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Magic the Gathering Arena

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,876
I just did a premier Strixhaven draft and picked up 12 rares and 2 mythics...

:shredder:

And i mean the deck still isn't shit, quite a decent Boros deck.
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
Some possible spoilers I found on Reddit "

Official spoiler page for Korean language is listing card names(? I suspect) that haven't been spoiled yet.

I will provide eough translation for those who are interested.

Shocking Grasp(충격적인 움켜쥠)

Sudden Insight(갑작스런 통찰력)

Swiftfooted Rogue(발빠른 도적)

Drider(드라이더)

Manticore(만티코어)

Vampire Scatterer(흡혈귀 산란체) -this is definitely the wrong translation;

Druidic Job(드루이드 직업) -not sure about this either

Plummet(급추락) -this is a reprint

Barrowin of the Undurr(운두르 부족의 바로윈)

Demon-fanged Gnoll, Tarrg Narl(악마의 송곳니를 가진 놀, 타르그 나르) -fairly sure about the demon fanged gnoll. Don't know the exact spelling of the name though.

Path Towards the dungeon(던전 내리막길) -path downward is the exact word? Not sure about this either."

I'm not big on Plummet being in the set, its not D&D flavoured.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,165
The-Book-of-Vile-Darkness-AFR-672.jpg



yeah! I can bring my janky monob lich artifacts back!


in other news i found this horror pyre pile that supposedly made it to mythic. Def not good enough to do so, or as usual people are paired with weaker decks than me.
Still its my kind of jank to have fun with:
Deck
1 Bloodchief's Thirst (ZNR) 94
4 Malakir Rebirth (ZNR) 111
3 Thoughtseize (AKR) 127
2 Eliminate (STA) 30
4 Yarok's Fenlurker (M20) 123
4 Pyre of Heroes (KHM) 241
1 Phyrexian Rager (JMP) 266
3 Woe Strider (THB) 123
2 Phyrexian Arena (8ED) 152
1 Grakmaw, Skyclave Ravager (ZNR) 223
13 Swamp (STX) 371
2 Crippling Fear (KHM) 82
2 Nightmare Shepherd (THB) 108
3 Ravenous Chupacabra (JMP) 269
2 Phyrexian Obliterator (NPH) 68
3 Gray Merchant of Asphodel (THB) 99
1 Yarok, the Desecrated (M20) 220
2 Castle Locthwain (ELD) 241
1 Phyrexian Tower (JMP) 493
1 Overgrown Tomb (GRN) 253
1 Zagoth Triome (IKO) 259
4 Unclaimed Territory (XLN) 258
its nice as horrors usually got strong enter the battlefield trigger and can be safely sacked to find something stronger afterwards. Also if you sack it and pay malakir rebirth price you get that trigger one more time.

Funny timing since new horror was just spoiled
Grazilaxx-Illithid-Scholar-AFR-672.jpg

that would definitely make nice 1 of.
In ideal world we would have plenty horrors to have mostly singles and tutor whatever is needed at a time.
Might have finally found my tribal to replace pirates
 

Newfag-er

Liturgist
Joined
Oct 15, 2013
Messages
128
Official DnD sheet for selected planewalkers

Liliana
k4v515qdn8871.jpg

Kaya
t64bz7qdn8871.jpg

Chandra
90sx77qdn8871.jpg

Narset
93w607qdn8871.jpg

Jiang & Mowu:M
5omzf7qdn8871.jpg
 
Last edited:

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
So, I'm trying to make this pile work, suggestions?

