This is the first Mass Effect title on current-gen consoles, and Gamble says players should expect myriad improvements.
“A perfect example of [current-gen enhancements] is in the galaxy map,” Gamble began. “If you recall in the original trilogy your navigation through the galaxy map was on a 2D plane. You kind of move your Normandy to and fro.
“In Andromeda, that’s totally different. You look up the windscreen of the Tempest, and space is rendered in front of you 180 degrees. If you go to the back of the Tempest, you’ll see that the star that’s behind the ship is actually there, reflecting light beautifully on the conference room in the Tempest. Then, as you fly to a different area with a black hole, you see that effects things differently. I’m kind of nerding out visually on it, but next-gen allows us to do all that kind of stuff, and do really cool things that, for players who care about that stuff, it’s all technically correct.
“It allows us to do amazing alien worlds with two suns, and weird blue moons, and all sorts of cool stuff. Yeah, I mean, hopefully when you guys play, you’ll agree.”