whydoibother
Arcane
I wonder what could it be?
Jason Liang
originally I meant cards like
pure forced, instantaneous draw & discard. There are also spells with more interesting ratios, like 4/2, 2/4.
It was very satisfying deck, stay alive early with counterspells, dominate mid game with megrim and geths grimore
You could replace most if not all of the rares and mythics for more Electromancers, Drakes, Lava Coils and Beacon Bolts. In fact I recommend running more Lava Coils and Beacon Bolts, I'm just too miserly to craft them with wildcards.2 Crackling Drake (GRN) 163
8 Island (RIX) 193
5 Mountain (RIX) 195
2 Niv-Mizzet, Parun (GRN) 192
1 Ral, Izzet Viceroy (GRN) GR5
3 Enigma Drake (M19) 216
1 Goblin Electromancer (GRN) 174
1 Adeliz, the Cinder Wind (DAR) 190
1 Opt (DAR) 60
1 Opt (XLN) 65
3 Chart a Course (XLN) 48
4 Radical Idea (GRN) 52
1 Quasiduplicate (GRN) 51
1 Wizard's Retort (DAR) 75
1 Chemister's Insight (GRN) 32
1 Maximize Velocity (GRN) 111
4 Lightning Strike (XLN) 149
1 Lava Coil (GRN) 108
2 Sulfur Falls (DAR) 247
4 Highland Lake (M19) 252
2 Izzet Guildgate (GRN) 251
1 Dive Down (XLN) 53
2 Disdainful Stroke (GRN) 37
1 Negate (RIX) 44
1 Search for Azcanta (XLN) 74
1 Karn, Scion of Urza (DAR) 1
1 Steam Vents (GRN) 257
1 Sarkhan, Fireblood (M19) 154
1 Rekindling Phoenix (RIX) 111
2 Beacon Bolt (GRN) 154
welcome to Magic: The Gathering, the exciting card game of drake vs. drake combat!
4 Arclight Phoenix (GRN) 91
4 Crackling Drake (GRN) 163
4 Goblin Electromancer (GRN) 174
2 Beacon Bolt (GRN) 154
4 Chart a Course (XLN) 48
3 Lava Coil (GRN) 108
2 Discovery // Dispersal (GRN) 223
4 Opt (XLN) 65
4 Radical Idea (GRN) 52
4 Shock (M19) 156
4 Steam Vents (GRN) 257
4 Sulfur Falls (DAR) 247
3 Tormenting Voice (M19) 164
1 Chemister's Insight (GRN) 32
6 Mountain (M19) 276
7 Island (DAR) 256
1 Lava Coil (GRN) 108
1 Banefire (M19) 130
3 Fiery Cannonade (XLN) 143
1 Fight with Fire (DAR) 119
2 Firemind's Research (GRN) 171
4 Niv-Mizzet, Parun (GRN) 192
1 Ral, Izzet Viceroy (GRN) 195
2 Shivan Fire (DAR) 142
I think that's leftover from when they first tried to seriously make enemy colors have something going for them. IIRC they made a white-black guild of vampires or some shit, desperately looking for some kind of overlap between black and white in form of life drain.btw whats up with white vampires in mtg? They fear moon or something? Kind of like the idea behind white/black vampire starter but something in me dies every time i look at it
That's a pretty nice budget deck version. Feels wonder to zap them for damage while countering their play.i like this red-blue control deck. Its a nice base to gradually keep replacing cards to be slightly better, slightly more annoying to go against. Burned some wildcards as I couldnt wait to have set of 4 goblin electromancer, guttersnipe and electrostatic field