Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Massive layoffs at Activision-Blizzard

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,786
Location
Danzig, Potato-Hitman Commonwealth

Microsoft gaming revenue up 49% after Activision Blizzard joins Xbox Game Studios


https://www.trueachievements.com/ne...r-activision-blizzard-joins-xbox-game-studios
Activision Blizzard added 44 points of net impact to Microsoft's gaming revenue, which has seen a 49% increase year-on-year to $7.1 billion. The increase sees gaming surpass Windows as Microsoft's third-largest business, behind Office and cloud.

Lol, hyping revenue without cost context. So anyway I decided to look for the context, because the game journo or whatever retards you linked to sure as hell are too dumb to rely on them for actual meaningful figures.

That earnings call presentation was posted here:

https://www.microsoft.com/en-us/Investor/earnings/FY-2024-Q2/press-release-webcast

This is the presentation, slide 13/page 12 (screenshot below) is what interests us, screenshot below.

https://view.officeapps.live.com/op...ocument/DownloadDocument/40/SlidesFY24Q2.pptx

zRsncVz.png


That business lost them almost half a billion on it so far. And this is operating income (well loss technically), so the cost (interest) of whatever leverage/debt they used to buy Kotick's circus is not included in this (it's somewhere higher in the consolidated income statement of microsoft most likely, unless they paid fully in own cash). The business lost them money so far by merely existings and operating as "kind of" normal. I say kind of, because the "integration" part (that is restructuring cost, getting everyone on common IT infrastructure, who knows what other adaptation changes imposing the Microsoft way of doing shit) is mentioned in the related parts, bundled with regular operational crap(I guess? honestly the descriptions are so vague you can't tell if transaction cost means the acquisition transaction or regular product/service sales related transaction cost, but it would make little sense to have the acquisition transaction cost be that much higher than regular cost of development, payroll for developers/the manhours, development should be the bulk of cost of revenue IMO. Also while I can imagine spending tens of millions on integration crap while assimilating something the size of acti-blizz, hundreds of millions is way too fucking much in my experience, especially in cost of revenue and in such a short period of time at that, you can build massive fucking factories with that kind of money).

But look at these two positions:

MDCeq98.png


#1 while it *might* have some very specific one time integration things related to making the products (I would expect one-offs in the "other" position just below it, but honestly this is quite cryptic as fuck probably deliberately, normally the cost of revenue is a rather obvious and straightforward section "we paid X to manufacture shit or buy shit we sell further to end customers"), usually should be the actual cost of the developer department without all the HR ballast and other overheads not directly tied to actual development (those are most likely in #2).

My guess for what the 550 million just above #2 are is direct selling expenses, that is whatever the distribution channels cost, physical shipping of game copies, marketing and of course the various commissions, bonuses, salaries, travel expenses and other cost generated by the sales department would also be here. Plus some actual integration cost here (say a common customer support platform roll out to activision's CS - new licenses for "new" microsoft employees). Stuff that you kind of expect to be high and unlikely to be cut immediately (AAA budgets are half, if not mostly, marketing cost), yet somehow the admin part is double this.

#2, under the assumption that "transaction" means related to regular operations and not the acquisition cost, is most likely all the admin bloat, your diversity officers, bean counters, HR hags, facility manager, executives, company jet or chopper, receptionist, office rental cost, useless trainings on microaggressions etc. Consultancy fees and general project costs related to the post-merger integration would also be here. Still, 1 fucking billion of ADMIN and GENERAL bloat, which is almost as much as the development department and marketing+selling related shit together (1,13 billion). The fuck are these guys doing, wiping asses with golden toilet paper? Replenishing coke dispensers in the boardrooms with the finest stuff bought from the best colombian vendors?

What the fuck and no wonder microsoft is axing, axing, axing jobs, and this apart from the obvious post merger stuff like "we don't need two legal/finance/hr departments, we have one in Redmond".
 
Last edited:

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,817
Location
Ingrija
And while esports and inclusion and so on staff being fired is incline, and business people being fired after a merge is expected, it looks like engine and gameplay people are also being fired. This is decline.

Kill them all, let god sort his own.

In decline, there are no innocents.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
772

Microsoft gaming revenue up 49% after Activision Blizzard joins Xbox Game Studios


https://www.trueachievements.com/ne...r-activision-blizzard-joins-xbox-game-studios
Activision Blizzard added 44 points of net impact to Microsoft's gaming revenue, which has seen a 49% increase year-on-year to $7.1 billion. The increase sees gaming surpass Windows as Microsoft's third-largest business, behind Office and cloud.

Lol, hyping revenue without cost context. So anyway I decided to look for the context, because the game journo or whatever retards you linked to sure as hell are too dumb to rely on them for actual meaningful figures.
Even if the game journos could understand basic business concepts and balance sheets they wouldn't report it honestly. They want the angle of saying a company made a massive amount of money and still laid off the little guy.

