It came down to the fifth and final game. On the play, Scott-Vargas took a mulligan to six. Elenbogen kept. Then Scott-Vargas took another mulligan. Then another. Starting with four cards, Scott-Vargas made a valiant effort.
Now Available: Direct Challenge
New Cards: Gift Pack 2018
- Play against your friends in Magic: The Gathering Arena! For more information on how this system works, please refer to our Direct Challenge "How To" Guide!
Deckbuilder
- The 5 new creature cards from Gift Pack 2018 are now available in Magic: The Gathering Arena. The five cards will be considered part of Core Set 2019 for legality and rotation purposes. More Info.
- While players can redeem Wildcards for these cards effective immediately, they will not be playable in Standard until the Gift Pack 2018 officially releases on November 16th, 00:00 UTC (November 15th, 4:00PM PT).
- Players who purchase a physical copy of the Gift Pack 2018 will receive a promotional code to redeem for these cards in Arena as well.
- Account registration required. Code expires July 1, 2020. Arena may not be available in all regions and languages. Limit 1 code per account.
Home Page
- We have made various visual improvements to the Deckbuilder.
- This is not the "Deckbuilder 2.0" we have referenced. These are primarily visual updates to help match the rest of Magic: The Gathering Arena.
- The filter now allows you to sort by Expansion.
Learn More Page
- The static "Play" image has been replaced with a rotating carousel. This will highlight new features and content.
- Use the "Play" button in the bottom right corner of the screen to view our available Play Modes.
Network/Connectivity
- Magic: The Gathering Arena now has a "Learn More" page.
- You can access the Learn More page by clicking the question mark icon located on the top right of the game, next to "Adjust Options" and "Direct Challenge".
- The Learn More page will host a series of online references to assist those newer to Magic, including videos on deckbuilding,
- "Replay Tutorial" has been moved to the "Learn More" page (it was previously in the Options menu).
Timers
- Various improvements to our server settings to prevent disconnects. For more information, click here.
Gameplay
- Players gain additional time after selecting targets for triggered abilities and copied spells. This should make cards like Thousand-Year Storm and Niv-Mizzet more timer-friendly to play.
- Sped up the Treasure "Sacrifice this artifact" ability, so players can now sacrifice multiple copies in a row more quickly.
- Reduced the minimum amount of time for an opponent's spell or ability on the stack from 1 second to 0.4 seconds.
- Reduced the time for Thousand-Year Storm's VFX block from 1 second to 0.25 seconds.
Bug Fixes
- In Best of Three (Bo3) matches, the player who wins the "roll" is now given the option to go first or second (i.e. play or draw).
- In Best of One (Bo1) matches, whoever wins the "roll" still automatically goes first.
- Lands with multiple mana abilities (T: Add B, T: Add R) now use the mana wheel (the same as lands with a single ability that can produce multiple mana types, e.g.: T: Add B or R)
- The Scry interaction display is now faster for the opponent.
- Walk the Plank's VFX now resolves faster.
- Exiling cards from the battlefield has updated animations.
- Mana animations have been updated.
- Clarified the browser used when you "may cast" a spell (using effects like Chaos Wand or Etali). The browser header now says "Select Card to Cast", and the button is now clearly "Decline" when you don't have any cards selected.
- Attackers that "must attack" are no longer pre-declared when you go into combat. This means the "All Attack" button stays "All Attack" (rather than defaulting to "1 Attacker") with cards like the Legion Warboss token, Juggernaut, or similar creatures in play.
- When a spell is on the stack and visible to both players, the text on the card is now colored to match the targeting line. When a single spell or ability has multiple target groups, the targeting lines for each will be colored differently, and the rules text on the card is colored to match them. This makes it much easier to understand which creature is being targeted for which effect with Artful Takedown, for instance.
- We chose the colors to work well with various forms of color blindness; if the colors don't look different enough for you, please let us know!
- Added information to the mulligan screen to clearly inform players of their opponent's mulligan decision (if they've kept, mulliganed to 6, etc.)
- Legendary Planeswalkers no longer stack; this makes it much easier to determine which to keep/sacrifice when playing a second copy.
- Tokens created by Jace, Cunning Castaways’s -5 ability do not have the legendary supertype.
- Modal abilities that do not require a target now display the selected ability; players will now be able to see which mode was selected by cards such as Knight of Autumn while they are on the stack.
- When you have a decision to make and are alt-tabbed off, the Arena taskbar icon will flash to let you know
Client
- The summoning sickness VFX should no longer linger after a creature dies.
- Card names in the hand should no longer disappear while the gameplay browser is open.
- Player life totals no longer display the wrong value between first-strike and normal combat damage.
- The Enrage VFX should now properly display.
- Mana VFX now play for spells/abilities on the stack.
- Fixed various improper text on hangers that referred to all Raid abilities as triggered abilities.
- Fixed an issue that could cause some cards with the Raid ability to not show the Raid VFX.
- Planeswalkers should no longer play multiple VO lines when they die.
- Non-token copies (such as Mirror Image) will no longer improperly say they are tokens.
- Dead Weight now properly enchants a creature even if the card effect kills it.
- Creatures that deal combat damage equal to their toughness should no longer display an incorrect value for their power during combat.
- Watermarks on tokens should now display at the proper size.
- Fixed a bug that, in an rare circumstance, could cause a superfluous browser to appear offering actions available in the player's graveyard.
- Creature cards should no longer become stuck on screen if they were played as a timer was ending.
- The Graveyard browser should no longer close after each selection for cards that require multiple selections (i.e. Bone Dragon)
- Fixed a bug that prevented Mistcaller from displaying an indicator showing that their effect is active
- Players can now properly use damage prevention effects to target items on the stack (with Healing Grace, for example).
- Gameplay logs will now store for 3 days, down from 7 days. This is to reduce the amount of hard drive space used to save these files.
It depends on the rate they start adding backlog sets like Amonkhet, Kaladesh and earlier. Right now, with only 5 sets of cards to collect, you hit that ceiling very quickly.The bigges problem with the current card economy i have atm is this - you only need rares and mythics. Youbhave more than enough uncommom and common wildcads (spent money only on welcome bundle and i have more uncommon wildcards than id need to craft every uncommon in every meta decks) which means theres only one card i care about in every pack.
Fuck, typing on the phone sucks.
It depends on the rate they start adding backlog sets like Amonkhet, Kaladesh and earlier. Right now, with only 5 sets of cards to collect, you hit that ceiling very quickly.The bigges problem with the current card economy i have atm is this - you only need rares and mythics. Youbhave more than enough uncommom and common wildcads (spent money only on welcome bundle and i have more uncommon wildcards than id need to craft every uncommon in every meta decks) which means theres only one card i care about in every pack.
Fuck, typing on the phone sucks.
I haven't used many uncommon wildcards, but it's mostly because I've gotten a lot of uncommons from ICRs and I only have like 2.5 main decks and rarely need full sets of any uncommon for those decks. But there's a TON of uncommons that I eventually want to own full sets of for fun and shits and giggles.
That'd be the first time I see anyone complain about too fast rate of acquisition.
gave it a go. Wanted to created blue/black deck on draw/discard but apparently its not possible with available sets... now i dont know what to think.