TripJack
Hedonist
- Joined
- Aug 9, 2008
- Messages
- 5,155
you mention all that garbage but no tribes?Rise of the Dragon, Heart of China, Willy Beamish, The Incredible Machine
shame on you
you mention all that garbage but no tribes?Rise of the Dragon, Heart of China, Willy Beamish, The Incredible Machine
In the first slice of my interview with Dynamix founder Jeff Tunnell, we chat about his latest projects, including Contraption Maker and why Jeff doesn't like Apple or Google's app stores. Then we talk about his background and how he met Damon Slye and Ken Williams. Then we talk about Stellar 7 and Arctic Fox, one of my favorite Amiga games.
Frayed Knights!
If you're like me, you spent a great part of your youth traveling between sectors in classic space-sims like Elite and Privateer. This great genre doesn't get the attention of the latest FPS or MMO titles, but it's far from dead. The X3 series is developed by Egosoft, a great German software house that started with Amiga games. It's definitely not "easy to master," but it's one of the most engrossing and satisfying games I've played in a looooong time.
When adventure game fans hear the word "implementor," they naturally think of Infocom greats like Meretzky, Lebling, or Blank. However, Mr. Howard Sherman has been proudly carrying the torch since founding his company Malinche Entertainment in 2002, steadily developing and publishing a highly successful line of interactive fiction products for PCs and e-readers. No less a figure than Blank has declared his works "more captivating than ever."
Howard is a controversial figure, frequently clashing with the amateur IF community. However, love him or hate him, he's definitely an entertaining and charismatic speaker, with forceful opinions on a wide variety of adventure game-related topics.
In this tell-all interview, Howard gives his opinions on the state of interactive fiction, including his views on high-profile designers Emily Short and Andrew Plotkin. He also talks about the legal troubles he's had developing his own games, which are sometimes so well-researched that legal authorities get involved!
Check out Howard's games here: http://www.malinche.net/
Check out Howard's blog here: http://www.malinche.net/blog/
Malinche Entertainment is an interactive fiction development and publishing business founded by Howard Sherman. The company was founded in 2002.[1][2] Malinche Entertainment claims to be working in the tradition of early interactive fiction developer Infocom,[1] seeking an association and using Infocom's logo as a launcher icon for at least one game.[3] Sherman claims to have sold 150,000 copies of his games as of May 2006.[4] He claims the business is profitable.[4] Malinche Entertainment is notable for being one of the last commercial publishers of interactive fiction. Malinche's press activities act as a form of cultural advocacy for interactive fiction, generating headlines with availability of boxed products and availability on new devices.[1]
Malinche Entertainment's published games include Pentari: First Light (March 2003,[4] fantasy), Greystone (2003, murder mystery set in an asylum), Endgame (2004, suspense), The First Mile (2005, horror), and Pentari: The Apprentice (2007, fantasy). All of Malinche Entertainment's games are written by Sherman. They are written using Inform targeting the virtual Z-machine. Versions of some games are also available for iPods,[5] using a hypertext interface. The games have also been ported to the Nintendo DS, personal digital assistants, and the iPhone.[1][6]
Sherman previously worked at RMI.net, then Excalibur Internet Corp.. He left Excalibur in 2003 to work for his own consulting firm and Malinche.[4]
Malinche markets to adventure gamers, the general fiction book market, and blind gamers.[7]
Malinche's The First Mile received a poor review from PC Gamer, being criticised for, "typos," "incorrectly linked objects, caricatured minorities, physical impossibilities, and confusing commands."[3]
Controversy
Sherman has threatened to sue the web publication SPAG for considering to publish an unfavorable review of one of his games.[8] The Malinche website has displayed carefully edited review quotes for games, in order to alter the reviewers' intended meaning ("...mystery story lovers should find the quest for the murderer addictive enough to overcome its weaknesses. Nevertheless, I wouldn’t recommend it for the more wide-ranging hard-core interactive fiction player."[9] was reduced to simply "...Mystery story lovers should find the quest for the murderer addictive..."[10]), and quotations from reviews written decades ago for games by Infocom were presented so as to imply that they described Malinche games.[11]
He also calls himself "the only active Implementor of Interactive Fiction in the world",[12] despite the existence of a thriving hobbyist community and his own acknowledgement[13] of hobbyist-produced games. In fact, Sherman himself was taking part in that community in the very same year that Malinche Entertainment was founded, when he entered a game called "BOFH" (based on Simon Travaglia's Bastard Operator From Hell property) into the 8th annual Interactive Fiction Competition.[14]
Sherman also refers to Malinche as "The World's Only Publisher of Interactive Fiction",[12] despite the existence of at least one other commercial publisher of interactive fiction.[15]
Interesting, I haven't played any of his games but I wonder if they are any good. Because e.g. Emily Short's games are good.
