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Mass Effect Legendary Edition remaster trilogy

Fedora Master

STOP POSTING
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Edgy
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I unabashedly love the Mass Effect series and have played it though 3 times. I even liked Mass Effect 3 better than Mass Effect 2.

The only genuinely bad Bioware game is Dragon Age 2. Andromeda is mediocre, but all their other games are good to great, including DA:I which is good (not great).

So suck on that, bitches.

I don't think anyone is surprised at this.
 
Joined
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Codex Year of the Donut
Andromeda better than DA2?
:nocountryforshitposters:
I finished Andromeda, I couldn't finish DA2.
Say what you want about Andromeda, at least it doesn't have enemies magically falling from the ceiling.
image.png


Basically every fight is identical with zero combat design. Fight starts, you kill a few, more enemies magically spawn. Repeat this a few times.
There's a total of 3-4 real different enemies. The rest are all reskins of the same exact enemy with different animations/names. e.g., spitting spiders are identical to archers in their AI & abilities.

edit:
oh yeah, and the game has only a handful of different areas that you revisit over and over and over and over. The idea of an RPG taking place in one city sounds nice, but then they cut corners and keep reusing the same fucking areas.
 
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Vatnik Wumao
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Andromeda better than DA2?
:nocountryforshitposters:
I finished Andromeda, I couldn't finish DA2.
Say what you want about Andromeda, at least it doesn't have enemies magically falling from the ceiling.
image.png


I hope whoever was responsible for the wave-based combat in DA2 was fired.
Well, at least you played through parts of DA2. I never picked up Andromeda.

I don't necessarily think that it's a horrible game judging from what I've seen, but it also seems to lack any redeeming qualities in the storyfag department. So meh.
 

Flying Dutchman

Learned
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Aug 19, 2020
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e


I thought the original is the remaster, because it looks better.
:prosper:


Same reaction. Wow.

You know, I expected future nuBioware titles would be poor, but the fact they might actually fuck up a REMASTER of their "own" game (even if made by old, arguably good Bioware) is far beyond what I expected.
 
Joined
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Messages
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Codex Year of the Donut
Andromeda better than DA2?
:nocountryforshitposters:
It's like rancid vs rotten shit. Purely a matter of taste.
meh.
Andromeda was probably the first victim of -- for lack of a better term -- 'click culture'.

Think of any high profile release that didn't do well in the last few years, then think about the youtube videos/media reactions to it. All designed to get as many clicks/views as possible with the maximum amount of hyperbole. Most recent example is Cyberpunk 2077. Certainly not the best game ever made, but if you listened to the reactions you'd think it was simply one of the worst ever made. Codex reactions often fall into this segment too, btw. I blame button harvesting fueling dopamine addicts.

I'm not saying Andromeda is good, it's not. It's average... mediocre. I've voiced a lot of criticisms on it in the past here. But it certainly wasn't as bad as I was expecting after experiencing the whirlwind of bad coverage about it at release. Despite the glaring issues, I had fun playing it most of the time.

DA2 is a game I'd put directly in the 'bad' category. It is a bad game, it is not fun to play. Enemies spawning in waves, constantly going back to the same exact zones over and over, enemies with near zero variety, etc., is simply not fun. It fundamentally is poorly designed.
 
Vatnik Wumao
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DAI and Andromeda were made using the same philosophy, make work content used to pad out the game length. Except that DAI doesn't have the hilarious bugs that plague Andromeda.
 

Correct_Carlo

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Think of any high profile release that didn't do well in the last few years, then think about the youtube videos/media reactions to it. All designed to get as many clicks/views as possible with the maximum amount of hyperbole. Most recent example is Cyberpunk 2077. Certainly not the best game ever made, but if you listened to the reactions you'd think it was simply one of the worst ever made. Codex reactions often fall into this segment too, btw. I blame button harvesting fueling dopamine addicts.

I've been saying this for years, only about "The Last Jedi." Everyone on youtube wants to be Plinkett, and they are all competing for attention, so there's an underlying drive to be the loudest and the most hyperbolic in their criticisms.
 

