I wanz to hepl U 'cos your tha B3st!!
I'm in ihghschool and not know pragramming or drowing but all say I'm very inteligent and have lots of ideas!!
:twisted: :twisted: :twisted: :twisted: :shock: :shock: :D :D
enough kidding.
Ok, best whishes and all that. Now some idea to offer quests:
What do you do when you arrive to a new town? You got some money, but probably not much, so you'll have to get a job (buuuu boring, but realist), spend your money until you are dead broke (ale & whores) or start a crime career (U R dangerous).
Let's think about them in reverse order. If you start pickpocketing people, entering into houses, robbing in the highway and such "evil" acts some things are bound to happen. You may be looked suspiciously (no known job and money and you're a stranger in a village), guards might come after you (if they know you are the thief) or the local thief guild may want to contact you, to either kill you or let you join their ranks.
If you start spending your money as if it would never end thiefs may come after it. If you pay some drinks some people may start to like you (until you're broke). And.. well... drunkenness makes strange friends, specially if a slave merchant captures you when you're completely drunk.
And if you get a job it won't be in a responsability charge. Caravan guard (as in Falout), and you might get some better jobs if you prove your worth. Guard, but not captain or anything similar. Bounty hunter needs no explanation, you bring the head they give you the money, no questions asked. Perhaps the blacksmith needs an apprentice. Some hard work that'll give you little money, but you'll be able to use the forge, when job's scarce, to make your own sword. Or, if you know enough about something, start your little shop, selling love potions and snake poisons, with ingredients harvested with your own hands in the woods, where strange creatures live, and where things happen.
And while living there you could see thieves working, denounce them or tell them to train you. Invassions ocur, and villages need to be defended, And if you want to forge a magic item you'll have to go to search the strange materials needed, not only spending XP and money (unless trivial).
There are lots of things to do in a living world. Not all look like quests, and not all should. But if things are well interconected it can be a great experience.
Well, a litlle quest example. There's a beggar asking for money, you could give him some spare change, he could try to rob you (random event) or nothing of it could happen. He needs the money to pay a debt, if he doesn't get it in a week he'll be killed, if he tells somebody he'll be killed (and so he doesn't tell you by default). If you gain his total trust (time, conversation, bribery and being with him alone) he'll tell you the story. If he dies, people will look you suspiciously. If you help him you'll be in trouble, but if you double cross him you might have have a leg to the undeworld (or to a grave).
mind dispersing, too late here.
Good luck and... will it have a GNU/Linux port? :wink: