Ol' Willy
Arcane
I am going to play Max Payne 1 with the first person mod and there is nothing you can do to stop me!
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It's 100% projectile based, you can see it well in the video above, especially in the second part in the darker environmentI remember Max Payne 1 being a hitscan fest.
Dude, get an old laptop, make it uncollectable to the internet, so you can't watch porn, and play some real fucking games. This is almost as sad as the drinking shit.Only played MP3. It had good shooting but otherwise it was a repetitive piece of crap. Way too many cutscenes, boring story. I was ready for it to be over after a few hours and then it went on forever. Control shits right in it's mouth. Does literally everything better.
[The Punisher] Max Payne clone that gets really bad with the final levels.
[Heretic 2] A first-person game with a clunky-feeling third-person mode.
[Resident evil 4] Over-the-shoulder third person shooters feel so different from full-body tps that I wouldn't put them in the same category.
[The Saboteur]I liked this, but it's a kitchen sink game that tries to do a lot of things (driving, shooting, stealth) and as a result doesn't do any one thing spectacularly well.
[Duke Nukem: Zero Hour] Never played. Nintendo 64? Pfft.
Secondly, late game levels are "really bad" why? I enjoyed them. Got too hard for you did they, Mr. Codex Casual?
What in the world? You don't get to redefine what a third person shooter is under your arbitrary rules. It is a shooter played from the third person perspective as the default, and was clearly designed that way with intent. Don't move the goal posts.
What in the world? You don't get to redefine what a third person shooter is under your arbitrary rules. It is a shooter played from the third person perspective as the default, and was clearly designed that way with intent. Don't move the goal posts.
As a shooter, Saboteur isn't as good as the Paynes. As a game? Eh, maybe.So? You just described every RPG. Does that mean every action game is better than every RPG? No. The game is obviously a sum of its parts.
it's going to be de-aged James McCaffrey.If they'll try to standarize his appearance in remake, I hope they choose the first incarnation.
Very fast projectiles.It's 100% projectile based, you can see it well in the video above, especially in the second part in the darker environmentI remember Max Payne 1 being a hitscan fest.
I haven't played it in someting close to 20 years but I remember a very obnoxious level that had a really large number of constantly respawning enemies and something involving elevators, and a vague recollection that the last boss was an annoying health sponge.
Heretic 2 uses idtech which is an engine made for first person shooters and absolutely feels like it. Much like how Bethesda's games have an optional third person mode, but it sure it feels lousier playing them that way.
RE4 stuff
As a shooter, Saboteur isn't as good as the Paynes. As a game? Eh, maybe
Very fast projectiles.It's 100% projectile based, you can see it well in the video above, especially in the second part in the darker environmentI remember Max Payne 1 being a hitscan fest.
Oh shit, look at me goExactly. It's a realism shooter. No melee, no dodgeable projectiles (not by skill, but by pressing the magic slo mo button every chance you get), it is largely hitscan in how it plays, even if technically everything is projectile-based - you ain't dodging shit unless you're in bullet time.
Oh shit, look at me goExactly. It's a realism shooter. No melee, no dodgeable projectiles (not by skill, but by pressing the magic slo mo button every chance you get), it is largely hitscan in how it plays, even if technically everything is projectile-based - you ain't dodging shit unless you're in bullet time.
The stuff you wrote about Max Payne in this topic is so ignorant and you seem to be so dead set on it, I guess that it's pointless to even try to reason with you.
Oh shit, look at me goExactly. It's a realism shooter. No melee, no dodgeable projectiles (not by skill, but by pressing the magic slo mo button every chance you get), it is largely hitscan in how it plays, even if technically everything is projectile-based - you ain't dodging shit unless you're in bullet time.
The stuff you wrote about Max Payne in this topic is so ignorant and you seem to be so dead set on it, I guess that it's pointless to even try to reason with you.
The terrible level design reminds me of F.E.A.R., but at least F.E.A.R. had great gunplay.
Interesting, do you think the same way when you see gameplay of an action game, like say Devil May Cry or God Hand, where the player regularly has to avoid attacks of the large groups of enemies, and that somebody who uses dodge a lot is a retard? What is the thought process here? Do you hate the player for using one tool that developers gave him specifically for avoiding taking damage? Are people who use screwdrivers to unscrew the screws retarded too?It's amazing how anytime someone mentions a perfectly valid point online, immediately some autists will appear in hordes to dispute it. This guy above presents a video where someone is rolling around like a retard as a valid gameplay approach
Interesting, do you think the same way when you see gameplay of an action game, like say Devil May Cry or God Hand, where the player regularly has to avoid attacks of the large groups of enemies, and that somebody who uses dodge a lot is a retard? What is the thought process here? Do you hate the player for using one tool that developers gave him specifically for avoiding taking damage? Are people who use screwdrivers to unscrew the screws retarded too?It's amazing how anytime someone mentions a perfectly valid point online, immediately some autists will appear in hordes to dispute it. This guy above presents a video where someone is rolling around like a retard as a valid gameplay approach
Oh shit, look at me goExactly. It's a realism shooter. No melee, no dodgeable projectiles (not by skill, but by pressing the magic slo mo button every chance you get), it is largely hitscan in how it plays, even if technically everything is projectile-based - you ain't dodging shit unless you're in bullet time.
The stuff you wrote about Max Payne in this topic is so ignorant and you seem to be so dead set on it, I guess that it's pointless to even try to reason with you.
Are you serious? Any tactic in any single player video game can be described like that, does it make all of them invalid somehow?Whoever made that video is just taking advantage of AI issues.
According to who, you? Is it somehow the wrong way to play the game? Then why is Max completely immune to bullets during dodge roll, but not during shoot dodge? Even bosses and occasional mooks try to avoid your shots by dodge rolling.That is not the intended way to dodge in MP, which is using the bulletime side jump.
I am glad to have shooting games that can be played without relying on cover much.Cover > rolling