Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,269
~ Part 14 ~
Alright, i guess i was the real savage lion after all:
First off, from a design point of view i gotta say this is one of the coolest bosses FromSoft ever did. I just love the aesthetic and concept of it. The whole fight is a great spectacle and the music is pretty good too.
That said, smacking him with the winged syche didn't do a whole lot of damage, so i decided to go medieval on his ass. I cycled through couple of damage types and it seems fire did the most damage, which in hindsight isn't surprising. Notice that i still haven't used any Scadutree Blessings yet and i already outpaced the boss in damage. Didn't even give him a chance to go to the ice or wind phases. The lighting phase is definitely the worst and took me a while to figure it out. If you want to press damage (as in, to stagger him or get a bleed proc like i did), there is indeed an element of RNG as you can't always time to roll away from the static charge or his attacks at the same time. If you play it safe and have no need to put pressure on him, it's not that bad honestly just don't engage when you see the static in the ground. He'll default to that spinning move where you can just pelt him away from a distance with spells if you are so inclined. The ice and wind phases were easer for me than the lighting one, but milage may vary.
I can see why people raged but for me it felt like any other FromSoft boss. Seemingly impossible at first, but then not a huge deal after all. Moving on then:
After killing him, i took time to just bask in the adrenaline by admiring FromSoft's unmatched art direction:
The lion drops this great headpiece that is just amazing for SL1 builds:
The only problem is that the fashion is a bit finnicky with it:
For now i'm gonna keep it on, see how it feels and later maybe try to rebuild my character to account for the extra stats, to see if i can maybe take vigor to 60. The boss one shotted me with every fart he made, which isn't surprising since i used Howl of Shabriri on top of Radagon Soreseal AND the Scorpion Charm, but even with regular mooks i die a bit too easily, even after wearing some more defensive talismans. Might be futile though since the DLC is likely balanced around the Scadutree Blessings but perhaps i can sort of compensate for it, plus if i use Radahn rune etc.
Also, there's now a grace arrow pointing towards the next step. Maybe i missed it but i think this is the first time it showed up.
Anyway, the Remembrance says this:
So from all this we gather several facts. In the intro cinematic, the "beast" is awakened by the old hag (wonder if she is gonna say anything if i show up with the head piece lmao probably not). She calls the beast "from higher sphere deliver'd", which is interesting because now that i think of it i sort of forgot what kind of conception of the divine the Crucible people had in the base game (i'm just going to assume the inspiration here is Shinto). She then mentions the same "sculpted tower keepers" (shadow tower i presume, the one Miquella is supposed to be after) also mentioned in the description. I assume those are the same guys under the Horned Warrior armor. That they are sculpted implies they are constructs of some kind. In the cinematic they appear to have been killed, a pool of blood strewn all around the collapsed figure of the beast, but the power of the divine horned beast "takes root" in them and brings them back to life, and i wonder if that means it is the beast that is animating the guys and not the other way around (which would explain their unnatural coordination). The description also says the hag can't control the beast anymore, meaning you can't be possessed by the divine beast spirit lol.
Lastly, the Remembrance tells us the ritual of the lion dance was spiritual, but was turned to "marial ends" during the assalt on the divine tower. I assume Messmer himself may have killed the cavorting dancers if he had led the charge.
Nothing to do now but move forward. I take a lift and reach another door:
One thing about those sculptures and reliefs is that they are all very worn out. If you look up close to the details, they appear to be very, very ancient.
Across the door i find a defaced altar, which indicades Messmer did indeed make it all the way here:
The stairs leading up offer some very interesting panorama:
I presume that is the Shadow Tower, or towers i should say, all going so near the Scadutree it literally feels like they are fading into another realm. On top, i find the path is blocked by shadow roots, much like the Erdtree was in the base game:
On the way i found one of those spirit guys, that has this to say:
Leading who? Miquella? Is this how he became an Empyrean? Is this why he had to "shed" his body on the way? And what's his connection with the Hornset, why does the spirit say his divinity would grant them salvation?
Next to the roots blocking the entrance to the Shadow Tower, i find a message left by Leda:
I'm sure the other NPCs would want to know this, but before i leave, it's time to pay a visit to the old hag and taunt her with the head of her precious divine lion. Now, it's kinda of amusing because i was about to find this out accidentally on my own (since i'm already wearing the head), but there's several spoilage next to her as well:
Sure enough, she now thinks i'm a sculpted keeper because she smells the head. She says she sensed the beast's essence fade, which makes me wonder what she would have said if i hadn't worn the head piece. She then says something rather cryptic: "after an eternity of the mind, our voices have at last reached the heavens". Not sure what she means by an "eternity of the mind". She then asks me to have her "son" accompany "me" to war. I presume she is addressing the divine beast now, and her "son" is the sculpted keeper. And then, she drops this, which kinda of shocked me:
Wait, the old hag is an Empyrean? What? Also this constant reference to a "betrayal". It seems the Hornsent and Marika's "vile progeny" must have been allied before things turned ugly. BTW, if you just stand around she chants the litany from the intro cinematic to the Dancing Lion boss. It's kinda sad to be honest.
