So one of those youtube influencers that is sucking EA/Bioware cock so hard, has decided to do a counter video and argument to the RPS article, only for him to confirm most of the major issues RPS had and it all backfire on him, what a fucking cuck... its hilarious.
Edit: since this has gone a little crazy, I summarised this in a video with some gameplay to demonstrate the points that I make:
https://youtu.be/bRA-137jF-4 Hope it helps.
Hi all,
Skill Up here- I just put up the character customisation video earlier today (
https://www.youtube.com/watch?v=41_ExZBIqqU), and I returned to the sub today to see the RPS preview which is pretty scathing to say the least. I wanted to provide a different perspective that directly responds to some of the points he makes.
First of all- no disrespect whatsoever to the previewer for his comments. Everyone is entitled to their opinion, and I mean no ill-will when offering my own in response.
As background, I think his preview can be summarised by this quote from it:
“The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that’s horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.”
So- what do I think?
OT Baggage
I am unsure what he is referring to when he mentions ‘trite bilge of the previous three games’ as this is a vague statement. If he’s referring to some generic side-quests or character back stories, then sure, there’s some of that. If he’s referring to revisiting older world building stories like the genophage, or Solarian scientific prowess, or Krogan clan structure, then sure- you’ll get some of that too, but only because it’s necessary to orient new players to the legacy elements of the world, and perhaps to remind returning players as well.
The quality of the writing
Overall, I haven’t found the writing nearly as innocuous as he has, and I am someone that really appreciates good writing and storytelling in games. To be fair, Bioware hasn’t been strong in moment-to-moment writing, but they’ve always excelled in world- building.
The character dialogue ranges from being passable to good, while side- mission stories/dialogues are definitely on the generic side (so far). But that’s going to be the case in any game- even the mighty Witcher 3 which had some of the best side-quest dialogue/narrative of any game in recent memory. I do think though that solid world-building foundations have been set up that provide a good canvas for future story-telling. It perhaps isn’t as ambitious as it could have been as there is a lot of OT baggage, but that was the direction Bioware took and we have to accept that.
Voice acting
I think complaints about voice acting are very over-blown. Liam’s character in particular is actually really WELL voice acted in my view, as he has a cheeky, laconic charm and a simplicity of speaking that sounds a little jarring and makes him stand out amidst a cast clearly more ‘smooth talking’ characters/voice actors. Honestly there hasn’t been a single line of voice dialogue that I’ve encountered that I found out of place or amateur, or anyone near the low lows of JRP/Zelda BOTW.
Companion characterisation
Beyond this, I think companion characterisation is a little weaker than we saw in the OT, but nor do I think it problematic. We grew attached to these people over a span of hundreds of hours of play across multiple games. Nothing I’ve seen in the characters so far makes me IMMEDIATELY love them like I did Wrex, but neither does it make me hate them to the point where I can’t expect to ever form a connection with them.
Combat
I think his comments on combat being ‘fine’ are a little under-cooked. I find it some of the best third person combat I’ve played, and I cover T
he Division as my main game (which despite its RPG flaws, actually has some excellent 3rd person combat). Complaints about AI team-mate performance are well and truly unfair and out of context. I’ve had zero issue with them thus far, and I’ve found they actually perform quite well.
UI
There are legitimate complaints about UI. Loading screens between parts of the nexus kind of suck (trams instead of elevators) and the whole ‘planet scanning’ thing really should not have returned, especially in its current form. It is almost identical to that of the OT, only with longer loading screens as you move between planets. Menus are cumbersome, but not so much so that they disrupt the experience.
Open World Elements
As for the ‘open world’ elements, yes there is fetch/scan quest stuff which isn’t great, but you don’t have to do it if you don’t want to, so that really doesn’t bother me. I do think the reliance on scanning items in the battlefield (to collect resources) is actually quite intrusive since you’ll spend way, way too much time scanning things just in-case you’ve missed something. It slows things down problematically.
New Dialogue System
For me, the biggest short-coming that his preview didn’t mention were changes to the dialogue system. Where the Paragon/Renegade options allowed us to define an ‘identity’ for our Shepard along the good and bad axis, this new system replaces it with 4 different, but ultimately indistinguishable axis. Honestly most of the dialogue options all feel like variations on the same sentiment, and there’s almost no opportunity to be the ‘bad guy/girl’. Where the paragon system produced some of the most truly AMAZING dialogue moments in the history of gaming, I’m yet to encounter a dialogue option that has so much as raised an eyebrow on my part. I am honestly extremely interested to hear how people find this new system, as I expect some will praise it as ‘realistic nuance’ while others (like myself) declare it overly-ambiguous to the point of being vacuous.
What's REALLY good about it
What the RPS preview DOESN’T talk about is how good the RPG (skills systems) now are and the diversity of skill options, and how you can move between them with ease using profiles. It doesn’t praise the visuals (which are at certain times incredibly stunning). It doesn’t praise the design aesthetic of the weapons, gear, Nomad, Tempest, Nexus or vaults, which are all spectacular. And more than anything else, I think it creates an unfair impression that this just isn’t a good game…..which isn’t true. It is a good game- at times a great game- and I suspect that the broader coverage you see will likely echo my sentiment. There are many, many things you can nit-pick at if you wanted to, but if you’re up for another Mass Effect adventure then I see no reason why you wouldn’t be able to enjoy this at least a little bit, and perhaps even a lot if the game expands on what I’ve already seen, and brings out the great character and story moments we hope for.
TL;DR Nothing is as bad as he says it is. If you like Mass Effect, you’ll probably like this game. If you want to find reasons not to like it, there are a few of those too.