Yosharian

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For all the talk of hating bioware Codex bros are sure obsessed with it. Most active thread in the forum. Its like this case of a hot ex gf that you are stalking in insta.

LOL. BioWare was like a ex girlfriend who once was gorgeous, treated you with respect and love, gave the best times of your life and now, is feminist, overweight, uses a sjw hairstyle and is fun to mock her among friends and remember the good days in the past...

including DA:I which is good (not great).

DA:I is trash. The most repetitive SP game of my life. And the monsters are bullet sponges. I usually don't ask for refunds, but DA:I was an exception. I asked for it and sadly din't got the refund. DA2 is less awful. At least DA2 has a interesting mages vs templars story, instead of "defeat demons and save the world".

I've finished BG2 dozens of times. finished DA:O 2 times, finished DA2 a single time but will never finish DA:I once.
Completely agree, DA:I is one of the worst games I've ever played. DA2 is not much better, but it is slightly better. That said, it's still a bad game.

Even DA:O is not a great game, it's just that the industry has fallen so low that DA:O looks relatively incline by comparison to modern drivel.
 
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Cryomancer

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Glory to Ukraine
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DAI and Andromeda were made using the same philosophy, make work content used to pad out the game length. Except that DAI doesn't have the hilarious bugs that plague Andromeda.
Single player MMOs.

On 90s, even mmos was living breathing worlds(Ultima Online, Dark Sun Online) and after wow, become boring work about managing cooldown and farming gear. Now SP games are becoming a work too...
 

Vorark

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Anyone read about the recent EA Play exploit on Steam? Subscribers would generate cd keys redeemable on Origin and then sell them. As a hasty fix, EA went nuclear and removed the option to get keys for their classic games (anything prior to them leaving Steam), affecting even long time owners.

Problem is that ME1 requires its own key to be present in the registry in order to install Bring down the Sky/Pinnacle Station, which people now need to jump through hoops to get unless they had the ME1 key backed up. While it's a mild nuisance to tech-literates, EA complicated what used to be a simple process: Steam would automatically retrieve and add the key to the registry as part of the installation, all in a transparent way to the end user.

Isn't it intriguing EA managed to bork legacy ME1 along the way? Right when the remaster is available for pre-order? Intentional or not, what a master class move.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Anyone read about the recent EA Play exploit on Steam? Subscribers would generate cd keys redeemable on Origin and then sell them. As a hasty fix, EA went nuclear and removed the option to get keys for their classic games (anything prior to them leaving Steam), affecting even long time owners.

Problem is that ME1 requires its own key to be present in the registry in order to install Bring down the Sky/Pinnacle Station, which people now need to jump through hoops to get unless they had the ME1 key backed up. While it's a mild nuisance to tech-literates, EA complicated what used to be a simple process: Steam would automatically retrieve and add the key to the registry as part of the installation, all in a transparent way to the end user.

Isn't it intriguing EA managed to bork legacy ME1 along the way? Right when the remaster is available for pre-order? Intentional or not, what a master class move.
Who the fuck cares? ME1 is literally right there on the usual illegal sites.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
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Codex+ Now Streaming!
Anyone read about the recent EA Play exploit on Steam? Subscribers would generate cd keys redeemable on Origin and then sell them. As a hasty fix, EA went nuclear and removed the option to get keys for their classic games (anything prior to them leaving Steam), affecting even long time owners.

Problem is that ME1 requires its own key to be present in the registry in order to install Bring down the Sky/Pinnacle Station, which people now need to jump through hoops to get unless they had the ME1 key backed up. While it's a mild nuisance to tech-literates, EA complicated what used to be a simple process: Steam would automatically retrieve and add the key to the registry as part of the installation, all in a transparent way to the end user.

