Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
this is pretty nice i think i'll get it
Maybe you can write the Codex review.
this is pretty nice i think i'll get it
this is pretty nice i think i'll get it
Maybe you can write the Codex review.
honestly i'd be up for that, but considering the pace in which i complete video games, some asshole will beat me to it
RPG games
Any impressions so far?
Devs seem to have dropped the ball on marketing. Haven't seen anyone mention the launch.
That is not a bad strategy. It worked for Darkest Dungeon. But Red Hook actually paid the piper and not just rely on guilt trip tweets.it looks like they relied heavily on streamers and tweets from industry personalities
SINGAPORE - Award-winning Singapore-based indie game Masquerada: Songs And Shadows was released on Friday (Oct 30) after two years in development.
Co-founder and creative director Ian Gregory Tan told The Straits Times the team faced a technical issue, and worked till 6am on Saturday to resolve it. Exhausted, they opened a bottle of Moscato to celebrate.
The response on social media has been very positive, said Mr Tan, who said the successful launch was a weight off his back.
"We are very proud to put Singapore on the map this way," he said.
A Playstation 4 version is in the works and is set to be released in early 2017. Tan said they are also working on a New Game Plus with additional features for avid players.
Game creators Witching Hour Studios raised £60,162 (S$106,440) on crowdfunding website Kickstarter in less than a month back in April and May.
Among the backers was Internet service provider MyRepublic, which pledged £2,500.
The Kickstarter campaign, Witching Hour's first, funded only a portion of the project, which had a budget of more than $1 million.
Five months on, the tactical action role-playing game launched on online video game platform Steam at 9am Pacific Time on Friday (midnight, Singapore time).
The game was awarded Best Indie Game at last year's Tokyo Game Show by established Japanese magazine Dengeki PlayStation.
It was also featured in news and gaming sites online, like Forbes, Gamespot and Polygon, even before it was launched.
Set in a Venetian city that is embroiled in a civil war, it features impressive animation and famous voice actors from the television and video game industry.
The gameplay is primarily spell-based, with a pause mechanic akin to that used in games such as Baldur's Gate, where players can pause the game to queue their next move.
The game is available on the Steam store, gog.com and Humble store for US$24.99 (S$34).
http://www.straitstimes.com/tech/ga...nning-video-game-masquerada-launches-on-steam
If you want more info on the game, be sure to check out the official forums!
Masquerada and the Importance of Quality Demos
I have been writing up a lot of previews recently, and if I had to be honest, an article summing up my thoughts on a demo of Masquerada: Songs and Shadows was quite low on my list of priorities. Not because the game was bad, mind you. No, the isometric tactical action RPG from Ysbryd Games and Singapore-based developers Witching Hour Studios is legitimately good. In fact, it should officially be out by the time you read this article, so you may want to consider giving it a shot. It’s just that even after making my way through the entire demo, I barely have any memories of it that stand out.
The demo centered around a group of rebels storming a castle in order to confront some of the higher-ups in the land, but save for one twist during the final cinematic, there wasn’t anything that stood out any more than your typical RPG. Which is odd, because going over the story as seen elsewhere, with its themes of class struggles and Robin Hood-esque action as the city of Ombre is divided due to the haves with their magic-granting Mascherines oppressing the have-nots, sounds quite intriguing indeed. And it looks like the developers have indeed taken the time to craft an incredibly deep, unique fantasy world, but not much of that was on display in this bit.
Maybe it doesn’t exactly help that one of the game’s selling points – the ability to pause the action and then take the time to set up each character’s next action, in a manner similar to Transistor – felt unnecessary in the demo. Throughout it all, I just found myself commanding one lone character and striking whatever enemies my fellow NPCs were attacking with alternating regular and special attacks. Another of Masquerada’s selling points, elemental magic tags with status effects, didn’t even appear to be present in all in the portion I experienced. Perhaps both of these features are more prominent in the final game, but it puzzles one why they wouldn’t be more up front and center in the demo showcased to the press and public.
As mentioned back in our YIIK preview, it can be difficult to show off RPG demos at public events, but what Masquerada had on display didn’t seem to really do it justice. Well, either that, or the final product is actually weaker than expected, but I had also play a build of Masquerada at E3 a couple of years ago, and felt more memorable back then.
http://www.hardcoregamer.com/2016/10/01/masquerada-and-the-importance-of-quality-demos/228700/