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Max Payne 1 & 2 Discussion

Ezekiel

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May 3, 2017
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6,912
Now lastly, Ezekiel saying RE4 is not a TPS is just straight retarded. Shooting shit in third person is like 90% of the gameplay time.

It's not a third-person shooter, it's a tank-controlling survival horror that happens to have a lot of shooting, against enemies who mostly can't shoot back. Comparing it to the free movement and crossfire of Max Payne is ludicrous. Naming it as one of the best in the genre is a smarty pants bullshit answer like saying the original Gravity Rush is the best superhero game.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,129
Now lastly, Ezekiel saying RE4 is not a TPS is just straight retarded. Shooting shit in third person is like 90% of the gameplay time.

It's not a third-person shooter, it's a tank-controlling survival horror that happens to have a lot of shooting, against enemies who mostly can't shoot back. Comparing it to the free movement and crossfire of Max Payne is ludicrous. Naming it as one of the best in the genre is a smarty pants bullshit answer like saying the original Gravity Rush is the best superhero game.
No, you redefining it to NOT be a third person shooter just because it doesn't have simultaneous move n shoot is smarty pants bullshit. The game is largely all about shooting shit in third person. That is its inarguable core. Just because it deviates in style/method some from a pure TPS doesn't change the fact. Cover shooters also deviate by turning the genre into dead simple whack-a-mole, but they're still third person shooters, largely about shooting shit.

All that essay told me is that Ash hates fun, which is something I knew years ago
So mediocre. Dumb post after dumb post. You're a fucking retard that is going on ignore.
 

Ezekiel

Arcane
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Messages
6,912
You spend nearly all of Horizon Zero Dawn's combat shooting, yet no one calls it a third person shooter. RE4 is survival horror.
 

Ash

Arcane
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Oct 16, 2015
Messages
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You spend nearly all of Horizon Zero Dawn's combat shooting, yet no one calls it a third person shooter.
I've not played Horizon: Popamole Dawn so I can't comment.

RE4 is survival horror.
No it isn't. I am certain you aren't this dumb and are just stubbornly holding on to a losing argument. Survival Horror places heavy emphasis on exploration, puzzle solving, investigation, even frequent avoidance of the enemy, strict game saving, very tight resource management.
RE4 is all-in shooting action (and a bit of over the top melee), checkpoints every 5 mins, upgrading guns after every couple of segments, every enemy drops resources, relative linearity, swarms of enemies, almost braindead-tier puzzle elements included on rare occasion (fun, but dead simple and infrequent).
Survival horror gameplay influence is there, very minimally, mainly in the tank controls/plant n shoot.

This thread is filled with dummies so I will use my strongest summon spell and walk away from the cursed nonsense:

Hey Drakortha, this guy said RE4 is survival horror. :smug:
 
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Joined
Nov 23, 2017
Messages
4,715
Think again. For the sake of addressing revisionist history, the number of TPS on console vs PC was always like 5 to 1. TPS early days were indeed primarily a "consoletard" venture, and remained that way consistently ever since. And it was far from all of them being lock-on in the early days too.

Now lastly, Ezekiel saying RE4 is not a TPS is just straight retarded. Shooting shit in third person is like 90% of the gameplay time.

A lot of what came out on consoles in the early days that had a third person view, stuff that came out on the Saturn and PSX, I wouldn’t call third person shooters. And they weren’t called third person shooters at the time anyways. The term doesn’t come around until later, and it’s used for games that play pretty different from those older games anyways. Likewise I wouldn’t call MDK or the later X-COM: Enforcer third person shooters either. X-COM: Enforcer is similar to Take No Prisoners, which is functionally more like a top down shooter with a perspective change than third person shooters.

You don’t really get much in the way of games that truly play like third person shooters on consoles until the Xbox comes out. You get some stuff on the N64, there’s WinBack and a Mission: Impossible game but that’s about it I think. But with the Xbox comes stuff like Tom Clancy's Splinter Cell in 2002, as well as that horrible Brute Force game, Crimson Skies: High Road to Revenge, and Armed and Dangerous (from the Giants: Citizen Kabuto developers) in 2003. The Xbox also bring ports of PC third person shooters like Max Payne, Raven’s Jedi Knight games, But by the time of the Xbox you’ve had like five years of third person shooters coming out on PC; proper third person shooters where the player manual aims themselves as opposed to some kind of lock-on system, or an auto aim system that hits whatever is in front of you.

I thought about it again and I’m still right.




Resident Evil 4 is a third person shooter. Now, if it had a lock-on system like the older ones, or like Shinji Mikami‘s P.N.03 right before that, or like Capcom’s Devil May Cry series I’d say it wasn’t a third person shooter. But Resident Evil 4 has third person shooter combat...it’s a third person shooter. It’s a more deliberate third person shooter than third person shooter before it, and it wants you to think about spacing and when you’re going to reload your weapon in a way really no shooters before (and maybe ever since) had done; but that doesn’t mean it’s not a third person shooter.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,129

I thought about it again and I’m still right.
Nope. Still Revisionist history. N64 had a number of TPS including the GOAT: Zero Hour. But also that Star Wars TPS I don't remember the name. Body Harvest and whatever else.
Then you move on to...the xbox for some reason, which was largely just a PC port/multiplatform release machine. It had plenty TPS sure, but the PS2 had more, including a whole year and a half head start of games made for it.

They were called TPS from the beginning. Why the fuck wouldn't they be? Revisionist retardation.
 

Darth Roxor

Rattus Iratus
Staff Member
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i've never seen resident evil being referred to as a third person shooter, except now by ash who has voiced controversial (i.e. retarded) views on numerous occasions before
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,129
You're all retarded and don't actually play video games, I know that much. General gaming is a casualfest.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,129
so why open your dumb fucking mouth on the matter? Retard.

I said RE4 is TPS, for the record, which it is said to be by many. Not the Resident Evil series as a whole, which was originally survival horror.
 
Joined
Nov 23, 2017
Messages
4,715

I thought about it again and I’m still right.
Nope. Still Revisionist history. N64 had a number of TPS including the GOAT: Zero Hour. But also that Star Wars TPS I don't remember the name. Body Harvest and whatever else.
Then you move on to...the xbox for some reason, which was largely just a PC port/multiplatform release machine. It had plenty TPS sure, but the PS2 had more, including a whole year and a half head start of games made for it.

They were called TPS from the beginning. Why the fuck wouldn't they be? Revisionist retardation.

Yeah, Shadows of the Empire is not really a third person shooter. It’s functionally completely different from games that would later be called third person shooters. Same with something like Tomb Raider and its lock-on targeting system. You make Tomb Raider today with that kind of lock-on targeting system and I doubt anyone calls it a third person shooter...probably would just be called an Action Platformer. Like, Devil May Cry has that same targeting system, and Devil May Cry 5 moved the series into a third person perspective, but nobody was calling Devil May Cry 5 a third person shooter despite shooting in a third person view being something you can do in that game.

You know what, find me a review from the ‘90s that calls something like Shadow of the Empire a third person shooter as opposed to just calling it an action game or using a general term like “shooter.” Find me stuff from the time they actually came out that calls a game like Duke Nuke: Zero Hour a third person shooter. Making note that the game has a third person view doesn’t count, it needs to call the game a third person shooter. The term third person shooter wasn’t something being used then, despite the term first person shooter being around. And when the term did come around the games being talked about were not in the mold of console games like Shadow of the Empire or even MDK on PC, they were more like the previous PC game I mentioned.

I’m looking at a little preview for Max Payne for the 173rd issue of Computer Gaming World from 1998. They call Max Payne a Third Person Action Adventure game. The next year the same magazine does a big feature (if you’re American and read gaming mags in the 90s you might remember seeing it) on Gathering of Developers, (G.O.D.) there’s a three page preview on Max Payne and Heavy Metal: F.A.K.K. 2 and still no mention of third person shooters. By the time Max Payne comes out third person shooters is a term, but in the 1990s stuff didn’t get called Third Person Shooters.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,921
i've never seen resident evil being referred to as a third person shooter, except now by ash who has voiced controversial (i.e. retarded) views on numerous occasions before
RE4-6 made the RE1-3 fans seethe because they put more focus on action and less on survival (starting with 4, health/ammo has a higher chance of dropping from enemies or appearing in breakable crates if it's low in your inventory, thus removing the survival aspect and being great at killing things removes the horror aspect).

7 was a return, then they went back to 4-style with 8.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,945
Location
Castle Rock
I am all for pure focused shooting, but for me Doom is like the baseline complexity, which isn't actually that simple at all
So basically what you are saying is that the more garbage mechanics you put into your game the more complex it is. If so, it should be easy to replicate such simple games as Doom, Quake or Left 4 Dead, but I can't see that happened. Guess there's got to be some complexity there :lol:
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
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Location
Germany
What is "more complex" supposed to mean? I liked the Punisher game for what it is, but the game is as simple as it gets. Most of the time you can take cover at a corner or some object and do pigeon shooting of enemies. Grabbing them is a funny gimmick, the same goes for the interrogation mechanic but nothing about these "mechanics" is complex. Its also slower due to the lower mobility and slower pacing. Its one of the better licensed games in the sense that it is not shit but its not particularly good either. But I agree that calling it a clone of Max Payne 1 is wrong, the thought never occurred to me while playing it. The game stands well on its own.

Glad you asked. More complex; more variables, more content. We can argue whether Punisher's complexity has any depth or meaning over Max Payne's relative simplicity, but the fact of the matter is Punisher has a whole lot more going on.

Second, it seems suspect when you say interrogation and grabbing is a funny "gimmick" when much of the game revolves around that - to unlock new weapons, story content etc you must get gold medals. You can play the game run n gun Max Payne style without a care in the world, yet the intended way to play, or at least the true 100% completion end game goal is as a score-style game, to unlock gold medals (and thus new weapons, story content etc) via a score system, and through this the interrogation and grabbing is integral to the gameplay, to rack up a score chain. If you ignored this fact I can see why you might think the game is simple.

So how is it more complex?

Score system: medals and unlocks
Unlockable challenge mode once you beat the game.
Can select your loadout pre-mission.
There's boss fights.
Hostage situations, and points for rescuing them, as well as point loss for killing them.
Level design is a little bit more interesting than one coridoor after another of MP, with hidden stashes, various interactive elements such as explosive barrels, switches and breakable glass, and the occasional branching path.
Enemy variety - armored enemies, flying enemies, turrets, snipers. It's not a huge deal more, but still better than MP's piss-poor variety.
Many, many more melee weapons, roughly the same amount of guns. Maybe a small handful more.
Dual wielding of almost any two guns you want, ammo limitations not-withstanding.
Interrogations
Meat shields
Door Kicking
accuracy system - hipfire is a little inaccurate, fine aim for absolute precision.
throwing dudes
wide variety of environmental kills, and sometimes bonus score for doing so.
dedicated grenade mechanic
"Punisher mode" you can unleash when your bar is filled.

This game has much more going on in terms gameplay complexity, there's only one way in which MP wins here and that's being able to carry all weapons at once.
Now you could argue that regardless of all this, MP's moment-to-moment combat is still better/more fun, and I may certainly be open to that (there is not all this stuff above getting in the way of pure dude shooting and matrix-dodging), but the game is extremely simple to play, one of the most simplest action games there is, and if you can't see that then you must be dumb. I am all for pure focused shooting, but for me Doom is like the baseline complexity, which isn't actually that simple at all. Max Payne and its non-existent level design & enemy variety (as the biggest examples) is just too simple for me to fully appreciate.

Anyway, Punisher >>> Max Payne. As are many other TPS.

When I think of the early days of third person shooters I mostly think PC.

Think again. For the sake of addressing revisionist history, the number of TPS on console vs PC was always like 5 to 1. TPS early days were indeed primarily a "consoletard" venture, and remained that way consistently ever since. And it was far from all of them being lock-on in the early days too.

Now lastly, Ezekiel saying RE4 is not a TPS is just straight retarded. Shooting shit in third person is like 90% of the gameplay time.
I just played a mission of Punisher to refresh my memory. And you are correct that it has more features. The problem is that these features do little to improve the core gameplay. The interrogations are just moving your mouse back and forth which is pretty boring although the interactions that follow are a nice idea. Its a good and fitting way to obtain hints about the level and having the npc lure out allies is fun. Kicking the door is worse than simply moving through it, since you are stuck in the animation while enemies are already opening fire, which left me with the impression of an half-baked feature; the same goes for throwing enemies. I can't speak for all missions, but the level design of the Gnucci Estate mission was rather dull and just as linear as in Max Payne. The same goes for the enemy variety, it was just one hoard of mobsters after another. The level had a boss(Bushwacker) at the end, but he was just a bullet sponge.
The game is not bad but the core gameplay is more important than a long feature list and that is where Max Payne wins in my opinion. I see no reason to repeat the level or do the challenges when the core isn't there to support it. Shooting, mobility, and hit feedback are weaker in Punisher than in Max Payne, which is why enjoyed MP more. And its not just nostalgia, I've replayed all three Max Payne games recently.
 

Tavar

Cipher
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Germany
RPG Wokedex Strap Yourselves In
Thanks to this thread I replayed both Max Payne 1 and 2. The first title is still great and a lot of fun, but the second one was way worse than I remembered. I took me just 4.5 hours to finish and that was 2 hours too long. The game felt padded with brutal level recycling: You visit the fun house three times, Vodka twice (and that's based on a level from the first game) and spend the entire second chapter in this rigged building. The level design is incredibly boring and the story didn't do much for me. The whole romance between Max and Mona feels out of place and malnourished. I also dislike Max's new design and the physics in the game as everything feels way to light. All in all, I can't recommend the second game to anyone.
 
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Outlander

Custom Tags Are For Fags.
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Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
So, Max Payne 2 was re-listed in the Steam store today, and with a discount to boot. Maybe a mistake? MP1 still is delisted, though.

 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
So, Max Payne 2 was re-listed in the Steam store today, and with a discount to boot. Maybe a mistake? MP1 still is delisted, though.


You sure that's just not an issue specific to your country because I see a Max Payne bundle options on that page with 1-2 or 1-3 as options to buy:
 

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