I'm not overly concerned with the outcome of that vote. Way I see it, even not asking makes us all the more stoic and all.are you bros open to a 3D vote
That was how it started.The way I see it, Tlalli found us useful in this excursion mostly due to our Astra skills.
This is how it is now.“That’s a good way to live,” smiles the old lady gently. “You should keep doing that, especially if you have people to protect. Anyway, we still have a long journey ahead, and it’ll help me out if you get better at surviving. It won’t be easy looking after the two lil’ princesses all by myself, after all. How about it? Want an old goat to teach you a few tricks?”
This same logic applies to both Elizabeth and Sophie, then, and can be extended to say that they too must become Astra specialists, because they were invited on this expedition for the same reason they were. Don't be ridiculous.The way I see it, Tlalli found us useful in this excursion mostly due to our Astra skills.
But we're not a very likable person, nor are we personable. I think it is better to become self-reliant in all aspects, starting with combat.Our personal combat ability doesn’t have to matter if we get attacked if we have someone around who values our skills enough to leap to save us and we’re tough enough to not get chewed up in the meantime...
Being stoic is cool, but our Azteca luchador grandma Tlalli is the coolest.I'm not overly concerned with the outcome of that vote. Way I see it, even not asking makes us all the more stoic and all.
We might get dragged into melee again, but if we spend some time to learn about traps, bombs and other distraction, we will have an easy time to escape these situations. Remember Legend? Many times Jing was fucked up by opponents despite superior melee techniques because those honorless scum got an ace up their sleeve. I want to have all of those surprises for our enemies, too.So you're claiming that melee fights are a prologue-only thing (we're in chapter 1 now, btw, not prologue) and in the future our character will never get dragged into melee combat again? Because I'm pretty sure there will be more melee fights in the future, whether we want to or not. So making use of a good opportunity to develop two melee skills is just a good idea in my book.
I'm against going out of our way to talk to people. Asking for information from people willing to answer is OK. But otherwise I'm all down for shooting first and asking questions later. So given the choice of developing speech or some other skill, I'd likely take that other skill if it fits.You're new to the CYOA and you're already engaging in Codexian maximalism? Look, I don't subscribe to all-or-nothing thinking here. So let's reverse your argument. Are you suggesting that if our character keeps talking to others, it would be a poor plan of action to develop a single rank of speech skills?
Getting two skills instead of one is pure speculation and even if it's true, maybe we get two ranks if we pick one of those single skill choices instead? Also since Tlalli can summon the power of a god she's probably an expert in astra too. I say we take that opportunity instead.1. No, astra usage will obviously be more useful with more/better astras.
2. Again, stop with the all-or-nothing logic. Just because we're skipping astra skill now doesn't mean we're going to skip it every time, or even most times. It's just that right now the vote for melee skills is more rewarding than the vote for astra skill. We get 2 skills instead instead of one, Tlalli is an expert at melee combat, and we're going to end up in more melee fights anyway, so we should make use of the opportunity. We're still going to get astra skills later. That was never in doubt. Why do you think we're getting the book on astras?
If I remember right, Jing had to be saved by harem after fucking around with nagas. Now imagine getting chained up like that little Andrew bitch and having to rely on Liz to bail us out. Shamefully, really.*Laughs in ManTigerPig*Melee is for plebs like Andrew who are too dumb to protect harem.
That ain't our cool.Being stoic is cool, but our Azteca luchador grandma Tlalli is the coolest.
Nevill just raised a damn good point. Tlalli is banking on us to help protect the girls, which means a combat skill is of immediate value. And on that note, Nevill, would you be willing to switch to A or add it as a ranked preference vote?That was how it started.The way I see it, Tlalli found us useful in this excursion mostly due to our Astra skills.
This is how it is now.“That’s a good way to live,” smiles the old lady gently. “You should keep doing that, especially if you have people to protect. Anyway, we still have a long journey ahead, and it’ll help me out if you get better at surviving. It won’t be easy looking after the two lil’ princesses all by myself, after all. How about it? Want an old goat to teach you a few tricks?”
She has other people to look out for, and she would appreciate not having to leap to save us.
Dude it's right there in the text. Melee AND unarmed. How do people miss this?Getting two skills instead of one is pure speculation and even if it's true
This does not mean that we'll get as much of a boost to those two skills as we would get to a single skill.Dude it's right there in the text. Melee AND unarmed. How do people miss this?Getting two skills instead of one is pure speculation and even if it's true
Ah, but what if we want to?but what if we have to fight up close?"
The long awaited sequel to Build Wars, Build Wars 2: Build Harder.I still want to get one of our skills to a half-decent level. I would rather have a competent shot who is helpless in CQC than a jack of all trades universal build that is only half as effective.
Yeah, but she has a tha god-channeling Astra. We don't, and it's uncertain that we'll get one any time soon. On the ther hand, fightiness is always useful and welcome.Getting two skills instead of one is pure speculation and even if it's true, maybe we get two ranks if we pick one of those single skill choices instead? Also since Tlalli can summon the power of a god she's probably an expert in astra too. I say we take that opportunity instead.
It's true for this particular choice, because either we have 2+ Ranged, or 1/1/1 in whatever.This seems like a false extreme to me: either we're good at shooting, or we're terrible at everything.
