The one who, according to Udina, will squeeze when she has you by the balls?I always wanted to romance the bitchy Asari counciler, but modders never fixed it. Sad.
The one who, according to Udina, will squeeze when she has you by the balls?I always wanted to romance the bitchy Asari counciler, but modders never fixed it. Sad.
This is true, after that statement I saw many known modders dismiss this claim.That was a lie though. Modders spoke out the next day saying nobody had contacted them.
That was a lie though. Modders spoke out the next day saying nobody had contacted them.
I find it interesting that we didn't get one look at ME3 Ashley so far. Could it be they redesigned her?
Ashley is too white and MAGAn for this day and age and likely to trigger spastic fits of rage among the soft skulled libtards. She will be replaced with a soothing ficus.
In the future, guns only tickle.One thing which I hate about ME series is that guns lacks any penetration and looks more like toys. but this is truth for most futuristic games. And I an looking to ME series as a shooter not as a RPG cuz there are little to no RPG on it.
I don't remember if I talked about this, but speaking of things being cut, do you think they'll cut your ability to punch the journalist? I unironicall think they'll cut it, because "we don't want to promote violence against the press in the post-trump era". Not to mention violence against women.
Ironically Assley looked like a whitefaced latina in the first game to me. Michael Jackson style. Then they changed it to "default latina" in the 3rd game... while making her look like an 11yo's wet dream. My guess would be ME3 Assley's face, but wearing the bulky "Hello Kittey" armor from ME1. That would please the twitterwymyn.Ashley is too white and MAGAn for this day and age and likely to trigger spastic fits of rage among the soft skulled libtards. She will be replaced with a soothing ficus.
Bioware about modding support.
Because there is barely anything out there in terms of Sci-Fi RPGs that offer what it offers. The feeling of exploration that ME1 had was pretty much a dream of mine from childhood to explore the stars. What the game actually did well wasn't all THAT good in hindsight but it remains one of very few games to explore this particular dream of mine. Of course what the game did badly, it did REALLY badly, and it hasn't aged well IMO.Not to be rude, but ...I never understood what is it about ME people get riled up for. The RPG-builds are very shallow compared to "real FPS RPG" games like Skyrim, Fallout: NV, System Shocks, Dark Messiah etc... The gameplay is repetetive, and quite frankly - boring. You do nothing but shoot and talk to people. No real exploration of the environment, no finding out "treasures" behind the waterfall, no finding out pieces of lore that, put together, point towards a legendary artefact, no finding out hidden walls, no interacting with the environment to see different outcomes or approaches... it's just walking around reacting to visible crates and NPC's and then some gathering resources in an action minigame. Telling the story... well... things are so complex that if put in the film, one would leave in 1/4 with the head buzzing, probably for the better. Because what use is a good twist if building the tension towards it twists your brain physically prior to that D: Shooting is kinda alright, but then again, we've many much better games for that like Dooms, Bioshocks, Borderlands, Fears etc... What is left - ah Characters. Yes. Very good characters, nicely depictet. All with (in)human flaws and virtues and neat personnal stories. But that's it. We don't (usually) play complexly-looking games just to talk to characters.
I have left out the graphics and the sounds on purpose. As some well spoken people here said - graphics is a cherry on the top. You don't need it to be extraordinary if the game is great.
So, what's the fuss in the first place?
Ring free, be my quest to totally destroy me with your eloquence, or shame my opinion to the dust. Though, I'd much rather welcome a constructive critique and / or saying what I really missed objectively.
As for that sci-fi part - you got me there. And I won't deny, that I play games or watch movies sometimes solely out of this not minding how bad they are in other areas. Also I can understand that for someone coming somewhat early in their years to a dazzlingly galactic game the looks of it must be a totall treat. But the exploration? What do you mean, the ME games are actually almost totally non-exploratory compared to other big RPGs, repetetive, shallow gameplay etc... It makes the playful panda sad and it's my whole point. Or have I missed something...Because there is barely anything out there in terms of Sci-Fi RPGs that offer what it offers. The feeling of exploration that ME1 had was pretty much a dream of mine from childhood to explore the stars. What the game actually did well wasn't all THAT good in hindsight but it remains one of very few games to explore this particular dream of mine. Of course what the game did badly, it did REALLY badly, and it hasn't aged well IMO.Not to be rude, but ...I never understood what is it about ME people get riled up for. The RPG-builds are very shallow compared to "real FPS RPG" games like Skyrim, Fallout: NV, System Shocks, Dark Messiah etc... The gameplay is repetetive, and quite frankly - boring. You do nothing but shoot and talk to people. No real exploration of the environment, no finding out "treasures" behind the waterfall, no finding out pieces of lore that, put together, point towards a legendary artefact, no finding out hidden walls, no interacting with the environment to see different outcomes or approaches... it's just walking around reacting to visible crates and NPC's and then some gathering resources in an action minigame. Telling the story... well... things are so complex that if put in the film, one would leave in 1/4 with the head buzzing, probably for the better. Because what use is a good twist if building the tension towards it twists your brain physically prior to that D: Shooting is kinda alright, but then again, we've many much better games for that like Dooms, Bioshocks, Borderlands, Fears etc... What is left - ah Characters. Yes. Very good characters, nicely depictet. All with (in)human flaws and virtues and neat personnal stories. But that's it. We don't (usually) play complexly-looking games just to talk to characters.
