MetalCraze
Arcane
that is a good move, but they still didn't remove the "3 windows reinstalls and you will never play the game" shit. so their back-pedalling is pointless.
"This solution allows gamers to authenticate their game on three different computers with the purchase of one disc. EA Customer Service is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support."
"We’ve all had those times when the discs get lost or scratched and you can’t play a game you’ve bought because you need a working disc in the drive. With the new system players will no longer need the disc to play the game, but can instead simply retain the disc as back up for re-installation."
Dark Individual said:I approve of governments mind-probing their citizens. Honest people would have nothing to fear.
Dark Individual said:I approve of governments mind-probing their citizens. Honest people would have nothing to fear.
Can too. I recently encountered a company that releases pirated versions of their OWN books specifically because they believe it actually helps their sales. And apparently, it does.thesheeep said:No, because nobody reads whole books in a public library. Well, almost nobody...
But almost everyone can download games. At home. With only a few clicks and some basic understanding of how *.rars work...
This can in no way be compared...
Only if you're retarded. If you sell 150K copies of a game, and nobody pirates it, you are an obscure game only a few people have ever heard of. If you've managed to make money on this, awesome. But that's still not a million players. If you FAILED to make a profit, your game SUCKED, period. On the other hand, if you sell 150K copies, made a profit, and have a million players, you have an AUDIENCE. When you sell the NEXT game, or the expansion to that game, you can be certain you're gonna get better than last time. The argument that those 850K people would have paid for the game if you slap more DRM on it is absurd. Everyone knows pirate cat won't pay for his downloads. Those people were either going to buy it at some point, or they weren't, period. Perhaps the game isn't worth $50 to them, and they'll buy it when it hits bargain bin at $20. You won't make as much money, but you WILL make money. Any economist can tell you that this is a good thing. The point is that the user knows your product EXISTS and that he CAN pick up a copy if he wants it in the bargain bin. Compare that to something that you sell ONLY that many copies, no one else ever gets to try it, and thus, nobody else hears of it.thesheeep said:Games are a business, like it or not. And if you see you have 150.000 people buying your game and 1.000.000 people playing it, you will be somehow sad and/or angry about that.
You're joking, right? A company researched this. Sales conversion on piracy is less than 0.01%, IIRC. This "correlation" was so low that it there is practically no connection. Pirates don't buy games. Period. Interestingly, the same study found that pirates are disproportionately larger contributors to the online community. Meaning that your online presence in a game is primarily due to pirates. If you don't have pirates, you don't have an online presence.thesheeep said:Of course, people who claim that those 850.000 are lost copies are retards. Most of the time, if you download a game, you wouldn't buy it anyway. Most of the time!
But in those 850.000, there are surely about 50 - 100.000 lost copies. This is why I said that piracy always hurts devs, publishers, etc.
At a .01% conversion rate, to get another 50K additional sales, you'd need to have had at least 5 million pirated copies. No "unsuccessful" game has > 5 million pirated copies of it. What's more, under premise that piracy HELPS rather than HURTS sales, as the evidence currently supports, if your game didn't sell well enough, perhaps it wasn't pirated ENOUGH. And if even pirates won't touch it, you know what? Your game SUCKED. Companies that make shit games DESERVE to die.thesheeep said:A more simply fact is: Is a game doesn't sell well enough, either the publisher, the dev, or both will have serious financial problems. In such a situation, even those "small" 50.000 additional sales could have been a saviour.
You must have a different library than I do. I have this one book that I have renewed continuously for about 8 years now. I would have bought the damn thing by now if they *SOLD* it anywhere. You can pretty much keep a library item checked it to you indefinitely if you really try. And even if you don't, when you want it back, you just go back to the library and get it again.Lesifoere said:You'd make a better point by bringing up the fact that when you pirate a game, you can burn it on a CD/DVD and keep it around as long as you like, where with a library, you have to return books. =p
Human Shield said:WTF is this shit. Except when EA is gone and now the game is worthless.
Compared to Stardock in which you can register (only needed for patches and bonus content) as many times as you want but it tracks if multi ones are done at the same time in different locations.