Elttharion
Learned
- Joined
- Jan 10, 2023
- Messages
- 3,107
Kill them all and let God sort them outBurn the all company down, including the code monkeys. Fuck it.
Kill them all and let God sort them outBurn the all company down, including the code monkeys. Fuck it.
God (The Holiest of Holies): *shows them diablo, starcraft, warcraft 1-3* What happened, my son?Kill them all and let God sort them outBurn the all company down, including the code monkeys. Fuck it.
They're underpaid because there is always a younger dev who really wants to get into game development and is willing to work for less. I fail to see how that makes them less disposable.Nah, programmers in gamedev will always be the last to be fired. The code monkeys have good job security because they're in a field that underpays compared to what they could get elsewhere.
"Sure, we could successfully complete a multiplayer survival game that would likely have enjoyed considerable sales similar to several other recent multiplayer survival games that have been commercially successful, but why do that rather than force the development to create the game on our internal engine designed for mobile phones?"BloombergNews said:...
Despite the additional resources, the project struggled largely due to technical issues surrounding the engine, or the suite of tools and technology that developers use to construct a game, according to people familiar with the process. Odyssey was originally prototyped on the popular Unreal Engine, from Epic Games Inc., but Blizzard executives decided to switch, in part, because it wouldn’t support their ambitions for vast maps supporting up to 100 players at once.
Blizzard instead directed the Odyssey team to use Synapse, an internal engine that the company had originally developed for mobile games and envisioned as something that would be shared across many of its projects. But that led to significant problems as the technology was slow to coalesce, and Odyssey’s artists instead spent time prototyping content in the Unreal Engine that they knew would have to be discarded later, said the people.
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Lmao at modelling your work culture, especially office based one on Japan
My University friends work in Japan and no, in office it doesn't change much. You will still go home way past 7 pm everyday.
Shift based blue collar labour is the good one in Japan. They are very disciplined with work hour and OSHA in general
Yeah, seems like a great role model for other nations.
Keep 'em coming.
Lmao at modelling your work culture, especially office based one on Japan
My University friends work in Japan and no, in office it doesn't change much. You will still go home way past 7 pm everyday.
Shift based blue collar labour is the good one in Japan. They are very disciplined with work hour and OSHA in general
Yeah, seems like a great role model for other nations.
Some pretty based customs in there tbf. Shows how spoiled and retarded the younger gen are that they think they aren't.
Keep 'em coming.
Lmao at modelling your work culture, especially office based one on Japan
My University friends work in Japan and no, in office it doesn't change much. You will still go home way past 7 pm everyday.
Shift based blue collar labour is the good one in Japan. They are very disciplined with work hour and OSHA in general
Yeah, seems like a great role model for other nations.
Some pretty based customs in there tbf. Shows how spoiled and retarded the younger gen are that they think they aren't.
The only bad things are the drinking party, the unpaid overtime (unless you are a slacker, then it's obviously deserved) and the possibly-not-going-home-before-boss thing.
Walmart or Coca-Cola can be quietly and stably profitable - but Microsoft is a technology company.The goal isn't profit, its growth. When the line goes up, money comes in. Being quietly and stably profitable won't move capital towards you, and you won't grow. Growth is what gets you bonuses and awards as a CEO/president.If you don't work in the corporate world, you might think that the overriding mission of these corporations is profit. That is, earning as much as possible while spending as little as possible.
However, that's not how it works in practice. In reality, managers in large corporations want to be Empire Builders. They want to hire as many people as they can, because the more people you're the boss of, the higher your prestige.
Sometimes it doesn't end well!
A growth graph that looks like a staircase means booms and busts, but also means every CEO gets his own growth burst and therefore big bonuses.
Keep 'em coming.
Lmao at modelling your work culture, especially office based one on Japan
My University friends work in Japan and no, in office it doesn't change much. You will still go home way past 7 pm everyday.
Shift based blue collar labour is the good one in Japan. They are very disciplined with work hour and OSHA in general
Yeah, seems like a great role model for other nations.
Some pretty based customs in there tbf. Shows how spoiled and retarded the younger gen are that they think they aren't.
The only bad things are the drinking party, the unpaid overtime (unless you are a slacker, then it's obviously deserved) and the possibly-not-going-home-before-boss thing.
Showing up early is also unpaid overtime, not being able to fire shit employees is cancer, and the greeting huddle thing is a mandatory waste of everyone's time. Really, these are all fucking awful. Strict dress codes only make sense if you're meeting clients in person and it's basically a uniform. And the handwritten resume thing is clearly just some old timers butthurt about computers they can't use.
One impression I always get from playing oldies is that devs fully mastered the engine, the art and the tools from tip to toe. With all the hardware limitations they had to work with (and around), they always pushed above their weight, which led to coherent results.
Today, it seems devs have lost control of their technology and processes. Too complex, too automated, too muddled, too unoptimized, too spread out... it seems like the engine is gaming the devs. The result is incoherence. Just look at Blizzard's latest canceled survival game, or 7+ years dev cycles becoming the norm.
I am shocked how many people don't understand this.Showing up early is also unpaid overtime
Primary reason why EU is such a shithole. Firing somebody in France/Spain takes years and they get extra monies from suing as well.not being able to fire shit employees is cancer,
Not for the Boss. It enforces his ego. Chinese love doing this in Africa.and the greeting huddle thing is a mandatory waste of everyone's time.
