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Mass Effect Legendary Edition remaster trilogy

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Because there are people here who still don't comprehend what a massive decline the series went through:

ME1
View attachment 17503

ME2

View attachment 17505

ME3

View attachment 17506

THIS is what you're supporting with your money.
There are so many things in this series that got worse as it went on, and you choose to focus on one of the very few things that didn't? Put some more effort into your hateposting.
 
Self-Ejected

MajorMace

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Because there are people here who still don't comprehend what a massive decline the series went through:

ME1
View attachment 17503

ME2

View attachment 17505

ME3

View attachment 17506

THIS is what you're supporting with your money.
There are so many things in this series that got worse as it went on, and you choose to focus on one of the very few things that didn't? Put some more effort into your hateposting.
This, plus the fact that the ME1 iteration was pretty bad to begin with on this aspect.
I mean, Dawn of War 2, a RTS, uses the very same system...
 

whydoibother

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Codex Year of the Donut
I think the class system should've been based on the power armor you wear. Each armor having some "stamina" resource for abilities, some innate armor, some innate shield values, speed restriction, etc.
This would also allow the player to "respec" between missions, using a different armor. Leveling up and upgrading becomes more diegetic, good for any RPG. Gives you more things to spend resources on, more things to discover on side quests. Allows you to bring the companions you like, rather than selecting them based on their build, since you can just throw Tali in heavy armor or something like that.
 

Cryomancer

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C1E4BA67FF88BBA7096FCBF8696EF7C0BE3D1804

Then want me to pay 300 bucks for the remaster ahahahahaha. :hypeship:
nobody expected brazilians to pay anyways

I pay, but only for good games. Not a censored remaster.

R$300,00 is about R$55,00 USD on today's currency. With 3 games, it is about US$18 per game. Not that expensive, again. R$300,00 Is a common price for AAA at launch games. the currency is losing a lot of value, R$300,00 was about USD 150 a couple of years ago. Consoles here are very popular and people instead of purchasing cheaper AA/Indie games which are a incline, keep purchasing AAA BS and complaining about the price. Honestly, I would pay R$300, for Pathfinder: Wrath of the Righteous but never for a censored cover shooter. You can find better games for 1/10 of this price tag.

The unique recent AAA game which I purchased on release year was BF1 because BF1 was amazing. BF5, I payed one month for EA access and din't liked.

Some games that you can play for less than a third of ME remaster price.
  • UnderRail is R$ R$ 27,99
  • Gothic 1 is R$ 34,99
  • Fallout New Vegas is R$ 19,99
  • Pathfinder Kingmaker is R$ 37,99
  • KDC is R$ 57,99
  • The complete Geneforge saga is R$ 36,99
  • (...)
All extremely better games than a censored cover shooter and costing a tiny fraction of the censored cover shooter price. If you can pay for a PC, you can pay for this "smaller studio" and older games.

ME1 tries to be a proper Action/RPG while ME2/ME3 are total :popamole: gameplay wise.

I hate this "cover shooters". I mean, a wooden chair should't protect you from intermediary caliber firearms...
 
