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Interview Matt Chat 441: Annie VanderMeer on Neverwinter Nights 2 and Alpha Protocol

Discussion in 'News & Content Feedback' started by Infinitron, Feb 17, 2020.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Alpha Protocol; Annie VanderMeer; Matt Barton; Neverwinter Nights 2; Neverwinter Nights 2: Mask of the Betrayer; Obsidian Entertainment

    As I hoped, this week's episode of Matt Barton's interview with Annie VanderMeer went into more detail about her work at Obsidian Entertainment. After the cancellation of Dwarfs, Annie joined the Neverwinter Nights 2 team where her role as junior designer was to set up and organize the distribution of the game's many items. She also contributed to the Mask of the Betrayer expansion, where she got to design some items of her own including a few with unlikely inspirations. At the same time, Annie also worked on Brian Mitsoda's initial more serious iteration of Alpha Protocol. She claims that this version of the game was scrapped after much of the voice acting had already been recorded and that none of her writing (and very little of Brian's) remains in the final release.


    Voice acting was apparently one of Annie's favorite activities during her time at Obsidian, both doing her own voice work and working with professional voice actors. She contributed two of Many of One's voices in Mask of the Betrayer and did even more on Storm of Zehir, which was her final project at Obsidian. It looks like there's going to be more about Storm of Zehir in next week's episode.
     
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  2. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Matt is really cute with these "cliffhanger endings" in recent videos.
     
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