The lion drops this great headpiece that is just amazing for SL1 builds:
"Ritual headwear in the form of a divine beast's head, used to perform the lion dance. Worn by the very finest of the sculpted keepers. Alas, it no longer responds to the old woman's earnest prayer. Divine invocation heightens intensity of the storm alongside strength and dexterity, but reduces the restorative effect of drinking from a flask of sacred tears. Focus is also troubled by wearing this headwear."
The only problem is that the fashion is a bit finnicky with it:
For now i'm gonna keep it on, see how it feels and later maybe try to rebuild my character to account for the extra stats, to see if i can maybe take vigor to 60. The boss one shotted me with every fart he made, which isn't surprising since i used Howl of Shabriri on top of Radagon Soreseal AND the Scorpion Charm, but even with regular mooks i die a bit too easily, even after wearing some more defensive talismans. Might be futile though since the DLC is likely balanced around the Scadutree Blessings but perhaps i can sort of compensate for it, plus if i use Radahn rune etc.
Also, there's now a grace arrow pointing towards the next step. Maybe i missed it but i think this is the first time it showed up.
Anyway, the Remembrance says this:
"Remembrance of the Dancing Lion, hewn into the Scadutree. The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes. When the Impaler's army assailed the tower, the ritual of the lion dance was turned toward martial ends—its divinity, its fury, its light-footed beauty."
So from all this we gather several facts. In the intro cinematic, the "beast" is awakened by the old hag (wonder if she is gonna say anything if i show up with the head piece lmao probably not). She calls the beast "from higher sphere deliver'd", which is interesting because now that i think of it i sort of forgot what kind of conception of the divine the Crucible people had in the base game (i'm just going to assume the inspiration here is Shinto). She then mentions the same "sculpted tower keepers" (shadow tower i presume, the one Miquella is supposed to be after) also mentioned in the description. I assume those are the same guys under the Horned Warrior armor. That they are sculpted implies they are constructs of some kind. In the cinematic they appear to have been killed, a pool of blood strewn all around the collapsed figure of the beast, but the power of the divine horned beast "takes root" in them and brings them back to life, and i wonder if that means it is the beast that is animating the guys and not the other way around (which would explain their unnatural coordination). The description also says the hag can't control the beast anymore, meaning you can't be possessed by the divine beast spirit lol.
Lastly, the Remembrance tells us the ritual of the lion dance was spiritual, but was turned to "marial ends" during the assalt on the divine tower. I assume Messmer himself may have killed the cavorting dancers if he had led the charge.
Nothing to do now but move forward. I take a lift and reach another door:
One thing about those sculptures and reliefs is that they are all very worn out. If you look up close to the details, they appear to be very, very ancient.
Across the door i find a defaced altar, which indicades Messmer did indeed make it all the way here:
The stairs leading up offer some very interesting panorama:
I presume that is the Shadow Tower, or towers i should say, all going so near the Scadutree it literally feels like they are fading into another realm. On top, i find the path is blocked by shadow roots, much like the Erdtree was in the base game:
On the way i found one of those spirit guys, that has this to say:
"O tower of ours, hidden in shadow. O Lofty spiral piercing the heavens.
Lead him safely unto greater Godhood.
And in divinity grant our salvation."
Lead him safely unto greater Godhood.
And in divinity grant our salvation."
Leading who? Miquella? Is this how he became an Empyrean? Is this why he had to "shed" his body on the way? And what's his connection with the Hornset, why does the spirit say his divinity would grant them salvation?
Next to the roots blocking the entrance to the Shadow Tower, i find a message left by Leda:
"Message left by Needle Knight Leda, addressed to kindred spirits who also pursue Miquella's trail. "The Gate of Divinity lies in the tower sealed by shadow. That is surely where Kind Miquella is headed. We are no Empyreans, but we must locate the path that will lead us there. I will follow the crosses east.""
I'm sure the other NPCs would want to know this, but before i leave, it's time to pay a visit to the old hag and taunt her with the head of her precious divine lion. Now, it's kinda of amusing because i was about to find this out accidentally on my own (since i'm already wearing the head), but there's several spoilage next to her as well:
Sure enough, she now thinks i'm a sculpted keeper because she smells the head. She says she sensed the beast's essence fade, which makes me wonder what she would have said if i hadn't worn the head piece. She then says something rather cryptic: "after an eternity of the mind, our voices have at last reached the heavens". Not sure what she means by an "eternity of the mind". She then asks me to have her "son" accompany "me" to war. I presume she is addressing the divine beast now, and her "son" is the sculpted keeper. And then, she drops this, which kinda of shocked me:
"An entreaty received from the Empyrean grandam.
Summon a guardian spirit above the caster's head. The spirit
never strays far from the caster, conjuring several apparitions
before dissipating.
"Take vengeance upon Messmer and his lot.
They who betrayed us, aye, they who burned us...
Let them face in thy wrath their just deserts.""
Summon a guardian spirit above the caster's head. The spirit
never strays far from the caster, conjuring several apparitions
before dissipating.
"Take vengeance upon Messmer and his lot.
They who betrayed us, aye, they who burned us...
Let them face in thy wrath their just deserts.""
Wait, the old hag is an Empyrean? What? Also this constant reference to a "betrayal". It seems the Hornsent and Marika's "vile progeny" must have been allied before things turned ugly. BTW, if you just stand around she chants the litany from the intro cinematic to the Dancing Lion boss. It's kinda sad to be honest.
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