Arcane Patron

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    The Imperial fleet is expected to drop out of slipspace somewhere near Jupiter. The laser array won't retain coherence that far out, they'll have to be somewhere beyond Moon orbit for maximum effect. The asteroid attack will occur when they enter the asteroid belt. As for the black hole cannons, you'll have to be rather careful with the aim. Even a planet-eating black hole doesn't last long enough to travel a million kilometres. Overloading the reactor to create super-massive black holes is a different matter. But it could still work. The strategy would be to utilize long range wormhole jumps and black hole cannons to harass and pick off the fleet every step of the way.

    This was one of the possible strategies I'd offer in the next update.

    But then again, they say no plan of attack survives contact with the enemy, so...

    edit: That, and I suspect there might be plenty of votes for the option to wait until the fleet is hovering over Earth so that we can conduct diplomatic negotiations with the Emperor. Having him disappear into a black hole on the way here might let some people down. :lol:
     
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  16. Anabanana Augur

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    ...perhaps it might be a good idea to let us take a look at the possible strategies before we decide on our upgrades? Totally understand if you don't want to though.
     
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  17. treave Arcane Patron

    treave
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    Attempt to assassinate the Emperor by performing an unprecedented slipspace boarding.

    Pull them out of slipspace around Uranus and attack them early. Can be followed up with hit and run attacks. Riskier, but also delays them from reaching Earth.

    Hit and run all the way from Jupiter to Earth.

    Wait till they reach Earth for negotiations.

    Popping off black holes from long range might be useful, but you should really expect it to work only once. They wouldn't have conquered a galactic empire if they couldn't adapt on the fly. Jumping interplanetary distances will force you to have a recharge time of hours before you can perform the next jump.

    I think that's enough information to go on.
     
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  18. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

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    Ok. Flopping to Gravity Wings for hit and run awesomeness.
     
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  19. ScubaV Prophet

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    Alright, I'm convinced. Flopping to wings.
     
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  20. Baltika9 Arcane

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    1A's winning, huh? So, uh, why exactly would the Masters fuck us over if we're solving their problems, namely Marduk, and furthermore, how exactly can they deactivate Innana-based nanites if Zeus had to be pretty much point-blank to deactivate Ean's. Worrying about the computer, I understand. Our nanites, I don't. And the increased durability from them is pretty damn useful and meshes well with our playstyle. Besides, what's to say Ean can't show us his tricks after the battle.
    Imagine: Senya as Ean's apprentice, the Masters will be fucked.

    B- discounting that he's our TRUEBRO, guys, this is Motherfucker Ean we're talking about here. The guy that faced Marduk before, the guy that travelled dimensions for a millenium, the guy that withstood three thousand years of sphere torture and fought against all kinds of terrors.

    Shit, what if it does come down to land warfare? He excells at that, and I'm pretty sure Marduk can't straight-up devour a plaert from space. This gives us a trump card. Or, why not go for the jugular and strike at Marduk before he even comes, again, Ean is the only one with enough martial skill to actually be of use to us there. Punch a hole in the ship, unload our team and reap the benefits. (What would happen if we use black holes in slipspace, treave? I'm assuming it won't be pretty.)

    Hell why not lure Marduk into negotiations and let Ean sneak up on him? The possibilities are endless.

    This is the ultimate warrior, and you're throwing him away on the irrational chance that the Masters will fuck us over in the middle of battle... why, exactly? We're solving their problems here.

    C- we don't have that much familiarity with Rei and her style to be an effective two-seater, but flexibility and additional processors are always good. Think about it, how well do we know her, really? It will be hard for these two to sync in a two-seater.
    I, IV, VII- teleportation, plus mega cannon, plus ramming/explosive armor seems like a good combination. I'd go for wings, but they're kinda redundant with teleportation and Rei can use some extra protection. The cannon is self-explanatory.
    C- I'm with Kayerts here.

    And do consider that getting Ean back may not be an option when this is over: Sek or Rei may die, this is war, after all, and Marduk isn't stupid enough to forget about the Gieloth we took from him. Not much we can do without those two in regards to Ean.
     
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  21. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

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    Do consider that Ean was the master of pyrrhic victory - that's how we made him - so relying on him to save the day is rather silly. If we brought Ean back, the LAST thing we should be hoping for is a ground war. That would just result in Ean dead - albeit after having stopped Marduk...barely...with hundreds of millions dead as well. Maybe we could do the slipstream boarding to assassinate Marduk, but other than that, Ean would be quite useless against the fleet proper.

    As for Marduk killing/eating Sek, he'll have a difficult time with that after being crushed and swallowed by a black hole.


    edit: Oh, and it wasn't just the master's dickishness I was worried about. Marduk ATE Zeus. He ate a Master. He may have they ability to shut off the computer himself.
     
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  22. Baltika9 Arcane

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    Something tells me it won't be that simple. Marduk is cunning and very powerful(I'm getting Darth Nihilus vibes here). True, we haven't revealed ourselves, but Belly-A still has his feelers out, and while we can twist our mind to escape that, the moment he knows Senya is on the field, he's raising the fleet on high alert. And like treave said, the Empire didn't get where it is now by being retarded. Expect deployments from multiple ends of the system and an aggressive feint as soon as they enter. Better yet, expect a hundred-ship strong scouting party.
    If anything, they won't warp out in one neat parcel to be black'hole'd. And as soon as we reveal our cannon, expect Marduk to pull an Olympus Switcharoo (is his capital ship named Olympus, by any chance?)

    Pyrrhic victory? By himself, maybe, but he has Senya this time around and Rei, too, as unstable as she is. With Senya's smarts, Ean's strength and the sheer mass of their testicles combined, Marduk has no chance.

    And ground combat is indeed the last resort, but if it comes to that, we really will need Ean, the guy is just too useful to pass him up for tentacles.

    Edit:
    I'm not following. Since when can you deactivate a computer just by "POWAH!"
    Marduk has no connection to Master-tech, except for Vajra and while he may try to short-circuit it, it would be really retarded of us to let him get anywhere near our CF with that thing, unless we're engaging in ramming action.
     
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  23. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

    Lambchop19
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    :shrug: Call it "universal wifi" if you want. I don't pretend to understand how it would work. Only that it MIGHT work that way. That corrupt master that took over Naram had the ability to control the immortals on earth through "POWAH!" - and he did it through the voices, which we now know are just nano-computers/batteries. Besides, it might not even be a matter of POWAH, but KNOWLEDGE - ie, perhaps Marduk somehow gained the knowledge of how to disable certain master tech like the computer when he ate Zeus.
    Again, he didn't have any connection before. Now he does. He devoured Zeus and all the Master tech he had in him.
     
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  24. Baltika9 Arcane

    Baltika9
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    Universal what-now?
    So, Marduk is now made out of whatchamacallits and can disable thingamajigs through wi-fi. By that logic we can't fight him at all, maybe he'll hack our asteroids and use them against us, or turn the Ion cannon against our forces. Hell, he may infect our fleet's computers and use that against us!

    Although you're probably right about one thing: the Mastets won't and probably can't meddle in our reality directly right now. Master tech can, though, and I think thst's what Sek's warning was really about, namely that Vajra can probably disable the computer, since they don't like sudden power-surges.

    But, like I said, we'd have to be either boarding Marduk's ship, or borderline retarded to let him into range to do that. Unless he has his own CF.

    ...

    Fuck.
     
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  25. Anabanana Augur

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    Didn't the tactician's connection to us snap as soon as we warped away?
     
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