It is even stupider because you will be doing said work on a computer. Having a actual filter in the form of at least showing that you can use the computer seems handy to everybody except Japan and African tribes.And the handwritten resume thing is clearly just some old timers butthurt about computers they can't use.
They're the last to be fired because if a programmer disputes the work it can completely shut down the studio. I've seen a programmer do it and its hilarious when they do, by that point I had already been made redundant and victim of wage theft. But yeah really fun way to flip your former boss a middle finger by stealing the IP back from under them for compensation.Nah, programmers in gamedev will always be the last to be fired. The code monkeys have good job security because they're in a field that underpays compared to what they could get elsewhere.
He is using an inhouse engine as an example of devs losing control of technology and processes...can't believe i am quoting morgoth of all people, but he hits this one right on the head:
Experience
Activision Blizzard
5 yrs 6 mos5 yrs 6 mos
GM, Call of Duty GM, Call of Duty
Apr 2021 - Present · 2 yrs 10 mos Apr 2021 - Present · 2 yrs 10 mos
SVP, Head of Leagues SVP, Head of Leagues
Full-timeFull-time Aug 2020 - Apr 2021 · 9 mosAug 2020 - Apr 2021 · 9 mos Santa Monica, California, United States Santa Monica, California, United States
Commissioner, Call of Duty Esports Commissioner, Call of Duty Esports
Aug 2018 - Aug 2020 · 2 yrs 1 mo Aug 2018 - Aug 2020 · 2 yrs 1 mo Santa Monica, CA Santa Monica, CA
National Football League (NFL)
11 yrs 8 mos11 yrs 8 mos
Vice President, Club Business Development Vice President, Club Business Development
Jun 2018 - Aug 2018 · 3 mos Jun 2018 - Aug 2018 · 3 mos New York, New York New York, New York
Vice President, Marketing Strategy & Fan Development Vice President, Marketing Strategy & Fan Development
Mar 2013 - Jun 2018 · 5 yrs 4 mos Mar 2013 - Jun 2018 · 5 yrs 4 mos New York, NYNew York, NY
Director, Consumer Products & Licensing Director, Consumer Products & Licensing
Mar 2009 - Mar 2013 · 4 yrs 1 mo Mar 2009 - Mar 2013 · 4 yrs 1 mo New York, NYNew York, NY
Manager, Sponsorship Sales Manager, Sponsorship Sales
Dec 2007 - Mar 2009 · 1 yr 4 mos Dec 2007 - Mar 2009 · 1 yr 4 mos New York, NYNew York, NY
Coordinator, Innovation & Business Development Coordinator, Innovation & Business Development
Jan 2007 - Jan 2008 · 1 yr 1 mo Jan 2007 - Jan 2008 · 1 yr 1 mo New York, NY
You can basically replace all these programmers with phind AI, bro.They're the last to be fired because if a programmer disputes the work it can completely shut down the studio. I've seen a programmer do it and its hilarious when they do, by that point I had already been made redundant and victim of wage theft. But yeah really fun way to flip your former boss a middle finger by stealing the IP back from under them for compensation.Nah, programmers in gamedev will always be the last to be fired. The code monkeys have good job security because they're in a field that underpays compared to what they could get elsewhere.
ActiBlizz deserves the position they're in frankly, they put up with shit for far far far far too long and now look at where they are.
The layoffs at the internal group are part of the 1,900 cutbacks in jobs that Microsoft announced last week for its Xbox, Bethesda and Activision Blizzard gaming divisions.
At Blizzard? Sure. See their last few outputs. Nothing that requires a top tier programmer working there.You can basically replace all these programmers with phind AI, bro.They're the last to be fired because if a programmer disputes the work it can completely shut down the studio. I've seen a programmer do it and its hilarious when they do, by that point I had already been made redundant and victim of wage theft. But yeah really fun way to flip your former boss a middle finger by stealing the IP back from under them for compensation.Nah, programmers in gamedev will always be the last to be fired. The code monkeys have good job security because they're in a field that underpays compared to what they could get elsewhere.
ActiBlizz deserves the position they're in frankly, they put up with shit for far far far far too long and now look at where they are.
Ironically, I made this post in a different existing thread, and the mods split it into its own standalone thread.Reported OP for Incline farming.
And while esports and inclusion and so on staff being fired is incline, and business people being fired after a merge is expected, it looks like engine and gameplay people are also being fired. This is decline.
And while esports and inclusion and so on staff being fired is incline, and business people being fired after a merge is expected, it looks like engine and gameplay people are also being fired. This is decline.
Not decline, incline, the sooner it dies from retarded suit decisions the better. Blizzard must be the Christ ofnationsgaming, dying for the sins of AAA, killing microsoft's retarded blob in the process, traumatizing (together with Embracer of Death) suits for a decade or two before any retard tries ubermergers again. It's the only way Blizzard still can still do any good, not like a NFL sponsorship sales manager failing upwards for years will have them make Warcraft IV, even if they had any shred of talent left amongst the designers.
Activision Blizzard added 44 points of net impact to Microsoft's gaming revenue, which has seen a 49% increase year-on-year to $7.1 billion. The increase sees gaming surpass Windows as Microsoft's third-largest business, behind Office and cloud.