Probably one of the most absurd matches I've had yet, me (Golgari) vs pretty standard Red burn.
By turn 12, I'd drawn 12 lands and 7 spells, 6 removal (two Vraska's Contempts, two Ass Trophies, a Golden Demise and the Ritual of Soot you see in my hand) before finally drawing into my first permanent, a Carnage Tyrant.
And I'd go on to win this match too! My next two cards were a Vraska Relic Seeker and a Llanowar Elf, his next three cards were mountain, a Flames of Keld, and a mountain.
If anyone is interested in Golgari, here is my build which I'm finally quite happy with (obviously it can be further upgraded by full sets of duals). The biggest change from standard Golgari is that I'm happier going vampire for life gain instead of explore merfolk.
Golgari Control v2
1 Vraska, Relic Seeker (XLN) 232
1 Vraska, Golgari Queen (GRN) GR81
1 Karn, Scion of Urza (DAR) 1
2 Carnage Tyrant (XLN) 179
3 Vine Mare (M19) 207
1 Golgari Findbroker (GRN) 175
2 Plaguecrafter (GRN) 82
4 Dusk Legion Zealot (RIX) 70
4 Llanowar Elves (DAR) 168
1 The Eldest Reborn (DAR) 90
1 Phyrexian Scriptures (DAR) 100
1 Journey to Eternity (RIX) 160
2 Ritual of Soot (GRN) 84
2 Golden Demise (RIX) 73
1 Arterial Flow (RIX) 62
2 Vraska's Contempt (XLN) 129
4 Assassin's Trophy (GRN) 152
1 Moment of Craving (RIX) 79
4 Golgari Guildgate (GRN) 248
2 Foul Orchard (M19) 251
2 Overgrown Tomb (GRN) 253
1 Woodland Cemetery (DAR) 248
8 Swamp (RIX) 194
8 Forest (RIX) 196
1 Evolving Wilds (RIX) 186
Deck answers aggro with wipes (Ritual of Soot, Golden Demise, Phyrexian Scriptures) and life gain (Vraska's Contempt, Arterial Flow, Moment of Craving), while it addresses control and midrange with hexproof creatures (Carnage Tyrant, Vine Mares) and versatile removal (Ass Trophies, Plaguecrafters, Vraska's Contempt, Eldest Reborn).
Some specific card comments:
Vine Mare: I eventually realized that Vine Mare was winning me games while Golgari Findbroker was not. Findbroker is a value card and recursion, but the key to building Golgari is to realize you actually don't need much if any recursion, and you have plenty of value 1-3 cc, your 4+ cc cards are better off as game winners. Resolving a Vine Mare often leads directly into wins.
Dusk Legion Zealot: In this meta you need some chuds or tokens to soak sacrifice effects like Eldest Reborn, and the Zealot works. Since we don't care about undergrowth anymore, draw me my card NOW instead of exploring with Merfolk Branchwalker. Great when you get the bonus with Arterial Flow. Zealots and Elves effectively provide enough chuds. Zealots are also a good body to slap on Journey to Eternity.
Carnage Tyrant: Would run a 3rd Carnage Tyrant instead of the Vraska Relic Seeker at this point, or a 3/1 splt between the two. Every color except green can easily and cheaply answer a Planeswalker these days, and that makes Vraska a liability. I want my 6cc spell to be uncounterable and removal resistant, thanks.
Plaguecrafters: Would 100% rather have these instead of Chucacubaras, since they cost 3 instead of 4 and are way better against control and against opposing Carnage Tyrants.
Golden Demise: Having extra board wipes means you can spam them more liberally (for example to kill an Electromancer), giving you a chance to survive against Red, Boros, Blue Tempo, Selesnya etc... Finality is too slow and costs too much for the wipe and again, you don't really need the value/ recursion from Find especially running minimal Findbrokers and Chucacubaras. And it's not impossible to get to Ascend, which turns Golden Demise into a decent mid-late game spell.
Eldest Reborn: Good, but too inconsistent. High ceiling but also very low floor, and opponents can play around it or blow it up. The first effect is very hit or miss if they have tokens or no creature out, the middle effect is really weak, and the final effect is slow and can also miss if there's nothing good in either bin. Eldest Reborn is often a good spell, but other times it falls very short.
Moment of Craving: Mostly for the life gain and early removal for the Burn match up, but Moment of Craving can also be an effective combat trick later on, doing good work with Vine Mare, Carnage Tyrant, or even letting a chud trump a 1/3 or 2/3 like Militia Bugler or Tocatli Honor Guard. Kills Adanto Vanguards dead, sets back Arclight Phoenixes for a turn, removes Rekindling Phoenix tokens. At this point it's about tweaking the balance between these, Golden Demises and Arterial Flows.
26 lands - I was missing land drops too often at 22 lands. I've been much happier at 26.