3) Beneath Apple Manor - Special Edition (IBM PC) (Don Worth, 1983) - COMPLETED
It's been a long time coming but it finally came: my third game experience. From now on, just accept these will not be "reviews", but more or less my experiences with the games. If you haven't noticed yet, I skipped through four PLATO games (dnd, Moria, Orthanc, and Oubliette), for two reasons: one, they are not fun, and two, I don't want to start my vacations by playing those. But rest assured, I will be playing them. I also removed two PLATO games from my list: Avatar and Camelot. Why? Because one is a real multiplayer experience and I'm not interested in those, and the other came out already when cRPGs went commercial, so I have no interest in it either.
On to Beneath Apple Manor.
The version I'm playing is the IBM PC Special Edition, released in 1983. There are two reasons for this:
- I originally wanted to play the 1978 Apple release. But it runs slow. Very slow. It took me four hours to beat the game in the IBM release. In the Apple release, I had a delay of around three seconds for every action I performed. I played just enough to get an idea of the game and the graphics (which I personally found lovely, even if they were extremely barebones).
- I then moved on to the Special Edition, Apple II release. It has one extra enemy (Vampires), and the ability to actually save your game. Before, you could only save your progress in case you died, but now, you were free to exit the game and return the next day to play it. However, as I found out after a quick Google search, the save game feature is BROKEN on the cracked version of the game found online, so not only I am unable to save the game, I'm unable to save my character progress altogether (meaning if I die, I should better restart the game or play with the stats of a level 1 character in level 20 of the dungeon). The IBM PC version has a functioning save game feature, but sadly it doesn't have an option to play with the original text based-graphics (which the Apple II Special Edition does have).
The gameplay is essentially the same in the three versions, so it's not like I'm missing anything, especially since Beneath Apple Manor is fairly simple in its mechanics. It's actually simpler than dnd, and much, much easier to play and understand (which doesn't mean anything, considering dnd is brutal in the long, grindy, boring "you have died for the 523580th time" way).
You start the game in a level that's obscured by fog of war, that has no teleporters, no pit falls, and a handful of secret doors that are easily revealed by using your (I)nspect command. Moreover, if you use the (X)-Ray command, which reveals a small area on your map, you can more or less tell where a secret door lies. In dnd, you had no idea whatsoever where they could be. However, enemies are also much more varied, in that they have different properties.
- Slimes are the weakest enemy you encounter. They have the ability to degrade your normal armor progressively, until 0. You can avoid this if you get Magic armor.
- Ghosts drain your Strength attribute progressively until it reaches 0. When it reaches a negative number, you DIE. Moreover, you can only strike them with your Zap spell, or with a Magic sword. In other words, PLATO games aside, this is the root of the "You may need an enchanted blade. Some spirits are immune to normal weapons" dialogue in Morrowind. These fuckers were the bane of my early game existence, as the stat drain is permanent, but more on stat progression later.
- Trolls hit hard early on, and have good evasion. They pose no threat in the late game, and are the only low ranking enemy that actually appears in the lower levels of the Manor (Slimes and Ghosts disappear completely).
- Worms have a lot of HP, scaled to yours
decline
, and while they hit really hard, they tend to miss a lot of the times.
- Invisible Stalkers are invisible
o) so you have to imagine where they may be, which isn't really difficult, considering there are only four possible directions. In addition, they have great Dexterity, meaning it's hard to hit them, but you are their favorite punchbag.
- Vampires substitute Ghosts in the late game. As opposed to draining your Strength permanently, they drain ALL your stats, but only temporarily. Annoying enemies if you are cornered, but other than that, not much of a threat.
- Dragons are the strongest enemies. Two hits are almost guaranteed death (in my case, it was always guaranteed death). But luckily they have the lowest HP of all late game monsters, so they aren't particularly hard to dispose.
You have four stats: Strength, which affects your carry weight, your ability to break through doors, and your damage; Intelligence, which affects how often can you cast spells; Dexterity, which determines your chances to hit an enemy; and Body, which are your hit points. You can restore all of these except Body by waiting. However, you can always use Heal to restore your Body (spamming a combination of Rest-Heal until your Intelligence is not enough-Rest again), or just return to the stairs of the dungeon. You don't create your character, so your stats are always the same at the beginning, and because everything scales to you, it matters little what build you specialize in.
You can only go deeper into the dungeon: there is no turning back. You can, of course, exit a level, but on your return, you will be on the same level. Because your stats are restored when leaving, it is an easy way to restore your energies whenever you are fighting a strong creature that keeps pummeling at you (Dragons and Worms). When leaving, you can either buy Armor or Weapons (3 and 2 available, respectively), Trade your experience points for Attribute points (for every 10 experience points, you can earn one Attribute point), or perform a Scan to save your current stats in case you die. Or you can just go Deeper into the dungeon.
There are treasure chests scattered throughout the Manor. You can find wands, boots, swords, armor, and potions. Wands can either be cursed, lowering your stats permanently by half, or they can give you the ability to cast the Zap spell (only way to hurt Ghosts) without losing Intelligence, as well as allowing you to open doors without the need to break through them (and, in some instances, fail). The Boots of Silence allow you to move undetected, while the Magic sword and armor are the best pieces of equipment you will need. Potions can increase or reduce your Attributes, allow you to become Clairvoyant and thus see EVERYTHING in a level without the need to explore it (and this lasts forever), or you can die from Poison. You can also lose your memory, making the level pitch black until you explore it again. Gold you find earns you the same amount of experience points, and eventually your only use for it will be Scans to save your progress. Simple, but effective.
Speaking of spells, you have four: (T)eleport places you in a random spot of the level, useful if you are being trapped by multiple enemies at a time, but you drop your gold and it is then stashed in a random chest. (H)eal cures your Body, (Z)ap is your only offensive magic spell, and (X)-Ray, as I mentioned, reveals adyacent sections of the dungeon. There's also the (L)isten command, which, when used right next to a door, gives you a hint at what awaits you on the ohter side of it.
The game boils down to you going deeper and deeper into the dungeon, opening trapped chests in search of the Golden Apple. I played the game for four hours, and I was ready to give up and call it a day considering I had experienced everything BAM had to offer (which is exactly why I have stopped playing dnd), but I persisted and soon enough I got my reward. There's also a bad joke related to the original platform of the game (Apple), but at this stage, I didn't really care.
Overall, in terms of complexity, I rate the games I've played so far:
1. dnd
2. Beneath Apple Manor - Special Edition
3. pedit5
In terms of "fun", however, I would have to say:
1. Beneath Apple Manor - Special Edition
2. pedit5
3. dnd
dnd is the more complex and rich cRPG of the three, but sadly, it is also the least fun of them. You die so often you never get to enjoy the game, and because we are not part of a 1970's college campus, winning dnd isn't going to get you any women. On the other hand, BAM-SE is more complex than pedit5 but not as much as dnd, but manages to be the best one for the most part. My only issues with it is that it starts strong, but quickly becomes tiresome. Having to exit and reenter the dungeon every time a fucking Dragon landed a hit on me got boring really quickly. The perfect cRPG (asuming I only knew these three and nothing more) would be one that has the complexity of dnd, the intensity and excitement of pedit5, and the enemy variety of Beneath Apple Manor.
With all that said, the following games are up in my lists:
-
Official list: Temple of Apshai (1979), Automatic Simulations.
-
Complementary list: Dungeon Campaign (1978), Synergistic Software.
Which one I play, I leave it up to you.