Of course it depends on the details of the situation. Why one person might choose a specific offer, externally (the case of bookstores management was a job offer for people outside the corporation) or internally might vary. For the first case naivety or "manchildren" can be a cause, united with ambition not kept in check by experience and common sense (again, manchildren); The second case might be because, as Damned Registration saidThis is very likely. I saw similar things in other lines of work, recently in bookstores management, same tier; exactly the same dynamics at work.
He is implying he literally did his old 8 hour job, a leadership role, and another intern's job. That was my issue with it. Increased responsability for no or minimal raise yes it's a common abuse. I've even taken the deal a bunch of times but I wouldn't say I did 2 jobs/the work of 2 people and nobody ever asked me why I output considerably less code than before. The abuse is also very relative. I took those deals because the jobs had low workload and overall it was still a much better deal than in other places. From whatever he posts and the output volume of the OW team I'd say he had it even better.
Since it's clear the "work" part is embelished heavily, him taking over the taks of the intern is ... a normal thing? It's not even a new role. Intern with low output gets fired, team gets his workload and a lot of times they don't rush to rehire because it's not clear it's worth it. So that part of the story is what... drivel to pad the qq metters?
Regarding the salary... I first thought he is from UK and just moved to US on work visa. But if he is working in UK offices and comparing his salary to Cali... just lol.
For the pay it depends, from the country, legal sheningans, legal know-how of the worker (there are many that do not know what their rights even are) etc. etc.If he didn't take the offer eagerly, they'd just sack him and it'd be some other dude posting the exact same story.
Just read the leaked stories of game development at studios such as Blizzard:It must partially be the "agile mindset" mutating and creeping into new areas. Proper planning is effectively dead in the modern MBA-driven IT industry and it is a big reason why everything is shit and I get paid ridiculous amounts to do almost nothing.First Bethesda now Blizzard."The game becomes the living document". Fuck me.
What the fuck is going on with AAA. They just straight up stopped doing GDDs. That basically tells us that chances are there aren't any actual qualified Game Designers nor Project Management because in both cases they would adhere to GDD, its been industry practice ever since its origins, hell Chris Crawford wrote the book on it and I own that book.
Game design is straight up dead folks. Effectively they're just cloning ideas not even designing shit anymore, they see something cool and shiny, they implement it. Freaking magpie ass game dev.
My process is, you start with feasibility testing, those feasibility tests become the evidence you put in the GDD, the GDD becomes the plan for the game to lock in the scope and prevent feature creep, from the GDD you develop the manifest - ie. the conditions that need to be met in order to successfully launch (I learned this from THQ of all places, this is what they made us do so I've gotten stuck doing it this way), once the manifest has been 100%ed you QA and polish the shit out of the game, take it to conventions to get user feedback, release a demo to also get user feedback and generate hype, do a final QA polish phase and then release it hoping to god you didn't miss anything (spoilers: you did - you always do because no game ever launches perfect). The whole idea of a GDD is to focus the development team on the overall goal and make sure that there is a consistent plan in order to hit milestones. Without the document the game is just a mess of features with no scope for release and no metric for success.
Further more GDDs are an excellent way to postmortem your game and catalogue experience so that you'll be even better the next game.
The fuck are modern developers doing?! lol
Agile manifesto and it's consequences have been a disaster to the human race.
Sort of, but that very important manager likely has a questionable relationship with the studio owners which is why they're able to persue passion projects.Just read the leaked stories of game development at studios such as Blizzard:
1. Very important manager - who made good game 20 years ago - has a GREAT idea for a new game - but no time to design it.
2. Peons implement the idea for a year - but managers have no time to look at it.
3. After a year and a half - there is presentation for management - and the game is NOT the BEST THING EVER.
4. Peons are ordered to change fundamentals of technology and gameplay - and prepare some production-quality assets.
5. Year passes with no feedback.
6. There is another presentation for management - game somewhat sucks - and is further away from release than a year before.
7. Stormtroopers from Microsoft / Sony / Activision show up - fire 30% of the team to increase morale - and kill the project.
Just read the leaked stories of game development at studios such as Blizzard:
1. Very important manager - who made good game 20 years ago - has a GREAT idea for a new game - but no time to design it.
2. Peons implement the idea for a year - but managers have no time to look at it.
3. After a year and a half - there is presentation for management - and the game is NOT the BEST THING EVER.
4. Peons are ordered to change fundamentals of technology and gameplay - and prepare some production-quality assets.
5. Year passes with no feedback.
6. There is another presentation for management - game somewhat sucks - and is further away from release than a year before.
7. Stormtroopers from Microsoft / Sony / Activision show up - fire 30% of the team to increase morale - and kill the project.
In some cases there are no clear goals - just the expectation of delivering something that will fit never clearly defined 'vision'.Just read the leaked stories of game development at studios such as Blizzard:
1. Very important manager - who made good game 20 years ago - has a GREAT idea for a new game - but no time to design it.
2. Peons implement the idea for a year - but managers have no time to look at it.
3. After a year and a half - there is presentation for management - and the game is NOT the BEST THING EVER.
4. Peons are ordered to change fundamentals of technology and gameplay - and prepare some production-quality assets.
5. Year passes with no feedback.
6. There is another presentation for management - game somewhat sucks - and is further away from release than a year before.
7. Stormtroopers from Microsoft / Sony / Activision show up - fire 30% of the team to increase morale - and kill the project.
How exactly do you think games are made? You think those "peons" that had no balls to publicly complain before would do great working with an actual publisher? They had the opportunity and more than enough time to deliver, they failed, simple as. They also earned money during that time and aren't in deep shit after failing.
This video paints a fairly clear image on how badly managed the company became after the Activision merger:Decision about the engine shouldn't prevent to build a game. Those are escuses. All their games run great on custom engines and the black sheep hearthstone runs on unity...
Titan had the issue of competing with WoW (just as original D3). And competing with WoW is not acceptable in Blizzard. Then Kern left, got funds, put out "Titan at home" with Firefall and failed. Still, they salvaged and put out a solid game and made bank.
They even salvaged D4 and made enough profits with it to go balls deep with multiple production teams for expansion and seasons.
Yet in a market where survival games make money and there's plenty room for an AAA product, that game was instantly canned. And we're supposed to believe those are great devs ruined by big bad blizzard, just from getting their side of the story or believing what Schreier spins?
Blizzard is most likely infested by bad managers, hr and their ilk like all corporations. But these "poor devs" that all of a sudden need to "get shit of their chest" wouldn't have been there at all if not for those scums hiring their cliques. And they kept quiet while there was anything to gain.
Yeah, he conveniently avoided acknowledging that Amazon Games has only produced turds despite having an unlimited budget and these amazing working conditions. I also didn't like how much he idolizes Morhaime.Doesn't help he gives his company as example but they produce 1 dev games and that he appreciated amazon working conditions which produced shit for a serious amount of money.