During the covid lockdowns, the stock market tanked only to eventually make a v-shape recovery. All journos reported that the ultra rich made vast quantities of money by calculating investment worth starting at the absolute bottom of the 'v', neglecting to mention how much their stock had lost in the selloff to begin with. National media is straight up garbage.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000

Microsoft gaming revenue up 49% after Activision Blizzard joins Xbox Game Studios


https://www.trueachievements.com/ne...r-activision-blizzard-joins-xbox-game-studios
Activision Blizzard added 44 points of net impact to Microsoft's gaming revenue, which has seen a 49% increase year-on-year to $7.1 billion. The increase sees gaming surpass Windows as Microsoft's third-largest business, behind Office and cloud.

Lol, hyping revenue without cost context. So anyway I decided to look for the context, because the game journo or whatever retards you linked to sure as hell are too dumb to rely on them for actual meaningful figures.
Even if the game journos could understand basic business concepts and balance sheets they wouldn't report it honestly. They want the angle of saying a company made a massive amount of money and still laid off the little guy.

During the covid lockdowns, the stock market tanked only to eventually make a v-shape recovery. All journos reported that the ultra rich made vast quantities of money by calculating investment worth starting at the absolute bottom of the 'v', neglecting to mention how much their stock had lost in the selloff to begin with. National media is straight up garbage.

The game journos best pals are the ones most affected by the layoffs. Negroes, homos, and danger haired butch dykes. Of couse they are spinning it. In fairness, the article I linked provided the link to the official microsoft source. The ultra rich, as you put it, do make vast quantities of money, and still are ultra rich after all is said and done. They are conniving rats that always end up with the lions share of the money, one way or another. No need to defend their ilk.

In the end, Microsoft will be fine. More companies will be bought and merged. The current clown world will get even less recognizable as the months and years go on.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,502
New Blizzard customer service dropped:

IMG_5433.jpg
Having worked quite a bit with Microsoft's "support" over the years as part of my job, I'm not shocked whatsoever.

Normies call MSFT an American company since it is technically headquartered in the US.

However, I like to call it the Chinese/Indian company lol.
 

AdamReith

Arcane
Patron
Joined
Oct 21, 2019
Messages
2,110
Enjoy the Revolution! Another revolution around the sun that is.
I'm sure the street cred they earned with wokism will serve them well in their new career providing executive relief in back alleys.

Maybe their pimp won't even cut them the first time they fail to satisfy a customer.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
772
That's a lot of dots. Can we get one for 'flyover country' for the last several decades across a range of industries?
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,786
Location
Danzig, Potato-Hitman Commonwealth
She's a senior in less than 2 years, https://www.artstation.com/artwork/29rQRY -> read the texts to understand what she actually worked on. How is that not a dream job? A day of work probably looked like those viral videos from linkedin.

If a day of work looked like that, how come enough people left her team for her to become senior in less than two years? It's not just that you need one senior quitting to leave a vacancy, normally you would have a line of more experienced teammembers, with a longer list of projects and achievements, that would be competing for it and would get it first. And as far as we know Blizzard didn't have any new projects starting in the time since she started work 2 years ago that could drain artists from the Overwatch 2 team, and leave fuck all of competition for the senior post she got.

20 years ago at Blizzard I could believe in what you wrote being the case, but years after Kotick "integrated" Blizzard into his AAA assembly line and had his bean counter take over to "cut away the fat"? Not buying it.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,338
girl + dei requirements

20 years ago at blizzard she would be bringing coffee and hope to get fucked at some party
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,786
Location
Danzig, Potato-Hitman Commonwealth
Speaking of working conditions and dream jobs, this article just came up:

https://www.pcgamer.com/former-over...spent-most-of-a-year-stressed-out-of-my-mind/

The first warning signs appeared days after Sayers commenced the role. "Friday of that week comes, nothing," he writes. "But the Production Dir[ector] does announce my promotion to Lead to the whole team on the Thursday!"

Sayers didn't worry about this too much at the time, though, as he was "so excited". He was quickly brought back down to Earth, however, when one of his first jobs was to "fire one of my new reports because he won't [return to the office]. Sayers pointed out the individual, one of his "closest friends" on the team, was "'waiting for a medical accommodation because he is a carer for his parents'". To this, Blizzard management allegedly responded "'Yeah [laughing] we're not gonna do that for a junior'". Blizzard management then apparently refused to hire an intern to help with Sayers' workload, which now included the responsibilities of his previous role, his new role, and the role of the artist he had just fired.

At this point, he also discovered that he was "earning less than 50% of every other Lead VFX Artist at Blizzard, so much so, that as a Lead, my salary is lower than every person I [was] managing." Blizzard management allegedly told him it's because he is UK based, and that the salary is based on "market value, not my value."

In other words, Blizzard prevented Sayers from working anywhere for three months, with no compensation to cover the Non-Compete clause. Sayers explained that he couldn't survive without being paid for three months, to which Blizzard allegedly responded "'well, you probably shouldn't have signed the contract then.'"

Kotick truly succeeded in bringing the very best of soul-crunching (((american))) corporate culture to Blizzard.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,455
Oh no, poor little useless trannies, fags and whores that were hired based on nothing but DEI/ESG globohomo crap.
Chris Sayers (He/Him)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom