10) ODYSSEY: THE COMPLEAT APVENTURE: PLAYED
Robert Clardy , 1980 (Apple II)
A game tainted by terrible design choices and questionable level scaling
Let me preface this by saying something important: from now on, my only objective is to
play all the games in my lists. In the case of the sequel to
Temple of Apshai, I won the game but decided I wasted my time. From now on, I'll play the games, but
only to get used to the mechanics, and I'll only finish those which aren't a complete bore. This way, if you see me complete a game, it is worth your time. If you don't see me complete it, it's a game best left forgotten. I wish I could edit the OP to reflect these things, but alas, I cannot. In other words, this thread will pretty much work like my own "CRPG Addict" blog, except without his charisma, his passion for the genre, and certainly not his patience, as this review will show.
Odyssey: The Compleat Apventure is essentially a sequel to
Wilderness Campaign, which I played and won before.
Wilderness Campaign improved on
Dungeon Campaign in almost every way I can think of.
Odyssey, however, is a complete step backward. The game plays fairly similar to the previous title, with some notable, and regrettable, differences:
- Landmarks aren't visible in your map from the start of the game. In a world where moving takes a lot of time and food, this is a problem. I'll get on that in a minute.
- Level scaling makes its first appearance in the series, and in this thread overall. As you get better equipment, the enemies get better equipment. You get stronger, the enemies get stronger. Your party size increases, the enemy's party size increases too. Essentially, you can never get stronger in this game. In
Wilderness Campaign, you could get ridiculously strong. It made the game a joke. But level scaling wasn't the solution to that problem, at all. It only made
Odyssey infuriatingly frustrating.
- Encounters have been overhauled. Now you can encounter parties of warriors, and it's up to you to decide whether to wait for them to do something, attack them, or try and befriend them. If they are friendlies, they will join you. If not, they will attack you. This is a good addition to the game.
- Alignment is introduced in
Odyssey. It works like you would expect: attack friendly groups, your alignment goes down. Be nice, and it goes up. There's one flaw, however: the game clearly isn't designed around you behaving "properly". Getting treasure is such a pain in the ass you will most likely end up attacking friendly groups just to get as much loot as you can. This is something the CRPG Addict notices as well.
- Random hazards can now be surpassed depending on the things you have on you. As opposed to
Wilderness Campaign, you can now use items such as nets to help recover your men trapped inside a pit, for example. A simple, but nice addition that adds some complexity into the game.
- Combat has been "dumbed down" by quite a bit. First, because of the level scaling. Second, because the interface isn't nearly as complex as it used to be. One needs only to compare the pictures from this gallery to the pictures I posted earlier.
- You still can't sell your stuff. Moreover, you don't get the stuff your fallen foes were carrying. Did you manage to defeat 20 warriors who had Plate Armor? Tough shit, you best buy that yourself from a shopkeeper.
- Unlike in
Wilderness Campaign, every location you can explore has just one treasure to be found. Couple that with the fact locations don't appear in your map, and that travelling requires food packets, and you are trapped in a cycle of "I haven't found enough treasure -> I can't buy Food -> I can't explore for more treasure". Oh, and you also need to gather around 2500 Quadroons to be able to buy the ship to advance to the next stage of the game. Which brings me too...
- The sailing portion of this game is the most frustrating scenario I've ever seen in any videogame I've ever played. I'm trying to remember anything like it in a commercial game, but I just can't. The CRPG Addict
made a pretty good description of this portion of the game, so you may want to read it from him. In few words: you have to set your sails to accommodate for the wind direction, you have to properly pull your anchor up or down, the wind is shifting all the fucking time, you encounter different enemies and the game never makes it clear how to actually fight them (as, for some reason I don't undertand, fighting overseas doesn't use the same window as fighting on the land), meaning I had to repeatedly tap "A" (for Attack) and "F" (for Firing your cannons) just in case. Eventually my ship crashed into an island (because it's practically unavoidable) and I gave up on the game, as who knows how much work it would have taken me to solve that section of the game. It didn't help that I had to adjust my sails while my ship kept moving, meaning I had to consider where the wind was coming from while making this decision. In addition, so much can happen overseas and messages pop up so fast you miss 50% of the things you are being told.
Thankfully Chet explains what happens at the end, and I feel I haven't really missed anything.
If
you know what game suffered from being way too similar to its predecessor,
Odyssey: The Compleat Apventure suffers from being drastically different, trying to "fix" what wasn't broken to begin with. The combat in
Wilderness Campaign was a joke at a certain point, but aren't cRPGs suppoed to be like that? It's needed for that sense of progression to be there. In this game, however, I actually felt punished for getting stronger, as fights became really a roll of a dice (Luck) with me hoping it would give me the slight edge I needed to pummel the enemies. It was particularly frustrating to see the "recruit" mechanic was removed from the previous title. Now, your best hope to recruit warriors was by trying to befriend random enemies which, if they turned out to be bandits, caught you by surprise and negatively affected your chance in battle.
Overall, I can't recommend this game to anyone. Not even as a significant piece of "RPG history", because
Wilderness Campaign was truly the pinnacle of the three games, and a surprisingly fun experience at that. The only positive aspect to this game is that it can theoretically be easily won in one day (I played it for around 3 hours, which was enough to reach the sailing section). Because I've already mentioned the CRPG Addict's blog, look for images on this game over there. You will see there's actually not much to see that you haven't already seen done (and better) in
Wilderness Campaign.
Once again: I would rather extensively play only the games I find interesting (
Akalabeth,
Wilderness Campaign, and many more to come, and play enough of the shit games (such as this one) to know how they worked. If someone has something to say about this, feel free to leave a comment explaining your thoughts.
EDIT: Before posting this entry, I gave the ship section of the game another go. At one point, I waited FIVE MINUTES before the wind or the current was favorable to me. Those favorable conditions never came, and thus, this game was deleted forever from my computer, never to be seen again. I didn't want to start a trend of "it sucks so I'll skip it", but in retrospective, playing a game and beating it, when a) It sucks, and b) It didn't really move the genre forward, is sort of pointless. However, I am a patient person, and I will definitely be patient through other games, provided they are worth it. Spending two hours trying to solve a stupid section in a game just because the programmer had a brain fart doesn't count as "worth my time", however.
I made some tweaks to my lists. I've moved a few games to the bottom. Those are games I won't play, but that were previously in the list. I've also color-coded with Red games that I don't recommend at all, and in Yellow games that I "sort of recommend", if only because in some way they are useful to understand certain things (for example, Dungeon Campaign is a good game to play to see how much progress did
Wilderness Campaign do by comparison). In light blue are games present in
felipepepe's cRPG Handbook.
With that said, now I'll be playing Rogue (1980), a game that's been waiting for me a while already.
Official list.
Extra list.