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whydoibother

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Codex Year of the Donut
I hate this "cover shooters". I mean, a wooden chair should't protect you from intermediary caliber firearms...
The flipped table in a cowboy movie also doesn't stop bullets, but it hides your body. Your back to the table is 1/5 of the surface of the table, so the guy doesn't know where to shoot. Its a cover, not a shield. It covers you, doesn't shield you. So I have no issue with the basic logic of it.
My issue is that so many fights revolve around this setup:
1. A big enemy in front of you.
2. A table between you and the big enemy.
3. A dedicated Big Enemy Killing Gun on the table.
4. You have to hide behind the table, pick up the gun from the table, jump over the table and shoot the enemy, and repeat this.
........ but the button to hide, pick up and jump IS THE SAME SINGLE ONE BUTTON AND IT RANDOMLY DOES THE WRONG THINGS IN TEH WRONG SEQUENCE AAAAAAAAAAAAAAAAAAAAAAAAAAA
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
I hate this "cover shooters". I mean, a wooden chair should't protect you from intermediary caliber firearms...
The flipped table in a cowboy movie also doesn't stop bullets, but it hides your body. Your back to the table is 1/5 of the surface of the table, so the guy doesn't know where to shoot. Its a cover, not a shield. It covers you, doesn't shield you. So I have no issue with the basic logic of it.
My issue is that so many fights revolve around this setup:
1. A big enemy in front of you.
2. A table between you and the big enemy.
3. A dedicated Big Enemy Killing Gun on the table.
4. You have to hide behind the table, pick up the gun from the table, jump over the table and shoot the enemy, and repeat this.
........ but the button to hide, pick up and jump IS THE SAME SINGLE ONE BUTTON AND IT RANDOMLY DOES THE WRONG THINGS IN TEH WRONG SEQUENCE AAAAAAAAAAAAAAAAAAAAAAAAAAA
Consoles
 

whydoibother

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Codex Year of the Donut
  • dialogue wheel, so that you can read from your couch on your TV
  • fewer abilities, so that the gamepad with its few buttons can handle it
  • worse UI, so that you don't have to go through tables and long lists with the gamepad
  • fewer enemies on screen, so that the underpowered console with its bad cooling can handle it
  • faster, less tactical combat, because consoles have cultivated such a tradition and audience
  • shorter missions, and a plot separated into distinct chapters, because consoles have shorter gameplay sessions
  • level design and difficulty tuning based on checkpoints, because quicksaves are a dark arcane technology long forgotten
  • no mods and little options or user customizations
When will their low tech reign of terror end ;___;
 

ekrolo2

Scholar
Joined
Jun 8, 2019
Messages
202
Because there are people here who still don't comprehend what a massive decline the series went through:

ME1
View attachment 17503

ME2

View attachment 17505

ME3

View attachment 17506

THIS is what you're supporting with your money.

as if ME1's "more skillz" made the game any better, I'd take ME3's combat with its "decline progression table" anyday
ME3s combat in-general is the best in the series, I'd even go so far as to call it one of the better third person shooters. It's certainly one of the only one's (and THE only one in its own series) where your character has a sense of speed and mobility versus the walking fridge of ME1 and especially 2.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,791
Because there are people here who still don't comprehend what a massive decline the series went through:

ME1
View attachment 17503

ME2

View attachment 17505

ME3

View attachment 17506

THIS is what you're supporting with your money.

as if ME1's "more skillz" made the game any better, I'd take ME3's combat with its "decline progression table" anyday
ME3s combat in-general is the best in the series, I'd even go so far as to call it one of the better third person shooters. It's certainly one of the only one's (and THE only one in its own series) where your character has a sense of speed and mobility versus the walking fridge of ME1 and especially 2.
The ONLY good thing in 3 was the combat.
Unlike 1&2 I only played 3 once to see the story. But I played a lot of ME3 mp.
Ironic how the team that made the great ME3 mp mode, made the combat in ME:A so bad. Weapons lost all impact, and everyone was just pumping around.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
I think the class system should've been based on the power armor you wear. Each armor having some "stamina" resource for abilities, some innate armor, some innate shield values, speed restriction, etc.
This would also allow the player to "respec" between missions, using a different armor. Leveling up and upgrading becomes more diegetic, good for any RPG. Gives you more things to spend resources on, more things to discover on side quests. Allows you to bring the companions you like, rather than selecting them based on their build, since you can just throw Tali in heavy armor or something like that.
"Check out my new hat, now I'm biotic!"

Joking aside, it's not a terrible idea because it would improve the experience of anyone who picked a class with a misleading description or poor abilities. Mass Effect Andromeda tried this, but still discouraged people from changing gameplay style due to the way points were allocated.

PS: "diegetic design" is just propaganda pushed by the art department to give them more control over the design process.
 
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Joined
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Messages
50,754
Codex Year of the Donut
People who think me3 is a cover shooter played it on easy difficulty.
Yeah, go ahead, sit behind cover on insane. Enjoy getting killed by a grenade immediately while being flanked.
 