Sceptic Have you played Sherman's games?
The postings by Stu and Bill seem to convey that Mr. Sherman and/or his company is somewhat controversial.
I don't know as I didn't really follow the IF scene for the last two or three years but I had a look at his website and it's loaded with silly slogans ("At Malinche, Customer Service Isn't a Feature - it's a Royal Proclamation!" or "Ranked As The Hottest in Horror by Apple Computer!") and painful photograph captions ("The Grand Implementor with a majestic view of the temple in the background.").
Apart from that his page seems amateurishly designed and I don't like the cover art of the games but this is a matter of taste.
The questions in this interview are good and could lead to good answers but instead he fills them with marketing targetted at the first-time or casual gamer by telling them that
a) he doesn't make games (games = graphics, which he doesn't have)
b) he is the only one publishing games that are not games
c) he makes books you can, well, play *ahem* "interact" with
He also puts stuff in his gameboxes like Infocom did. Well, no microscopic invisible starfleets but the occasional pirate eye patch or a candy bar aren't that bad.
"Some people call us Infocom 2.0 or Infocom: The Next Generation which are very complimentary as well as descriptive."
So calling his company "Infocom 2.0" must be true, though this is (cleverly) only used via citation. The Grand Implementor is humble, too.
We could argue that publishing means "commercial exploitation" (in which case I can name you at least one other text adventure that is still being sold today) or we could define it as "making publicly available" - the latter being done by a large number of people, sometimes with several masterpieces under their belt.
Either way he simply isn't the only publisher in this field.
I can't say if his products are really "bestseller material" as I haven't played them but if he says so...
matt:
"At any rate, though, I don't know anyone who projects more confidence in the future of IF than Howard."
Naturally - as he makes a living from it! I would do the exact same thing if I were in the shoes of the "Grand Implementor"...
Thanks for the funny interview but I like reading your book much better (plug! plug!) ;-)
take care,
Calibrator
(A few years late, but I feel like I should explain why Malinche is so controversial.)
In the modern interactive fiction community (which is surprisingly large), Sherman is known more for his massive ego than his games. He calls himself "the last implementer," ignoring genre giants like Andrew Plotkin, Emily Short, Graham Nelson, or dozens of other acclaimed interactive fiction writers whose works are much better known than his own - and when community members take offense, he strikes back with astonishing vitriol, dismissing their critically-acclaimed efforts as a "collective failure" and proclaiming his own works "nothing less than astonishing." (http://www.adventureclassicgaming.com/index.php/site/comments/219/P10/)
Malinche's games are often panned by reviewers as mediocre-to-bad by modern standards: riddled with typos, buggy, poorly-designed, and confusingly written. Sherman's business practices are shady, as well. He claims massive sales figures but has never provided a shred of evidence to support them. He portrays Malinche as a small group of developers, but there's no evidence anyone other than Sherman himself has ever worked for it. The reviews on his website are cherry-picked and frequently distort the author's original intent. etc.
Meanwhile, the rest of the community goes on its merry way, producing some pretty nifty games: Blue Lacuna; Varicella; Anchorhead; Spider and Web; Lost Pig; Slouching Towards Bedlam; City of Secrets. Memorably, Gametrailers.com gave Counterfeit Monkey a 9.4 out of 10, the same rating they gave Bioshock Infinite. http://www.gametrailers.com/reviews/ikyf0p/counterfeit-monkey-review
Never even heard of him. And of course now I have to check him out just to see if he's as bad as he seems to be. Sigh.Sceptic Have you played Sherman's games?