Deck
4 Garrison Cat (IKO) 14
4 Clarion Spirit (KHM) 6
4 Codespell Cleric (KHM) 7
4 Bastion of Remembrance (IKO) 73
4 Bloodsky Berserker (KHM) 80
4 Usher of the Fallen (KHM) 35
3 Village Rites (KHM) 117
3 Fight as One (IKO) 12
3 Plumb the Forbidden (STX) 81
2 Professor's Warning (STX) 84
2 Make Your Mark (STX) 204
2 Malakir Rebirth (ZNR) 111
6 Plains (ZNR) 268
5 Swamp (ZNR) 272
4 Brightclimb Pathway (ZNR) 259
4 Shineshadow Snarl (STX) 272
2 Temple of Silence (M21) 255
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
good thing I don't play paper anymore, imagine having to throw fucking dice all the time.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,165
ikr, disgusting

still, im happy that rogues can be even better now
Rogue-Class-AFR-672.jpg
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
735
New Artifact Land, called treasure vault, taps for colourless mana, but you can sacrifice it later for treasure.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
A type of Enhancement that can upgrade like Figure of Destiny and the like is an OK idea, but so far the execution is really, really bland.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Daaaaaaaaaaaaaamn. Wh*te shitting all over black. Gaining 3 life to make a 3/3 flier seems easier to reach than losing 2 life for a 2/2 non-flier, and putting platinum angel text on any angel for 3 mana seems way better than making an 8/8 indestructible token if you have 2 other artifacts in play. Though I missed that it exiles Exalted Deeds too, much like Vecna exiles Vile Darkness. Makes it a little more reasonable.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,165
Daaaaaaaaaaaaaamn. Wh*te shitting all over black. Gaining 3 life to make a 3/3 flier seems easier to reach than losing 2 life for a 2/2 non-flier, and putting platinum angel text on any angel for 3 mana seems way better than making an 8/8 indestructible token if you have 2 other artifacts in play. Though I missed that it exiles Exalted Deeds too, much like Vecna exiles Vile Darkness. Makes it a little more reasonable.

its even worse. You can put it on that changeling land, once your turn ends close to no deck would be able to kill it(everyone will maindeck 4x land destroying land from now on i guess).
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Daaaaaaaaaaaaaamn. Wh*te shitting all over black. Gaining 3 life to make a 3/3 flier seems easier to reach than losing 2 life for a 2/2 non-flier, and putting platinum angel text on any angel for 3 mana seems way better than making an 8/8 indestructible token if you have 2 other artifacts in play. Though I missed that it exiles Exalted Deeds too, much like Vecna exiles Vile Darkness. Makes it a little more reasonable.

its even worse. You can put it on that changeling land, once your turn ends close to no deck would be able to kill it(everyone will maindeck 4x land destroying land from now on i guess).
Shit I hadn't even considered that. That IS pretty awful. The only comfort is, I suppose, the time it would take to do. Turn 6 at the earliest I guess? Turn 3 to play the book, then you need 3 white to activate the book. I believe that manland counts as a snow permanent so it could tap to activate itself (Can't attack but the attacking isn't the important part), so 3 snow lands to activate the land and then 3 white to put the counter on it. Could be sped up with ramp too of course. What a pain in the ass, I assume field of ruin is currently in standard though so if people go bonkers with it there's a neutral answer.
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
let's say, hypothetically, that i want to waste some time and try to climb the ladder past platinum. What are some good and proven anti-yorion-ultimatum techs?
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
i think they keep reprinting it so it never leaves standard?
Probably, though there was a brief window where we didn't have it IIRC. Wanna say it was after FotD rotated but too lazy to check the printings.

let's say, hypothetically, that i want to waste some time and try to climb the ladder past platinum. What are some good and proven anti-yorion-ultimatum techs?
If you're playing wh*te there's Drannith Magistrate. Of course he'll still eat the 90 pieces of removal they run, but he shuts down the ultimatum at least. Other than that I don't really know, those decks drive me crazy since they're hard to go under with all their removal and ramp and they're hard to control because they run an infinite number of bombs since even if you counter ultimatums then they'll just hardcast something and clobber you. Usually feels like I win matches against them due to them drawing poorly more than anything else.
98b0a4a8-9319-451b-9b79-b0bca7a41e91.jpg
 

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