Well, it's long been known that if you can't but want to very hard, you can.Ah, but what if we want to?
I think Tlalli has more than enough combat prowess all by herself to cover our asses. Bringing some utility with our astra, trap or alchemy would make us a far better sidekick.Nevill just raised a damn good point. Tlalli is banking on us to help protect the girls, which means a combat skill is of immediate value. And on that note, Nevill, would you be willing to switch to A or add it as a ranked preference vote?
I think your approach to the CYOA is predicated on the notion that we get to set our encounters on our own terms. There's no way we're going to get all our fights to go our way, since even when we do have the option, there is no guarantee we will make the right choices all the time (it's a given that we'll mess up here and there), and even if we don't want to melee, not having any melee skill at all will make a difference if we find ourselves needing to disengage from a melee encounter.We might get dragged into melee again, but if we spend some time to learn about traps, bombs and other distraction, we will have an easy time to escape these situations. Remember Legend? Many times Jing was fucked up by opponents despite superior melee techniques because those honorless scum got an ace up their sleeve. I want to have all of those surprises for our enemies, too.
That's assuming social encounters will be happening on our preferred terms. If we're in a circumstance where we have to explain ourselves and we have zero speech, it'll hurt us. At least this time we can get the girls to do the talking for us.I'm against going out of our way to talk to people. Asking for information from people willing to answer is OK. But otherwise I'm all down for shooting first and asking questions later. So given the choice of developing speech or some other skill, I'd likely take that other skill if it fits.
I'm not on board with Baltika9's azteca luchador grandma fantasies, but I do think Tlalli is a cool person who just saved our asses (twice) and is helping us out, so I do think she is a person worth getting to know better alright. If we're just looking at it from a perspective of benefits, she's clearly highly capable and high in the hunter's association, but honestly I'm just voting because Tlalli is clearly a person worth being friends with.That ain't our cool.Being stoic is cool, but our Azteca luchador grandma Tlalli is the coolest.
I'd approve of that logic more if the choice weren't "+1 to ranged skill" or "+1 to both melee weapon skill and unarmed skill." We're probably not going to get this kind of two-for-the-price-of-one deal from a master in the future (especially with unarmed masters being as rare as they are*), so if we're going to get both melee and ranged skills either way, we should really get them in the order that gives us the best payoff. Could you at least add A as a ranked preference vote?It's true for this particular choice, because either we have 2+ Ranged, or 1/1/1 in whatever.This seems like a false extreme to me: either we're good at shooting, or we're terrible at everything.
I would like to build up our melee once we are decent at the skill I want to be our main.
All of those characteristics lend themselves to a good melee fighter as well. Think back to Su Liaojing of Kunlun (?) from Legend: that man was stone cold and managed to give us a nasty thrashing precisely by staying cool under pressure. And DEX also contributes to Unarmed, so we're good on that front.Melee/Ranged/Astra are all going to confer certain advantages. Without engaging in really detailed what if scenarios, I'll just say that I would like to see us use our Hunter background, our calm personality, our affinity at stealth & navigation (wilderness experience, map astra), our high DEX (the current penalty being temporary).
She puts us to shame in every category, I'm sure, from astra proficiency to bootlegging hooch. We're trying to pick what to do if stuff goes south, which will likely mean combat. And I'm sorry, but I don't see the Tome of Theseus becoming a real-time mini-map with enemy markers at level 2, if we even will get it there.I think Tlalli has more than enough combat prowess all by herself to cover our asses. Bringing some utility with our astra, trap or alchemy would make us a far better sidekick.
I agree with this 100%, the 'azteca luchador' bit is my way of having fun and giving her a cool label. You gotta admit that it's pretty on point: she put a shapeshifter in a headlock and tried to twist it's head off, and then executed a WWE-style dropkick on the Duke. There's only one question: is she ready to take on Macho Man Randy Savage in the fight of the century?I'm not on board with Baltika9's azteca luchador grandma fantasies, but I do think Tlalli is a cool person who just saved our asses (twice) and is helping us out, so I do think she is a person worth getting to know better alright. If we're just looking at it from a perspective of benefits, she's clearly highly capable and high in the hunter's association, but honestly I'm just voting because Tlalli is clearly a person worth being friends with.
It does because that's when you do the next run off to check for C. I didn't write as much in my original post because the next run off wouldn't have changed the result. If, for example, we had an extra vote for B this current voting period, so B and C would be tied at 6-6, and then with the conditional coming in from Cappen the vote would be 7-6, we would flop the C conditionals. Upon seeing that B would still lose 9-10 in comparison to A, we would reflop all the B conditionals towards C, to get the current 10-10 tie right now. You did as much now, but C and B were tied, so you just tabulated the results of both flops.-Your method doesn't account for that.-
That's the problem. I get so tired of people trying to sit here and explain to me why x decision is better than y decision when it really all comes down to how we prefer our character to be played. There literally already was another CYOA where we played as a melee dude and people want to do it again. Very boring if you ask me but whatever.Anyway, I should stop. There's a lot of overrationalising going on and I really don't think there's some special reason that melee (or ranged or astra) has some special edge here.