I have left out the graphics and the sounds on purpose. As some well spoken people here said - graphics is a cherry on the top. You don't need it to be extraordinary if the game is great.
So, what's the fuss in the first place?
Ring free, be my quest to totally destroy me with your eloquence, or shame my opinion to the dust. Though, I'd much rather welcome a constructive critique and / or saying what I really missed objectively.
ME2 went in the wrong direction, despite building on ME1's awesomeness in SOME ways, and ME3 continued in that direction and is basically worthless as a space exploration game, it's just a boring cover shooter basically. And of course it's written horribly but everyone knows that.
Not to be rude, but ...I never understood what is it about ME people get riled up for. The RPG-builds are very shallow compared to "real FPS RPG" games like Skyrim, Fallout: NV, System Shocks, Dark Messiah etc... The gameplay is repetetive, and quite frankly - boring. You do nothing but shoot and talk to people. No real exploration of the environment, no finding out "treasures" behind the waterfall, no finding out pieces of lore that, put together, point towards a legendary artefact, no finding out hidden walls, no interacting with the environment to see different outcomes or approaches... it's just walking around reacting to visible crates and NPC's and then some gathering resources in an action minigame. Telling the story... well... things are so complex that if put in the film, one would leave in 1/4 with the head buzzing, probably for the better. Because what use is a good twist if building the tension towards it twists your brain physically prior to that D: Shooting is kinda alright, but then again, we've many much better games for that like Dooms, Bioshocks, Borderlands, Fears etc... What is left - ah Characters. Yes. Very good characters, nicely depictet. All with (in)human flaws and virtues and neat personnal stories. But that's it. We don't (usually) play complexly-looking games just to talk to characters.
I have left out the graphics and the sounds on purpose. As some well spoken people here said - graphics is a cherry on the top. You don't need it to be extraordinary if the game is great.
So, what's the fuss in the first place?
Ring free, be my quest to totally destroy me with your eloquence, or shame my opinion to the dust. Though, I'd much rather welcome a constructive critique and / or saying what I really missed objectively.
Wow, I've never met anyone who took my grievances and by turning them inside out made me think it's actually the right thing. Just wow. Towards the brighter tommorrow then!Not to be rude, but ...I never understood what is it about ME people get riled up for. The RPG-builds are very shallow compared to "real FPS RPG" games like Skyrim, Fallout: NV, System Shocks, Dark Messiah etc... The gameplay is repetetive, and quite frankly - boring. You do nothing but shoot and talk to people. No real exploration of the environment, no finding out "treasures" behind the waterfall, no finding out pieces of lore that, put together, point towards a legendary artefact, no finding out hidden walls, no interacting with the environment to see different outcomes or approaches... it's just walking around reacting to visible crates and NPC's and then some gathering resources in an action minigame. Telling the story... well... things are so complex that if put in the film, one would leave in 1/4 with the head buzzing, probably for the better. Because what use is a good twist if building the tension towards it twists your brain physically prior to that D: Shooting is kinda alright, but then again, we've many much better games for that like Dooms, Bioshocks, Borderlands, Fears etc... What is left - ah Characters. Yes. Very good characters, nicely depictet. All with (in)human flaws and virtues and neat personnal stories. But that's it. We don't (usually) play complexly-looking games just to talk to characters.
I have left out the graphics and the sounds on purpose. As some well spoken people here said - graphics is a cherry on the top. You don't need it to be extraordinary if the game is great.
So, what's the fuss in the first place?
Ring free, be my quest to totally destroy me with your eloquence, or shame my opinion to the dust. Though, I'd much rather welcome a constructive critique and / or saying what I really missed objectively.
Marketing my dude. ME1 had a pretty substantial push behind it and even got some exposure in mainstream media because of Liara sex scene. ME2 doubled down on marketing and for many normals who have never before played anything more complex than COD or Madden it ended up becoming a revelatory game. Something like FF7 except for the millenial/zoomer generation.
The games on their own really are not anything too special(ME1 was an interesting start but 2 and 3 flushed that down the toilet) but for many it was the first time they saw a game that was anything more than a elaborate time waster.