Cryomancer

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Messages
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Frostfell
The best shooter/RPG hybrid is FNV. M Effect is AWFUL on RPG department with only skill lines to develop, no attributes, no dialog checks, dialog wheels, is bellow average on shooter department with imprecise awful console style "indestructible cover" gunplay and the choice making is pure binary aka paragon vs renegade.
 

racofer

Thread Incliner
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Apr 5, 2008
Messages
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Location
Your ignore list.
The best shooter/RPG hybrid is FNV. M Effect is AWFUL on RPG department with only skill lines to develop, no attributes, no dialog checks, dialog wheels, is bellow average on shooter department with imprecise awful console style "indestructible cover" gunplay and the choice making is pure binary aka paragon vs renegade.
Too bad anything made on Shitbryo is literally unplayable.
 

Nano

Arcane
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Joined
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Messages
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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
meh
ME mods worth using include minigame skipping, the speedup function(not a mod), and some texture packs
ME1Recalibrated is almost a pure bugfixing mod, bugs that Bioware probably didn't bother fixing for the remaster.

ME3 has the Bonus Power Packs, MP powers added into the SP campaign. Probably won't be available for the remaster due to the lack of MP support.
 
Joined
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Messages
50,754
Codex Year of the Donut
also just a symptom of using an engine that wasn't designed to be easily moddable
aurora engine and its ilk were designed for modding from the start, which is why nearly all of the games made on it have such vibrant modding communities
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
The best shooter/RPG hybrid is FNV. M Effect is AWFUL on RPG department with only skill lines to develop, no attributes, no dialog checks, dialog wheels, is bellow average on shooter department with imprecise awful console style "indestructible cover" gunplay and the choice making is pure binary aka paragon vs renegade.
You forgot to mention Alpha Protocol which is almost like a ME clone done right, if it only had a bigger budget and a clear vision from the beginning.

Obsidian probably had like 1/10 of the budget of ME, but they put some effort into stealth, plus reactivity and non-linearity.

On top of that, you can complete AP without killing anyone. Some bosses will be considered deceased, but the number of kills will be still at 0.
 

JDR13

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Nov 2, 2006
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The Swamp
It's very jank at times, and the story is you going in blind for 70% of the game, then a big bad boss gives you exposition and you head into the final mission. But it captures the Star Trek feel better than most other games that attempt it, and its a fun pulp sci-fi setting.
Shooting is Fallout 3 tier, the vehicle control is Fallout 3 mod tier, the dialogues are made so that a guy on the couch can read them on his low res TV 10 feet away. Its still worth playing, I think. I remember it fondly, and have played it twice on release (blue and red morality), and replayed it when ME2 came out, and replayed it when ME3 came out.

Anyone who's played ME 4 times has way too much time on their hands.

It's not terrible, but I can't think of many series that are more overrated.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,962
Because there are people here who still don't comprehend what a massive decline the series went through:

ME1
View attachment 17503

ME2

View attachment 17505

ME3

View attachment 17506

THIS is what you're supporting with your money.

Yeah, ME3's talent trees look pretty bad when you cut out all but one skill to prove a point. In reality, they were an improvement (damning with faint praise) on ME2's. 3 retained the lower overall number of skills, but at least offered either / or variations on development of said skills rather than just the last rank, as seen in its predecessor.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Reiterating my point that ME2 is the weakest entry in the series from nearly all perspectives. ME3 walked back many of ME2's bad changes from reduced customization to stupid as hell minigames.
 
Joined
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Germania
Because there are people here who still don't comprehend what a massive decline the series went through:


THIS is what you're supporting with your money.
Eh, the RPG mechanics were actually pretty shitty in ME1 and only marginally better than what we got in ME2 and ME3. Mechanics-wise, it is like comparing a gold plated turd (ME1) to a turd with gold sprinkles (ME2 and ME3).

It is a complete mystery why some hold it in regard, because nothing of value was ever really lost.
 

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