Isn't it intriguing EA managed to bork legacy ME1 along the way? Right when the remaster is available for pre-order? Intentional or not, what a master class move.
Who the fuck cares? ME1 is literally right there on the usual illegal sites.
pffff "mass_effect_complete_franchise_corepack_50_gb" :hypeship:
It comes with EVERYTHING. Comics, artbook and OST included.
 

ekrolo2

Scholar
Joined
Jun 8, 2019
Messages
202
Anyone read about the recent EA Play exploit on Steam? Subscribers would generate cd keys redeemable on Origin and then sell them. As a hasty fix, EA went nuclear and removed the option to get keys for their classic games (anything prior to them leaving Steam), affecting even long time owners.

Problem is that ME1 requires its own key to be present in the registry in order to install Bring down the Sky/Pinnacle Station, which people now need to jump through hoops to get unless they had the ME1 key backed up. While it's a mild nuisance to tech-literates, EA complicated what used to be a simple process: Steam would automatically retrieve and add the key to the registry as part of the installation, all in a transparent way to the end user.

Isn't it intriguing EA managed to bork legacy ME1 along the way? Right when the remaster is available for pre-order? Intentional or not, what a master class move.
Is this why key prices for some of the ME games are retarded rn?
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.gameinformer.com/2021/0...dary-edition-makes-boss-fights-more-effective

How Mass Effect Legendary Edition Makes Boss Fights More Effective

The Mass Effect Legendary Edition is a remaster that keeps the heart of the trilogy's story intact while simultaneously making improvements to the game on a basic mechanical level, graphically, and with the in-world sounds. While many of the tweaks are seemingly small, there are many ways that those small alterations make up a more unified picture across all three titles. A solid example of how the trilogy becomes just a little bit stronger outside of the Mako changes, visuals, and character adjustments is how Commander Shepard can approach battle. More specifically, the approach to boss fights.

We recently sat down with game director Mac Walters and environment and character director Kevin Meek to learn about all of the ways the upcoming remaster aims to perfect the original. When talking about some of the more strategic and directly impactful adjustments, both Walters and Meek talked about one battle in particular: Benezia.

In Mass Effect 1, players battle it out through hordes of Asari commandos as they square off against a character named Benezia. She's Liara's mother, and she's a powerhouse, making this fight against Saren's ally intimidating. What made this fight even more intimidating in the original version is the fact that the cover during this conflict didn't act like cover at all. Between the movable components and the non-interactive environment, it was easy to feel overwhelmed when getting this boss down to her final damage phase.

"There is one thing about Benezia," says Meek. "I think that was a very obvious example in Mass Effect 1 where they didn't quite know whether or not they wanted to make a cover shooter where the keyword was 'cover.' So in the Benezia fight, if you remember all of the pathways that circle around it, there was no cover. No cover at all. And there was no place to add cover because the pathways were too skinny. And then you get to the corner and there would be cover, but they were all movable with biotics, so you couldn't really ever go anywhere and hunker down to create a sense of plan or strategy about how you wanted to complete that battle."

When looking at the missed opportunities seen in this example of a fight, Meek added that one of the original level designers that worked on Mass Effect 1 helped figure out a way to expand those pathways, and from there create the strategic cover players experienced in the following two games. "With this, you can always guarantee that there is some amount of cover that you can go and hide behind and that was actually real," Meek says. "It's the same exact layout, but everything is now double-wide with a few added cover points."

Walters adds on a broader scale about the boss fights that it was important that the team looked at the most "painful" boss encounters — even just the more challenging fights that may not have been quite boss-level. "What were the instances where people almost continuously struggled? In this case, we added more autosave," Walters says. "So that, you know, if at least you die, you know you can come back to it a little more quickly. But then we also just did things where a lot of Benezia's powers can't ragdoll you as much with the way that we spawned some of those enemies, but still challenging in its own right."

The director also mentioned that the team was careful in its balance of these systems so that more players could enjoy the game without nerfing these important battles for the more hardcore gamers. At the end of the day, Walters says that the question BioWare kept coming back to was "What do we actually do to make this a more fun fight and more fair fight for you while you're doing it?"

Want a full breakdown of the biggest changes you can expect in the Mass Effect Legendary Edition? You can check out everything you need to know right here. You can check out our other exclusive coverage, including interviews and video, right here with our hub before the remaster's launch on May 14.
 

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